My Sex Date: Eleanor
Eleanor's whole deal is she's climbing the corporate ladder, but the ladder is actually just her boss's cock and she's face down on every rung. The game doesn't pretend otherwise. You're not here to save her, you're here to score points by treating her "well" which basically means reading her reactions and not blowing your load like a rookie. The POV framing keeps it personal, like you're the one unbuttoning her blouse while she gives you that bored but willing look. Brunette, huge tits, the kind of 3D model that looks like it was made by someone who spent way too long on the physics and not enough on the face. But honestly, the face grows on you.
The interactive part is basically a loop of choices that all lead to the same place, but the score system is what keeps you going. You unlock scenes by hitting thresholds, and each scene is a different flavor of her pretending to be a high powered exec while getting railed in a supply closet. There's one where she's on the phone with a client and you're supposed to keep quiet, but the game doesn't punish you for making noise, it just resets the score. I kept messing up the rhythm on purpose just to see if she'd break character. She doesn't. That's the lesson of passion, I guess.
The weird part is how the game never lets you forget she's a prostitute but also frames it like a career move. Like, she's not sad about it, she's just efficient. The sex scenes are explicit, sure, but they're also weirdly clinical. You're scoring points like it's a rhythm game, and the moans are on a loop. I don't know if that's a bug or a feature, but it made me feel like I was auditing her performance instead of fucking her. Which, maybe that's the point. The game's called a lesson of passion but it's really a lesson in keeping your hand steady while the meter fills up.
The interactive part is basically a loop of choices that all lead to the same place, but the score system is what keeps you going. You unlock scenes by hitting thresholds, and each scene is a different flavor of her pretending to be a high powered exec while getting railed in a supply closet. There's one where she's on the phone with a client and you're supposed to keep quiet, but the game doesn't punish you for making noise, it just resets the score. I kept messing up the rhythm on purpose just to see if she'd break character. She doesn't. That's the lesson of passion, I guess.
The weird part is how the game never lets you forget she's a prostitute but also frames it like a career move. Like, she's not sad about it, she's just efficient. The sex scenes are explicit, sure, but they're also weirdly clinical. You're scoring points like it's a rhythm game, and the moans are on a loop. I don't know if that's a bug or a feature, but it made me feel like I was auditing her performance instead of fucking her. Which, maybe that's the point. The game's called a lesson of passion but it's really a lesson in keeping your hand steady while the meter fills up.
β°
π 22.2K
β
β
β
ββ
Casino of Passion
The roulette wheel in this thing is a liar. I watched the ball land on red seven times straight while the husband character just sweat through his cheap suit, and I'm thinking, okay, the RNG here is either broken or it's doing exactly what a Lesson of Passion game always does, which is steer you toward the one outcome we're all here for. The cards don't matter. The chips are just set dressing. The real currency is how long until that newlywed wife ends up bent over the felt table.
There's this moment where the husband runs out of cash, and the dialogue box gives you the option to suggest a different kind of wager. The writing is that special kind of unhinged, like it was translated through three different languages and then back through a horny teenager's text messages. The wife character has exactly two expressions, blank confusion and sudden inexplicable arousal, and the transition between them makes no sense. I spent way too long staring at the pixelated champagne glass on the bar counter, wondering why it's the most detailed object in the entire casino. The background noise is just a loop of what someone thinks a Vegas floor sounds like, a slot machine chime that cuts off mid-jingle every single time, which is honestly more unsettling than the premise.
The choices are a joke. You pick the obviously predatory option or the slightly less predatory option that still leads to the same scene. I wish there was a way to actually lose at the gambling, like a genuine fail state where the couple just walks away and you're stuck alone at the bar with that weirdly detailed champagne glass. But no, the story is on rails, and those rails lead straight to the husband watching his sexy wife get passed around like a poker chip. The art style is that classic stiff flash animation look, bodies moving like action figures with only the elbows and shoulders articulated. Her wedding ring keeps disappearing and reappearing between scenes, which I guess is its own kind of symbolism about the vows.
There's this moment where the husband runs out of cash, and the dialogue box gives you the option to suggest a different kind of wager. The writing is that special kind of unhinged, like it was translated through three different languages and then back through a horny teenager's text messages. The wife character has exactly two expressions, blank confusion and sudden inexplicable arousal, and the transition between them makes no sense. I spent way too long staring at the pixelated champagne glass on the bar counter, wondering why it's the most detailed object in the entire casino. The background noise is just a loop of what someone thinks a Vegas floor sounds like, a slot machine chime that cuts off mid-jingle every single time, which is honestly more unsettling than the premise.
The choices are a joke. You pick the obviously predatory option or the slightly less predatory option that still leads to the same scene. I wish there was a way to actually lose at the gambling, like a genuine fail state where the couple just walks away and you're stuck alone at the bar with that weirdly detailed champagne glass. But no, the story is on rails, and those rails lead straight to the husband watching his sexy wife get passed around like a poker chip. The art style is that classic stiff flash animation look, bodies moving like action figures with only the elbows and shoulders articulated. Her wedding ring keeps disappearing and reappearing between scenes, which I guess is its own kind of symbolism about the vows.
β°
π 10.4K
β
β
β
β
β
Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your lovely warriors, the more their corporal appearance switches. And by "switches", we suggest "that they become supah exposing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or, you knowthat anything is holding your focus.
Play with the #1 greatest sex game in the world. Exactly why wait around? It's free-for-all!
Play with the #1 greatest sex game in the world. Exactly why wait around? It's free-for-all!
β°
π 2.6K
β
β
β
β
β
Erotic date: Gina
The whole date is just a series of clicks on her tits, basically. You get a bar at the bottom, like a mood meter, and every time you touch her shoulder or ask about her job it fills up a little. Then you can try the boob click and if the meter is high enough she does this little giggle animation. If not she slaps your hand away and you lose progress. I spent maybe twenty minutes just clicking her left breast because I thought the right one was a different hitbox. It's not. But the way her shirt stretches when she leans forward, the fabric texture is actually kind of nice for something so cheap looking.
There's an achievement for making her blush. I don't know how I got it. One second I'm asking about her favorite movie, next thing there's a little trophy icon and she's covering her face. The pickup lines are so bad they wrap around to being funny. You can literally say "Are you a parking ticket? Because you've got fine written all over you" and she reacts differently depending on how drunk the date is. The hotel room part is where it gets explicit. You have to find the right spots on her body, but the cursor changes to a hand icon only sometimes, and half the time I'm clicking her knee like an idiot while she just stares at the ceiling.
The brunette hair physics are weird. When she shakes her head no, her hair moves like it's underwater. Slow and floaty. But her ass jiggle is on point, whoever did that animation knew what they were doing. The lesson of passion thing, I think it's a series? There's a logo at the start but no other girls in this one. Just Gina. And her big tits. Which is fine. But the achievement list has a bunch of locked ones that mention other names, so maybe there's more content if you do specific things. I couldn't figure out how to get her to take off her bra without failing the date three times.
The sound design is just a loop of some generic lounge music and her moaning. The moans are too loud compared to everything else. Like I had my volume at normal and suddenly she's gasping and I'm scrambling to mute my laptop. The clicking on her body parts gets old fast but the dialogue choices are weirdly specific. You can ask her about her childhood pet and it gives you a huge meter boost. I don't know why that works but it does.
There's an achievement for making her blush. I don't know how I got it. One second I'm asking about her favorite movie, next thing there's a little trophy icon and she's covering her face. The pickup lines are so bad they wrap around to being funny. You can literally say "Are you a parking ticket? Because you've got fine written all over you" and she reacts differently depending on how drunk the date is. The hotel room part is where it gets explicit. You have to find the right spots on her body, but the cursor changes to a hand icon only sometimes, and half the time I'm clicking her knee like an idiot while she just stares at the ceiling.
The brunette hair physics are weird. When she shakes her head no, her hair moves like it's underwater. Slow and floaty. But her ass jiggle is on point, whoever did that animation knew what they were doing. The lesson of passion thing, I think it's a series? There's a logo at the start but no other girls in this one. Just Gina. And her big tits. Which is fine. But the achievement list has a bunch of locked ones that mention other names, so maybe there's more content if you do specific things. I couldn't figure out how to get her to take off her bra without failing the date three times.
The sound design is just a loop of some generic lounge music and her moaning. The moans are too loud compared to everything else. Like I had my volume at normal and suddenly she's gasping and I'm scrambling to mute my laptop. The clicking on her body parts gets old fast but the dialogue choices are weirdly specific. You can ask her about her childhood pet and it gives you a huge meter boost. I don't know why that works but it does.
β°
π 7.2K
β
β
β
ββ
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
β°
π 2.1K
β
β
β
β
β
Real Estate Agent
Francis moves like a man who's never been properly railed in his life. That stiff animation, the way he shuffles across these farmlands and cheap apartment sets, it's almost endearing. Almost. The whole setup is this real estate agent who's supposedly 35 but carries himself like a confused intern at his first office party. Thirty days to bag one of three women before the game calls you a failure. Nothing like a countdown timer to make seduction feel like a tax deadline.
The sound design though. Whoever recorded these wet, sloppy kissing effects deserves a raise. Actual tongue sounds, not that stock library garbage where it's clearly someone sucking their own thumb. When things escalate, the moans have this grainy quality, like they were captured on a phone in someone's actual bedroom. Love that. Hate how the background music loops every forty seconds during the farm sequences. There's this one synth note that sounds exactly like my old microwave dying and I can't unhear it. The vip encounters have better audio mixing, probably because the devs spent all their fucks on the steamy bits and let everything else rot.
The pickup mechanics are basically guessing which dialogue option won't make her hate you. Classic lesson of passion stuff. Seduce the farm girl by talking about crops, or seduce the city woman by, I don't know, discussing property taxes? Francis keeps making this face during intimate moments, like he's smelling something unpleasant. Takes you right out of it. But then a real estate closing turns into something else entirely and suddenly you're watching two pixel bodies mash together with surprisingly decent rhythm. The dating sim part is half-baked. The fucking parts though? Someone on that dev team understood the assignment.
The sound design though. Whoever recorded these wet, sloppy kissing effects deserves a raise. Actual tongue sounds, not that stock library garbage where it's clearly someone sucking their own thumb. When things escalate, the moans have this grainy quality, like they were captured on a phone in someone's actual bedroom. Love that. Hate how the background music loops every forty seconds during the farm sequences. There's this one synth note that sounds exactly like my old microwave dying and I can't unhear it. The vip encounters have better audio mixing, probably because the devs spent all their fucks on the steamy bits and let everything else rot.
The pickup mechanics are basically guessing which dialogue option won't make her hate you. Classic lesson of passion stuff. Seduce the farm girl by talking about crops, or seduce the city woman by, I don't know, discussing property taxes? Francis keeps making this face during intimate moments, like he's smelling something unpleasant. Takes you right out of it. But then a real estate closing turns into something else entirely and suddenly you're watching two pixel bodies mash together with surprisingly decent rhythm. The dating sim part is half-baked. The fucking parts though? Someone on that dev team understood the assignment.
β°
π 6.4K
β
β
β
ββ
Elven Fantasy
The soundtrack is a mess. It lurches from what sounds like a royalty free pan flute loop into a synth stab that belongs in a 90s porno, and honestly, thatβs the whole vibe of this thing. Youβre an elf with a quest in an ancient forest, and the game doesnβt waste time pretending itβs anything but a delivery system for Lesson of Passionβs signature, unpolished smut. The first monster fight is a turn based affair where a wolf thing misses three attacks in a row while your characterβs tits bounce with an animation cycle thatβs just a two frame jitter. I laughed out loud. Then the wolf hit, the clothes tore, and the jitter became a full on, explicit scene with a knot thatβs described in text so blunt it made me close my other browser tabs.
The monster designs are where the real accidental artistry lives. Thereβs a plant creature later on with tentacles that clip through the ground constantly, but the way it wraps around the elfβs legs has a clumsy, raw energy thatβs more effective than a lot of polished 3D renders. The dialogue is pure filth, no metaphors, just anatomical declarations that feel like they were run through a translator twice. You meet other elf sluts, as the description so elegantly puts it, and the interactions are transactional. Click, read, watch the loop. The turn based fights are a joke, you can spam the same attack and win, but losing on purpose is the actual mechanic, isnβt it? The health bar is just a timer until the next explicit scene.
I wish the sound effects had the same deranged commitment as the music. The squelching noises are stock library stuff, too clean for the visual chaos. Thereβs a particular scene with a goblin where the audio loop is shorter than the animation, so it cuts off and restarts with a pop every few seconds. Itβs a small thing, but it breaks the spell. The spell of watching a deliberately janky elf get railed in a forest clearing. You canβt replay without opening a new tab, the game just breaks if you try to reload, which is a perfect encapsulation of the whole experience. Itβs a one time trip into a glitchy, horny fever dream. The final boss is just three of the same wolf from the start, stacked on top of each other. I donβt know what I expected.
The monster designs are where the real accidental artistry lives. Thereβs a plant creature later on with tentacles that clip through the ground constantly, but the way it wraps around the elfβs legs has a clumsy, raw energy thatβs more effective than a lot of polished 3D renders. The dialogue is pure filth, no metaphors, just anatomical declarations that feel like they were run through a translator twice. You meet other elf sluts, as the description so elegantly puts it, and the interactions are transactional. Click, read, watch the loop. The turn based fights are a joke, you can spam the same attack and win, but losing on purpose is the actual mechanic, isnβt it? The health bar is just a timer until the next explicit scene.
I wish the sound effects had the same deranged commitment as the music. The squelching noises are stock library stuff, too clean for the visual chaos. Thereβs a particular scene with a goblin where the audio loop is shorter than the animation, so it cuts off and restarts with a pop every few seconds. Itβs a small thing, but it breaks the spell. The spell of watching a deliberately janky elf get railed in a forest clearing. You canβt replay without opening a new tab, the game just breaks if you try to reload, which is a perfect encapsulation of the whole experience. Itβs a one time trip into a glitchy, horny fever dream. The final boss is just three of the same wolf from the start, stacked on top of each other. I donβt know what I expected.
β°
π 5.5K
π¬ 1
β
β
β
β
β
Jordan 500
I keep coming back to this game like a bad habit, the kind where you know exactly what you're getting but somehow it still surprises you. Jordan's this blonde small town girl with big city dreams and an even bigger willingness to spread her legs for strangers if it gets her there. The whole thing feels like someone filmed it on a phone from 2015 and forgot to edit out the awkward pauses, but honestly that's part of the charm. It's not trying to be slick.
The first time I made her blow some random guy in an alley I actually laughed out loud, not because it was funny but because the animation looped in this weird jerky way that made it look like she was nodding along to music only she could hear. And yet. And yet I kept clicking through the choices, making her do worse things, watching her fall further into this spiral of fucking for favors. There's something about how unpolished it is that makes it feel more real than those overproduced games where everyone moans like a porn star from second one. Jordan sounds bored half the time and that's somehow hotter.
I wish there was more branching, you know? Like sometimes you pick what seems like a big decision and it just loops back to the same scene with slightly different dialogue. The story's thin but it knows it's thin, it's not pretending to be some deep narrative about ambition and corruption even though that's literally what it is. I gave it some mock award in my head, Best Use of a Hooker Who's Not Actually a Hooker But Might As Well Be, and then immediately felt weird about giving awards to porn games. The blowjob scenes are the highlight honestly, everything else feels like filler between those moments where Jordan's on her knees looking up with those dead eyes that somehow still work. Don't ask me why I've played through it three times. I don't have a good answer.
The first time I made her blow some random guy in an alley I actually laughed out loud, not because it was funny but because the animation looped in this weird jerky way that made it look like she was nodding along to music only she could hear. And yet. And yet I kept clicking through the choices, making her do worse things, watching her fall further into this spiral of fucking for favors. There's something about how unpolished it is that makes it feel more real than those overproduced games where everyone moans like a porn star from second one. Jordan sounds bored half the time and that's somehow hotter.
I wish there was more branching, you know? Like sometimes you pick what seems like a big decision and it just loops back to the same scene with slightly different dialogue. The story's thin but it knows it's thin, it's not pretending to be some deep narrative about ambition and corruption even though that's literally what it is. I gave it some mock award in my head, Best Use of a Hooker Who's Not Actually a Hooker But Might As Well Be, and then immediately felt weird about giving awards to porn games. The blowjob scenes are the highlight honestly, everything else feels like filler between those moments where Jordan's on her knees looking up with those dead eyes that somehow still work. Don't ask me why I've played through it three times. I don't have a good answer.
β°
π 4.5K
β
β
β
ββ
Enthusiasm Motel
The menu screen is a mess. I mean that as a compliment, sort of. The font choices are a crime against readability, like someone discovered the dropdown menu in Flash and just went nuts. As an accessibility thing, it's a disaster. No contrast options, the hitboxes for choices feel like they're a pixel wide. But it fits the whole grimy vibe of this little hotel room they've trapped you in.
The pacing is like a microwave meal. You know, the kind where the edges are molten lava but the center is still frozen solid. You click through some of the most wooden, translated dialogue about a broken air conditioner, and then suddenly you're choosing which body part to focus on with the clinical detachment of a doctor's exam. The 3d models are stiff, their skin has this weird plastic sheen, like action figures someone melted slightly in the sun. But when the clothes come off, the jankiness becomes the point. There's a specific ending where the guy's hand clips right through her thigh, and honestly, it's more endearing than any polished AAA sex scene I've seen lately. It feels like finding a weird, sticky VHS tape under a sink.
I got the ending where she just leaves. Just walks out of the hotel room, and the game closes a new window pops up with a static image of a rainy street. No fanfare. I sat there staring at my desktop, feeling weirdly hollow. Then I reloaded and made the exact opposite choices, trying to be a total asshole, and got a scene where they just aggressively make out against the minibar, all sharp polygons and no physics. The non-linear thing is a lie, by the way. It's just a few binary forks. But the "lesson of passion" tag is funny because the only lesson I learned is that this hotel has terrible soundproofing and even worse interior design. That ugly floral wallpaper is burned into my brain. I think I need to adjust my screen's color settings now.
The pacing is like a microwave meal. You know, the kind where the edges are molten lava but the center is still frozen solid. You click through some of the most wooden, translated dialogue about a broken air conditioner, and then suddenly you're choosing which body part to focus on with the clinical detachment of a doctor's exam. The 3d models are stiff, their skin has this weird plastic sheen, like action figures someone melted slightly in the sun. But when the clothes come off, the jankiness becomes the point. There's a specific ending where the guy's hand clips right through her thigh, and honestly, it's more endearing than any polished AAA sex scene I've seen lately. It feels like finding a weird, sticky VHS tape under a sink.
I got the ending where she just leaves. Just walks out of the hotel room, and the game closes a new window pops up with a static image of a rainy street. No fanfare. I sat there staring at my desktop, feeling weirdly hollow. Then I reloaded and made the exact opposite choices, trying to be a total asshole, and got a scene where they just aggressively make out against the minibar, all sharp polygons and no physics. The non-linear thing is a lie, by the way. It's just a few binary forks. But the "lesson of passion" tag is funny because the only lesson I learned is that this hotel has terrible soundproofing and even worse interior design. That ugly floral wallpaper is burned into my brain. I think I need to adjust my screen's color settings now.
β°
π 4.1K
π¬ 1
β
β
β
ββ
Thorne
Right away the thing that hits you is how the game doesn't give a shit about looking pretty. It's got that Lesson of Passion jank, you know the one, where the UI feels like it was built in a single afternoon after a bender. Thorne, or Solver, whatever he calls himself, moves like a mannequin with a grudge. The latex outfits on the women have this weird shine that doesn't quite match the grimy cyberpunk alleyways. It's like someone took a perfectly good dark future, all neon and decay, and then just smeared vaseline on the lens. And honestly, I'm kind of here for it. The whole thing feels like a fever dream you'd have after falling asleep watching a bootleg of Blade Runner.
The plot is this noir soup. You're a fixer, a solver of problems, which mostly means clicking on things and watching people talk in that stilted, translated way. There's a moment early on where a client, this woman wrapped in what I can only describe as tactical latex, offers you a job. The dialogue is pure cheese, something about a missing person and a megacorp. But then the scene shifts and she's just... there, fully nude, the hentai anatomy doing that thing where gravity is a suggestion. The transition is so abrupt I actually snorted. One minute it's hardboiled detective talk, the next it's a full spread. The game has no chill, zero. It forgets it's supposed to be a quest, a mystery, and just throws tits at the screen. And I'm not complaining, exactly, it's just that the nudity feels less like a reward and more like a glitch in the matrix.
The scifi setting is actually the best part, when the game remembers it exists. There's this one screen, a market in the post apocalypse ruins, with these holographic ads flickering. For a second, the atmosphere is thick enough to cut. Then you click on a door and bam, another sex scene that starts with no buildup. The replayability is weird. You come back not for the story, which is a tangled mess, but to see what other bizarre, unpolished corner the game will throw at you. It's like a car crash where the airbags are boobs. I never did figure out what the main quest was supposed to be. Something about a data chip? I got distracted by a scene involving a character who was basically just a pair of legs in a dark room. The whole thing is a beautiful disaster.
The plot is this noir soup. You're a fixer, a solver of problems, which mostly means clicking on things and watching people talk in that stilted, translated way. There's a moment early on where a client, this woman wrapped in what I can only describe as tactical latex, offers you a job. The dialogue is pure cheese, something about a missing person and a megacorp. But then the scene shifts and she's just... there, fully nude, the hentai anatomy doing that thing where gravity is a suggestion. The transition is so abrupt I actually snorted. One minute it's hardboiled detective talk, the next it's a full spread. The game has no chill, zero. It forgets it's supposed to be a quest, a mystery, and just throws tits at the screen. And I'm not complaining, exactly, it's just that the nudity feels less like a reward and more like a glitch in the matrix.
The scifi setting is actually the best part, when the game remembers it exists. There's this one screen, a market in the post apocalypse ruins, with these holographic ads flickering. For a second, the atmosphere is thick enough to cut. Then you click on a door and bam, another sex scene that starts with no buildup. The replayability is weird. You come back not for the story, which is a tangled mess, but to see what other bizarre, unpolished corner the game will throw at you. It's like a car crash where the airbags are boobs. I never did figure out what the main quest was supposed to be. Something about a data chip? I got distracted by a scene involving a character who was basically just a pair of legs in a dark room. The whole thing is a beautiful disaster.
β°
π 3.5K
β
β
β
β
β
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
π
AI tool
Hentai Games
β°
π 1.2K
β
β
β
β
β
Peyton and Avery
I kept tapping through the dialogue like some kind of degenerate woodpecker. Lesson of Passion stuff usually has that janky charm, you know? The localization here is... a choice. Some lines read like they were translated through a blender, then back through a fish. But honestly? That's part of the appeal. It's like listening to a drunk tourist try to explain a porno plot. The blonde, the beach, the other woman whose name I already forgot. Classic triangle setup. You're supposed to fuck them both. That's the whole assignment. No pressure.
The 3D models have that uncanny valley plastic look, like someone left a bunch of Barbie dolls in a hot car. But the animations? Surprisingly not terrible. There's a moment on the beach where the sun hits the blonde's skin and I swear I almost felt something. Then the dialogue kicked in again and I remembered I was playing a game where the main character's internal monologue sounds like a fortune cookie written by a horny teenager. "Man can not decide what he really wants." Yeah, no shit, buddy. That's why we're all here.
The choices are pretty basic. Pick A, get a blowjob. Pick B, get a different blowjob. I did appreciate that you can just... be a complete asshole and it still works out. No moralizing. Just tits and bad decisions. The pick-up mechanics are basically nonexistent, you just sort of wander into situations. Which, honestly, is more realistic than most dating sims. I spent a good five minutes trying to figure out if there was a way to fail. There isn't. You're on rails, but the rails lead to a threesome, so who's complaining?
Oh, and the sound design. There is none, basically. Just silence and the occasional wet noise. It's fine. You're not here for the audio. You're here to see if the blonde's bikini top physics are as janky as the dialogue. They are. It's great.
The 3D models have that uncanny valley plastic look, like someone left a bunch of Barbie dolls in a hot car. But the animations? Surprisingly not terrible. There's a moment on the beach where the sun hits the blonde's skin and I swear I almost felt something. Then the dialogue kicked in again and I remembered I was playing a game where the main character's internal monologue sounds like a fortune cookie written by a horny teenager. "Man can not decide what he really wants." Yeah, no shit, buddy. That's why we're all here.
The choices are pretty basic. Pick A, get a blowjob. Pick B, get a different blowjob. I did appreciate that you can just... be a complete asshole and it still works out. No moralizing. Just tits and bad decisions. The pick-up mechanics are basically nonexistent, you just sort of wander into situations. Which, honestly, is more realistic than most dating sims. I spent a good five minutes trying to figure out if there was a way to fail. There isn't. You're on rails, but the rails lead to a threesome, so who's complaining?
Oh, and the sound design. There is none, basically. Just silence and the occasional wet noise. It's fine. You're not here for the audio. You're here to see if the blonde's bikini top physics are as janky as the dialogue. They are. It's great.
β°
π 3.1K
β
β
β
β
β