Misty XXX Simulator
That moment when you finally get Misty’s top off and the expression sliders kick in? Yeah. That’s the stuff. The whole thing is a bare bones Pokemon parody, we all know the drill by now. You’re not catching ‘em all, you’re just catching one redhead and the entire gameplay loop is a series of toggle switches for her face and body. It’s less a game and more a stress test for your mouse’s scroll wheel.
The customization isn’t deep but it’s weirdly specific. You can cycle through different eye shapes, like that “pleading” look which is just chef’s kiss, and swap out a hair accessory. A little monster cap, a bow. I spent a solid minute just flicking between a smug grin and an ahegao face. The pacing is like eating a whole bag of chips, you don’t realize how much you’ve consumed until the bag is empty and you’re left staring at a static image of a satisfied cartoon character. The actual monster cock is just there. It’s a prop. It appears and Misty does her thing and you click to change the tempo, I think. I got distracted by the way her hair clips through her shoulder. Nobody fixed that. It’s so blatant it loops back around to being part of the aesthetic.
My favorite part is the utterly dead eyed default expression she has before you start clicking. It’s like she’s staring directly through the screen at a very boring spreadsheet. Then you nudge a slider and suddenly she’s in the moment. The whole project has that feel of a sketch someone banged out in a fever dream after playing FireRed on a jailbroken phone. If you need a deep narrative, this is a desert. But if you want a fidget toy that eventually shows you a very specific niche of pocket monster anatomy, the algorithm served you correctly. I guess a completionist who hates themselves would try to map every combination of accessory and expression. That’s a rainy afternoon project for a very specific kind of degenerate. The lack of any sound is jarring. You just hear your own breathing and the click of the mouse. It becomes almost meditative. Or pathetic. Depends on the angle of the light.
The customization isn’t deep but it’s weirdly specific. You can cycle through different eye shapes, like that “pleading” look which is just chef’s kiss, and swap out a hair accessory. A little monster cap, a bow. I spent a solid minute just flicking between a smug grin and an ahegao face. The pacing is like eating a whole bag of chips, you don’t realize how much you’ve consumed until the bag is empty and you’re left staring at a static image of a satisfied cartoon character. The actual monster cock is just there. It’s a prop. It appears and Misty does her thing and you click to change the tempo, I think. I got distracted by the way her hair clips through her shoulder. Nobody fixed that. It’s so blatant it loops back around to being part of the aesthetic.
My favorite part is the utterly dead eyed default expression she has before you start clicking. It’s like she’s staring directly through the screen at a very boring spreadsheet. Then you nudge a slider and suddenly she’s in the moment. The whole project has that feel of a sketch someone banged out in a fever dream after playing FireRed on a jailbroken phone. If you need a deep narrative, this is a desert. But if you want a fidget toy that eventually shows you a very specific niche of pocket monster anatomy, the algorithm served you correctly. I guess a completionist who hates themselves would try to map every combination of accessory and expression. That’s a rainy afternoon project for a very specific kind of degenerate. The lack of any sound is jarring. You just hear your own breathing and the click of the mouse. It becomes almost meditative. Or pathetic. Depends on the angle of the light.
⏰
👁 42.2K
💬 2
★★★☆☆
Pokemon Academy Life Forever
Misty’s ass in those shorts. That’s the whole review, honestly. This fan made Poké thing, right, it throws everyone into high school and the first time you see her bent over a desk you forget about catching monsters entirely. The soundtrack is this weird lo-fi synth mess that somehow makes every panty shot feel profound, like you’re discovering sex for the first time in a library. Then you talk to Professor Oak and he’s a fucking DILF now, all silver hair and knowing smirks, and the music shifts to something sleazy with a bassline that vibrates right up your spine. I spent twenty minutes just clicking through his dialogue, not reading a word, just letting that groove marinate.
Combat’s turn based but who cares. You’re tapping through menus while your brain is still stuck on the last scene where Jessie from Team Rocket cornered you in the gym storage room. The sound design during that bit is just heavy breathing and the squeak of a mop bucket, it’s so deliberately shitty and hot. The game knows what it is. A dating sim where you can accidentally end up in a three way with a monster trainer and her actual monster, I think? The text got glitchy and the music turned into this distorted chiptune scream. I alt tabbed so fast when my roommate walked in.
The milf tag is doing heavy lifting. Your homeroom teacher has tits that defy the school dress code and a theme that’s basically a saxophone having a stroke. Every conversation with her is a battle of attrition where you’re just waiting for the sprite to jiggle. The whole thing feels like someone coded it in a fugue state, the music looping incorrectly, dialogue trees that dead end into silence. That’s the charm. It’s a broken, horny mess where Ash’s mom might ask you to fix her PC and the next thing you know the soundtrack is just a single sustained note and you’re staring at her panties. No resolution. Just vibes.
Combat’s turn based but who cares. You’re tapping through menus while your brain is still stuck on the last scene where Jessie from Team Rocket cornered you in the gym storage room. The sound design during that bit is just heavy breathing and the squeak of a mop bucket, it’s so deliberately shitty and hot. The game knows what it is. A dating sim where you can accidentally end up in a three way with a monster trainer and her actual monster, I think? The text got glitchy and the music turned into this distorted chiptune scream. I alt tabbed so fast when my roommate walked in.
The milf tag is doing heavy lifting. Your homeroom teacher has tits that defy the school dress code and a theme that’s basically a saxophone having a stroke. Every conversation with her is a battle of attrition where you’re just waiting for the sprite to jiggle. The whole thing feels like someone coded it in a fugue state, the music looping incorrectly, dialogue trees that dead end into silence. That’s the charm. It’s a broken, horny mess where Ash’s mom might ask you to fix her PC and the next thing you know the soundtrack is just a single sustained note and you’re staring at her panties. No resolution. Just vibes.
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👁 12.3K
💬 2
★★★★☆
Fox Fire - Alpha 1
The first thing that hits you is the bullet patterns. Not the tits, not the fox ears, the bullets. Fox Fire is a spin off from some yuri visual novel I never played, but it works standalone as a stripping bullet hell. You fly a little anime girl around, shooting other anime monster girls until their clothes fall off. That's the whole deal. No complex story, no deep lore. Just dodge, shoot, strip.
The alpha build has two difficulties. Normies mode gives you health regen, which is nice because I am bad at these games. Bullet Hell mode is for people who hate themselves. Your default shots got bigger in an update, and you have homing bullets now too. Green ones. Enemy health went up to compensate, which feels like they gave you a cookie then took away the milk. The spawn intervals are longer on Normies, so it's not a total panic attack. But still, some of those later waves get messy. The homing enemy bullets are a different color now, which helps. I died a lot anyway.
The stripping part is the hook, obviously. Each boss or enemy type has a little cut-in image when you damage them enough. The art is cute, kawaii style, not super detailed but charming. It's a free alpha, so I shouldn't complain too much, but I wish there were more characters. Only a few enemies and one main girl to play as. The volume controls work, the pause menu got a facelift, and there's a tutorial now. The death animation for enemies got fixed to display on the correct layer, which sounds like programmer talk but it does look cleaner.
Scorecard time. Story: none, but who cares. Visuals: cute, needs more variety. Spice: decent, the stripping is satisfying but not super explicit. Replay value: low right now, but it's free and they update it. The Trello board shows they're listening to feedback. For a first public alpha, it's a fun little time waster. Just don't expect a full meal.
The alpha build has two difficulties. Normies mode gives you health regen, which is nice because I am bad at these games. Bullet Hell mode is for people who hate themselves. Your default shots got bigger in an update, and you have homing bullets now too. Green ones. Enemy health went up to compensate, which feels like they gave you a cookie then took away the milk. The spawn intervals are longer on Normies, so it's not a total panic attack. But still, some of those later waves get messy. The homing enemy bullets are a different color now, which helps. I died a lot anyway.
The stripping part is the hook, obviously. Each boss or enemy type has a little cut-in image when you damage them enough. The art is cute, kawaii style, not super detailed but charming. It's a free alpha, so I shouldn't complain too much, but I wish there were more characters. Only a few enemies and one main girl to play as. The volume controls work, the pause menu got a facelift, and there's a tutorial now. The death animation for enemies got fixed to display on the correct layer, which sounds like programmer talk but it does look cleaner.
Scorecard time. Story: none, but who cares. Visuals: cute, needs more variety. Spice: decent, the stripping is satisfying but not super explicit. Replay value: low right now, but it's free and they update it. The Trello board shows they're listening to feedback. For a first public alpha, it's a fun little time waster. Just don't expect a full meal.
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👁 11K
★★★☆☆
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D uncensored animations! With a wide diversity, going from MILFs to horny college girls to offer, Heavy Metal Babes is sure to sate all of your kinkiest desires. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
Play the #1 best sex game on the planet. Why wait? It is free!
Play the #1 best sex game on the planet. Why wait? It is free!
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👁 2.7K
★★★★★
Lust Vampyres - Von Trell and Mewy Harker
Von Trell and Mewy Harker - the names might ring a bell as vampire hunters. They’re not just legends; they live for the hunt. But even the fiercest hunters need a break, and when Von Trell and Mewy hit the local pub at night, the night quickly turns unpredictable.
New mysteries unfold with every glance, new dangers lurk in the shadows, and temptations rise with every whispered word. It’s a game of power and desire, and the real question is who will claim the night.
This is where you come in, because you are the one who decides what happens next. Will you help Von Trell and Mewy resist the darkness or fall deeper into it? Every choice you make shapes their path.
Dive into a world where danger and desire collide, where no moment is safe and every glance could be a trap. Feel the pulse of the night in your veins. The hunt is on, and the line between hunter and prey blurs.
Are you ready to take control and face what lurks in the dark?. Von Trell and Mewy Harker await your command. The night is alive - what will you do with it?
New mysteries unfold with every glance, new dangers lurk in the shadows, and temptations rise with every whispered word. It’s a game of power and desire, and the real question is who will claim the night.
This is where you come in, because you are the one who decides what happens next. Will you help Von Trell and Mewy resist the darkness or fall deeper into it? Every choice you make shapes their path.
Dive into a world where danger and desire collide, where no moment is safe and every glance could be a trap. Feel the pulse of the night in your veins. The hunt is on, and the line between hunter and prey blurs.
Are you ready to take control and face what lurks in the dark?. Von Trell and Mewy Harker await your command. The night is alive - what will you do with it?
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👁 9.4K
💬 1
★★★☆☆
Galactic Monster Quest
The route tracker in my head says there are 14 monster encounters, but I only found 12 before the loop reset. That bugged me for a whole evening. You pick a planet, you get a scene, sometimes a branching choice that changes the position or the dialogue. The furry tag is doing heavy lifting here because half the aliens are just wolf guys with glowing dicks. The sci-fi setting is basically a coat of paint over a monster fucker sim.
What surprised me was the hentai logic. Like, the tentacle beast from sector 7 has a whole mini game where you have to match the rhythm of its thrusts or you lose arousal meter. I failed it three times and got a bad end where the character just falls asleep. Who designs that? The fantasy tag shows up in the dragon girl route, which is actually the most detailed one. Her wings clip through the bed model constantly. I counted seven separate clipping moments in one scene. Unpolished is the word, but not in a charming way, more like the dev ran out of time.
The unlockables are weirdly specific. There is a gallery mode but it only shows 60 percent of the CGs you have seen. The rest are hidden behind a code you get from finishing the secret ending, which I still have not triggered. Maybe it needs a specific order of planets. I tried Mars then Europa then the asteroid belt, nothing. The monster designs are inconsistent too. One is a detailed dragon with scales, the next is a flat colored blob with eyes. It feels like two different artists worked on it and never talked.
I would give it an award for Most Confusing Arousal Mechanics. Not because it is good, but because I kept playing to see what broke next. The sex scenes are explicit enough, no fade to black, but the text is machine translated in places. One line said "your hole is accepting the destiny" and I laughed so hard I lost my erection. That is not a complaint exactly. Just a fact.
What surprised me was the hentai logic. Like, the tentacle beast from sector 7 has a whole mini game where you have to match the rhythm of its thrusts or you lose arousal meter. I failed it three times and got a bad end where the character just falls asleep. Who designs that? The fantasy tag shows up in the dragon girl route, which is actually the most detailed one. Her wings clip through the bed model constantly. I counted seven separate clipping moments in one scene. Unpolished is the word, but not in a charming way, more like the dev ran out of time.
The unlockables are weirdly specific. There is a gallery mode but it only shows 60 percent of the CGs you have seen. The rest are hidden behind a code you get from finishing the secret ending, which I still have not triggered. Maybe it needs a specific order of planets. I tried Mars then Europa then the asteroid belt, nothing. The monster designs are inconsistent too. One is a detailed dragon with scales, the next is a flat colored blob with eyes. It feels like two different artists worked on it and never talked.
I would give it an award for Most Confusing Arousal Mechanics. Not because it is good, but because I kept playing to see what broke next. The sex scenes are explicit enough, no fade to black, but the text is machine translated in places. One line said "your hole is accepting the destiny" and I laughed so hard I lost my erection. That is not a complaint exactly. Just a fact.
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👁 8.5K
★★★☆☆
The Pilgrimage
Been rewatching old Mass Effect clips, the ones with Tali fussing over engine filters and pilgrimage supplies, and that got me searching. Found this visual novel thing, CG hentai style, which honestly looked like one of those rips where the faces never move right. But then there was this long scene, just her working at a console with the gloves off. You see her hands, literally just her hands, trembling a little while she reroutes power. No sex. No dialogue for like two full minutes. And that did something weird to my chest.
The alien anatomy is what kept me unzipping, not even the fucking at first. Whoever did the art understood quarian physiology in a way that feels compulsive. The digitigrade legs bend correctly when she climbs onto a maintenance cot. The suit seals make a specific hiss whenever she peels back the environmental layer. That sound plays over and over in an auto loop sometimes and it should be annoying, a bug even, but instead it becomes this rhythmic thing. Like breathing next to your ear. There's a moment where she activates her omni-tool and the glowing orange reflects off her visor just as the partner character, some human soldier who talks way too much, pushes her against the bulkhead. Their weight compresses the suit bladder and you get this audible squelch of recycled water shifting inside the fabric. Nobody asked for that detail. It's magnificent.
Wish the human mouth didn't look so flat though. Very early 2000s eroge rendering, that wet half-moon shape that doesn't match the polish on her model. She deserves better.
The parody tag earns its keep when you least expect it. Like, there's a galaxy map interaction where a dialogue wheel pops up and whatever you pick, the scene escalates physically. Paragon option got her grinding slow, armor plates clicking, while Renegade bent her over the nav console mid-transmission. The comm stayed open. That little blue light, blinking. Someone on the other end definitely heard her breathing become this ragged electronic buzz through the filter. Always wondered what the Normandy crew actually knew.
The alien anatomy is what kept me unzipping, not even the fucking at first. Whoever did the art understood quarian physiology in a way that feels compulsive. The digitigrade legs bend correctly when she climbs onto a maintenance cot. The suit seals make a specific hiss whenever she peels back the environmental layer. That sound plays over and over in an auto loop sometimes and it should be annoying, a bug even, but instead it becomes this rhythmic thing. Like breathing next to your ear. There's a moment where she activates her omni-tool and the glowing orange reflects off her visor just as the partner character, some human soldier who talks way too much, pushes her against the bulkhead. Their weight compresses the suit bladder and you get this audible squelch of recycled water shifting inside the fabric. Nobody asked for that detail. It's magnificent.
Wish the human mouth didn't look so flat though. Very early 2000s eroge rendering, that wet half-moon shape that doesn't match the polish on her model. She deserves better.
The parody tag earns its keep when you least expect it. Like, there's a galaxy map interaction where a dialogue wheel pops up and whatever you pick, the scene escalates physically. Paragon option got her grinding slow, armor plates clicking, while Renegade bent her over the nav console mid-transmission. The comm stayed open. That little blue light, blinking. Someone on the other end definitely heard her breathing become this ragged electronic buzz through the filter. Always wondered what the Normandy crew actually knew.
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👁 6.8K
★★★★☆
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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👁 2K
★★★★★
Ashes
Jane Moran's tits bounce wrong in one scene. I stared at it for maybe three minutes. The rest of the game is people turning into monsters and the world ending, but that animation glitch is what stuck with me. You play this lawyer mom who's supposed to be all serious, suit and everything, then five minutes later she's getting railed by some creature while the apocalypse happens outside. The tonal whiplash is real.
The choice system doesn't tell you what's right or wrong which sounds deep until you realize it mostly just changes which monster you fuck. I picked the "save the survivor" option thinking I'd get resources or something, nope, tentacle scene. Picked the selfish route? Different tentacle scene. The milf tag is doing heavy lifting here because Jane's whole personality is "professional woman who secretly needs cock" and that's... it. No layers. Just straight to business. The mother angle barely matters except for one flashback where she's worried about her kid, then back to monster dick. Classic hentai logic.
The CG art is actually decent when it's not glitching out. One scene with some shadow monster had genuinely good lighting, made the whole thing feel creepy and hot at the same time. Then the next scene looks like someone drew it on their phone during lunch break. Consistency? Never heard of her. There's this one choice path where you can avoid sex entirely for like two hours and the game suddenly becomes a survival horror about resource management. I forgot I was playing a porn game until Jane tripped and her skirt ripped in exactly the wrong way and I was like oh right, this is that kind of thing. The adventure parts are weirdly compelling even though the monster designs look like rejected Silent Hill enemies with dicks attached. I wish the lawyer stuff mattered more. She never argues a case. Not once. You'd think the apocalypse would have some legal loopholes to exploit.
The choice system doesn't tell you what's right or wrong which sounds deep until you realize it mostly just changes which monster you fuck. I picked the "save the survivor" option thinking I'd get resources or something, nope, tentacle scene. Picked the selfish route? Different tentacle scene. The milf tag is doing heavy lifting here because Jane's whole personality is "professional woman who secretly needs cock" and that's... it. No layers. Just straight to business. The mother angle barely matters except for one flashback where she's worried about her kid, then back to monster dick. Classic hentai logic.
The CG art is actually decent when it's not glitching out. One scene with some shadow monster had genuinely good lighting, made the whole thing feel creepy and hot at the same time. Then the next scene looks like someone drew it on their phone during lunch break. Consistency? Never heard of her. There's this one choice path where you can avoid sex entirely for like two hours and the game suddenly becomes a survival horror about resource management. I forgot I was playing a porn game until Jane tripped and her skirt ripped in exactly the wrong way and I was like oh right, this is that kind of thing. The adventure parts are weirdly compelling even though the monster designs look like rejected Silent Hill enemies with dicks attached. I wish the lawyer stuff mattered more. She never argues a case. Not once. You'd think the apocalypse would have some legal loopholes to exploit.
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👁 4.1K
★★★★★
Angelikas Maze
Black Helmet is back and this time he's stumbling around Angelika's Maze like a horny idiot who lost his keys. The whole setup is this blonde real model, Angelika, waiting somewhere with a sex reward that's supposedly worth all the trouble. I dunno, man. The maze itself is pretty basic, top-down view, you're just walking around these corridors looking for an Exit and a Pass. Two things. Can't leave without both. And there are these two monsters hunting you, which I guess are supposed to be funny but they just look derpy as hell.
The sound design is what got me though. Every footstep echoes like you're in a public bathroom, and when one of those monsters catches you there's this wet squelching noise that's honestly more confusing than scary. The blowjob scenes trigger with this weird suction sound effect that loops badly, like someone recorded a plunger and called it a day. I kept getting turned around because the maze walls all look the same, gray and samey, and the blonde's face pops up occasionally as a sort of motivation I guess but it's just the same photo pasted in. Her expression doesn't change. She's just... there. Smiling. Waiting.
I wish the monsters had more variety in how they chase you. One just beelines for you, the other kinda wanders, and after the third death you stop caring about the survival aspect entirely. The whole thing feels unpolished in a way that's almost charming, like someone made this in a weekend with a folder of Angelika pics and too much caffeine. The erotic bits are so abrupt though. You find the exit, you get the pass, and bam, reward scene. No buildup. Just the same looping audio and a static image. I kept playing anyway, which says something I guess. Maybe I just wanted to see if the maze changed. It doesn't. Same layout every time. The monsters still make that stupid squelch. Angelika still smiles.
The sound design is what got me though. Every footstep echoes like you're in a public bathroom, and when one of those monsters catches you there's this wet squelching noise that's honestly more confusing than scary. The blowjob scenes trigger with this weird suction sound effect that loops badly, like someone recorded a plunger and called it a day. I kept getting turned around because the maze walls all look the same, gray and samey, and the blonde's face pops up occasionally as a sort of motivation I guess but it's just the same photo pasted in. Her expression doesn't change. She's just... there. Smiling. Waiting.
I wish the monsters had more variety in how they chase you. One just beelines for you, the other kinda wanders, and after the third death you stop caring about the survival aspect entirely. The whole thing feels unpolished in a way that's almost charming, like someone made this in a weekend with a folder of Angelika pics and too much caffeine. The erotic bits are so abrupt though. You find the exit, you get the pass, and bam, reward scene. No buildup. Just the same looping audio and a static image. I kept playing anyway, which says something I guess. Maybe I just wanted to see if the maze changed. It doesn't. Same layout every time. The monsters still make that stupid squelch. Angelika still smiles.
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👁 3.2K
★★★☆☆
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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👁 1.3K
★★★★★
Lucky Monster: Zana
The thesis proposal form is due Friday and I still haven't decided between "Oviposition Rituals of Lesser Cave Beasts" and "Why Slime Girls Have Daddy Issues". That's the real horror here. Lucky Monster: Zana puts you in this exact situation, a magic school student who needs field data on horny dungeon monsters. Not metaphorically horny, like actually horny. The dean won't sign off on your research unless you get close enough to count tentacle suckers. So down you go, past the talking skeleton who only gives directions if you show him your panties.
The combat is turn based but the losing screen is where the real content lives. Get grabbed by a mushroom brute and suddenly you're learning about spore based aphrodisiacs from the inside. The humor lands somewhere between a hentai doujin and a Monster Manual written by someone who failed biology but passed anatomy with flying colors. One boss is literally a mimic shaped like a glory hole. I spent twenty minutes just reading the item descriptions, there's a potion called "Liquid Courage" that makes your character say incredibly specific things during grapples.
The art style feels deliberately rough, like someone sketched it on a napkin then scanned it at 150 DPI. And that's fine, actually. The jank adds to the charm, makes it feel like a zine you'd find stapled to a telephone pole outside a furry convention. The dungeon layouts repeat after floor three. The soundtrack loops every forty seconds. I still kept playing because Zana's internal monologue when she gets double teamed by a minotaur and a goblin shaman is the funniest thing I've read all year. Something about "peer reviewed field testing". You know how it is.
The combat is turn based but the losing screen is where the real content lives. Get grabbed by a mushroom brute and suddenly you're learning about spore based aphrodisiacs from the inside. The humor lands somewhere between a hentai doujin and a Monster Manual written by someone who failed biology but passed anatomy with flying colors. One boss is literally a mimic shaped like a glory hole. I spent twenty minutes just reading the item descriptions, there's a potion called "Liquid Courage" that makes your character say incredibly specific things during grapples.
The art style feels deliberately rough, like someone sketched it on a napkin then scanned it at 150 DPI. And that's fine, actually. The jank adds to the charm, makes it feel like a zine you'd find stapled to a telephone pole outside a furry convention. The dungeon layouts repeat after floor three. The soundtrack loops every forty seconds. I still kept playing because Zana's internal monologue when she gets double teamed by a minotaur and a goblin shaman is the funniest thing I've read all year. Something about "peer reviewed field testing". You know how it is.
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👁 2.9K
★★★★★