Meet and Smash Detective RPG
You know what really gets me about these old detective parody games. The complete disregard for logic. Paul McClain, our so called promising investigator, rolls into Springfield looking for some rich English landowner's missing daughter and his entire method consists of checking women's asses for a birthmark. That's it. That's the whole case file. I spent twenty minutes just clicking through dialogue options that all lead to the same thing, someone losing their clothes, and honestly I'm not even mad about it.
The first girl you meet runs a little motel, I think, or maybe she just hangs around the lobby looking bored. The sprite work is rough, like someone drew it during a lunch break, but there's this one scene where she bends over to pick up a key she dropped and the whole thing freezes for a second while the game decides if you've earned the undress prompt yet. When it triggers, her skirt just vanishes. No animation, no transition, just gone. And then she's standing there acting like nothing happened while you click her underwear next. It's so janky it circles back around to being genuinely funny. The torture tag is misleading by the way, it's more like mild humiliation through bad writing. One suspect gets tied up with her own stockings and the dialogue is just her going "oh no, not my stockings" in the flattest tone possible.
Springfield itself is like three screens. A street, a saloon, and what I guess is the rich guy's house except you never actually go inside. You just stand on the porch and summon women somehow. The summoners quest tag makes zero sense until you realize there's a weird mechanic where you can call girls to you if you've found enough clues, which are just their discarded clothes from earlier scenes. So you're literally using a bra you found under a bar stool to magic a half naked woman to your location for more questioning. The logic is completely broken and I wish the birthmark reveal at the end wasn't just a static image with no buildup. After all that clicking and summoning and awkwardly undressing the entire female population of this town, you get a single screen of some pixelated butt with a smudge on it and a text box saying case closed. No fanfare, no reward scene, just credits. I stared at my screen for a solid minute wondering if I'd missed a branch somewhere but nope, that's the whole thing. The humor lands sometimes though, usually by accident, like when you examine a lamp three times and Paul just mutters "still a lamp" with increasing frustration. Relatable content honestly.
The first girl you meet runs a little motel, I think, or maybe she just hangs around the lobby looking bored. The sprite work is rough, like someone drew it during a lunch break, but there's this one scene where she bends over to pick up a key she dropped and the whole thing freezes for a second while the game decides if you've earned the undress prompt yet. When it triggers, her skirt just vanishes. No animation, no transition, just gone. And then she's standing there acting like nothing happened while you click her underwear next. It's so janky it circles back around to being genuinely funny. The torture tag is misleading by the way, it's more like mild humiliation through bad writing. One suspect gets tied up with her own stockings and the dialogue is just her going "oh no, not my stockings" in the flattest tone possible.
Springfield itself is like three screens. A street, a saloon, and what I guess is the rich guy's house except you never actually go inside. You just stand on the porch and summon women somehow. The summoners quest tag makes zero sense until you realize there's a weird mechanic where you can call girls to you if you've found enough clues, which are just their discarded clothes from earlier scenes. So you're literally using a bra you found under a bar stool to magic a half naked woman to your location for more questioning. The logic is completely broken and I wish the birthmark reveal at the end wasn't just a static image with no buildup. After all that clicking and summoning and awkwardly undressing the entire female population of this town, you get a single screen of some pixelated butt with a smudge on it and a text box saying case closed. No fanfare, no reward scene, just credits. I stared at my screen for a solid minute wondering if I'd missed a branch somewhere but nope, that's the whole thing. The humor lands sometimes though, usually by accident, like when you examine a lamp three times and Paul just mutters "still a lamp" with increasing frustration. Relatable content honestly.
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π 165.6K
π¬ 13
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Sex Kitten: Jungle Mayhem
Fucking in a crashed plane wreck while a jaguar watches. That's the opening. Not even joking. The whole thing picks up right where Mesa Madness left off, which I barely remember honestly, something about a stolen plane full of coke. Now you're deep in some jungle, clothes shredded, and there's this catgirl with an attitude problem.
The quiz bits are weird. Like, suddenly you're answering trivia about the series lore while trying to fingerblast a nekogirl. Who made these questions? One second it's "what year did the devs eat pizza" and the next you're picking which hole to use. My brain couldn't switch gears fast enough. Got three wrong in a row and she called me a dumbass. Fair. The writing doesn't take itself seriously at all, which helps when the whole premise is this batshit. Slutty McSlut is exactly what it says on the tin, zero pretense.
Graphics are deliberately jank. Like someone drew these with their non-dominant hand while horny. But somehow it works? The jungle backgrounds are actually kinda nice if you squint. There's this one scene where you're hanging upside down from a vine and everything's upside down and I laughed so hard I nearly choked on my drink. The humor lands more than the porn does, which is saying something because the porn is everywhere. Constant. Relentless. Like they were afraid you'd get bored if there wasn't a titty on screen every four seconds.
Sound design is... there's sound. I think. My phone was on vibrate half the time because I was playing on the bus like an absolute degenerate. The quest structure is basically "go here, fuck this, repeat" but the dialogue between the two mains keeps it from feeling like a total slog. They bicker like an old married couple who also happen to be furries. Wait, are they furries? The cat ears are throwing me off. Whatever. The whole thing's a glorious mess and I still don't know what the Bermuda Triangle has to do with anything but I also don't care.
The quiz bits are weird. Like, suddenly you're answering trivia about the series lore while trying to fingerblast a nekogirl. Who made these questions? One second it's "what year did the devs eat pizza" and the next you're picking which hole to use. My brain couldn't switch gears fast enough. Got three wrong in a row and she called me a dumbass. Fair. The writing doesn't take itself seriously at all, which helps when the whole premise is this batshit. Slutty McSlut is exactly what it says on the tin, zero pretense.
Graphics are deliberately jank. Like someone drew these with their non-dominant hand while horny. But somehow it works? The jungle backgrounds are actually kinda nice if you squint. There's this one scene where you're hanging upside down from a vine and everything's upside down and I laughed so hard I nearly choked on my drink. The humor lands more than the porn does, which is saying something because the porn is everywhere. Constant. Relentless. Like they were afraid you'd get bored if there wasn't a titty on screen every four seconds.
Sound design is... there's sound. I think. My phone was on vibrate half the time because I was playing on the bus like an absolute degenerate. The quest structure is basically "go here, fuck this, repeat" but the dialogue between the two mains keeps it from feeling like a total slog. They bicker like an old married couple who also happen to be furries. Wait, are they furries? The cat ears are throwing me off. Whatever. The whole thing's a glorious mess and I still don't know what the Bermuda Triangle has to do with anything but I also don't care.
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π 14.5K
π¬ 1
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors, the more their corporal appearance switches. And by "switches", we suggest "that they become supah exposing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or even, you knowthat anything is holding your focus.
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
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π 5K
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BJ Country 4
I keep clicking on the same damn lamp in the first house. Three times. It's not even a hidden object, it's just a lamp, and my brain is like yes, this lamp, this is the one that will make the milf take her top off. Spoiler: it doesn't. The game is basically a scavenger hunt through these ladies' houses where you're supposed to find stuff they lost, except half the time you're just poking at furniture like some kind of digital pervert who really needs to check behind every curtain. The housewife in the blue dress, she's got this thing where she watches you hunt for her stolen necklace and her dialogue is pure cringe but in that way where you're still clicking because you know the striptease is coming.
The memory sharpening thing in the description is a lie. I forgot what I was looking for while I was looking for it. There's this one room with a redhead milf who's supposed to be all intimidating but her item placement makes zero sense, who keeps their hairbrush in the ceiling? Actually don't answer that. The find object mechanics are standard, you click, you find, sometimes you click a shoe and it's the wrong shoe and she just stands there smirking. The quest structure is basically go to house, lady complains about stolen crap, you rummage through her belongings like a nosy neighbor, she strips a bit. Rinse repeat. The erotic part works in that cheap flash game way where the animations are janky but somehow that makes it better? Like when she does that little shimmy and her skirt glitches for half a second, chef's kiss.
The town setup makes no sense. These fearsome beautiful ladies are stealing each other's junk but they all just let some random boy waltz in and start touching everything. The peace bringing angle is whatever, I'm here for the undressing. Some items you find don't even belong to the current house, you're supposed to remember who owns what and honestly I just started giving random things to random women and they still took their clothes off so the logic is flexible. The striptease scenes are the payoff and they're fine, nothing groundbreaking but serviceable. One of them does this thing with her stockings that I've clicked through maybe eight times now. Still can't find that last item in the kitchen though. It's probably behind another lamp.
The memory sharpening thing in the description is a lie. I forgot what I was looking for while I was looking for it. There's this one room with a redhead milf who's supposed to be all intimidating but her item placement makes zero sense, who keeps their hairbrush in the ceiling? Actually don't answer that. The find object mechanics are standard, you click, you find, sometimes you click a shoe and it's the wrong shoe and she just stands there smirking. The quest structure is basically go to house, lady complains about stolen crap, you rummage through her belongings like a nosy neighbor, she strips a bit. Rinse repeat. The erotic part works in that cheap flash game way where the animations are janky but somehow that makes it better? Like when she does that little shimmy and her skirt glitches for half a second, chef's kiss.
The town setup makes no sense. These fearsome beautiful ladies are stealing each other's junk but they all just let some random boy waltz in and start touching everything. The peace bringing angle is whatever, I'm here for the undressing. Some items you find don't even belong to the current house, you're supposed to remember who owns what and honestly I just started giving random things to random women and they still took their clothes off so the logic is flexible. The striptease scenes are the payoff and they're fine, nothing groundbreaking but serviceable. One of them does this thing with her stockings that I've clicked through maybe eight times now. Still can't find that last item in the kitchen though. It's probably behind another lamp.
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π 7.1K
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Stop the TV
The whole thing feels like a half remembered dream where the remote control is missing and you're too lazy to get up. That's the energy here. A redhead on a couch, shirt slowly opening because you poked the right pixel. No big menu, no tutorial popping up to explain the obvious. Just click and see what happens.
Her reactions are... off. In a good way? Like she's not quite looking at you but through the screen into some sitcom rerun. You click her neck, she tilts. Click lower, the blouse parts. The fabric physics aren't physics at all, more like a suggestion. But then you find the spot on her thigh and she shifts, and suddenly you're hunting for the next trigger zone like it's a hidden object game from 2005. The lack of polish is the point. It's not trying to be a sim. It's a sequence of unlockable animations wearing a trenchcoat made of quest tags.
Then comes the remote. Not for the TV. She grabs it, and the whole thing pivots into this solo scene that's both clumsy and weirdly hot. The buzzing sound is a stock effect I swear I've heard in a mobile ad for a completely different app. She's working it against herself with this blank expression that somehow loops back around to intense. The orgasm hits and it's... a thing that happens. The animation stutters. Her back arches like a question mark. I laughed but also didn't click away. That's the contradiction sitting in my gut. It's janky as hell but the progression from clothed indifference to that final shudder has a strange pull. Like finding a dirty magazine in the woods as a kid. Not art. But you remember it. The tv never turns on by the way. Missed opportunity.
Her reactions are... off. In a good way? Like she's not quite looking at you but through the screen into some sitcom rerun. You click her neck, she tilts. Click lower, the blouse parts. The fabric physics aren't physics at all, more like a suggestion. But then you find the spot on her thigh and she shifts, and suddenly you're hunting for the next trigger zone like it's a hidden object game from 2005. The lack of polish is the point. It's not trying to be a sim. It's a sequence of unlockable animations wearing a trenchcoat made of quest tags.
Then comes the remote. Not for the TV. She grabs it, and the whole thing pivots into this solo scene that's both clumsy and weirdly hot. The buzzing sound is a stock effect I swear I've heard in a mobile ad for a completely different app. She's working it against herself with this blank expression that somehow loops back around to intense. The orgasm hits and it's... a thing that happens. The animation stutters. Her back arches like a question mark. I laughed but also didn't click away. That's the contradiction sitting in my gut. It's janky as hell but the progression from clothed indifference to that final shudder has a strange pull. Like finding a dirty magazine in the woods as a kid. Not art. But you remember it. The tv never turns on by the way. Missed opportunity.
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π 6.7K
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The Bang-out Gauze 2: the Mobile
The quest log says prove to Katia the tape is real before press gets it. But really it's about a striptease minigame where you click through poses of a real model while she slowly takes clothes off. The sex tape itself is a video reward at the end of a chain. I spent way too long on the second girl, the one with the short hair, because her idle animation loops weird and I thought my browser froze. It didn't.
The story framing is thin, some journalist named Terry, a target's girlfriend, whatever. You're not here for plot. You're here because the tags said real model and video. And those deliver. The model looks like someone from an old softcore photoshoot, not a polished render. That's the appeal. She has a birthmark on her hip that the striptease sequence lingers on. Unintentional or not, it grounds the whole thing.
Criticism? The quest steps are just "click the next button" disguised as investigation. And one of the transitions between striptease stages resets your progress if you click too fast. Annoying. But then the video plays and you forget.
The dialogue is translated from somewhere, maybe Russian. Some lines are so broken they loop back to being funny. "I will show you what press never see." Okay, sure. The sex tape itself is short but explicit. No censorship, real penetration if you pause at the right frame. The model keeps her heels on. That's a nice touch.
I don't know why the office background in the first scene has a window with no glass. Maybe it's a metaphor. Maybe the dev forgot. Either way, the striptease is the main course and it's good. The video is the dessert.
The story framing is thin, some journalist named Terry, a target's girlfriend, whatever. You're not here for plot. You're here because the tags said real model and video. And those deliver. The model looks like someone from an old softcore photoshoot, not a polished render. That's the appeal. She has a birthmark on her hip that the striptease sequence lingers on. Unintentional or not, it grounds the whole thing.
Criticism? The quest steps are just "click the next button" disguised as investigation. And one of the transitions between striptease stages resets your progress if you click too fast. Annoying. But then the video plays and you forget.
The dialogue is translated from somewhere, maybe Russian. Some lines are so broken they loop back to being funny. "I will show you what press never see." Okay, sure. The sex tape itself is short but explicit. No censorship, real penetration if you pause at the right frame. The model keeps her heels on. That's a nice touch.
I don't know why the office background in the first scene has a window with no glass. Maybe it's a metaphor. Maybe the dev forgot. Either way, the striptease is the main course and it's good. The video is the dessert.
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π 5.4K
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CREATE YOUR AI BITCH
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π 4.8K
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FT: Wish Maze
Wandering around this dream maze thing and honestly the first door I opened was just a giant pair of tits with a face. Not even kidding. They talk. The whole setup is this dude's fever dream where the walls shift and every corner has something new, usually with curves that don't make anatomical sense but who's checking. The collection aspect sneaks up on you, suddenly you're not just lost, you're hunting for the next scene like some kind of perverted stamp collector.
The pov framing works weirdly well because you never see the protagonist, just what he sees, which makes the whole thing feel like you're the one trapped in this horny labyrinth. Some of the quest triggers are finicky though. Clicked on a floating ass three times before it registered and by then the moment was kinda dead. The picture quality varies wildly too, one scene looks crisp and the next looks like it was compressed through a potato. But then you stumble into a room where the lighting hits just right and forget what you were complaining about. The big tits tag isn't lying, there's a lot of that, but the maze itself has these dead ends that serve no purpose except to waste your time. No hidden scene, no collectible, just a wall. Why.
The talking body parts have more personality than they should. One pair of boobs gave me directions with this sarcastic tone that made me laugh, then immediately showed me something that made me forget I was laughing. The adventure part is thin, mostly just navigation, but the maze design gets under your skin. Started recognizing patterns in the wallpaper and using them to navigate. Felt smart for a second before realizing I'm memorizing wallpaper in a porn game. The labirynth spelling in the tags is fitting because it's not a clean maze, it's messy and confusing and sometimes you circle back to the same talking ass three times and it remembers you. That's a nice touch. Or creepy. Both.
Dare to play it alone, or invite company?
The pov framing works weirdly well because you never see the protagonist, just what he sees, which makes the whole thing feel like you're the one trapped in this horny labyrinth. Some of the quest triggers are finicky though. Clicked on a floating ass three times before it registered and by then the moment was kinda dead. The picture quality varies wildly too, one scene looks crisp and the next looks like it was compressed through a potato. But then you stumble into a room where the lighting hits just right and forget what you were complaining about. The big tits tag isn't lying, there's a lot of that, but the maze itself has these dead ends that serve no purpose except to waste your time. No hidden scene, no collectible, just a wall. Why.
The talking body parts have more personality than they should. One pair of boobs gave me directions with this sarcastic tone that made me laugh, then immediately showed me something that made me forget I was laughing. The adventure part is thin, mostly just navigation, but the maze design gets under your skin. Started recognizing patterns in the wallpaper and using them to navigate. Felt smart for a second before realizing I'm memorizing wallpaper in a porn game. The labirynth spelling in the tags is fitting because it's not a clean maze, it's messy and confusing and sometimes you circle back to the same talking ass three times and it remembers you. That's a nice touch. Or creepy. Both.
Dare to play it alone, or invite company?
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π 31.5K
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Free AI Clothes Remover
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Hentai Games
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π 4.5K
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Pussymon 15
I still remember the exact moment Lizardish hit level 10 and that new animation unlocked. Not because it was particularly polished, but because the whole thing felt like finding a dirty magazine in the woods. That specific kind of janky, handmade filth that somehow works better than anything slick ever could.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
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π 4.7K
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Karyukai Part 1
I keep coming back to this one even though the translation is a mess and half the scenes feel like they were written by someone who learned English from a phrasebook. There's something about Akimi's journey that hooks me. She's fresh out of college, lands in Japan, and immediately gets thrown into this geisha training with her host Enako. The setup is basically an excuse for sexual awakening content but honestly the cultural framing gives it more texture than most games in this space.
The hint system is weirdly integrated. You literally type JAPAN into the game and it gives you clues. Found that by accident when I was frustrated with a puzzle and just started typing random words. The puzzles themselves aren't hard but the interface makes them feel harder than they are. I wish the dev had spent more time on the UI instead of whatever they were doing with the sound design which is basically nonexistent. But then again the rough edges kind of work for the atmosphere. It feels like finding someone's personal project, not a polished product.
The sexual content builds slowly which I appreciate. Enako teaching Akimi to embrace her body, the gradual shedding of inhibitions. There's this one scene where they're practicing traditional movements and it turns into something else entirely. The writing during intimate moments is surprisingly direct. No flowery metaphors, just explicit descriptions of what's happening. The brunette protagonist has these moments of hesitation that feel genuine before she gives in. Some scenes drag though. The pacing is all over the place and there's a section in the middle where nothing happens for what feels like forever. But when it hits, it hits. The geisha aesthetic adds this layer of ritual and performance to the encounters that you don't get in typical adult games. Makes everything feel more charged somehow.
The hint system is weirdly integrated. You literally type JAPAN into the game and it gives you clues. Found that by accident when I was frustrated with a puzzle and just started typing random words. The puzzles themselves aren't hard but the interface makes them feel harder than they are. I wish the dev had spent more time on the UI instead of whatever they were doing with the sound design which is basically nonexistent. But then again the rough edges kind of work for the atmosphere. It feels like finding someone's personal project, not a polished product.
The sexual content builds slowly which I appreciate. Enako teaching Akimi to embrace her body, the gradual shedding of inhibitions. There's this one scene where they're practicing traditional movements and it turns into something else entirely. The writing during intimate moments is surprisingly direct. No flowery metaphors, just explicit descriptions of what's happening. The brunette protagonist has these moments of hesitation that feel genuine before she gives in. Some scenes drag though. The pacing is all over the place and there's a section in the middle where nothing happens for what feels like forever. But when it hits, it hits. The geisha aesthetic adds this layer of ritual and performance to the encounters that you don't get in typical adult games. Makes everything feel more charged somehow.
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π 7K
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Pussymon 20
Pussymon episode 20, right. I fired it up on a shitty laptop that wheezes when you open more than two tabs and honestly the whole thing runs smooth as butter which is more than I can say for some triple A garbage I paid sixty bucks for last month. The teleport system they added, you just click it from your bag and bam you're at the volcano. No walking. I forgot I had it for like twenty minutes and kept trudging through the same forest path three times before I remembered. That's on me though.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
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π 5.7K
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