May
I got this game, "Strip Blackjack in the Park," from a itch.io bundle, the one with like 47 games for five bucks, you know the type. The whole thing runs in browser, no download, which is good because my hard drive is a mess. The real model is this skinny girl in shorts, standing outside, and she's got this dead look in her eyes, like she's thinking about her taxes or something. The art is, uh, it's photos, actual photos, but they're so compressed it looks like a jpeg from 2003, which honestly adds to the whole weird vibe.
The blackjack itself. The dealer AI is a cheater, I swear. I had 19, the bubble popped and she's pulling 21 out of nowhere, four times in a row. The arcade part is just you clicking on floating bubbles to reveal your cards, and sometimes the bubble catcher thing just doesn't register, you click and nothing happens, the bubble floats off screen and you lose your turn. It's infuriating. But then she loses a hand and the strip part kicks in, and it's just a new photo, same pose, same park background, but now the shorts are gone. The numbers on the cards are tiny, I had to squint. My favorite moment was when I got a blackjack and the game froze for a solid ten seconds, I thought my browser crashed, and then her top just vanished, no animation, just gone. It's so clunky it's almost charming, like a broken animatronic.
The sound is... there's no sound. Completely silent. I had to put on a lo-fi playlist from YouTube just to fill the void, and now I can't listen to that one track without thinking of this girl's thousand-yard stare. The striptease isn't a tease, it's just a slideshow of five increasingly nude images. The last one, she's not even looking at the camera, she's looking at something off to the left, a squirrel maybe. I don't know why I kept playing for an hour, but I did.
The blackjack itself. The dealer AI is a cheater, I swear. I had 19, the bubble popped and she's pulling 21 out of nowhere, four times in a row. The arcade part is just you clicking on floating bubbles to reveal your cards, and sometimes the bubble catcher thing just doesn't register, you click and nothing happens, the bubble floats off screen and you lose your turn. It's infuriating. But then she loses a hand and the strip part kicks in, and it's just a new photo, same pose, same park background, but now the shorts are gone. The numbers on the cards are tiny, I had to squint. My favorite moment was when I got a blackjack and the game froze for a solid ten seconds, I thought my browser crashed, and then her top just vanished, no animation, just gone. It's so clunky it's almost charming, like a broken animatronic.
The sound is... there's no sound. Completely silent. I had to put on a lo-fi playlist from YouTube just to fill the void, and now I can't listen to that one track without thinking of this girl's thousand-yard stare. The striptease isn't a tease, it's just a slideshow of five increasingly nude images. The last one, she's not even looking at the camera, she's looking at something off to the left, a squirrel maybe. I don't know why I kept playing for an hour, but I did.
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👁 4.6K
★☆☆☆☆
SwipeBall-21
The whole thing feels like someone coded it on a Nokia during a blackout and I mean that as the highest compliment. This model, she's got that specific look, like she hasn't eaten a carb since the Bush administration, all angles and collarbones. The lingerie is less "sexy outfit" and more "two rubber bands and a prayer" but it stays on way too long because I am, apparently, terrible at math now.
The mashup is genuinely unhinged. You're swiping these balls to knock other balls around, trying to get the numbers to add up to 21. It's like someone described pool to an alien and then that alien had a stroke. The physics are drunk. I lined up a perfect shot, the ball clipped through the corner, and the game just decided I'd won that round anyway. Fine. Whatever. The strip element is tied directly to hitting Blackjack, so every time you succeed, another scrap of fabric vanishes. The problem is the minigame requires actual brain cells, and I'm trying to focus on the prize here, not do arithmetic. I lost three rounds in a row because I kept forgetting that a seven and a four don't make twenty one. The shame was real.
There's this one animation loop where she adjusts a strap and it just... stops. Mid motion. Like she buffered. I screamed. Not in a good way. But then the next win triggered a full sequence and the janky, low effort charm of it all hit me right in the id. It's not polished, it's not smooth, and the arcade part will genuinely make you angry. But watching a real model glitch out of her top because you finally figured out how to stop the ball from yeeting itself into the void? Chef's kiss. Don't try to be good at it. The game punishes skill. Just swipe like a caffeinated toddler and let the broken physics carry you to the promised land.
The mashup is genuinely unhinged. You're swiping these balls to knock other balls around, trying to get the numbers to add up to 21. It's like someone described pool to an alien and then that alien had a stroke. The physics are drunk. I lined up a perfect shot, the ball clipped through the corner, and the game just decided I'd won that round anyway. Fine. Whatever. The strip element is tied directly to hitting Blackjack, so every time you succeed, another scrap of fabric vanishes. The problem is the minigame requires actual brain cells, and I'm trying to focus on the prize here, not do arithmetic. I lost three rounds in a row because I kept forgetting that a seven and a four don't make twenty one. The shame was real.
There's this one animation loop where she adjusts a strap and it just... stops. Mid motion. Like she buffered. I screamed. Not in a good way. But then the next win triggered a full sequence and the janky, low effort charm of it all hit me right in the id. It's not polished, it's not smooth, and the arcade part will genuinely make you angry. But watching a real model glitch out of her top because you finally figured out how to stop the ball from yeeting itself into the void? Chef's kiss. Don't try to be good at it. The game punishes skill. Just swipe like a caffeinated toddler and let the broken physics carry you to the promised land.
⏰
👁 2K
★★★★★
Lust Goddess
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👁 5K
★★★★★
Triplex Billiard-3i
The physics in Triplex Billiard are absolute dogshit and I love it. The cue ball glides like it's on buttered glass, sometimes phasing through solid objects in ways that would make a quantum physicist weep. But that's not why you're here. You're here because you're playing pool against two women who apparently forgot most of their clothing at home, and the scoring system is completely backwards from every billiards game ever made.
Normally you want to sink your own balls. Here? You're trying to pocket the opponent's balls. Literally and figuratively. The more of their striped or solid balls you knock into pockets, the more clothes come off. It's this weird inversion where being bad at traditional pool makes you good at this, and my brain kept short-circuiting trying to unlearn twenty years of bar table instincts. The real models they used for the opponents look like they were photographed in someone's apartment with a phone from 2016, slightly grainy and awkwardly posed, which honestly adds to the whole unpolished charm. One of them does this little shimmy when she loses a round that's trying so hard to be sexy it circles back around to endearing.
The strip element progresses in that classic "one piece at a time" rhythm, nothing groundbreaking, but the janky arcade energy keeps it from feeling like just another click-through gallery. I spent way too long on one shot where the cue ball straight up defied geometry and bounced off three rails at angles that don't exist in Euclidean space. Still won though. Still got the reward. The game knows exactly what it is, a horny little time-waster that doesn't pretend to be anything else, and I respect that more than some polished AAA title with microtransactions and a dead soul. Wish the ball physics were slightly less haunted, but then again, maybe the chaos is the point.
Normally you want to sink your own balls. Here? You're trying to pocket the opponent's balls. Literally and figuratively. The more of their striped or solid balls you knock into pockets, the more clothes come off. It's this weird inversion where being bad at traditional pool makes you good at this, and my brain kept short-circuiting trying to unlearn twenty years of bar table instincts. The real models they used for the opponents look like they were photographed in someone's apartment with a phone from 2016, slightly grainy and awkwardly posed, which honestly adds to the whole unpolished charm. One of them does this little shimmy when she loses a round that's trying so hard to be sexy it circles back around to endearing.
The strip element progresses in that classic "one piece at a time" rhythm, nothing groundbreaking, but the janky arcade energy keeps it from feeling like just another click-through gallery. I spent way too long on one shot where the cue ball straight up defied geometry and bounced off three rails at angles that don't exist in Euclidean space. Still won though. Still got the reward. The game knows exactly what it is, a horny little time-waster that doesn't pretend to be anything else, and I respect that more than some polished AAA title with microtransactions and a dead soul. Wish the ball physics were slightly less haunted, but then again, maybe the chaos is the point.
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👁 2.8K
★★★★★
Tentacles Maze
The first thing that hits you is the model. Veronica, or whatever her name is supposed to be, she's this skinny gym bunny type, all sharp angles and a ponytail that physics forgot. She's lost in a labyrinth. Fine. The premise is paper thin, but who cares, right? It's about the "reward." The problem is getting there feels like debugging a script written by a drunk monkey.
The maze itself is a joke. A flat, textureless corridor hell where every turn looks identical. You're supposed to guide this Cute Ass away from tentacles. Yes, tentacles. They just... spawn. Sometimes they clip right through a wall and nab you, and you just have to sit there, staring at the screen, wondering why you didn't just go back to scrolling Itch.io. The strip mechanic is the only thing that works, I guess. Each time a slimy appendage gets a hold of her, another piece of that flimsy cosplay outfit vanishes. First the top, then the shorts. It's a striptease with all the erotic tension of a spreadsheet loading. The game calls it "erotic," but it's more like watching a character model de-render in real time.
I spent twenty minutes in that labyrinth. Twenty. The controls feel like you're piloting a shopping cart with a broken wheel. There's no map, no logic to the layout. I just kept bumping into dead ends, waiting for the next tentacle to trigger the same three-second animation loop. The "reward" at the end? Not worth the frustration. It's a static image. A single, poorly lit render of the model that you've already seen piece by piece during the game's glitchy striptease. I wish there was at least a gallery, but there won't be. This is it. This is the whole package. A buggy maze, a jittery model, and a promise of something spicy that ends up tasting like cardboard. My browser tab crashed once. I almost didn't reload it. Almost. The real mystery isn't the labyrinth, it's why I kept playing. Maybe I'm the one who's lost.
The maze itself is a joke. A flat, textureless corridor hell where every turn looks identical. You're supposed to guide this Cute Ass away from tentacles. Yes, tentacles. They just... spawn. Sometimes they clip right through a wall and nab you, and you just have to sit there, staring at the screen, wondering why you didn't just go back to scrolling Itch.io. The strip mechanic is the only thing that works, I guess. Each time a slimy appendage gets a hold of her, another piece of that flimsy cosplay outfit vanishes. First the top, then the shorts. It's a striptease with all the erotic tension of a spreadsheet loading. The game calls it "erotic," but it's more like watching a character model de-render in real time.
I spent twenty minutes in that labyrinth. Twenty. The controls feel like you're piloting a shopping cart with a broken wheel. There's no map, no logic to the layout. I just kept bumping into dead ends, waiting for the next tentacle to trigger the same three-second animation loop. The "reward" at the end? Not worth the frustration. It's a static image. A single, poorly lit render of the model that you've already seen piece by piece during the game's glitchy striptease. I wish there was at least a gallery, but there won't be. This is it. This is the whole package. A buggy maze, a jittery model, and a promise of something spicy that ends up tasting like cardboard. My browser tab crashed once. I almost didn't reload it. Almost. The real mystery isn't the labyrinth, it's why I kept playing. Maybe I'm the one who's lost.
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👁 10.4K
★★★☆☆
HiLo MeLo
Brown nipples against a green hedge. That's the first thing that sticks, not the cards. Susana's got this bored expression like she's waiting for a bus that's never coming, and you're just some guy with a deck. The whole setup is absurd. A real model, skinny redhead with small tits, standing in what looks like someone's backyard, slowly taking off clothes because you guessed a number right. Or wrong. Depends how you look at it.
The game is HiLo, dead simple. Card flips, you pick higher or lower. Get it right, she loses a piece. Get it wrong, she puts something back on. I spent way too long trying to figure out if the deck was stacked. Like, statistically, after three low cards you'd expect a high one, but then a two shows up and she's smirking and pulling her panties back up. There's no real strategy, just vibes and occasional frustration. The strip mechanics are janky too, sometimes she removes the bra but the shirt stays, then later the shirt vanishes without ceremony. It's like the game forgets what she's wearing. I wish there was a way to just skip to the end, but there isn't and won't be.
The whole thing feels like a PowerPoint presentation that got out of hand. Susana Melo is clearly just posing for stills between states of undress, no animation, no transitions. One moment she's fully clothed looking at the camera like she's judging your life choices, next moment she's topless with the same expression. The "hard anal action" mentioned in the description? Never saw it. Maybe it's locked behind perfect play, maybe it's a lie. I kept playing anyway. The outdoor setting is weirdly compelling, birds probably chirping somewhere, this naked woman in the bushes doing a striptease for a deck of cards. It's so unpolished it circles back to being fascinating. Like watching a car crash where the car is made of jpegs. The hilo mechanic is basically gambling without stakes, except the stakes are pixels of a petite redhead. My brain kept expecting a reward loop that never quite clicked, but I didn't close the tab either.
The game is HiLo, dead simple. Card flips, you pick higher or lower. Get it right, she loses a piece. Get it wrong, she puts something back on. I spent way too long trying to figure out if the deck was stacked. Like, statistically, after three low cards you'd expect a high one, but then a two shows up and she's smirking and pulling her panties back up. There's no real strategy, just vibes and occasional frustration. The strip mechanics are janky too, sometimes she removes the bra but the shirt stays, then later the shirt vanishes without ceremony. It's like the game forgets what she's wearing. I wish there was a way to just skip to the end, but there isn't and won't be.
The whole thing feels like a PowerPoint presentation that got out of hand. Susana Melo is clearly just posing for stills between states of undress, no animation, no transitions. One moment she's fully clothed looking at the camera like she's judging your life choices, next moment she's topless with the same expression. The "hard anal action" mentioned in the description? Never saw it. Maybe it's locked behind perfect play, maybe it's a lie. I kept playing anyway. The outdoor setting is weirdly compelling, birds probably chirping somewhere, this naked woman in the bushes doing a striptease for a deck of cards. It's so unpolished it circles back to being fascinating. Like watching a car crash where the car is made of jpegs. The hilo mechanic is basically gambling without stakes, except the stakes are pixels of a petite redhead. My brain kept expecting a reward loop that never quite clicked, but I didn't close the tab either.
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👁 8.7K
★★☆☆☆
CREATE YOUR AI BITCH
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👁 4K
★★★★★
Park Tricks
That first win took me maybe forty tries. Not joking. The card game looks simple enough, match pairs or whatever, but the logic twists get nasty fast. You're sitting there in some sunny park with this skinny blonde smirking at you while you fumble through your deck. Real model too, not some drawing, which makes losing somehow worse. She's got these little tattoos peeking out, nothing crazy, just enough to make you look closer. And you will look closer.
The strip mechanic is what you'd expect but the buildup hits different because of the setting. Outdoor. Public park. People supposedly walking around while she's doing her thing. The game doesn't show them, it's just you and her on a bench, but the idea is there. That tension. She starts fully dressed, cute summer outfit, and every win peels something off. Problem is the card minigame gets harder each round. First couple are easy, then suddenly you're losing five times in a row and she's just standing there half naked laughing at your dumb ass. I actually yelled at my screen once. Over a browser game.
The logic puzzles underneath the card matching are what kill you. It's not just memory, you gotta figure out patterns and sequences while she's doing her little striptease animations. Distracting on purpose obviously. Her expressions change as you progress, from bored to amused to something else entirely. The blonde hair, the way she moves, the tattoos catching sunlight. Wish there was more variety in the card patterns but honestly I was too focused on what happens when I finally beat a round to care much. That reward screen though. Worth the headache. Barely. The difficulty spikes feel random sometimes, like the game just decides you've won enough and throws impossible combos at you. But you keep clicking. You keep losing. You keep trying. Something about that park bench and her smug face just hooks you in.
The strip mechanic is what you'd expect but the buildup hits different because of the setting. Outdoor. Public park. People supposedly walking around while she's doing her thing. The game doesn't show them, it's just you and her on a bench, but the idea is there. That tension. She starts fully dressed, cute summer outfit, and every win peels something off. Problem is the card minigame gets harder each round. First couple are easy, then suddenly you're losing five times in a row and she's just standing there half naked laughing at your dumb ass. I actually yelled at my screen once. Over a browser game.
The logic puzzles underneath the card matching are what kill you. It's not just memory, you gotta figure out patterns and sequences while she's doing her little striptease animations. Distracting on purpose obviously. Her expressions change as you progress, from bored to amused to something else entirely. The blonde hair, the way she moves, the tattoos catching sunlight. Wish there was more variety in the card patterns but honestly I was too focused on what happens when I finally beat a round to care much. That reward screen though. Worth the headache. Barely. The difficulty spikes feel random sometimes, like the game just decides you've won enough and throws impossible combos at you. But you keep clicking. You keep losing. You keep trying. Something about that park bench and her smug face just hooks you in.
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👁 4.3K
★★★★★
Strip and Play with Valerie
Right, so the whole thing is a dream. That's the setup. You're asleep and this girl Valerie pops up from some old 90s strip game. The art is that CG hentai style, deliberately unpolished like it was scanned from a magazine left in a damp basement. It works though. The brunette with the skinny frame and that specific tattoo on her lower back, you see it a lot because she's doing a striptease and playing these little minigames.
I got stuck on the rock-paper-scissors bit for way too long. The logic felt random, or maybe I'm just bad at it. But losing meant she kept her clothes on, which is the opposite of the point. You want her to lose. The whole game is this weird push and pull where you're technically playing against her but you're both on the same team. Or are you? The description says the deeper you sleep the crazier it gets and you try to fuck your way out. That's not really a thing you do actively, it's more like the scenes just escalate. One minute it's a card game, the next the interface fades and you're just in a looped animation.
The explicit stuff is fine. Gets the job done. The moaning loop is a bit tinny, like a bad sound card from 2003. I wish there was more to actually do during the sex scenes instead of just watching. A click to change speed or something. That won't change though. The whole point is the dream logic, the passive weirdness of it. There's a moment where the background glitches and she just stares at you, not moving. Genuinely creeped me out more than some horror games I've tested for accessibility. The lack of any menu sound cues is a problem if you tab away. You'll miss when the next game starts.
The tattoo is a nice detail. I kept clicking it thinking it'd be a button. It's not. The whole thing feels like a corrupted memory of a game you weren't supposed to find.
I got stuck on the rock-paper-scissors bit for way too long. The logic felt random, or maybe I'm just bad at it. But losing meant she kept her clothes on, which is the opposite of the point. You want her to lose. The whole game is this weird push and pull where you're technically playing against her but you're both on the same team. Or are you? The description says the deeper you sleep the crazier it gets and you try to fuck your way out. That's not really a thing you do actively, it's more like the scenes just escalate. One minute it's a card game, the next the interface fades and you're just in a looped animation.
The explicit stuff is fine. Gets the job done. The moaning loop is a bit tinny, like a bad sound card from 2003. I wish there was more to actually do during the sex scenes instead of just watching. A click to change speed or something. That won't change though. The whole point is the dream logic, the passive weirdness of it. There's a moment where the background glitches and she just stares at you, not moving. Genuinely creeped me out more than some horror games I've tested for accessibility. The lack of any menu sound cues is a problem if you tab away. You'll miss when the next game starts.
The tattoo is a nice detail. I kept clicking it thinking it'd be a button. It's not. The whole thing feels like a corrupted memory of a game you weren't supposed to find.
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👁 22.3K
★★★★☆
Free AI Clothes Remover
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👁 3.6K
★★★★★
Street Poker Ace
The poker mechanic is thinner than Nancy's remaining clothes after two rounds, but honestly that's not why anyone loads this up. You get Nancy Ace, real model, standing on some public street corner like it's the most normal thing, playing five card draw. Win a hand, she loses a piece. Lose a hand, she puts one back on. That's the whole loop. The minigame itself is bare bones, no bluffing depth, no tells to read, just basic hand rankings and the AI folds at weird times. I kept getting dealt jack high and she'd fold before the flop equivalent, which is fine because the real action is the strip show.
The public setting is the selling point. She's not in a bedroom or a studio, there's an actual street background with blurred pedestrians and shop fronts. The contrast between her matter of fact expression and the setting is what got me. Stripping down to nothing while holding eye contact, like she's daring the camera. The animations are limited, mostly a static pose that updates with each removed item, but the model is gorgeous and the lighting does her favors. Her body type is exactly my thing, skinny with long legs, and the way she leans against a lamppost during the later stages is chef's kiss.
Sound design is basically nonexistent, just a generic card flip noise and some muffled traffic ambience. I ended up muting it and playing my own playlist, which actually improved the vibe. The game runs smooth in browser, no downloads, no account bullshit, just instant load. One thing that annoyed me, the undo button is right next to the fold button and I misclicked twice, forcing her to cover back up. Small thing but it killed my momentum. Overall it's a quick fap with a hot model and a public twist, not a deep card sim. If you want strategy go play Governor of Poker. If you want to see Nancy Ace's pussy in broad daylight, this does the job.
The public setting is the selling point. She's not in a bedroom or a studio, there's an actual street background with blurred pedestrians and shop fronts. The contrast between her matter of fact expression and the setting is what got me. Stripping down to nothing while holding eye contact, like she's daring the camera. The animations are limited, mostly a static pose that updates with each removed item, but the model is gorgeous and the lighting does her favors. Her body type is exactly my thing, skinny with long legs, and the way she leans against a lamppost during the later stages is chef's kiss.
Sound design is basically nonexistent, just a generic card flip noise and some muffled traffic ambience. I ended up muting it and playing my own playlist, which actually improved the vibe. The game runs smooth in browser, no downloads, no account bullshit, just instant load. One thing that annoyed me, the undo button is right next to the fold button and I misclicked twice, forcing her to cover back up. Small thing but it killed my momentum. Overall it's a quick fap with a hot model and a public twist, not a deep card sim. If you want strategy go play Governor of Poker. If you want to see Nancy Ace's pussy in broad daylight, this does the job.
⏰
👁 2.4K
★★★★★
Popovich
Popovich in the forest, right? That skinny cartoon wolf with the big cock, it's a parody of some Russian show I never watched. The whole thing is deliberately unpolished, like someone drew it on a napkin and then spilled coffee on it. The lines are shaky, the colors are flat, and honestly, that's what makes it stick in my brain. Not the polished stuff. The jank.
I spent way too long just looking at the background trees. They're these weird, lumpy green things that don't look like any tree I've seen. It's like the artist gave up halfway through and said "fuck it, it's a forest." And you know what? It works. It sets this weird, off-kilter mood that a super detailed 3D render never could. The outdoor setting feels less like a real place and more like a weird dream you have after eating bad cheese. The hentai scenes are just as rough. The animations are choppy, like a flipbook missing half its pages, but there's a raw energy to it. You see Popovich, all angles and sharp lines, and then this massive, veiny cock that's drawn with way more care than the rest of his body. It's a strange priority, but I'm not complaining.
The sound design, or lack of it, is something else. There's this one looping bird chirp that sounds like a smoke alarm with a dying battery. It drills into your skull after a few minutes. I wish there was a mute button for just that one bird. But then the squelching sounds start, and they're so over-the-top and wet, like someone stomping in mud. It's disgusting. I loved it. The whole thing feels like a shitpost that somehow got turned into a game, and the fact that it's a parody of something I don't even understand makes it funnier. Like, is this what the original cartoon was about? Probably not. But now I can't imagine it any other way.
I spent way too long just looking at the background trees. They're these weird, lumpy green things that don't look like any tree I've seen. It's like the artist gave up halfway through and said "fuck it, it's a forest." And you know what? It works. It sets this weird, off-kilter mood that a super detailed 3D render never could. The outdoor setting feels less like a real place and more like a weird dream you have after eating bad cheese. The hentai scenes are just as rough. The animations are choppy, like a flipbook missing half its pages, but there's a raw energy to it. You see Popovich, all angles and sharp lines, and then this massive, veiny cock that's drawn with way more care than the rest of his body. It's a strange priority, but I'm not complaining.
The sound design, or lack of it, is something else. There's this one looping bird chirp that sounds like a smoke alarm with a dying battery. It drills into your skull after a few minutes. I wish there was a mute button for just that one bird. But then the squelching sounds start, and they're so over-the-top and wet, like someone stomping in mud. It's disgusting. I loved it. The whole thing feels like a shitpost that somehow got turned into a game, and the fact that it's a parody of something I don't even understand makes it funnier. Like, is this what the original cartoon was about? Probably not. But now I can't imagine it any other way.
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👁 5.3K
★★☆☆☆