My Hero Rising v1.0
Man, this MHA dating sim is like finding a twenty dollar bill in your old jeans pocket - unexpectedly good but kinda wrinkled around the edges. The Koikatsu engine does most of the heavy lifting here, and honestly? It works better than it has any right to. You're basically living out every weeb's fantasy of hooking up with the Class 1-A girls, plus some pro heroes who definitely shouldn't be giving you the time of day but here we are.
The character roster is honestly impressive - we got Ochako being all cute and bubbly, Momo with that rich girl energy that somehow makes the paizuri scenes hit different, and don't even get me started on Mirko because that rabbit hero will absolutely wreck you in the best possible way. Mt Lady's scenes are chef's kiss, especially when she's in that cheerleader outfit that makes zero sense contextually but who cares. The dialogue tries to stay true to the characters which is... ambitious, I'll give them that. Sometimes Tsuyu sounds exactly like herself, other times she's spouting lines that would make Mineta blush. It's inconsistent but when it works, it really works.
Look, the gameplay loop is pretty standard dating sim stuff - talk to girls, pick dialogue options, unlock increasingly spicy scenes. Nothing groundbreaking there. But the variety of positions and scenarios keeps things interesting. The footjob scene with Jiro had me questioning my life choices in the best way, and the lesbian content with Toga and Uraraka is surprisingly well animated. Sure, some of the English translation reads like it went through Google Translate twice, and occasionally the girls' personalities do complete 180s between scenes, but when you're balls deep in a threesome with Mina and Hagakure (invisible girl jokes write themselves), you're not exactly critiquing the narrative consistency. The visual novel elements feel tacked on but whatever, we're not here for Shakespeare.
The character roster is honestly impressive - we got Ochako being all cute and bubbly, Momo with that rich girl energy that somehow makes the paizuri scenes hit different, and don't even get me started on Mirko because that rabbit hero will absolutely wreck you in the best possible way. Mt Lady's scenes are chef's kiss, especially when she's in that cheerleader outfit that makes zero sense contextually but who cares. The dialogue tries to stay true to the characters which is... ambitious, I'll give them that. Sometimes Tsuyu sounds exactly like herself, other times she's spouting lines that would make Mineta blush. It's inconsistent but when it works, it really works.
Look, the gameplay loop is pretty standard dating sim stuff - talk to girls, pick dialogue options, unlock increasingly spicy scenes. Nothing groundbreaking there. But the variety of positions and scenarios keeps things interesting. The footjob scene with Jiro had me questioning my life choices in the best way, and the lesbian content with Toga and Uraraka is surprisingly well animated. Sure, some of the English translation reads like it went through Google Translate twice, and occasionally the girls' personalities do complete 180s between scenes, but when you're balls deep in a threesome with Mina and Hagakure (invisible girl jokes write themselves), you're not exactly critiquing the narrative consistency. The visual novel elements feel tacked on but whatever, we're not here for Shakespeare.
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👁 590.4K
💬 97
★★★★☆
Ways of the Hero - v1.0
This thing feels like someone grabbed My Hero Academia fanfiction from a horny Discord server and just decided, “yeah, this needs clicking, moaning, and bad decisions.” You’re dropped in as a new guy at U.A., but instead of screaming about Plus Ultra, you’re mostly trying not to get caught staring at tits in the hallway. Or failing at that. The whole thing plays like a point & click where your mouse is basically your dick: you poke around classrooms, dorms, training areas, and every few clicks you’re basically thinking, “ok, how do I fuck this up in a hot way.” It’s clumsy sometimes, the pacing is weird, menu looks a bit like someone learned UI from a YouTube tutorial, but then Kyoka leans forward with her earjack cords brushing her thighs and my brain just goes quiet. There’s this one scene where you’re alone with her after training, she’s sweaty, pretending she doesn’t care, and the camera lingers way too long on her lips when she bites them. Not subtle at all. Good. Subtlety is for Netflix, not for this.
What surprised me a bit is how each girl gets her own flavor of degeneracy. Ochako looks like she should be wholesome, and then the dev goes “nah” and you end up in this semi-romantic, semi-fucked-up moment where you’re in her room, gravity quirk basically forgotten, and she’s on top grinding, cheeks completely flushed, mumbling how she shouldn’t be doing this before going even harder. It feels wrong in that very porn way, but also oddly sweet. Then jump to Midnight and all the sweetness just dies. With her it’s pure predator energy: she knows you’re a rookie hero, she knows you’re hard, and she’s playing it like a lesson. Classroom, empty except for you and her, and the way she “explains” discipline while sitting on the desk, heels crossed, costume half open, is basically sex ed from hell. She keeps that smug smile while she has you do things you probably shouldn’t agree to, and the animation sells it: small hip moves, slow teasing, no need for crazy angles. Meanwhile Kendo’s scenes feel more like you’re wrestling with your big scary crush that can snap you in half if she wants, which honestly only makes it better. Toru being invisible sounds like a dumb gimmick but the game leans into it; hearing her moan while the only thing you see is clothes moving and handprints on your skin is way hotter than it has any right to be. Sometimes the dialogue goes from horny to corny in one line and I was rolling my eyes and still clicking next because, yeah, I wanted to see where the scene ends. The protagonist himself is not deep at all, just another dick with some hero flavor splashed on top, but that kind of works when you’re just waiting for Nemuri to lock the door again. I wish the choices mattered more, but they probably won’t, and I hate how much that doesn’t actually stop me from replaying the same route just to catch one new line of dirty talk. Anyway, it’s like watching your hero academy crack and melt into porn, one click at a time, and somehow it feels exactly as trashy as it should.
What surprised me a bit is how each girl gets her own flavor of degeneracy. Ochako looks like she should be wholesome, and then the dev goes “nah” and you end up in this semi-romantic, semi-fucked-up moment where you’re in her room, gravity quirk basically forgotten, and she’s on top grinding, cheeks completely flushed, mumbling how she shouldn’t be doing this before going even harder. It feels wrong in that very porn way, but also oddly sweet. Then jump to Midnight and all the sweetness just dies. With her it’s pure predator energy: she knows you’re a rookie hero, she knows you’re hard, and she’s playing it like a lesson. Classroom, empty except for you and her, and the way she “explains” discipline while sitting on the desk, heels crossed, costume half open, is basically sex ed from hell. She keeps that smug smile while she has you do things you probably shouldn’t agree to, and the animation sells it: small hip moves, slow teasing, no need for crazy angles. Meanwhile Kendo’s scenes feel more like you’re wrestling with your big scary crush that can snap you in half if she wants, which honestly only makes it better. Toru being invisible sounds like a dumb gimmick but the game leans into it; hearing her moan while the only thing you see is clothes moving and handprints on your skin is way hotter than it has any right to be. Sometimes the dialogue goes from horny to corny in one line and I was rolling my eyes and still clicking next because, yeah, I wanted to see where the scene ends. The protagonist himself is not deep at all, just another dick with some hero flavor splashed on top, but that kind of works when you’re just waiting for Nemuri to lock the door again. I wish the choices mattered more, but they probably won’t, and I hate how much that doesn’t actually stop me from replaying the same route just to catch one new line of dirty talk. Anyway, it’s like watching your hero academy crack and melt into porn, one click at a time, and somehow it feels exactly as trashy as it should.
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👁 7.5K
💬 2
★★★★☆
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations! With a wide diversity, going from MILFs to nasty schoolgirls to offer, Heavy Metal Babes is sure to sate all of your most kinky desires. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
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👁 7.3K
★★★★★
Reluctant Heroes v0.2
You’re this freshly graduated hero kid at U.A., but it doesn’t feel like shiny heroic future at all. It feels like hanging backstage in a strip club dressing room, still in costume, still sweating glitter, but the show’s over and now all the real shit happens. Principal gives you this “secret mission” and smiles like a manager who knows damn well you’re going to break every rule he just pretended to explain. Your quirk is stupid strong, perfect for fighting villains… or for peeking, teasing, touching where you really, absolutely, totally shouldn’t.
The whole thing plays like a messy dating sim and a sandbox had a baby with a horny fanfic. One moment you’re walking around the school corridors, same old U.A. uniforms and doors and boring hero talk. Next thing, you’re alone on a training field with Ochaco, she’s stretching, her shirt riding up, and the camera just loves her tits and that ass. She’s talking about becoming a pro hero, and in my head I’m already planning a burlesque routine: pink lights, zero gravity pasties, her floating slowly out of her clothes while the crowd loses its mind. The game lets you be polite and romantic, or you just… lean in, test the waters, “accidentally” brush against her curves and see how far your quirk and a bit of groping can go before she blushes or snaps.
Then there’s Jiro, and I swear I misremembered her name twice while playing, I kept calling her “Kyomi” in my notes. She’s this cool, low-key girl, headphones, attitude, but the way the scenes are drawn, you can’t miss how soft she looks under the punk vibe. I had this idea in my head of a slow striptease to bass-heavy rock, her jack plugs trailing down like suspenders, but the game goes instead for something more intimate. Tiny room, lights low, her teasing you with that deadpan sarcasm while your hands travel way too far under her clothes. It’s not subtle. Nothing here is subtle. And still, sometimes the pacing drags, like when you’re trying to find the right place to click in the sandbox and you just want to skip straight to Midnight bending over a desk in that skin-tight latex, giving “teacher-student conference” a whole different meaning. I swear I spent longer looking for one dialogue trigger than I ever spent rehearsing a fan dance.
Mirko is a whole different beast. Literally. I see her and my brain goes “this is not a hero, this is a headliner in a rabbit-themed cabaret.” Those muscles, those thighs, those ears, that attitude. In my routine version she’d stomp on stage, grab a chair, sit on it backwards and grind on it like it owed her rent. In the game, when you finally get a private moment with her, the vibe is wild and physical. She teases you, calls you out, gets in your face. You try to keep it romantic and the script almost lets you… then the art just zooms straight into her big tits and tight ass and suddenly romance is wrestling. I loved it and still kinda hated how fast things escalated, but anyway. Rumi doesn’t do half-measures.
The voyeurism angle sneaks up on you. First it’s “oops, you walked past the changing room at the wrong time”, then later you’re lingering on windows, peeping at shower steam and silhouettes, heartbeat racing like you’re doing something very illegal. And you are, to be honest. Some scenes feel like you’re the pervy stagehand watching from behind the curtains while the girls change costumes, not knowing you’re there. As a dancer, I got this weird guilty thrill, because it really captures that feeling of eyes on skin, of power in being looked at… even if here the player is the one stealing the look. There is romance, cute moments, walking through the school talking about futures and dreams, and somehow five minutes later your hands are full of big tits or you’re pressing some flustered, wide-eyed girl against the wall and whispering what you want to do to her.
The art is pure 2D fan-fantasy, not “professional anime studio” level but dirty enough to feel fun. Sometimes a pose looks a little off and I laughed, then two clicks later I’m staring at Mirko’s sweaty abs like I never saw abs before. The game lets you flirt, grope, push your luck, and your quirk becomes this excuse for every bad thought you ever had while watching the show. Is it refined? No. Parts feel awkward, some dialogues made me roll my eyes, and I still don’t know why one scene with Kendo broke on me and sent me back to the hallway like I’d been kicked out of the club for touching the dancer. But then I see Midnight leaning over, breasts about to spill, playful smile promising trouble, and suddenly I forgive a lot. Not everything. But a lot.
The whole thing plays like a messy dating sim and a sandbox had a baby with a horny fanfic. One moment you’re walking around the school corridors, same old U.A. uniforms and doors and boring hero talk. Next thing, you’re alone on a training field with Ochaco, she’s stretching, her shirt riding up, and the camera just loves her tits and that ass. She’s talking about becoming a pro hero, and in my head I’m already planning a burlesque routine: pink lights, zero gravity pasties, her floating slowly out of her clothes while the crowd loses its mind. The game lets you be polite and romantic, or you just… lean in, test the waters, “accidentally” brush against her curves and see how far your quirk and a bit of groping can go before she blushes or snaps.
Then there’s Jiro, and I swear I misremembered her name twice while playing, I kept calling her “Kyomi” in my notes. She’s this cool, low-key girl, headphones, attitude, but the way the scenes are drawn, you can’t miss how soft she looks under the punk vibe. I had this idea in my head of a slow striptease to bass-heavy rock, her jack plugs trailing down like suspenders, but the game goes instead for something more intimate. Tiny room, lights low, her teasing you with that deadpan sarcasm while your hands travel way too far under her clothes. It’s not subtle. Nothing here is subtle. And still, sometimes the pacing drags, like when you’re trying to find the right place to click in the sandbox and you just want to skip straight to Midnight bending over a desk in that skin-tight latex, giving “teacher-student conference” a whole different meaning. I swear I spent longer looking for one dialogue trigger than I ever spent rehearsing a fan dance.
Mirko is a whole different beast. Literally. I see her and my brain goes “this is not a hero, this is a headliner in a rabbit-themed cabaret.” Those muscles, those thighs, those ears, that attitude. In my routine version she’d stomp on stage, grab a chair, sit on it backwards and grind on it like it owed her rent. In the game, when you finally get a private moment with her, the vibe is wild and physical. She teases you, calls you out, gets in your face. You try to keep it romantic and the script almost lets you… then the art just zooms straight into her big tits and tight ass and suddenly romance is wrestling. I loved it and still kinda hated how fast things escalated, but anyway. Rumi doesn’t do half-measures.
The voyeurism angle sneaks up on you. First it’s “oops, you walked past the changing room at the wrong time”, then later you’re lingering on windows, peeping at shower steam and silhouettes, heartbeat racing like you’re doing something very illegal. And you are, to be honest. Some scenes feel like you’re the pervy stagehand watching from behind the curtains while the girls change costumes, not knowing you’re there. As a dancer, I got this weird guilty thrill, because it really captures that feeling of eyes on skin, of power in being looked at… even if here the player is the one stealing the look. There is romance, cute moments, walking through the school talking about futures and dreams, and somehow five minutes later your hands are full of big tits or you’re pressing some flustered, wide-eyed girl against the wall and whispering what you want to do to her.
The art is pure 2D fan-fantasy, not “professional anime studio” level but dirty enough to feel fun. Sometimes a pose looks a little off and I laughed, then two clicks later I’m staring at Mirko’s sweaty abs like I never saw abs before. The game lets you flirt, grope, push your luck, and your quirk becomes this excuse for every bad thought you ever had while watching the show. Is it refined? No. Parts feel awkward, some dialogues made me roll my eyes, and I still don’t know why one scene with Kendo broke on me and sent me back to the hallway like I’d been kicked out of the club for touching the dancer. But then I see Midnight leaning over, breasts about to spill, playful smile promising trouble, and suddenly I forgive a lot. Not everything. But a lot.
⏰
👁 7.5K
💬 5
★★★★☆
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👁 6.9K
★★★★★
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