Welcome to Rome
You know that feeling when a game's UI looks like it was designed by a committee that's never met? The Trevi Fountain background is actually kind of nice, real photo quality, but then the coins pop up with this weird animation that reminds me of PowerPoint 97 transitions. I spent most of the first level just watching a Roman woman in jeans and a white top look vaguely impatient while I clicked floating euros like a caffeinated tourist.
The whole catching coins thing is supposed to be about reflex but honestly, they float up so slowly you could make a sandwich between clicks. What's actually difficult is not going over 100 euros. The game punishes you for that, hard. You lose everything and she puts her clothes back on which is just cruel game design if you ask me. I found myself deliberately avoiding coins near the end of each level, letting them splash into the fountain while internally screaming. That's the real tension here. Not the catching. The deliberately not catching.
And oh god, the sound effects. The coin collection noise is a generic "ding" that sounds exactly like my phone's notification, so I kept checking my messages. That alone added a layer of psychological torment nobody asked for.
The woman is a real model apparently, and she does this slow motion shimmy when you reach each milestone. At 25 euros the jacket comes off. By 50 the top is gone. The striptease itself is looped video clips that are surprisingly high quality compared to everything else. It's like they blew the budget on the model's footage and forgot about everything else. There's this one move she does at 75 euros, some kind of hip roll, that got me to actually sit up. But then I had to play the coin thing again and the spell was broken. Eight levels total, each one slightly more revealing, and the last couple are genuinely something if you make it that far without throwing your mouse across the room because of that infuriating ding.
The whole catching coins thing is supposed to be about reflex but honestly, they float up so slowly you could make a sandwich between clicks. What's actually difficult is not going over 100 euros. The game punishes you for that, hard. You lose everything and she puts her clothes back on which is just cruel game design if you ask me. I found myself deliberately avoiding coins near the end of each level, letting them splash into the fountain while internally screaming. That's the real tension here. Not the catching. The deliberately not catching.
And oh god, the sound effects. The coin collection noise is a generic "ding" that sounds exactly like my phone's notification, so I kept checking my messages. That alone added a layer of psychological torment nobody asked for.
The woman is a real model apparently, and she does this slow motion shimmy when you reach each milestone. At 25 euros the jacket comes off. By 50 the top is gone. The striptease itself is looped video clips that are surprisingly high quality compared to everything else. It's like they blew the budget on the model's footage and forgot about everything else. There's this one move she does at 75 euros, some kind of hip roll, that got me to actually sit up. But then I had to play the coin thing again and the spell was broken. Eight levels total, each one slightly more revealing, and the last couple are genuinely something if you make it that far without throwing your mouse across the room because of that infuriating ding.
⏰
👁 9.7K
★★★☆☆
Puppets Inc. 0.1.2
The Ren'Py engine chokes on this one in browser, stuttering like a cheap webcam feed whenever the puppet assembly screen loads. F11 fullscreen helps but the frame pacing still hiccups on my mid range laptop. PC build probably runs cleaner but I'm not paying a patreon just to test that.
Puppet Inc drops you into a brothel management loop where you build human-like robots from familiar hentai archetypes. The customization is deeper than expected, sliders for everything from chassis curves to voice pitch. You're not just picking a skin, you're tuning a product. The parody angle lands somewhere between creepy and hilarious depending on which character you're frankensteining together. One moment I'm adjusting a robot's hip width, next I'm realizing the face is basically a bootleg of some anime girl I've seen on rule34. The game knows what it is.
Sound design is basically nonexistent. No voice acting despite the voice pitch slider, just ambient brothel noise that loops badly. The moans are stock audio clips that cut off mid breath. It's the kind of unpolished that makes you wish the dev spent less time on the robot nipple physics and more on basic audio mixing. But then you catch a puppet glitching through the bed during a scene and honestly it adds to the janky charm. The hentai tag is doing heavy lifting here, the explicit content is there but the animations feel like a flipbook made by someone who learned rigging from YouTube tutorials. Still, there's something addictive about optimizing your robot lineup for maximum profit. The brothel sim mechanics are thin but functional, upgrade paths are linear, and the puppet interactions get repetitive fast. I keep coming back though, mostly to see what broken character I can assemble next. The game's a mess but it's my kind of mess.
Puppet Inc drops you into a brothel management loop where you build human-like robots from familiar hentai archetypes. The customization is deeper than expected, sliders for everything from chassis curves to voice pitch. You're not just picking a skin, you're tuning a product. The parody angle lands somewhere between creepy and hilarious depending on which character you're frankensteining together. One moment I'm adjusting a robot's hip width, next I'm realizing the face is basically a bootleg of some anime girl I've seen on rule34. The game knows what it is.
Sound design is basically nonexistent. No voice acting despite the voice pitch slider, just ambient brothel noise that loops badly. The moans are stock audio clips that cut off mid breath. It's the kind of unpolished that makes you wish the dev spent less time on the robot nipple physics and more on basic audio mixing. But then you catch a puppet glitching through the bed during a scene and honestly it adds to the janky charm. The hentai tag is doing heavy lifting here, the explicit content is there but the animations feel like a flipbook made by someone who learned rigging from YouTube tutorials. Still, there's something addictive about optimizing your robot lineup for maximum profit. The brothel sim mechanics are thin but functional, upgrade paths are linear, and the puppet interactions get repetitive fast. I keep coming back though, mostly to see what broken character I can assemble next. The game's a mess but it's my kind of mess.
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👁 39.6K
💬 1
★★☆☆☆
Magnetic Billiard 2
I keep coming back to the way the balls scatter. That first break, the clack of resin, and then four of them just... gone. Pocketed. It feels like a glitch but it's the whole point. You line up a shot and suddenly the model on screen, some real woman with tired eyes and a name I already forgot, loses her top. The physics engine is drunk. A ball will clip through another or spin in place for a full second before deciding to move. I spent twenty minutes just trying to make that happen again.
The strip mechanic is tied to a combo system nobody explains. Pocket four balls in one go and she removes something. Miss and you just stare at her standing there, half dressed, looking vaguely disappointed. The arcade part is this weird pool minigame where the table feels like ice and the cue stick has no weight. Sometimes the balls just stop dead for no reason. I hate it. I keep playing it.
There's a moment when you sink a shot you didn't plan, a complete accident, and the model does this little shimmy while the bra comes off. The animation loops wrong so her arm clips through her shoulder. It's so unpolished it circles back around to being genuine. Like finding a crumpled polaroid in a parking lot. You weren't supposed to see this. The billiard part is almost secondary, just a delivery system for these awkward, unsexy striptease moments that somehow work anyway. The real models look like they're waiting for a bus. That's the appeal. Don't try to win. Just break and watch what happens.
The strip mechanic is tied to a combo system nobody explains. Pocket four balls in one go and she removes something. Miss and you just stare at her standing there, half dressed, looking vaguely disappointed. The arcade part is this weird pool minigame where the table feels like ice and the cue stick has no weight. Sometimes the balls just stop dead for no reason. I hate it. I keep playing it.
There's a moment when you sink a shot you didn't plan, a complete accident, and the model does this little shimmy while the bra comes off. The animation loops wrong so her arm clips through her shoulder. It's so unpolished it circles back around to being genuine. Like finding a crumpled polaroid in a parking lot. You weren't supposed to see this. The billiard part is almost secondary, just a delivery system for these awkward, unsexy striptease moments that somehow work anyway. The real models look like they're waiting for a bus. That's the appeal. Don't try to win. Just break and watch what happens.
⏰
👁 570
★★★★★
Lust Goddess
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And with "switches", we suggest "that they become supah uncovering, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
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👁 1.6K
★★★★★
Girl Scare
Pico-8 fantasy and a succubus clicker. The whole thing runs on that tiny pretend console, all chunky pixels and a palette that looks like a cursed Game Boy Color memory. Girl Scare doesn't even pretend to be polished, it's proudly janky, and that's where the charm leaks through. You're just some dude and these monster girls keep popping up, and you either hammer the clicker to fight or you hit the flight button like a coward. The flight option is basically edging with extra steps.
The core loop is a panic attack dressed as a minigame. A girl appears, the tension bar fills, and if she scares you, it's game over but also kind of a reward because the lose screen art is the whole point. There's this one succubus with a lazy eye and a smirk that made me fail on purpose three times. Upgrades are bought with whatever score you sc*** together, making your clicks slightly less pathetic. Unlocking new girls is the real grind, and the pixel art for each one is surprisingly readable despite looking like it was drawn on a microwave keypad. The magic theme is just an excuse for glowing effects on their tits.
Spent way too long fixated on the shop menu font. It's like the developer chose the ugliest possible character set and then doubled down. It's almost impossible to read the upgrade descriptions, which might be a feature. The whole thing feels like finding a sticky cartridge under a vending machine, except it's a browser game so that metaphor falls apart immediately. The horror tag is doing a lot of heavy lifting for what's basically a reaction-time test with boobs. The jump scare sound is just a harsh beep that made my cat leave the room.
The minigame structure means you're never really playing, just reacting. Click, click, flight, upgrade, repeat. There's no depth but there's also no pretense of depth. It's a delivery system for lewd pixel art with a gameplay loop thin enough to see through. The succubus designs carry the whole project, and honestly, that's enough.
The core loop is a panic attack dressed as a minigame. A girl appears, the tension bar fills, and if she scares you, it's game over but also kind of a reward because the lose screen art is the whole point. There's this one succubus with a lazy eye and a smirk that made me fail on purpose three times. Upgrades are bought with whatever score you sc*** together, making your clicks slightly less pathetic. Unlocking new girls is the real grind, and the pixel art for each one is surprisingly readable despite looking like it was drawn on a microwave keypad. The magic theme is just an excuse for glowing effects on their tits.
Spent way too long fixated on the shop menu font. It's like the developer chose the ugliest possible character set and then doubled down. It's almost impossible to read the upgrade descriptions, which might be a feature. The whole thing feels like finding a sticky cartridge under a vending machine, except it's a browser game so that metaphor falls apart immediately. The horror tag is doing a lot of heavy lifting for what's basically a reaction-time test with boobs. The jump scare sound is just a harsh beep that made my cat leave the room.
The minigame structure means you're never really playing, just reacting. Click, click, flight, upgrade, repeat. There's no depth but there's also no pretense of depth. It's a delivery system for lewd pixel art with a gameplay loop thin enough to see through. The succubus designs carry the whole project, and honestly, that's enough.
⏰
👁 7.3K
★☆☆☆☆
Next
Right, so the whole thing runs on this reflex test gimmick. Click fast, click accurate, the girl loses clothes. Miss and she doesn't. Simple enough that my cat could probably clear a stage if she walked across the keyboard, but the timing windows get weirdly tight on the later levels. Not hard exactly, just... specific. Like the game decided you need to prove you're not a bot, but the only reward is seeing a real model do a striptease.
The model herself. Blond, which is fine, whatever. The "real model" tag isn't lying, it's actual video clips, not some rendered thing. And the video quality is, let's say, deliberately unpolished. Looks like it was filmed on a phone from 2016, which somehow makes the whole thing feel more genuine? Less sterile than those hyper-produced hentai games. The stripping progression is the whole point. No dialogue trees, no inventory management, just click the targets and watch her go from fully dressed to, well, the test's end goal. I wish there was more of a fail state animation. Something funny. But it just resets the sequence.
The audio is basically nonexistent. Some generic clicks. You'll mute it within thirty seconds and put on your own playlist, trust me. And the UI, god, the UI looks like a spreadsheet had a baby with a low budget Flash game. But then you hit a perfect streak on a stage where the target is bouncing around like a caffeinated gnat and the video clip advances and suddenly you don't care about the ugly buttons anymore. It's a strip test. That's the mechanic. That's the whole game. It knows what it is and doesn't pretend otherwise. Just don't expect a deep narrative about why you're testing her reflexes. You're not. You're testing yours. For reasons.
The model herself. Blond, which is fine, whatever. The "real model" tag isn't lying, it's actual video clips, not some rendered thing. And the video quality is, let's say, deliberately unpolished. Looks like it was filmed on a phone from 2016, which somehow makes the whole thing feel more genuine? Less sterile than those hyper-produced hentai games. The stripping progression is the whole point. No dialogue trees, no inventory management, just click the targets and watch her go from fully dressed to, well, the test's end goal. I wish there was more of a fail state animation. Something funny. But it just resets the sequence.
The audio is basically nonexistent. Some generic clicks. You'll mute it within thirty seconds and put on your own playlist, trust me. And the UI, god, the UI looks like a spreadsheet had a baby with a low budget Flash game. But then you hit a perfect streak on a stage where the target is bouncing around like a caffeinated gnat and the video clip advances and suddenly you don't care about the ugly buttons anymore. It's a strip test. That's the mechanic. That's the whole game. It knows what it is and doesn't pretend otherwise. Just don't expect a deep narrative about why you're testing her reflexes. You're not. You're testing yours. For reasons.
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👁 20.4K
💬 1
★★★☆☆
CREATE YOUR AI BITCH
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👁 699
★★★★★
51-Strip
The card flip mechanic is basically a stripped down version of that old higher/lower drinking game, except instead of losing your dignity to cheap vodka you get a pixelated Rem lookalike in a maid outfit slowly taking her clothes off. And honestly? The math is weirdly compelling. You cover the lower card, score goes up, hit 100 and the striptease triggers. But the logic tag is doing some heavy lifting here because sometimes the RNG just decides to hate you and you're stuck at 87 points watching the same three cards cycle while the girl just stands there fully clothed like she's waiting for a bus.
The real model thing is... a choice. It's that uncanny valley territory where the face looks like it was photoshopped onto a mannequin, but the cosplay is accurate enough that you recognize the character immediately. The strip sequence itself is fine, nothing groundbreaking, just a slow reveal with the maid uniform coming off piece by piece. There's a weird moment where the bra physics just give up and it clips through her shoulder, which honestly made me laugh more than anything.
I keep coming back to the card game though. It's stupidly simple but there's a rhythm to it, like a fidget toy for your brain while the actual content loads. The erotic part feels almost secondary, which is probably not what the dev intended but here we are. The whole thing runs in browser so no downloads, just click and suffer through the RNG. Would I recommend it? For the five minutes of novelty, sure. For anything deeper, you're better off just looking up Rem fanart and calling it a day. The card game is the real protagonist here and that's a weird thing to say about a strip game.
The real model thing is... a choice. It's that uncanny valley territory where the face looks like it was photoshopped onto a mannequin, but the cosplay is accurate enough that you recognize the character immediately. The strip sequence itself is fine, nothing groundbreaking, just a slow reveal with the maid uniform coming off piece by piece. There's a weird moment where the bra physics just give up and it clips through her shoulder, which honestly made me laugh more than anything.
I keep coming back to the card game though. It's stupidly simple but there's a rhythm to it, like a fidget toy for your brain while the actual content loads. The erotic part feels almost secondary, which is probably not what the dev intended but here we are. The whole thing runs in browser so no downloads, just click and suffer through the RNG. Would I recommend it? For the five minutes of novelty, sure. For anything deeper, you're better off just looking up Rem fanart and calling it a day. The card game is the real protagonist here and that's a weird thing to say about a strip game.
⏰
👁 71.1K
💬 4
★★★☆☆
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
⏰
👁 216
★★★★★
Hentai Literature Club
Imagine DDLC got drunk, woke up in some random isekai high school, and decided, “Yeah, alright, let’s get horny and weird today.” That’s basically the vibe here. You’re not just the generic MC staring at poems and pretending you understand metaphors. Now you’re dropped into this new school world where Monika, Natsuki, Sayori and the others are still themselves, but also… not? They’re softer, curvier, a bit more touchy, and way less shy about turning club time into something that would get the whole place expelled. The uniforms are tight, skirts keep riding up at the wrong time, and you’re constantly one click away from either a cute blushing scene or straight up “we’re doing it in the empty classroom” energy.
The story pretends it’s about you figuring out why you got isekai’d into this twisted version of the literature club, but you’ll probably forget that the second Natsuki bends over a desk and her skirt doesn’t quite cover her ass. It starts innocent enough: helping Sayori with “homework” in her room, staying after class with Monika for “extra lessons,” walking a school corridor that looks normal until you peek inside a club room and there’s two schoolgirls kissing, hands traveling under the uniforms like they’re rehearsing for some forbidden romance anime that never passed censorship. The yuri stuff hits fast. One moment, you’re picking dialogue options about poems, the next you’re watching two girls grinding on each other on a library table, trying not to laugh as the background music stays weirdly wholesome while absolute filth is happening on screen. It feels wrong in that good way. There’s this one scene where you kind of accidentally trigger a harem route by saying the same flirty thing to everyone, and instead of the game punishing you, it throws you into a club room “meeting” where all of them are crowding you, uniforms half open, acting like you’re some prize they’re splitting. It’s messy and not realistic at all, but also that’s exactly why it works. Nothing here is subtle. Boobs bounce, panties flash, girls moan your name like you’re the only guy in the whole universe, and sometimes the dialogue is super cheesy, but honestly, that’s part of the charm. It feels like a fan fantasy that somehow escaped a horny Discord server and turned into a full game, with school corridors, clubrooms, and dorm-like spaces that all sooner or later become fuck zones. You’ll be reading one line of text and thinking, “yeah yeah, literature, friendship,” then suddenly your screen is full of thighs, tongue, and that chaotic DDLC feeling twisted into a lewd power trip you probably shouldn’t enjoy this much but absolutely will.
The story pretends it’s about you figuring out why you got isekai’d into this twisted version of the literature club, but you’ll probably forget that the second Natsuki bends over a desk and her skirt doesn’t quite cover her ass. It starts innocent enough: helping Sayori with “homework” in her room, staying after class with Monika for “extra lessons,” walking a school corridor that looks normal until you peek inside a club room and there’s two schoolgirls kissing, hands traveling under the uniforms like they’re rehearsing for some forbidden romance anime that never passed censorship. The yuri stuff hits fast. One moment, you’re picking dialogue options about poems, the next you’re watching two girls grinding on each other on a library table, trying not to laugh as the background music stays weirdly wholesome while absolute filth is happening on screen. It feels wrong in that good way. There’s this one scene where you kind of accidentally trigger a harem route by saying the same flirty thing to everyone, and instead of the game punishing you, it throws you into a club room “meeting” where all of them are crowding you, uniforms half open, acting like you’re some prize they’re splitting. It’s messy and not realistic at all, but also that’s exactly why it works. Nothing here is subtle. Boobs bounce, panties flash, girls moan your name like you’re the only guy in the whole universe, and sometimes the dialogue is super cheesy, but honestly, that’s part of the charm. It feels like a fan fantasy that somehow escaped a horny Discord server and turned into a full game, with school corridors, clubrooms, and dorm-like spaces that all sooner or later become fuck zones. You’ll be reading one line of text and thinking, “yeah yeah, literature, friendship,” then suddenly your screen is full of thighs, tongue, and that chaotic DDLC feeling twisted into a lewd power trip you probably shouldn’t enjoy this much but absolutely will.
⏰
👁 157.4K
💬 12
★★★★☆
Pokemon Academy Life Forever
Misty’s ass in those shorts. That’s the whole review, honestly. This fan made Poké thing, right, it throws everyone into high school and the first time you see her bent over a desk you forget about catching monsters entirely. The soundtrack is this weird lo-fi synth mess that somehow makes every panty shot feel profound, like you’re discovering sex for the first time in a library. Then you talk to Professor Oak and he’s a fucking DILF now, all silver hair and knowing smirks, and the music shifts to something sleazy with a bassline that vibrates right up your spine. I spent twenty minutes just clicking through his dialogue, not reading a word, just letting that groove marinate.
Combat’s turn based but who cares. You’re tapping through menus while your brain is still stuck on the last scene where Jessie from Team Rocket cornered you in the gym storage room. The sound design during that bit is just heavy breathing and the squeak of a mop bucket, it’s so deliberately shitty and hot. The game knows what it is. A dating sim where you can accidentally end up in a three way with a monster trainer and her actual monster, I think? The text got glitchy and the music turned into this distorted chiptune scream. I alt tabbed so fast when my roommate walked in.
The milf tag is doing heavy lifting. Your homeroom teacher has tits that defy the school dress code and a theme that’s basically a saxophone having a stroke. Every conversation with her is a battle of attrition where you’re just waiting for the sprite to jiggle. The whole thing feels like someone coded it in a fugue state, the music looping incorrectly, dialogue trees that dead end into silence. That’s the charm. It’s a broken, horny mess where Ash’s mom might ask you to fix her PC and the next thing you know the soundtrack is just a single sustained note and you’re staring at her panties. No resolution. Just vibes.
Combat’s turn based but who cares. You’re tapping through menus while your brain is still stuck on the last scene where Jessie from Team Rocket cornered you in the gym storage room. The sound design during that bit is just heavy breathing and the squeak of a mop bucket, it’s so deliberately shitty and hot. The game knows what it is. A dating sim where you can accidentally end up in a three way with a monster trainer and her actual monster, I think? The text got glitchy and the music turned into this distorted chiptune scream. I alt tabbed so fast when my roommate walked in.
The milf tag is doing heavy lifting. Your homeroom teacher has tits that defy the school dress code and a theme that’s basically a saxophone having a stroke. Every conversation with her is a battle of attrition where you’re just waiting for the sprite to jiggle. The whole thing feels like someone coded it in a fugue state, the music looping incorrectly, dialogue trees that dead end into silence. That’s the charm. It’s a broken, horny mess where Ash’s mom might ask you to fix her PC and the next thing you know the soundtrack is just a single sustained note and you’re staring at her panties. No resolution. Just vibes.
⏰
👁 12.3K
💬 2
★★★★☆
Descent
Christine Porter, fresh out of law school, arrives at this big city firm with her cheap blazer and a smile that says she's ready to work. The office is all glass walls and silent judgment. First day, the senior partner doesn't even look up from his phone when he tells her the coffee order. I spent twenty minutes clicking through dialogue options just to get the right blend. The CG scenes are that particular style of hentai where the sweat drops on skin look almost real but the anatomy does that impossible thing where spines don't exist. You know the one.
The whole thing runs on this tension between doing actual legal work and, well, not that. There's a scene with a photocopier that I won't describe but I will say the machine makes a sound effect that reminded me of my actual printer at home, the one that always jams. Now I can't unhear it. The female protagonist angle here is basically a corruption pipeline with extra steps. She keeps a journal where she writes things like "I compromised today" and I'm sitting there like girl, you compromised three coffee orders ago. The visual novel format means you're mostly clicking and reading, but the choices do branch in ways that surprised me. Not because they're deep, but because they're honest about what this is.
Top 3 moments you'll want to screenshot: when Christine realizes the "team building exercise" is not in the conference room, the expression on her face during the elevator scene with the client from floor 47, and honestly any time the art team drew her in that pencil skirt from behind. The job tag is doing a lot of heavy lifting here. It's basically what if Ace Attorney but everyone's horny and there's no courtroom. The big city setting is just window dressing, literally, there's a stock photo skyline that appears between chapters. I wish the game had more actual law stuff. But it won't. The office politics are just foreplay with extra paperwork. Still, for what it is, the cg hentai delivers exactly what you'd expect. No surprises, except maybe how much time I spent optimizing Christine's career path like it was a spreadsheet simulator. My therapist would have questions about why I kept reloading saves to see if the "maintain dignity" route was even possible. It's not. But I checked. Multiple times. The descent isn't really a descent when you start at ground floor and the basement door was always open.
The whole thing runs on this tension between doing actual legal work and, well, not that. There's a scene with a photocopier that I won't describe but I will say the machine makes a sound effect that reminded me of my actual printer at home, the one that always jams. Now I can't unhear it. The female protagonist angle here is basically a corruption pipeline with extra steps. She keeps a journal where she writes things like "I compromised today" and I'm sitting there like girl, you compromised three coffee orders ago. The visual novel format means you're mostly clicking and reading, but the choices do branch in ways that surprised me. Not because they're deep, but because they're honest about what this is.
Top 3 moments you'll want to screenshot: when Christine realizes the "team building exercise" is not in the conference room, the expression on her face during the elevator scene with the client from floor 47, and honestly any time the art team drew her in that pencil skirt from behind. The job tag is doing a lot of heavy lifting here. It's basically what if Ace Attorney but everyone's horny and there's no courtroom. The big city setting is just window dressing, literally, there's a stock photo skyline that appears between chapters. I wish the game had more actual law stuff. But it won't. The office politics are just foreplay with extra paperwork. Still, for what it is, the cg hentai delivers exactly what you'd expect. No surprises, except maybe how much time I spent optimizing Christine's career path like it was a spreadsheet simulator. My therapist would have questions about why I kept reloading saves to see if the "maintain dignity" route was even possible. It's not. But I checked. Multiple times. The descent isn't really a descent when you start at ground floor and the basement door was always open.
⏰
👁 2K
★★★☆☆