Avatar Korra came to the meeting of the mages but was revved over. Corra was put in a metallic coffin. Now your mission is to help Korra escape from captivity. To do this, you must perform deeds. However remember. You can do two deeds per day. So the first day comes and the coffin is approached by the governor. Pick deeds. If you choose an unsuccessful action the game is finished. Be directed by the circumstance. On the first day, also do some strength training and it is ideal to speak to the governor. The more times spent at the coffin, the longer you learn interesting items. Korra can entice the governor with a deepthroat dt and escape. And the adventure starts.
The regimen was as acquainted as the used natural leather bands securing her to the table. The trendy, smooth surface area was a stark comparison to the heat rising in her chest, a mix of discomfort and a deep, sickening fear. His hands, harsh and calloused, relocated with exercised ease, manipulating and pressing with a detached accuracy. There was absolutely nothing brand-new, no variant in the torture. It was constantly this, the same painful stress, the same crude, dehumanizing removal. Each movement was a violation, a duplicated assertion of his power over her body, decreasing her to a mere vessel for his corrupt satisfaction. The milk flowed, a useless testimony to her forced conformity, each drop a bitter pointer of her vulnerability.
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