The texture on Miranda’s ass is genuinely impressive. Not in a “wow, such graphics” way, but in a “someone spent a concerning amount of time getting that bounce physics just right” way. This whole thing is a Mass Effect fever dream where Tali’Zorah, fresh off some abandoned ship nonsense, is now galivanting across the galaxy with a crew that’s way more interested in getting naked than stopping the Reapers. It’s a sandbox, so you’re just sort of... there. Poking around. The combat is hilariously janky, like controlling a marionette with a hangover, but you don’t play this for the gunplay.
There’s a moment where you can just leave Tali in her cabin to, uh, “calibrate” herself. The animation loops are stiff but the sound design is committed. Wet, squelchy, unapologetic. You’ve got this whole ship to wander, and every corner feels like a setup for a bad porno parody, which I guess is the point. Liara’s there, looking perpetually confused. Ashley’s model has been... enhanced, to a degree that defies standard Alliance military regulations. I spent way too long trying to angle the camera during a dialogue scene with Samara, not because of the writing, but because the camera kept clipping through her chest. It’s a feature, not a bug, probably.
The monster stuff comes out of nowhere. One minute you’re having a stilted conversation with EDI about ship diagnostics, the next you’re in a scene with a tentacled thing that looks like it failed an audition for a hentai from 2004. The corruption tag is doing some heavy lifting. It’s messy, unpolished, and the UI looks like it was designed by someone who just discovered Windows Movie Maker. But that deliberate lack of polish? It circles back around to being weirdly charming. Like finding a sticky, well-thumbed comic under a teenager’s bed. You know exactly what it is, and it’s not pretending to be anything else. The Shiala scene had a clipping error that made her head spin 360 degrees. I didn’t hate it.