The sprite for the Space Marine, when he dies, does this little stumble. Left foot catches on nothing, torso tilts maybe 15 degrees, then the whole model just pops into a ragdoll. I spent longer than I should admit watching that tilt. The animator knew something about the body giving up before the physics engine takes over. Or maybe it's a bug. Probably a bug. But in a game where everything else is chrome plated mechs and laser beams that scream "look at me," that tiny stumble is the most honest thing.
The mechs though. Christ. They're supposed to be these towering war machines but the scale is all wrong next to the barracks. One minute you're placing rocket troopers who look like action figures, the next a mech walks past and it's like someone photoshopped a fridge into a dollhouse. The tutorial voice, some gruff commander type, tells you to "think of smart positioning" but doesn't mention your defenders will clip through the reactor building if you put them too close. Saw a whole squad of marines just... merge with the power core. Became one with the electricity. Very spiritual. Not great for defense.
Joined a corporation because the button was blinking. Now I'm in some chat with people speaking what I think is Portuguese and a guy named "Xx_DeathMech69" who keeps sending coordinates to attack. The clan war interface is a mess of timers and red arrows. I sent my battle cruisers, all shiny and promising, to a base that looked weak. They got shredded by rocket troopers hidden behind three layers of walls. The kill feed scrolled my name like a public shaming. The music during all this? Actually kind of a banger. Synth heavy, makes you feel like you're in an 80s training montage even while your army turns to scrap. Graphics are... there's a lot of bloom. So much bloom. Every explosion looks like a small sun being born and dying in half a second. It's excessive. I love it.