Space Brothel [v 1.4f]
You know what the worst part of running a space brothel is? The accounting. I'm not even joking. I spent like twenty minutes trying to figure out why my profit margins were garbage only to realize I'd been paying three different alien girls to just... stand there. In the hallway. Not working. Just vibing. Classic management simulator brain rot.
The game throws you into this neon soaked futuristic city where you're basically a pimp with a spreadsheet. You recruit these alien girls, each with their own... specialties, and then match them to clients who have very specific tastes. Some want tentacle stuff, some want the classic humanoid experience, whatever. The humor is actually decent, like the writing doesn't take itself seriously at all. There's this one client who's just a floating gas cloud and I still don't understand the logistics of that encounter but the game just rolls with it. You test the girls yourself too, which is where the hentai scenes come in. The art is deliberately rough around the edges, like someone drew it during a fever dream, but honestly that adds to the charm. Or maybe I'm just coping.
The economic side gets weirdly addictive. You're upgrading rooms, managing stamina, dealing with alien STDs I think? There's a mechanic where girls can get burned out and you have to rotate them but the UI for that is buried in like three menus. Why. Also the translation has some moments where you can tell it wasn't done by a native speaker, which I actually find endearing. Reminds me of old flash games on Newgrounds where you'd get gems like "you are win" after completing a level. The whole thing runs in browser so no downloads, just click and suddenly you're exploiting intergalactic labor laws. Wait I forgot to mention the robot girl. She's my favorite. Her dialogue is just binary code sometimes and I respect that commitment to the bit.
The game throws you into this neon soaked futuristic city where you're basically a pimp with a spreadsheet. You recruit these alien girls, each with their own... specialties, and then match them to clients who have very specific tastes. Some want tentacle stuff, some want the classic humanoid experience, whatever. The humor is actually decent, like the writing doesn't take itself seriously at all. There's this one client who's just a floating gas cloud and I still don't understand the logistics of that encounter but the game just rolls with it. You test the girls yourself too, which is where the hentai scenes come in. The art is deliberately rough around the edges, like someone drew it during a fever dream, but honestly that adds to the charm. Or maybe I'm just coping.
The economic side gets weirdly addictive. You're upgrading rooms, managing stamina, dealing with alien STDs I think? There's a mechanic where girls can get burned out and you have to rotate them but the UI for that is buried in like three menus. Why. Also the translation has some moments where you can tell it wasn't done by a native speaker, which I actually find endearing. Reminds me of old flash games on Newgrounds where you'd get gems like "you are win" after completing a level. The whole thing runs in browser so no downloads, just click and suddenly you're exploiting intergalactic labor laws. Wait I forgot to mention the robot girl. She's my favorite. Her dialogue is just binary code sometimes and I respect that commitment to the bit.
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π 14.7K
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Space Paws [v 0.56.2]
The loading bar sits there like a joke you've heard before. This thing is massive, a whole space adventure with stat grinding for strength, charisma, knowledge. I respect the ambition but my patience was already thin from a browser tab eating RAM like it's a buffet. You don't get tits right away. You get menus. You get dialogue trees. You get a preview that ends before the real alien fucking starts.
And that's the rub, isn't it. The tags promise big boobs, hard sex, alien babes. What you actually get is a slow burn RPG where you train your character like it's a goddamn gym membership. I spent most of my time clicking through text and watching numbers go up. There's a moment where you finally meet an alien woman with a chest that defies physics, and the game teases you with a flash of skin, then slams the door shut. Blue balls in space. The dev literally says it's unfinished and not for people who want a fast fuck. Fair warning, but still.
I keep thinking about the wasted potential. The art style has this gritty, almost retro sci-fi vibe that could carry a proper porn game. Instead it's a stat check simulator with occasional nudity. Like ordering a pizza and getting the box with a photo of pizza inside. Maybe the full version will deliver. Maybe I'll be dead by then. The loading screen alone could outlive my interest.
One thing I wish was different: the preview should at least end with a proper sex scene. Not a fade to black. Not a "to be continued". Just one good alien fuck to make the grind worth it. But it won't be. That's the deal with these early builds. You're beta testing someone's erection.
And that's the rub, isn't it. The tags promise big boobs, hard sex, alien babes. What you actually get is a slow burn RPG where you train your character like it's a goddamn gym membership. I spent most of my time clicking through text and watching numbers go up. There's a moment where you finally meet an alien woman with a chest that defies physics, and the game teases you with a flash of skin, then slams the door shut. Blue balls in space. The dev literally says it's unfinished and not for people who want a fast fuck. Fair warning, but still.
I keep thinking about the wasted potential. The art style has this gritty, almost retro sci-fi vibe that could carry a proper porn game. Instead it's a stat check simulator with occasional nudity. Like ordering a pizza and getting the box with a photo of pizza inside. Maybe the full version will deliver. Maybe I'll be dead by then. The loading screen alone could outlive my interest.
One thing I wish was different: the preview should at least end with a proper sex scene. Not a fade to black. Not a "to be continued". Just one good alien fuck to make the grind worth it. But it won't be. That's the deal with these early builds. You're beta testing someone's erection.
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π 17.1K
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Aeonβs Echo
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π 6.6K
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Spacegirlz Returns
Blonde with tits bigger than her helmet and a blaster that vaporizes two xenobits per shot. The whole ship's flooded with fuck-pheromones so she's already dripping under that pink armor, but she's still got enough brain cells firing to aim. I spent my first three attempts just watching her patrol pattern, which is basically a loop with one weird pause near the airlock where she checks her comms. That pause is everything.
The xenobits move like they're wading through syrup. You click to send them skittering across bulkheads and the delay between command and action made me curse at my screen more than once. One run I had two of them flanking perfectly, the third was supposed to distract, but the pathfinding shit itself and he just humped a cargo crate while she turned around and deleted my whole squad. The CG when you finally grab her is... look, the art's rough. Like someone discovered digital painting last week rough. But there's this one frame where her eyes roll back and the blaster clatters and honestly? I've seen worse from studios with actual budgets.
The pheromone mechanic is basically a timer disguised as a horny meter. She gets more erratic, shots go wide, but also she starts touching herself through the armor gaps which is both hot and strategically useful. Contradiction being the whole point I guess. The alarm sequence triggers if you take too long and then it's just game over, no payoff, just a siren and her sisters rushing in fully armed. Not even a tease of what those sisters look like. That's just lazy.
Sound design is three stock effects in a trenchcoat. The wet squelch when a xenobit connects though? Chef's kiss. Dare to play it alone, or invite company?
The xenobits move like they're wading through syrup. You click to send them skittering across bulkheads and the delay between command and action made me curse at my screen more than once. One run I had two of them flanking perfectly, the third was supposed to distract, but the pathfinding shit itself and he just humped a cargo crate while she turned around and deleted my whole squad. The CG when you finally grab her is... look, the art's rough. Like someone discovered digital painting last week rough. But there's this one frame where her eyes roll back and the blaster clatters and honestly? I've seen worse from studios with actual budgets.
The pheromone mechanic is basically a timer disguised as a horny meter. She gets more erratic, shots go wide, but also she starts touching herself through the armor gaps which is both hot and strategically useful. Contradiction being the whole point I guess. The alarm sequence triggers if you take too long and then it's just game over, no payoff, just a siren and her sisters rushing in fully armed. Not even a tease of what those sisters look like. That's just lazy.
Sound design is three stock effects in a trenchcoat. The wet squelch when a xenobit connects though? Chef's kiss. Dare to play it alone, or invite company?
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π 12.4K
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Meet and Fuck: Starlet Mission
Chuck wakes up in a cryo pod and the first thing he does is decide it's time for a sexual revolution. I respect that. The whole setup is stupid in the best way, all men are property of some galactic federation and get shipped around to repopulate planets. You're basically a walking sperm bank with delusions of grandeur and honestly the game knows it.
The unlock path here is weird. You click through dialogue, pick options, and sometimes the girls just sort of fall into your lap. Other times you have to poke around the spaceship for a while and nothing happens. I spent ten minutes clicking the same console because I thought there was a hidden scene. There wasn't. I don't know why I expected one. The harem aspect is there but it feels more like collecting stamps than building relationships. One minute you're talking about engine maintenance, the next she's bent over a control panel. No buildup, no tension. Which is fine if you're just here to see tits, but I kept waiting for at least one character to have a personality beyond horny scientist or horny pilot.
The art is deliberately rough around the edges, like someone drew it on a napkin and then colored it in with whatever was nearby. It works for the sci-fi setting though, everything looks a little grimy and lived in. The sex scenes are explicit enough, nothing hidden behind clever camera angles. You get what you came for. But there's this one background character who shows up in three scenes and never gets a name. Why put her there if she's not going to be part of the harem? That's just cruel.
The dating sim mechanics are thin. You can't really fail, you just pick the obviously flirty option and move on. No risk, no reward. I don't know why I keep playing these things when I know the formula by heart. Maybe that's the point. Maybe I'm the one in a cryo pod, waiting for something to wake me up.
The unlock path here is weird. You click through dialogue, pick options, and sometimes the girls just sort of fall into your lap. Other times you have to poke around the spaceship for a while and nothing happens. I spent ten minutes clicking the same console because I thought there was a hidden scene. There wasn't. I don't know why I expected one. The harem aspect is there but it feels more like collecting stamps than building relationships. One minute you're talking about engine maintenance, the next she's bent over a control panel. No buildup, no tension. Which is fine if you're just here to see tits, but I kept waiting for at least one character to have a personality beyond horny scientist or horny pilot.
The art is deliberately rough around the edges, like someone drew it on a napkin and then colored it in with whatever was nearby. It works for the sci-fi setting though, everything looks a little grimy and lived in. The sex scenes are explicit enough, nothing hidden behind clever camera angles. You get what you came for. But there's this one background character who shows up in three scenes and never gets a name. Why put her there if she's not going to be part of the harem? That's just cruel.
The dating sim mechanics are thin. You can't really fail, you just pick the obviously flirty option and move on. No risk, no reward. I don't know why I keep playing these things when I know the formula by heart. Maybe that's the point. Maybe I'm the one in a cryo pod, waiting for something to wake me up.
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π 152.1K
π¬ 6
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Rogue Courier Vignette 2
The inventory screen is a mess. I spent maybe twenty minutes just dragging a weird glowing dildo back and forth across the grid, trying to make it fit next to three health potions and what I think is a jar of space lube. The tutorial popup kept flashing "ROTATE ITEM" but the button was hidden behind the character portrait. Kouia just stood there in her half torn suit, blinking slowly, like she was judging my organizational skills. Classic turn based strategy problem, right? Not the tactics, the fucking UI.
Battles start when you warp into a random sector and some tentacle beast or horny space pirate decides today's the day. The combat is this strange mix of rock paper scissors and, uh, penetration. You pick a stance, they pick a stance, and if you win the round, Kouia gets railed in a new position. Lose, and she gets railed anyway but takes damage. It's hard sex as a damage type. There's a shop on the hub station that sells "battle stims" which are basically just different flavored aphrodisiacs. I bought one called "Nebula Nectar" and the description just said "makes losing feel better." Didn't change the animations though, which was a letdown. Same three looped scenes per enemy type. The space pirate captain has this one move where he just keeps slapping her ass while a critical hit sound plays over and over. Ding. Slap. Ding. Slap. I muted it after the fourth fight.
Exploration is where the game actually gets weirdly compelling. You fly this clunky ship between planets and sometimes you just find a distress beacon. One time I answered and it was a sentient cloud that wanted to have a philosophical debate about orgasms before dissolving into a puddle on the cockpit floor. No fight, no reward, just a puddle. Kouia mopped it up with a rag from the inventory. I still have the rag. It's taking up a slot next to the dildo. I can't sell it. The shopkeeper on Rigel VII only buys weapons and "fluids" and apparently philosophical cloud residue doesn't count. Wish the game let me just toss junk into space but the discard button is greyed out. Forever. That rag is my curse now.
Battles start when you warp into a random sector and some tentacle beast or horny space pirate decides today's the day. The combat is this strange mix of rock paper scissors and, uh, penetration. You pick a stance, they pick a stance, and if you win the round, Kouia gets railed in a new position. Lose, and she gets railed anyway but takes damage. It's hard sex as a damage type. There's a shop on the hub station that sells "battle stims" which are basically just different flavored aphrodisiacs. I bought one called "Nebula Nectar" and the description just said "makes losing feel better." Didn't change the animations though, which was a letdown. Same three looped scenes per enemy type. The space pirate captain has this one move where he just keeps slapping her ass while a critical hit sound plays over and over. Ding. Slap. Ding. Slap. I muted it after the fourth fight.
Exploration is where the game actually gets weirdly compelling. You fly this clunky ship between planets and sometimes you just find a distress beacon. One time I answered and it was a sentient cloud that wanted to have a philosophical debate about orgasms before dissolving into a puddle on the cockpit floor. No fight, no reward, just a puddle. Kouia mopped it up with a rag from the inventory. I still have the rag. It's taking up a slot next to the dildo. I can't sell it. The shopkeeper on Rigel VII only buys weapons and "fluids" and apparently philosophical cloud residue doesn't count. Wish the game let me just toss junk into space but the discard button is greyed out. Forever. That rag is my curse now.
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π 9K
π¬ 1
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CREATE YOUR AI BITCH
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π 5.8K
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Space Slut Machine
The click of the spin button has this weirdly satisfying plastic feel even through a browser. Not haptic feedback or anything, just the way the reels jerk and stutter before landing. Three princess symbols line up and she does this little shimmy, her dress dissolving pixel by pixel. The fabric removal animation is rough, jagged edges where smooth curves should be, but somehow that makes it dirtier. Like watching a corrupted video file of something you shouldn't see.
She's got these absolutely ridiculous tits. The kind where the artist clearly spent 80% of their time on the chest and the rest on everything else. When she strips down to nothing, the jiggle physics kick in and it's honestly the most polished part of the whole game. The slot machine itself is barebones, just matching symbols and watching your cash tick up. You trade credits for outfit changes, some are genuinely cool space princess gowns with holographic textures, others are just variations of "how naked can we make her before the game technically ends." The striptease mechanic is basically a progress bar disguised as gambling.
I forgot to mention the princess herself. She's got this blank expression through most of it, occasionally a little smirk when you hit a jackpot. No voice lines, just the slot sounds and some generic spacey music that loops until your brain melts. The big tits tag is not lying. They're front and center in every animation, every pose, every outfit change. Sometimes the game forgets what it's doing, the reels spin but nothing matches for ten pulls straight and you're just sitting there watching this half-dressed space royalty stare at you while your fake money drains away. Then suddenly three wilds hit and her panties vanish and you remember why you clicked this link in the first place. The whole thing feels like someone's first project, but the kind where they really understood what matters.
She's got these absolutely ridiculous tits. The kind where the artist clearly spent 80% of their time on the chest and the rest on everything else. When she strips down to nothing, the jiggle physics kick in and it's honestly the most polished part of the whole game. The slot machine itself is barebones, just matching symbols and watching your cash tick up. You trade credits for outfit changes, some are genuinely cool space princess gowns with holographic textures, others are just variations of "how naked can we make her before the game technically ends." The striptease mechanic is basically a progress bar disguised as gambling.
I forgot to mention the princess herself. She's got this blank expression through most of it, occasionally a little smirk when you hit a jackpot. No voice lines, just the slot sounds and some generic spacey music that loops until your brain melts. The big tits tag is not lying. They're front and center in every animation, every pose, every outfit change. Sometimes the game forgets what it's doing, the reels spin but nothing matches for ten pulls straight and you're just sitting there watching this half-dressed space royalty stare at you while your fake money drains away. Then suddenly three wilds hit and her panties vanish and you remember why you clicked this link in the first place. The whole thing feels like someone's first project, but the kind where they really understood what matters.
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π 6.6K
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City Hunters - Haunt Files 2
Honestly, the menu screen alone tells you what youβre in for. This sci fi adventure visual novel throws a heroine with absolutely massive tits into a galactic fuck quest, and it doesnβt apologize for a second. Walking around the space ship feels clunky, like someone learned basic Unity from a fever dream. Click a door, walk into a corridor, bump into a creature with a cock that looks like it could be classified as a separate entity. The interface is raw. Deliberately unpolished. Text boxes appear with information about your next task, which is always some variation of "find the next thing to sit on."
The creature designs. They deserve their own stupid award, something like "Best Justification for Questionable Xeno Biology." Thereβs one scene early on, you walk into a cargo bay without much warning and a multi limbed thing is just there. Waiting. The anatomy doesnβt make sense, tentacles and ridges and that exaggerated cock. The build up is reading a block of surprisingly dry mission text and then bam, the visual hits and the scene plays out in a dozen different angles. You can click through poses like you're browsing a very specific, very wet database. My brain got stuck on one detail, the sound mixing is off by a lot. The background hum of the ship will suddenly cut dead when a sex scene starts, not fading, just stopping. Itβs jarring and nobody will ever fix it but I couldnβt ignore it.
The writing is strange because it serves two masters. One sentence is pure smut, describing the stretch of her huge tits around some alien girth with language that doesnβt hold back. Next sentence is a clipped, robotic direction to a new deck of the ship. The tasks are basically "get laid" written in codex entries. You read texts to figure out where to go, but reading is the last thing your dick cares about. The big tits are the main event, physics defying and always catching the ship's fluorescent light just so. Then youβre back in the empty hallway, clicking around the galaxy, and the sparseness of the ship makes a weird contrast with the explosion of creature cocks.
The creature designs. They deserve their own stupid award, something like "Best Justification for Questionable Xeno Biology." Thereβs one scene early on, you walk into a cargo bay without much warning and a multi limbed thing is just there. Waiting. The anatomy doesnβt make sense, tentacles and ridges and that exaggerated cock. The build up is reading a block of surprisingly dry mission text and then bam, the visual hits and the scene plays out in a dozen different angles. You can click through poses like you're browsing a very specific, very wet database. My brain got stuck on one detail, the sound mixing is off by a lot. The background hum of the ship will suddenly cut dead when a sex scene starts, not fading, just stopping. Itβs jarring and nobody will ever fix it but I couldnβt ignore it.
The writing is strange because it serves two masters. One sentence is pure smut, describing the stretch of her huge tits around some alien girth with language that doesnβt hold back. Next sentence is a clipped, robotic direction to a new deck of the ship. The tasks are basically "get laid" written in codex entries. You read texts to figure out where to go, but reading is the last thing your dick cares about. The big tits are the main event, physics defying and always catching the ship's fluorescent light just so. Then youβre back in the empty hallway, clicking around the galaxy, and the sparseness of the ship makes a weird contrast with the explosion of creature cocks.
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π 7.1K
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Free AI Clothes Remover
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π 5.1K
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Eros Alliance [Alpha v1.4.0]
The inventory screen is a crime against interface design. R key brings up this clunky grid that looks like someone's first Unity project, and half the items have icons so vague you'll spend actual minutes squinting at what might be a grenade or a space potato. I love it. There's something refreshing about a hentai game that doesn't bother polishing the parts you're supposedly not here for.
You're a mercenary captain doing... something on a space station. Competing with other groups. Gaining influence. The plot is basically a thin excuse to wander around pressing Space on everything that looks interactive, which is how I accidentally triggered a scene with what I thought was a navigation console. Turns out some of the crew have very creative ideas about workplace bonding. The controls are WASD, numbers for dialogue choices, standard stuff that works fine until you clip through a wall and end up floating in the void of space. Happened twice. No idea if it's a bug or a feature.
The art during the explicit scenes has that specific jank quality where anatomy occasionally defies physics in ways that make you tilt your head like a confused dog. One character's chest moved independently of her torso and I couldn't stop laughing. But here's the thing, the writing during these moments is surprisingly committed. Whoever wrote the dialogue for the rival mercenary leader's "negotiation" scene was definitely enjoying themselves. It's the kind of over-the-top filth that loops back around to being entertaining.
The station itself is mostly empty corridors and identical rooms, but there's this one hidden area behind a cargo container that leads to a zero-gravity encounter. Took me forever to find it because the interact prompt only appears at a specific angle. The walkthrough help code thing in the description probably explains it but I refuse to use guides for porn games out of principle.
You're a mercenary captain doing... something on a space station. Competing with other groups. Gaining influence. The plot is basically a thin excuse to wander around pressing Space on everything that looks interactive, which is how I accidentally triggered a scene with what I thought was a navigation console. Turns out some of the crew have very creative ideas about workplace bonding. The controls are WASD, numbers for dialogue choices, standard stuff that works fine until you clip through a wall and end up floating in the void of space. Happened twice. No idea if it's a bug or a feature.
The art during the explicit scenes has that specific jank quality where anatomy occasionally defies physics in ways that make you tilt your head like a confused dog. One character's chest moved independently of her torso and I couldn't stop laughing. But here's the thing, the writing during these moments is surprisingly committed. Whoever wrote the dialogue for the rival mercenary leader's "negotiation" scene was definitely enjoying themselves. It's the kind of over-the-top filth that loops back around to being entertaining.
The station itself is mostly empty corridors and identical rooms, but there's this one hidden area behind a cargo container that leads to a zero-gravity encounter. Took me forever to find it because the interact prompt only appears at a specific angle. The walkthrough help code thing in the description probably explains it but I refuse to use guides for porn games out of principle.
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π 4.1K
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Rogue Courier 1: The Sudden Burden
Captain's log, stardate... who gives a shit. The autopilot's been on for three hours and I'm not even mad. This isn't really a game, it's more like someone left their hentai folder open and forgot to add the interactive bits. You click play and the ship just... goes. Courier missions complete themselves. Space battles resolve without you. The RPG elements are there in name only, stats that tick up while you watch like some kind of degenerate stock ticker.
But the scenes. Holy fuck.
There's this one with the alien diplomat where the animation loops in a way that's almost hypnotic. The sound design is surprisingly wet. Not gonna lie, I spent way too long staring at the captain's uniform physics, the way the fabric stretches across her chest when she leans over the nav console. It's the little things. The game knows exactly what it is, a delivery mechanism for high quality smut wrapped in a thin sci-fi veneer. The spaceship interiors look like someone traced over a 90s anime cel and then added modern lighting effects. It's jarring but in a way that works if you've been marinating in niche eroge since the Kazaa days.
Wish there was more to do with the inventory system. You collect all these weird alien artifacts and they just sit there, taunting you. No combining, no examining, nothing. Just another number in a list. The courier missions could've been something, you know? Pick up package, deliver package, get railed by tentacle monster in zero G. But no, you just watch it happen. At least the zero G scene delivers. The way the fluids float around, that's some attention to detail I respect.
Dare to play it alone, or invite company?
But the scenes. Holy fuck.
There's this one with the alien diplomat where the animation loops in a way that's almost hypnotic. The sound design is surprisingly wet. Not gonna lie, I spent way too long staring at the captain's uniform physics, the way the fabric stretches across her chest when she leans over the nav console. It's the little things. The game knows exactly what it is, a delivery mechanism for high quality smut wrapped in a thin sci-fi veneer. The spaceship interiors look like someone traced over a 90s anime cel and then added modern lighting effects. It's jarring but in a way that works if you've been marinating in niche eroge since the Kazaa days.
Wish there was more to do with the inventory system. You collect all these weird alien artifacts and they just sit there, taunting you. No combining, no examining, nothing. Just another number in a list. The courier missions could've been something, you know? Pick up package, deliver package, get railed by tentacle monster in zero G. But no, you just watch it happen. At least the zero G scene delivers. The way the fluids float around, that's some attention to detail I respect.
Dare to play it alone, or invite company?
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π 7.1K
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