Brewing Curves v0.1.2
Office was dead quiet when I opened this in a side tab, pretending to be “checking Tableau dashboards”. Yeah, sure. This is not a numbers game, unless you count cup sizes like I do. The whole thing spins around this girl, Luna, who starts off feeling pretty average, kind of lost in routine. Nothing special on paper, basic student life, but the fun part is how quickly her “normal” becomes totally fucked in the best way once she finds that weird little shop. It feels like someone mashed a comfy slice‑of‑life VN with a horny growth spreadsheet, then forgot to clean up the formulas. You click through dialogue like usual, but every potion choice is basically a data point in a very perverted line chart. Tits go up, ass goes wide, clothes stop respecting physics, and you keep thinking “ok, that’s enough” then push one more increment anyway.
What I liked is how slow the ramp is at the start. The first time her bra feels tight, it’s described so plain and small that my analytics brain instantly went “ah, baseline shift detected”. Then suddenly she leans over her desk, button strains a bit, roommate notices something is off, and you realise, oh, we’re actually doing a full time series here, not just one jump cut. It’s a visual novel, sure, but it feels like a growth sim hiding in VN clothes. You pick ingredients from the shop that sound half harmless, half cursed, mix them up, and there’s this little thrill when you click to the next scene like you’re refreshing a dashboard after changing filters. Some routes keep it modest for a while, like she’s just getting a bit more curvy, more confident, still fitting in public transport seats. Other times, if you go greedy with the recipes, she turns into walking fanservice and the story doesn’t even pretend to be realistic anymore. Which is fine. We’re already in “magic boob lab” territory.
I got irrationally annoyed by one tiny thing though: sometimes the dialogue repeats her surprise again and again, even after you already boosted her three times with the same potion. Girl, you watched your ass grow out of two pairs of jeans already, you are not “confused” anymore, you are running A/B tests on your own body. At least it feels that way. Still, there is this nice, guilty pleasure vibe when she looks at herself in the mirror and you can tell she is half scared, half turned on. That kind of scene hits harder than the big “wow huge now” moment for me. Also, the game quietly tracks your choices in the background like some horny analyst, feeding you different little reactions depending what path you push her toward. I kept thinking of it like a perversion funnel: start with mild curiosity, end with her filling doorframes and pretending this is still a normal student life. And yeah, I know I should have been doing pivot tables in Google Sheets instead of watching a fictional girl outgrow every outfit she owns, but honestly, watching those curves “trend upward” felt more satisfying than any quarterly growth report I ever made.
What I liked is how slow the ramp is at the start. The first time her bra feels tight, it’s described so plain and small that my analytics brain instantly went “ah, baseline shift detected”. Then suddenly she leans over her desk, button strains a bit, roommate notices something is off, and you realise, oh, we’re actually doing a full time series here, not just one jump cut. It’s a visual novel, sure, but it feels like a growth sim hiding in VN clothes. You pick ingredients from the shop that sound half harmless, half cursed, mix them up, and there’s this little thrill when you click to the next scene like you’re refreshing a dashboard after changing filters. Some routes keep it modest for a while, like she’s just getting a bit more curvy, more confident, still fitting in public transport seats. Other times, if you go greedy with the recipes, she turns into walking fanservice and the story doesn’t even pretend to be realistic anymore. Which is fine. We’re already in “magic boob lab” territory.
I got irrationally annoyed by one tiny thing though: sometimes the dialogue repeats her surprise again and again, even after you already boosted her three times with the same potion. Girl, you watched your ass grow out of two pairs of jeans already, you are not “confused” anymore, you are running A/B tests on your own body. At least it feels that way. Still, there is this nice, guilty pleasure vibe when she looks at herself in the mirror and you can tell she is half scared, half turned on. That kind of scene hits harder than the big “wow huge now” moment for me. Also, the game quietly tracks your choices in the background like some horny analyst, feeding you different little reactions depending what path you push her toward. I kept thinking of it like a perversion funnel: start with mild curiosity, end with her filling doorframes and pretending this is still a normal student life. And yeah, I know I should have been doing pivot tables in Google Sheets instead of watching a fictional girl outgrow every outfit she owns, but honestly, watching those curves “trend upward” felt more satisfying than any quarterly growth report I ever made.
⏰
👁 298
★★★☆☆
Feeneera v1.0.2
Martina and Lukas roll up to this weirdly cozy, kinda off hotel that looks like the sort of place where the minibar is haunted and the WiFi is judging your search history. They’re there to film a “totally professional” weekend review for their channel, but the vibe goes horny and strange almost from the check‑in. The staff smiles a little too long, doors don’t always lead where they should, and the whole Feeneera place feels like it wants to watch them as much as they want to film it. The game lets you bounce between both of them, so sometimes you’re in Martina’s head checking if her outfit is more “sponsor friendly” or “oops, my tits are almost out,” and then you swap to Lukas trying not to be the guy who stares at his own girlfriend’s ass on camera while also… absolutely doing that. There’s this early moment where they test lighting in the hallway, and suddenly a gust of cold air flicks Martina’s dress up way higher than it should go. You can choose if she laughs it off, pulls it down fast, or just kind of leans into it for the camera. Tiny scene, but it sets the whole tone. Hotel wants a show.
Sex-wise it doesn’t rush, which is funny because once it starts, it doesn’t really pretend to be shy. You get the usual couple stuff: Martina on her knees in front of Lukas, lipstick probably ruined, trying to keep quiet because there might be someone outside the room. The camera from earlier is just sitting there on the tripod, red light off, or… maybe on if you feel like being a chaotic little shit. The game is pretty clear you can go soft and loving or straight up filthy. One branch has her pushing him back on the bed, climbing on top, sliding him inside her slow while she keeps glancing at the open curtains, like any second someone could see them. Another path, she’s the one pinned, legs spread, staring at the weird pattern on the ceiling while he fucks her deep and she’s half moaning, half asking if he remembered to lock the door. The hotel occasionally “helps” with lights flickering, shadows in the corner of your eye, or a door that opens on its own at a very bad moment when her mouth is full of his cock. I like how it plays with exhibitionism without just going full porn logic immediately; it feels like those messy real situations where you start something and only afterward think “shit, if anyone walks in right now…”
The paranormal stuff is less jump scare and more “is the building horny too or am I just projecting.” Sometimes you’re walking Martina alone through the corridors, phone in her hand like she’s recording B‑roll, and she catches something in a mirror that is absolutely not just her reflection. Then next scene, she’s in the room with Lukas, trying to act normal, but the options let you nudge her into using that tension as an excuse to get closer to him, to distract herself with his mouth on her body, his fingers between her legs. There’s a late path where things get weirder and the hotel almost feels jealous, like it wants to keep them there forever, feeding it with more and more intimate shit. Multiple endings spin out of how honest they are with each other, how reckless they get with showing skin in public areas, and how deep you lean into the creepy side instead of just “haha, haunted hotel, anyway suck my dick.” The funniest thing is the damn room keys sound effect, which for some reason is louder than the moaning and it annoyed me every single time, and then I forgot to adjust it because I was too busy deciding whether to have Martina swallow on camera or just wipe her lips with this smug little smile. The game never pretends to be classy, but it also sneaks in these sweet little couple moments in between the blowjob angles, like when she rests her head on his chest after fucking and the lights flicker softly instead of going full poltergeist. Then the next scene you’re back to choosing if she walks down the hallway without panties, just to see if someone or something notices.
Sex-wise it doesn’t rush, which is funny because once it starts, it doesn’t really pretend to be shy. You get the usual couple stuff: Martina on her knees in front of Lukas, lipstick probably ruined, trying to keep quiet because there might be someone outside the room. The camera from earlier is just sitting there on the tripod, red light off, or… maybe on if you feel like being a chaotic little shit. The game is pretty clear you can go soft and loving or straight up filthy. One branch has her pushing him back on the bed, climbing on top, sliding him inside her slow while she keeps glancing at the open curtains, like any second someone could see them. Another path, she’s the one pinned, legs spread, staring at the weird pattern on the ceiling while he fucks her deep and she’s half moaning, half asking if he remembered to lock the door. The hotel occasionally “helps” with lights flickering, shadows in the corner of your eye, or a door that opens on its own at a very bad moment when her mouth is full of his cock. I like how it plays with exhibitionism without just going full porn logic immediately; it feels like those messy real situations where you start something and only afterward think “shit, if anyone walks in right now…”
The paranormal stuff is less jump scare and more “is the building horny too or am I just projecting.” Sometimes you’re walking Martina alone through the corridors, phone in her hand like she’s recording B‑roll, and she catches something in a mirror that is absolutely not just her reflection. Then next scene, she’s in the room with Lukas, trying to act normal, but the options let you nudge her into using that tension as an excuse to get closer to him, to distract herself with his mouth on her body, his fingers between her legs. There’s a late path where things get weirder and the hotel almost feels jealous, like it wants to keep them there forever, feeding it with more and more intimate shit. Multiple endings spin out of how honest they are with each other, how reckless they get with showing skin in public areas, and how deep you lean into the creepy side instead of just “haha, haunted hotel, anyway suck my dick.” The funniest thing is the damn room keys sound effect, which for some reason is louder than the moaning and it annoyed me every single time, and then I forgot to adjust it because I was too busy deciding whether to have Martina swallow on camera or just wipe her lips with this smug little smile. The game never pretends to be classy, but it also sneaks in these sweet little couple moments in between the blowjob angles, like when she rests her head on his chest after fucking and the lights flicker softly instead of going full poltergeist. Then the next scene you’re back to choosing if she walks down the hallway without panties, just to see if someone or something notices.
⏰
👁 124
★★★★★
Hunter Hunted v1.1
This one feels like I walked into my own gallery at closing hour, lights half off, and there is just this one piece on the wall that will not let me go. A retired hunter, alone, pretending the world has moved on. And outside the door, a lovesick werewolf, so full of longing and hunger that it almost hurts to read. The game is short, yes, but it hits like a very focused exhibition: just you, the wolf boy who never really stopped chasing you, and a forest night that smells of wet fur, blood, and someone you used to fuck or maybe should have. You pick your pronouns, you name your hunter, but it still feels like the story already knows you. It treats you as if you have history with this creature. The first time he steps out of the dark, half monster, half man, teeth shining, eyes too soft for that body, it’s like some twisted fairytale where the woodcutter secretly wanted the wolf all along.
What I liked is how the erotic bits grow out of that mood instead of just dropping from the sky. The build up is slow and sticky: brushing against his fur, the way his tail twitches when you threaten him with your old hunter voice, the way he still calls you like you’re the only person in the world who ever mattered. And then it becomes very physical, very fast. There is dry humping that feels desperate, almost clumsy, like he has been replaying this moment in his head for years and actually touching you overloads him. The handjob scenes are messy, all panting and grinding, like he wants to climb into your skin. I liked the oral a lot because you feel it from the hunter’s point of view, the heat of his mouth, the wet noise, the way he struggles to keep his fangs away from your cock while still licking you stupid. There is cock warming too, with that strange mix of comfort and filth: him buried in you or wrapped around you, both of you not really moving, just breathing and trembling while his knot or his mouth keeps you trapped. It is strangely tender, even when there is biting and marking, your neck, your chest, his claws in your back, like he is carving his name into an old property. Sometimes it gets a little too wordy, like the writer is afraid to shut up and just let you sit in the silence between thrusts, but then you get one perfect line like “you taste like home” and my brain just stops.
CGs are few but they land nicely, like catching flashes of explicit sketches in some NSFW Twitter scroll that you shouldn’t open at work. Him on top of you, eyes glazed and needy, fur matted, your body pinned under claws that could rip you open while his cock presses hard against your stomach. Or that moment where he’s between your legs, ears back, cheeks flushed, mouth full of you, wolfish features twisted around devotion and greed. The multiple endings make the sex feel heavier, because you know you might break him for good. One wrong choice and that romantic, horny monster you just had rutting against your thigh with his tongue hanging out can end up bleeding in the dirt because of you. It’s a game about fucking, yes, but it is also about how much power you keep over someone who loves you enough to let you kill him. I played it on mobile in bed, screen too bright, one hand scrolling and the other wandering lower every time he whined your name. At some point I got annoyed that the text box covers just a bit too much of his body during one of the best scenes and I kept adjusting my phone like that would fix it, and now I can’t stop thinking about that tiny stupid issue instead of going back in for the last ending. Anyway. The sound of him begging, even just in text, sticks in your head like a good meme you don’t want to share with anyone. This is not a clean story, not emotionally and certainly not physically, and that is exactly why it works.
What I liked is how the erotic bits grow out of that mood instead of just dropping from the sky. The build up is slow and sticky: brushing against his fur, the way his tail twitches when you threaten him with your old hunter voice, the way he still calls you like you’re the only person in the world who ever mattered. And then it becomes very physical, very fast. There is dry humping that feels desperate, almost clumsy, like he has been replaying this moment in his head for years and actually touching you overloads him. The handjob scenes are messy, all panting and grinding, like he wants to climb into your skin. I liked the oral a lot because you feel it from the hunter’s point of view, the heat of his mouth, the wet noise, the way he struggles to keep his fangs away from your cock while still licking you stupid. There is cock warming too, with that strange mix of comfort and filth: him buried in you or wrapped around you, both of you not really moving, just breathing and trembling while his knot or his mouth keeps you trapped. It is strangely tender, even when there is biting and marking, your neck, your chest, his claws in your back, like he is carving his name into an old property. Sometimes it gets a little too wordy, like the writer is afraid to shut up and just let you sit in the silence between thrusts, but then you get one perfect line like “you taste like home” and my brain just stops.
CGs are few but they land nicely, like catching flashes of explicit sketches in some NSFW Twitter scroll that you shouldn’t open at work. Him on top of you, eyes glazed and needy, fur matted, your body pinned under claws that could rip you open while his cock presses hard against your stomach. Or that moment where he’s between your legs, ears back, cheeks flushed, mouth full of you, wolfish features twisted around devotion and greed. The multiple endings make the sex feel heavier, because you know you might break him for good. One wrong choice and that romantic, horny monster you just had rutting against your thigh with his tongue hanging out can end up bleeding in the dirt because of you. It’s a game about fucking, yes, but it is also about how much power you keep over someone who loves you enough to let you kill him. I played it on mobile in bed, screen too bright, one hand scrolling and the other wandering lower every time he whined your name. At some point I got annoyed that the text box covers just a bit too much of his body during one of the best scenes and I kept adjusting my phone like that would fix it, and now I can’t stop thinking about that tiny stupid issue instead of going back in for the last ending. Anyway. The sound of him begging, even just in text, sticks in your head like a good meme you don’t want to share with anyone. This is not a clean story, not emotionally and certainly not physically, and that is exactly why it works.
⏰
👁 74
★★★★★
Aeon’s Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors, the more their corporal appearance switches. And by "switches", we suggest "that they become supah unsheathing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or even, you knowthat anything is holding your focus.
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
⏰
👁 94.9K
★★★★★
City of Sin - The Nocturne Files v0.1
Kate Adler looks like the kind of woman you cross the street for, not because she’s scary, but because you know she’d read every dirty thought in your head and file it away like evidence. The game just throws you into this huge, sweaty, sleepless city where everything feels a bit wrong, like the whole place smells of perfume, gun oil and cheap disinfectant. One second you’re zooming in on some grainy club camera feed, trying to match faces, and two clicks later you’re watching that same guy rail some VIP slut in a back room while Kate acts all professional and still clearly getting turned on. She pretends she doesn’t care, you don’t pretend anything. The whole thing plays like a visual novel that forgot how to be polite. You bounce between interrogations, tailing people, reading all these messages full of lies, and then suddenly you’re choosing if Kate lets someone bend her over a balcony in those stupidly tight jeans. The pacing is weird in a good way. Some scenes are slow, like late night Netflix scrolling where you tell yourself “just one more,” then out of nowhere the story slaps you with missing girls, fake passports, and this high-society sex club that tries way too hard to look exclusive and ends up feeling like a horny IKEA maze.
Nocturne, that club, is where the game really starts being nasty. You get those masked rich assholes, dancers in latex, people pretending they’re not scared, and Kate walking in like she owns the place even though she’s basically spying. There’s this moment where she’s in a private room, supposedly just listening to two big shots talk business, and the dialogue quietly shifts from blackmail to who they’ve had in chains last weekend. You get the choice to keep the audio clean or push her into “deeper cover” and yeah, if you pick the second one she ends up on her knees, using sex as a tool and also clearly liking it. I loved that scene and kinda hated it, because the game gives you the power and then rubs your face in what you used it for. Also the UI text for the clues is tiny in some menus and it pissed me off for no reason and then I forgot about it five minutes later when she got her ass fingered in the backseat of a town car while pumping a politician for information. Sometimes the writing hits hard, like when she’s alone on a rooftop, tired, trying to connect dates and names, and her phone buzzes with some slutty offer to “come relax” at the club again. Other times it throws in jokes that land like a wet sock. Doesn’t even matter. The city feels alive in that broken, horny way where every neon sign hides a camera and every secret costs either money, blood, or Kate’s pussy. You jump from glossy penthouse to damp tunnel to cramped office with an evidence board, and it never fully explains things, just trusts you to click, read, decide who she fucks, who she betrays, and how deep she lets that corruption crawl into her body and her brain. Dare to play it alone, or invite company?
Nocturne, that club, is where the game really starts being nasty. You get those masked rich assholes, dancers in latex, people pretending they’re not scared, and Kate walking in like she owns the place even though she’s basically spying. There’s this moment where she’s in a private room, supposedly just listening to two big shots talk business, and the dialogue quietly shifts from blackmail to who they’ve had in chains last weekend. You get the choice to keep the audio clean or push her into “deeper cover” and yeah, if you pick the second one she ends up on her knees, using sex as a tool and also clearly liking it. I loved that scene and kinda hated it, because the game gives you the power and then rubs your face in what you used it for. Also the UI text for the clues is tiny in some menus and it pissed me off for no reason and then I forgot about it five minutes later when she got her ass fingered in the backseat of a town car while pumping a politician for information. Sometimes the writing hits hard, like when she’s alone on a rooftop, tired, trying to connect dates and names, and her phone buzzes with some slutty offer to “come relax” at the club again. Other times it throws in jokes that land like a wet sock. Doesn’t even matter. The city feels alive in that broken, horny way where every neon sign hides a camera and every secret costs either money, blood, or Kate’s pussy. You jump from glossy penthouse to damp tunnel to cramped office with an evidence board, and it never fully explains things, just trusts you to click, read, decide who she fucks, who she betrays, and how deep she lets that corruption crawl into her body and her brain. Dare to play it alone, or invite company?
⏰
👁 304
★★★★☆
Meet your private AI girlfriend: chat now (18+)
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👁 94.6K
★★★★★