Basement of Cataclysm [v 4]
Fucking a slime girl in a damp corridor while your health bar blinks red isn't romance but it sure is something. Monster Quest throws you into these dungeons with zero handholding. You're just some guy with a sword and apparently the libido of a minor deity. The first boss wiped me three times before I realized blocking was a thing. Not that the tutorial mentions it. Then I stumbled into a room with this wolf creature and suddenly we're not fighting anymore. The transition from combat to sex is so abrupt it's almost comical. One second you're slashing, the next you're balls deep with no explanation. I laughed out loud the first time.
The item system is weirdly detailed for a game where you can bang a goblin. You collect herbs and weird crystals and I spent twenty minutes trying to combine things in my inventory before realizing most of it is just vendor trash. There's this one potion that turns your character blue. No buff, no debuff, just blue. I kept it for hours thinking it would matter later. It didn't. The dialogue reads like it was translated through three different languages and then typed up by someone who was distracted. One NPC told me to "seek the moist cave of destiny" and I still don't know if that was intentional or not.
The sex scenes are where things get properly unhinged. Hard doesn't begin to cover it. We're talking monster girls with anatomy that defies biology and positions that would send a chiropractor into early retirement. The beast creatures especially. There's this centaur-like thing in the third dungeon that I won't describe here but let's just say the physics engine gave up trying. The art is rough, deliberately so, like someone sketched their fantasies on a napkin and then animated them anyway. It works though. Somehow the jank makes it hotter. Or maybe I've just been playing too many of these. The adventure part is actually decent when you're not distracted by all the fucking. Dungeons have secrets and the monster designs are creative even outside the bedroom.
The item system is weirdly detailed for a game where you can bang a goblin. You collect herbs and weird crystals and I spent twenty minutes trying to combine things in my inventory before realizing most of it is just vendor trash. There's this one potion that turns your character blue. No buff, no debuff, just blue. I kept it for hours thinking it would matter later. It didn't. The dialogue reads like it was translated through three different languages and then typed up by someone who was distracted. One NPC told me to "seek the moist cave of destiny" and I still don't know if that was intentional or not.
The sex scenes are where things get properly unhinged. Hard doesn't begin to cover it. We're talking monster girls with anatomy that defies biology and positions that would send a chiropractor into early retirement. The beast creatures especially. There's this centaur-like thing in the third dungeon that I won't describe here but let's just say the physics engine gave up trying. The art is rough, deliberately so, like someone sketched their fantasies on a napkin and then animated them anyway. It works though. Somehow the jank makes it hotter. Or maybe I've just been playing too many of these. The adventure part is actually decent when you're not distracted by all the fucking. Dungeons have secrets and the monster designs are creative even outside the bedroom.
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π 5.8K
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Elana Champion of Lust [Beta 1.8]
I keep thinking about that one NPC in the village, the one with the impossibly wide hips and a dialogue tree that feels like it was written by someone who's never actually spoken to another human being. She asks you to find a lost crystal, standard fetch quest nonsense, but the way her breasts are rendered, they don't quite obey the laws of physics. They sort of hover, like they're trying to escape her chest. I spent an embarrassing amount of time just rotating the camera, trying to figure out if it was a bug or a feature. It's both, probably.
The whole game is like that. You wander through these drained magic fields, and the lore says the sources are gone because of greedy gods, which is honestly a pretty good metaphor for the hentai genre itself. We've mined this territory so thoroughly. The combat is button-mashy and the exploration is just clicking on sparkly things, but then you trigger a scene with a forest spirit and suddenly there's this surprisingly tender moment where she's teaching you an old spell, and her fingers are tracing patterns on your character's palm, and the writing actually lands. The tentacle stuff later feels obligatory, like someone checked a box. I wish they'd leaned harder into the melancholy of a world without wonder, instead of just using it as a backdrop for the usual positions.
The art style is that specific kind of unpolished where the linework is shaky but the coloring is weirdly competent, like someone spent all their skill points on shading fluids and nothing else. There's a scene in a ruined temple where the anatomy goes completely off the rails, a leg bending in a way that made me wince, but the character's expression is so perfectly desperate that I didn't care. You know that meme about the horse drawing that's half photorealistic and half stick figure? It's that, but with pussy. The sound design is mostly just wet slaps and the same three moan samples on loop, and one of them has a weird echo that makes it sound like it was recorded in a bathroom. I can't unhear it.
The whole game is like that. You wander through these drained magic fields, and the lore says the sources are gone because of greedy gods, which is honestly a pretty good metaphor for the hentai genre itself. We've mined this territory so thoroughly. The combat is button-mashy and the exploration is just clicking on sparkly things, but then you trigger a scene with a forest spirit and suddenly there's this surprisingly tender moment where she's teaching you an old spell, and her fingers are tracing patterns on your character's palm, and the writing actually lands. The tentacle stuff later feels obligatory, like someone checked a box. I wish they'd leaned harder into the melancholy of a world without wonder, instead of just using it as a backdrop for the usual positions.
The art style is that specific kind of unpolished where the linework is shaky but the coloring is weirdly competent, like someone spent all their skill points on shading fluids and nothing else. There's a scene in a ruined temple where the anatomy goes completely off the rails, a leg bending in a way that made me wince, but the character's expression is so perfectly desperate that I didn't care. You know that meme about the horse drawing that's half photorealistic and half stick figure? It's that, but with pussy. The sound design is mostly just wet slaps and the same three moan samples on loop, and one of them has a weird echo that makes it sound like it was recorded in a bathroom. I can't unhear it.
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π 4.5K
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Pussymon 17
Pussymon Episode 17 has the energy of a sticky sketchbook found under a mattress, and I mean that as a twisted compliment. The whole thing is a furry adventure quest where you don't catch monsters, you tame them through these weird little minigames. The creator says they made them easy, and yeah, they're so simple it's almost insulting, like a rhythm game for someone with one finger. But then you fail one because you got distracted by the absurdly detailed pussmon design and suddenly you're locked out of a scene. That friction, the sloppy UI fighting against genuine curiosity, is the real gameplay.
The story this time goes hard into some myth about Hydragodon, but honestly I spent more time replaying the Lizardish and Lepllanny "battle" than following the lore. It's the fight everyone apparently wanted, and it delivers in the most literal pussymon way possible, all slapping flesh and bizarre anatomy. There are 23 new animations, and they range from surprisingly fluid to looking like two gummy worms having a domestic dispute. The new character Dara shows up, and there's a choice system now with five different endings, two of which tease some upcoming Master Forms. The branching paths are a nice touch, even if the writing sometimes reads like it was translated through three different languages and a hangover.
What sticks with me is the sheer handmade horniness of it all. The fisting tag isn't a joke, it's a promise, and the game delivers with a kind of earnest, unpolished glee. I wish the minigames had a bit more bite, maybe a fail state that was more interesting than just a locked door. The humor is accidental half the time, like a character's deadpan expression during a supposedly intense reveal. It's a mess, a furry fever dream coded in a basement, and the bugs are features if you squint hard enough. The whole thing feels like it could corrupt your save file at any moment, and that danger is part of the charm.
The story this time goes hard into some myth about Hydragodon, but honestly I spent more time replaying the Lizardish and Lepllanny "battle" than following the lore. It's the fight everyone apparently wanted, and it delivers in the most literal pussymon way possible, all slapping flesh and bizarre anatomy. There are 23 new animations, and they range from surprisingly fluid to looking like two gummy worms having a domestic dispute. The new character Dara shows up, and there's a choice system now with five different endings, two of which tease some upcoming Master Forms. The branching paths are a nice touch, even if the writing sometimes reads like it was translated through three different languages and a hangover.
What sticks with me is the sheer handmade horniness of it all. The fisting tag isn't a joke, it's a promise, and the game delivers with a kind of earnest, unpolished glee. I wish the minigames had a bit more bite, maybe a fail state that was more interesting than just a locked door. The humor is accidental half the time, like a character's deadpan expression during a supposedly intense reveal. It's a mess, a furry fever dream coded in a basement, and the bugs are features if you squint hard enough. The whole thing feels like it could corrupt your save file at any moment, and that danger is part of the charm.
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π 8.3K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And with "switches", we suggest "that they become supah exposing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
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π 7.8K
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Pussymon 15
I still remember the exact moment Lizardish hit level 10 and that new animation unlocked. Not because it was particularly polished, but because the whole thing felt like finding a dirty magazine in the woods. That specific kind of janky, handmade filth that somehow works better than anything slick ever could.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
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π 4.7K
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Pussymon 8
Alright, here's the thing about that battle system. It's got elemental properties now, and my brain just makes the dialup sound. Fire beats grass, water beats fire, whatever. But then the enemy Crude uses something and my Pussymon gets absolutely wrecked and I'm just sitting there like a lemon. The interface changes are fine, I guess. You can see the type matchups if you squint. But the sexcards. Oh man. The new animated ones are the whole reason we're all here, let's be real. There's this one with a new ice type creature, and the animation is so janky in the best possible way, like a Flash cartoon from 2005 having a fever dream but it's incredibly hot.
Ten new monsters to catch and I still can't remember half their names. I just call them by what they do. The one that looks like a disapproving cloud, the bunny with the weird hips. Found an easter egg side story completely by accident while grinding in the new snowy areas, and it loops, which is a choice. You can just redo the steps and watch it again. A whole quest that's basically a button you press for smut. Respect.
Nine new areas is a lot of walking. Just so much walking. And the dialogue, some Patron named Guy Fawkes Guy helped with the text review and honestly, it shows. It's got that specific flavor of someone who learned English from forum posts and hentai subs. A character says something completely unhinged and then gives you a quest to find three berries. The tonal whiplash could kill a Victorian child. But then you unlock the second easter egg, and it's so aggressively weird and explicit that I forgot what I was complaining about. The whole thing feels like it's held together with tape and a very specific fetish, which, for a Christmas special, is exactly what I want.
Ten new monsters to catch and I still can't remember half their names. I just call them by what they do. The one that looks like a disapproving cloud, the bunny with the weird hips. Found an easter egg side story completely by accident while grinding in the new snowy areas, and it loops, which is a choice. You can just redo the steps and watch it again. A whole quest that's basically a button you press for smut. Respect.
Nine new areas is a lot of walking. Just so much walking. And the dialogue, some Patron named Guy Fawkes Guy helped with the text review and honestly, it shows. It's got that specific flavor of someone who learned English from forum posts and hentai subs. A character says something completely unhinged and then gives you a quest to find three berries. The tonal whiplash could kill a Victorian child. But then you unlock the second easter egg, and it's so aggressively weird and explicit that I forgot what I was complaining about. The whole thing feels like it's held together with tape and a very specific fetish, which, for a Christmas special, is exactly what I want.
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π 4.6K
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MrPinku: Dungeons And Morons
The whole thing feels like someone took a fever dream about a D&D session gone wrong and just... coded it. You pick a weapon, you pick a girl, and then the game does a little math dance behind the scenes. It's not deep. It's barely a game. But I kept clicking.
The art is that specific MrPinku style where everyone looks like they're made of slightly melted wax but in a way that works for the horny parts. The goblin girl in the first dungeon has this expression that's half confused, half ready to go, and honestly same. The weapon combination thing is where it gets weirdly compelling. You'd think a sword works on everything because it's a sword, but no. Some monster girls need the staff. Some need the... I forget what the third one is. A whip? There's definitely a whip. I spent way too long trying to figure out the logic and there isn't any. It's just vibes.
The healing mechanic is the real villain here. You forget about it for two fights and suddenly you're dead and the game laughs at you with its janky little game over screen. Not a sexy laugh either. Just a regular one. The dungeon paths open up in this linear way that pretends to be an adventure but it's really just a corridor with tits. And I respect that. No filler. Just corridor. And tits.
The humor lands about half the time, which is better than most flash games from this era. There's a bit where a slime girl tries to sell you something and the dialogue is so broken it circles back around to being funny. I don't think it was intentional. The sex scenes are what you'd expect, quick loops, minimal animation, but the character designs carry it. That one elf with the absurdly long hair. You know the one. Why is her hair that long. It's impractical. I love it.
The art is that specific MrPinku style where everyone looks like they're made of slightly melted wax but in a way that works for the horny parts. The goblin girl in the first dungeon has this expression that's half confused, half ready to go, and honestly same. The weapon combination thing is where it gets weirdly compelling. You'd think a sword works on everything because it's a sword, but no. Some monster girls need the staff. Some need the... I forget what the third one is. A whip? There's definitely a whip. I spent way too long trying to figure out the logic and there isn't any. It's just vibes.
The healing mechanic is the real villain here. You forget about it for two fights and suddenly you're dead and the game laughs at you with its janky little game over screen. Not a sexy laugh either. Just a regular one. The dungeon paths open up in this linear way that pretends to be an adventure but it's really just a corridor with tits. And I respect that. No filler. Just corridor. And tits.
The humor lands about half the time, which is better than most flash games from this era. There's a bit where a slime girl tries to sell you something and the dialogue is so broken it circles back around to being funny. I don't think it was intentional. The sex scenes are what you'd expect, quick loops, minimal animation, but the character designs carry it. That one elf with the absurdly long hair. You know the one. Why is her hair that long. It's impractical. I love it.
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π 9K
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CREATE YOUR AI BITCH
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π 7.2K
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Business Excursion Adventure 2
The whole thing feels like someone ripped a 2005 flash game and forgot to polish the edges, which is sort of the charm. You pick from three ladies, a stewardess, a boss, and some girl at a bar. The pick up lines are the real mechanic, and they are brutally unforgiving. One wrong phrase and the lady just stares at you like you asked about her mother's hemorrhoids. But get it right? Then the screen just sort of cuts to a looped animation with the same two frames of her shirt getting pulled up. The handjob scene from the stewardess is there, and the office one with the boss has some hard sex stuff once you corner her after work.
I spent way too long trying to get the bar girl to follow me to the alley. I am not even sure why. The art is ugly in a way that makes the big boobs look like they are drawn with a marker, no shading, no movement except a weird bounce that resets every second. You know that thing where old anime porn tries to look seductive but ends up looking like a depressed mannequin? That. There is also this one background in the office that never changes, just a desk and a window with a city skyline that looks like grey rectangles.
And then the game just ends. No story, no resolution. You nut, she makes a generic face, and then you are back to the menu. No option to replay a scene you liked unless you grind through the dialogue again. That is annoying.
A therapist would say these women have deep attachment issues. The boss keeps talking about quarterly reports while her tits are out. I don't know what that says about me.
Actually, forget the therapist. The real crime is that the game never lets you fail in a funny way. If you pick a bad line, she just says "no" and leaves. Not even a slap. Missed opportunity.
I spent way too long trying to get the bar girl to follow me to the alley. I am not even sure why. The art is ugly in a way that makes the big boobs look like they are drawn with a marker, no shading, no movement except a weird bounce that resets every second. You know that thing where old anime porn tries to look seductive but ends up looking like a depressed mannequin? That. There is also this one background in the office that never changes, just a desk and a window with a city skyline that looks like grey rectangles.
And then the game just ends. No story, no resolution. You nut, she makes a generic face, and then you are back to the menu. No option to replay a scene you liked unless you grind through the dialogue again. That is annoying.
A therapist would say these women have deep attachment issues. The boss keeps talking about quarterly reports while her tits are out. I don't know what that says about me.
Actually, forget the therapist. The real crime is that the game never lets you fail in a funny way. If you pick a bad line, she just says "no" and leaves. Not even a slap. Missed opportunity.
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π 7.4K
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Pool Table
The whole thing feels like a half finished sketch someone left on a bar napkin. Christie Room, that's the name, and it's got this lo-fi energy where the art isn't bad but it's not trying to be clean either. You're at a pool table with three women and the goal is to get them to fuck each other. That's it. No pretense.
The dialogue is stilted in a way that loops back around to being charming, like a badly translated hentai OVA from 2003. You click around, pick up a bottle of lube, read some text that sounds like it was run through three different translators, and suddenly there's a lesbian strapon scene happening on the green felt. The choice system is bare bones. You either say the right thing or you don't. I spent ten minutes stuck because I didn't realize I had to use an item from my inventory on a specific character. The game doesn't hold your hand. It just sits there, waiting, like a bored dealer at a card table.
The hentai quest structure is weirdly compelling. You're not solving puzzles so much as poking at the scene until something unlocks. One moment you're talking about pool cues, the next you're watching two girls go at it while the third watches. The CGs are explicit, no mosaics, full on. There's a roughness to the linework that actually helps the vibe. It's not polished. It's horny and direct.
I wish the pool table itself mattered more. You'd think the setting would lead to some creative positioning but it's mostly just a backdrop. Still, for what it is, a quick adventure with zero filler, it delivers. The sound design is nonexistent though. I had lo-fi beats playing in another tab and it synced up weirdly well. Maybe that's the intended experience.
The dialogue is stilted in a way that loops back around to being charming, like a badly translated hentai OVA from 2003. You click around, pick up a bottle of lube, read some text that sounds like it was run through three different translators, and suddenly there's a lesbian strapon scene happening on the green felt. The choice system is bare bones. You either say the right thing or you don't. I spent ten minutes stuck because I didn't realize I had to use an item from my inventory on a specific character. The game doesn't hold your hand. It just sits there, waiting, like a bored dealer at a card table.
The hentai quest structure is weirdly compelling. You're not solving puzzles so much as poking at the scene until something unlocks. One moment you're talking about pool cues, the next you're watching two girls go at it while the third watches. The CGs are explicit, no mosaics, full on. There's a roughness to the linework that actually helps the vibe. It's not polished. It's horny and direct.
I wish the pool table itself mattered more. You'd think the setting would lead to some creative positioning but it's mostly just a backdrop. Still, for what it is, a quick adventure with zero filler, it delivers. The sound design is nonexistent though. I had lo-fi beats playing in another tab and it synced up weirdly well. Maybe that's the intended experience.
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π 6.5K
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Pussymon 31
You ever mod a sprite and realize the original artist left a weird seam? That's this whole game's energy. Not a bug, a feature. Pussymon episode 31, right? So I'm poking through the assets, trying to fix the walk cycle for Lizardish, and the tail rigging is a nightmare. Someone just parented it to the spine with zero weight painting. Looks like a wet noodle during the new animations. And there's 27 of those, by the way.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
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π 8K
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Free AI Clothes Remover
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π 6.9K
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