OpeN Bar
The sprite work in Open Bar is a goddamn mess and I can't stop looking at it. 2B's idle animation has this weird hitch, like she's about to trip over her own heels but catches herself at the last second. Her shoulders don't quite rotate right when she leans forward. It's the kind of jank that somehow makes the whole thing feel more intimate, like you're watching someone's first attempt at motion capture done in a basement at 4 AM. The facial expressions are what get me though. That blank Nier automata stare she has in the original game? Here it shifts into something else entirely when the bartender starts talking. Micro-expressions. A slight eyebrow raise. The corner of her mouth twitching. I've spent way too long studying how her lips part just before the scene transitions.
The bar setting is basically a backdrop, don't expect to explore or anything. You click, things happen, 2B ends up bent over the counter. The anal penetration sequences are surprisingly deliberate. Not rushed. The creampie finish has this moment where her legs tremble and then go still. Whoever animated that knows something about how bodies actually respond. Or they just got lucky. The facial at the end feels almost tacked on by comparison, like they remembered the tag list at the last minute.
I keep thinking about how Nier Automata is this whole philosophical thing about consciousness and bodies and what it means to be alive, and here's 2B getting railed in a bar by some dude. There's probably something to say about fan works and ownership and desire but honestly I'm just here for the way her back arches during the anal creampie scene. The cumshot physics are whatever. What sticks with me is how she looks at the camera during the POV segments. Not at the player character. At you. Direct eye contact with that slight head tilt she does in the original game's menu screen. CreamBee understood something fundamental about why people are still making porn of this character seven years later. It's not just the outfit or the ass. It's the way she carries herself. Even in a janky browser hentai game, that dignity doesn't completely disappear. It just gets... redirected.
The bar setting is basically a backdrop, don't expect to explore or anything. You click, things happen, 2B ends up bent over the counter. The anal penetration sequences are surprisingly deliberate. Not rushed. The creampie finish has this moment where her legs tremble and then go still. Whoever animated that knows something about how bodies actually respond. Or they just got lucky. The facial at the end feels almost tacked on by comparison, like they remembered the tag list at the last minute.
I keep thinking about how Nier Automata is this whole philosophical thing about consciousness and bodies and what it means to be alive, and here's 2B getting railed in a bar by some dude. There's probably something to say about fan works and ownership and desire but honestly I'm just here for the way her back arches during the anal creampie scene. The cumshot physics are whatever. What sticks with me is how she looks at the camera during the POV segments. Not at the player character. At you. Direct eye contact with that slight head tilt she does in the original game's menu screen. CreamBee understood something fundamental about why people are still making porn of this character seven years later. It's not just the outfit or the ass. It's the way she carries herself. Even in a janky browser hentai game, that dignity doesn't completely disappear. It just gets... redirected.
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Nier Automata Sex Games
Facial Hentai Games
Anal Porn Games
Creampie Sex Games
Pov Sex Games
Hentai Flash Games
Porn Games
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π 115.1K
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Kelly Velvet Club
Blonde. Blowjob. Bar. That's the whole thing, really. The game is called something like Kelly's Velvet Bar or whatever, from those Lesson of Passion people who always make the same face on different bodies. You know the ones. She's sad about something, supposed to cheer her up. I clicked through the first scene and immediately got distracted by how her hair doesn't move. Not like, realistically, but at all. It's a solid object. A helmet of blonde.
The minigame is where it gets... something. You're basically playing a rhythm thing with a dick in her mouth. Timing clicks. Miss one and she looks disappointed, which honestly made me laugh more than it should have. The story choices are there but they feel like afterthoughts, like someone remembered at the last minute that this was supposed to have a plot. Something about her being distraught. I forget what. I picked the wrong dialogue option once and she got mad, then I reloaded and picked the other one and she was fine. That's the depth.
Wish they'd just commit to either being a porn game or a visual novel instead of this weird middle ground where you're clicking on a bar counter one minute and then suddenly there's a mouth. The 3d models are... they're Lesson of Passion models. If you've seen one, you've seen them all. Same dead eyes, same plastic skin. But the blowjob animation loops pretty smoothly, I'll give them that. No weird neck bending. Award for Most Functional Oral Scene in a Game That Forgot to Have a Story. There. Done. Back to work.
The minigame is where it gets... something. You're basically playing a rhythm thing with a dick in her mouth. Timing clicks. Miss one and she looks disappointed, which honestly made me laugh more than it should have. The story choices are there but they feel like afterthoughts, like someone remembered at the last minute that this was supposed to have a plot. Something about her being distraught. I forget what. I picked the wrong dialogue option once and she got mad, then I reloaded and picked the other one and she was fine. That's the depth.
Wish they'd just commit to either being a porn game or a visual novel instead of this weird middle ground where you're clicking on a bar counter one minute and then suddenly there's a mouth. The 3d models are... they're Lesson of Passion models. If you've seen one, you've seen them all. Same dead eyes, same plastic skin. But the blowjob animation loops pretty smoothly, I'll give them that. No weird neck bending. Award for Most Functional Oral Scene in a Game That Forgot to Have a Story. There. Done. Back to work.
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π 8K
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Johny rocket fingers 2
The whole thing feels like someone storyboarded a bar fight on a napkin and then just coded that napkin. You got Johnny, this absolute disaster of a man, and heβs already fucked up by stealing from the wrong dealer. The intro animations? Yeah they just play. You canβt skip them. Itβs like the dev is holding your face going LOOK AT MY ART. The art itself is this rough, almost sketchy style that somehow makes the grimy bar setting feel more desperate. The thug designs are all exaggerated jaws and stupid tattoos, which honestly works for the vibe.
The first puzzle is peak point-and-click logic from 2003. You pick up a bottle, smash it on the counter, grab the ashes... wait, ashes? From where? I spent a stupid amount of time clicking on a ashtray that wasnβt even the right hotspot. Then you use the ashes on the thugs and itβs this whole pocket sand moment. The violence is quick and messy, not glorified but definitely there. What I actually appreciated was how the game doesnβt hold your hand after the tutorial. Youβre just in this criminal quest, figuring out which dialogue option leads to a fistfight and which one gets you a new lead. The fight scenes are these janky quick-time things that feel accidental when you win.
Wish there was more actual bar atmosphere though. You hear about this seedy underworld but most rooms are just dudes waiting to punch you. The quest structure is linear but the writing has these weirdly poetic moments between the threats. Like a thug monologuing about loyalty before you crack a stool over his head. The inclusivity angle is... look, everyone here is a criminal dirtbag equally. No weird gendered bullshit in how characters treat Johnny, which is refreshing even if the whole cast is morally bankrupt. The game knows itβs unpolished and leans into that, like a demo tape with too much distortion that somehow sounds better for it. Just donβt expect to skip anything. Ever.
The first puzzle is peak point-and-click logic from 2003. You pick up a bottle, smash it on the counter, grab the ashes... wait, ashes? From where? I spent a stupid amount of time clicking on a ashtray that wasnβt even the right hotspot. Then you use the ashes on the thugs and itβs this whole pocket sand moment. The violence is quick and messy, not glorified but definitely there. What I actually appreciated was how the game doesnβt hold your hand after the tutorial. Youβre just in this criminal quest, figuring out which dialogue option leads to a fistfight and which one gets you a new lead. The fight scenes are these janky quick-time things that feel accidental when you win.
Wish there was more actual bar atmosphere though. You hear about this seedy underworld but most rooms are just dudes waiting to punch you. The quest structure is linear but the writing has these weirdly poetic moments between the threats. Like a thug monologuing about loyalty before you crack a stool over his head. The inclusivity angle is... look, everyone here is a criminal dirtbag equally. No weird gendered bullshit in how characters treat Johnny, which is refreshing even if the whole cast is morally bankrupt. The game knows itβs unpolished and leans into that, like a demo tape with too much distortion that somehow sounds better for it. Just donβt expect to skip anything. Ever.
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π 7.7K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors, the more their corporal appearance switches. And from "switches", we suggest "that they become supah exposing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, which means it is possible to keep concentrating on your win - or even, you knowthat anything is holding your focus.
Play with the #1 greatest sex game on the planet. Exactly why wait around? It is free-for-all!
Play with the #1 greatest sex game on the planet. Exactly why wait around? It is free-for-all!
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π 2K
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Business Excursion Adventure 2
The whole thing feels like someone ripped a 2005 flash game and forgot to polish the edges, which is sort of the charm. You pick from three ladies, a stewardess, a boss, and some girl at a bar. The pick up lines are the real mechanic, and they are brutally unforgiving. One wrong phrase and the lady just stares at you like you asked about her mother's hemorrhoids. But get it right? Then the screen just sort of cuts to a looped animation with the same two frames of her shirt getting pulled up. The handjob scene from the stewardess is there, and the office one with the boss has some hard sex stuff once you corner her after work.
I spent way too long trying to get the bar girl to follow me to the alley. I am not even sure why. The art is ugly in a way that makes the big boobs look like they are drawn with a marker, no shading, no movement except a weird bounce that resets every second. You know that thing where old anime porn tries to look seductive but ends up looking like a depressed mannequin? That. There is also this one background in the office that never changes, just a desk and a window with a city skyline that looks like grey rectangles.
And then the game just ends. No story, no resolution. You nut, she makes a generic face, and then you are back to the menu. No option to replay a scene you liked unless you grind through the dialogue again. That is annoying.
A therapist would say these women have deep attachment issues. The boss keeps talking about quarterly reports while her tits are out. I don't know what that says about me.
Actually, forget the therapist. The real crime is that the game never lets you fail in a funny way. If you pick a bad line, she just says "no" and leaves. Not even a slap. Missed opportunity.
I spent way too long trying to get the bar girl to follow me to the alley. I am not even sure why. The art is ugly in a way that makes the big boobs look like they are drawn with a marker, no shading, no movement except a weird bounce that resets every second. You know that thing where old anime porn tries to look seductive but ends up looking like a depressed mannequin? That. There is also this one background in the office that never changes, just a desk and a window with a city skyline that looks like grey rectangles.
And then the game just ends. No story, no resolution. You nut, she makes a generic face, and then you are back to the menu. No option to replay a scene you liked unless you grind through the dialogue again. That is annoying.
A therapist would say these women have deep attachment issues. The boss keeps talking about quarterly reports while her tits are out. I don't know what that says about me.
Actually, forget the therapist. The real crime is that the game never lets you fail in a funny way. If you pick a bad line, she just says "no" and leaves. Not even a slap. Missed opportunity.
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π 7.4K
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Unwrap Poker Slut
This game is like someone's first Ren'py project that they started, got horny, finished in a weekend, and then just... uploaded. The UI is bare bones, the translation feels like it went through Google Translate twice, and the bar background looks like a stock photo that's been slightly blurred. I love it.
The premise is simple. You tried to rizz up this chick, she shot you down, so now you're playing strip poker. That's it. That's the whole emotional journey. Her character model has absolutely massive, gravity-defying tits, the kind where the artist just drew two huge circles and called it a day. The customization is weirdly detailed for such a janky game, you can change her hair and outfit, but it all clips through her body like a Bethesda game. I spent five minutes just making her hair clip through her shoulder, laughing like an idiot.
The poker itself. Oh boy. The AI folds on a pair of twos but then goes all in with a high card. It's completely broken. The "juiciest" scene, if you can call it that, happens when you finally win. She just gets naked with all the fanfare of a Windows error sound. Her chest is so comically large that when the top comes off, it's less erotic and more like watching a physics simulation fail. It's like two water balloons fighting for dominance. The whole thing has the energy of a Newgrounds flash game from 2005, and I mean that as the highest compliment.
The sound design is one looping jazz track that will burrow into your skull. No moans, no voice acting, just that same saxophone riff over and over while you try to figure out why the bet button is sometimes unclickable. The whole thing runs in a browser and feels like it could crash at any moment. It's a beautiful, unpolished mess. A perfect little slice of jank that knows exactly what it is.
The premise is simple. You tried to rizz up this chick, she shot you down, so now you're playing strip poker. That's it. That's the whole emotional journey. Her character model has absolutely massive, gravity-defying tits, the kind where the artist just drew two huge circles and called it a day. The customization is weirdly detailed for such a janky game, you can change her hair and outfit, but it all clips through her body like a Bethesda game. I spent five minutes just making her hair clip through her shoulder, laughing like an idiot.
The poker itself. Oh boy. The AI folds on a pair of twos but then goes all in with a high card. It's completely broken. The "juiciest" scene, if you can call it that, happens when you finally win. She just gets naked with all the fanfare of a Windows error sound. Her chest is so comically large that when the top comes off, it's less erotic and more like watching a physics simulation fail. It's like two water balloons fighting for dominance. The whole thing has the energy of a Newgrounds flash game from 2005, and I mean that as the highest compliment.
The sound design is one looping jazz track that will burrow into your skull. No moans, no voice acting, just that same saxophone riff over and over while you try to figure out why the bet button is sometimes unclickable. The whole thing runs in a browser and feels like it could crash at any moment. It's a beautiful, unpolished mess. A perfect little slice of jank that knows exactly what it is.
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π 7.2K
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Remain tuned
The unlock path for the redhead is brutal. You need 2000 points in that bar catcher thing, and the bottles fall like they hate you. I mapped it. First 500 points, she just smirks. At 1000, maybe a strap slides. The blonde is easier to read, her striptease triggers faster if you catch the dark bottles, but the real model photos are the payoff. Big tits, yes, but the arcade loop is the actual foreplay.
I keep thinking about the therapist angle. These girls, they don't want your money. They want your reflexes. The redhead's desire is control, she makes you work for every pixel of skin. The blonde wants speed. The third one, the one with the bored eyes, she just wants you to fail so she can keep her clothes on. I respect that. The photo sets after 2000 points are explicit, no blur, real model shoots. But the game never lets you skip the catching. You must earn the nudity. That's the whole kink.
One thing I wish was different but won't be: the beer bottles sometimes clip through the bar edge. I lost a 1900 point run to a bottle that just vanished. I complained to no one. The striptease animations are just photo slideshows, not smooth, but the photos are high resolution. You can see freckles on the redhead's chest. The catcher mechanic is simple, left and right, but the speed ramps up in a way that feels personal. Like the game knows you're close.
Forgot to mention the bar setting. It's just a background. The real action is your hand on the mouse, twitching. I abandoned a run at 1700 points because my palm was sweating. The blonde's final photo, she's looking at the camera like she caught you. That's the moment. Not the tits, the look.
I keep thinking about the therapist angle. These girls, they don't want your money. They want your reflexes. The redhead's desire is control, she makes you work for every pixel of skin. The blonde wants speed. The third one, the one with the bored eyes, she just wants you to fail so she can keep her clothes on. I respect that. The photo sets after 2000 points are explicit, no blur, real model shoots. But the game never lets you skip the catching. You must earn the nudity. That's the whole kink.
One thing I wish was different but won't be: the beer bottles sometimes clip through the bar edge. I lost a 1900 point run to a bottle that just vanished. I complained to no one. The striptease animations are just photo slideshows, not smooth, but the photos are high resolution. You can see freckles on the redhead's chest. The catcher mechanic is simple, left and right, but the speed ramps up in a way that feels personal. Like the game knows you're close.
Forgot to mention the bar setting. It's just a background. The real action is your hand on the mouse, twitching. I abandoned a run at 1700 points because my palm was sweating. The blonde's final photo, she's looking at the camera like she caught you. That's the moment. Not the tits, the look.
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π 5.9K
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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π 1.4K
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Breast Balance
The whole premise is a balancing act, literally. Some drunk chick with tits the size of beach balls is swaying at a bar, clothes already gone, and you're the invisible hand keeping her upright. It's not about skill, not really. It's about watching the physics engine struggle with a pair of melons that have their own gravitational field. You nudge left, she lurches right. The bar stool becomes a philosophical question: can a woman with that much frontal mass ever truly be stable?
I spent way too long on the first level. Not because it was hard, but because the failure state is almost the point. She tips over, and the game resets with zero fanfare. No game over screen, no score. Just her wobbling again, tits bouncing with the kind of jiggle that feels like the developer spent a week on just that animation. And honestly? Good for them. The rest of the game is a cheap flash relic, but the boob physics are weirdly committed. Like someone cared about one thing and one thing only.
There's a mini game where you have to catch her as she stumbles toward the counter. I think. The controls are mushy, the hitbox is a suggestion, and the whole thing feels like it was coded in an afternoon. But then she'll do this little stagger, arms flailing, and those massive tits swing like pendulums, and you remember why you're here. It's not a game. It's a stress test for a specific fetish. The bar setting is just window dressing. No other patrons, no bartender, just you and a topless woman with the balance of a newborn giraffe.
I wish there was more to do. There won't be. The title says it all. You help her stand. That's the whole loop. And somehow, that's enough.
I spent way too long on the first level. Not because it was hard, but because the failure state is almost the point. She tips over, and the game resets with zero fanfare. No game over screen, no score. Just her wobbling again, tits bouncing with the kind of jiggle that feels like the developer spent a week on just that animation. And honestly? Good for them. The rest of the game is a cheap flash relic, but the boob physics are weirdly committed. Like someone cared about one thing and one thing only.
There's a mini game where you have to catch her as she stumbles toward the counter. I think. The controls are mushy, the hitbox is a suggestion, and the whole thing feels like it was coded in an afternoon. But then she'll do this little stagger, arms flailing, and those massive tits swing like pendulums, and you remember why you're here. It's not a game. It's a stress test for a specific fetish. The bar setting is just window dressing. No other patrons, no bartender, just you and a topless woman with the balance of a newborn giraffe.
I wish there was more to do. There won't be. The title says it all. You help her stand. That's the whole loop. And somehow, that's enough.
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π 5.1K
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Fruit Club
The whole thing is a timer panic. You're behind a bar, not a real one, just a screen with bottles and a shaker, and some girl keeps texting you about non-alcoholic cocktails. Like, who the fuck wants a virgin mojito in a porn game? But that's the deal. Reach 100 incomes before the clock dies or no reward. I kept fucking up the pour order. Blue stuff, green stuff, ice, whatever. My hands were sweating like I was actually gonna get fired from a fake job.
The waitress, she's the friend, stands there with this bored look while you mix. Every time you hit a combo right, she does a little bounce. I started getting hard just from her leaning over the counter, which is pathetic but also the point. The juice splashes everywhere if you click too fast. I wasted like twenty seconds trying to figure out why the orange syrup wouldn't go in the tall glass. Turns out you gotta click the glass first, then the bottle. Nobody tells you that. Classic.
There's a weird satisfaction in the rhythm once you stop thinking. Click, pour, shake, serve. The numbers go up. Your wrist hurts. The girl's tits jiggle when you get a perfect order. I kept imagining what the reward would be, probably just a loop of her blowing you or something, but the grind itself became the kink. Like edging but with fruit garnish. I wish there was a way to skip the tutorial text, but there isn't, and the font is ugly as sin. Still, I reloaded the page three times just to see her annoyed face when I served a wrong drink. Don't ask me why that did it for me. Maybe I just like being yelled at by pixel women.
The waitress, she's the friend, stands there with this bored look while you mix. Every time you hit a combo right, she does a little bounce. I started getting hard just from her leaning over the counter, which is pathetic but also the point. The juice splashes everywhere if you click too fast. I wasted like twenty seconds trying to figure out why the orange syrup wouldn't go in the tall glass. Turns out you gotta click the glass first, then the bottle. Nobody tells you that. Classic.
There's a weird satisfaction in the rhythm once you stop thinking. Click, pour, shake, serve. The numbers go up. Your wrist hurts. The girl's tits jiggle when you get a perfect order. I kept imagining what the reward would be, probably just a loop of her blowing you or something, but the grind itself became the kink. Like edging but with fruit garnish. I wish there was a way to skip the tutorial text, but there isn't, and the font is ugly as sin. Still, I reloaded the page three times just to see her annoyed face when I served a wrong drink. Don't ask me why that did it for me. Maybe I just like being yelled at by pixel women.
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π 4.1K
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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AI tool
Hentai Games
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How to Seduce Molten Girls
I fired this up thinking, okay, a pickup artist game. Big tits, blonde, bar, seduction. The tags are right there on the tin, no pretense. What I didn't expect was the controls. You're flying a little paper airplane? Through phrases? Look, the description says collect correct items but it's a plane dodging "bitch" and grabbing "hey baby" while trying not to clip a beer mug. My brain short circuited for a second, like when you mod Stardew Valley into something unrecognizable and then forget which folder the original files are in.
The sound is this tinny, repetitive loop that feels like it was recorded off a cheap phone in an actual bar, complete with muffled chatter. It looped so aggressively I muted it after two tries, and my cat left the room. The art isn't trying to be polished. It's got that deliberately rough, Flash-era newgrounds energy, the kind where the anatomy on the blonde looks exaggerated in a way that's almost a parody of itself, which I think is the point with the humor tag. She just stands there behind the bar, unblinking, while you bob up and down collecting word bubbles like some deranged language aerobics instructor. The pickup lines are so bad they're actually funny, straight out of a 2005 meme dump. You fail, and the silence before the restart is awkwardly long. You succeed and, well, you get what you clicked for with the erotic tag, though the transition from arcade dodging to the payoff is jarring enough to be its own kind of gag.
I found myself replaying not for the scenes, but because the whole thing is such a weird artifact. It's like watching a very specific type of internet comedy where you're not sure if the joke is on the player, the genre, or the concept of pickup artistry itself. The repetition is numbing but also, after that third drink, you know the one where you're just pressing buttons on autopilot because the rhythm's locked in, it becomes this trance-like thing. My high score was a fluke, I'm pretty sure. Don't even remember the number. This thing is less a game and more a strange little time capsule from a browser era I thought we all agreed to bury, which honestly, respect. Is it good? I dunno. It exists, and I'm not going to forget that plane mechanic anytime soon, for better or worse. The whole seduction angle plays out like someone described The Game to an alien who only had half the rulebook and a jpeg.
The sound is this tinny, repetitive loop that feels like it was recorded off a cheap phone in an actual bar, complete with muffled chatter. It looped so aggressively I muted it after two tries, and my cat left the room. The art isn't trying to be polished. It's got that deliberately rough, Flash-era newgrounds energy, the kind where the anatomy on the blonde looks exaggerated in a way that's almost a parody of itself, which I think is the point with the humor tag. She just stands there behind the bar, unblinking, while you bob up and down collecting word bubbles like some deranged language aerobics instructor. The pickup lines are so bad they're actually funny, straight out of a 2005 meme dump. You fail, and the silence before the restart is awkwardly long. You succeed and, well, you get what you clicked for with the erotic tag, though the transition from arcade dodging to the payoff is jarring enough to be its own kind of gag.
I found myself replaying not for the scenes, but because the whole thing is such a weird artifact. It's like watching a very specific type of internet comedy where you're not sure if the joke is on the player, the genre, or the concept of pickup artistry itself. The repetition is numbing but also, after that third drink, you know the one where you're just pressing buttons on autopilot because the rhythm's locked in, it becomes this trance-like thing. My high score was a fluke, I'm pretty sure. Don't even remember the number. This thing is less a game and more a strange little time capsule from a browser era I thought we all agreed to bury, which honestly, respect. Is it good? I dunno. It exists, and I'm not going to forget that plane mechanic anytime soon, for better or worse. The whole seduction angle plays out like someone described The Game to an alien who only had half the rulebook and a jpeg.
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π 2.1K
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