Candy Supermarket - Cookie Dough
You know that feeling when you're playing a porn game and suddenly realize the devs were absolutely cackling while making it? That's this. The whole premise is some candy factory experiment gone wrong, or right depending on how you look at it, where they're trying to make a new sexy creature out of cookie dough. I don't know who approved this R&D budget but I want their job.
The art style is deliberately rough, like someone threw together wild CG scenes while on a sugar high and honestly it works. There's this one character with absolutely massive tits that defy physics in a way that made me laugh out loud before I got turned on. The whole thing has this unpolished charm that reminds me of those old Newgrounds games before everything got so serious and optimized. Remember when flash games just went for it? Same energy. The oral scenes are messy in the best way and the cumshot moments have this exaggerated splatter quality that feels like someone painting with... well, you get it.
The story is supposedly following some experiment but let's be real, you're here for the threesome content and the humor lands more often than it should. There's a cookie joke that I'm still thinking about and I can't tell if it's genius or if I've just been playing too many of these games. The dialogue has this broken English charm that somehow makes everything funnier, like when you're reading a meme that's been through Google Translate three times and emerged as something beautiful. I wish there was more variety in the positions but then again, the big tits physics alone kept me entertained longer than I'd like to admit. The candy shop setting is barely used which is a shame because imagine the possibilities with lollipops and frosting but whatever, I'm not here to design their game for them.
The art style is deliberately rough, like someone threw together wild CG scenes while on a sugar high and honestly it works. There's this one character with absolutely massive tits that defy physics in a way that made me laugh out loud before I got turned on. The whole thing has this unpolished charm that reminds me of those old Newgrounds games before everything got so serious and optimized. Remember when flash games just went for it? Same energy. The oral scenes are messy in the best way and the cumshot moments have this exaggerated splatter quality that feels like someone painting with... well, you get it.
The story is supposedly following some experiment but let's be real, you're here for the threesome content and the humor lands more often than it should. There's a cookie joke that I'm still thinking about and I can't tell if it's genius or if I've just been playing too many of these games. The dialogue has this broken English charm that somehow makes everything funnier, like when you're reading a meme that's been through Google Translate three times and emerged as something beautiful. I wish there was more variety in the positions but then again, the big tits physics alone kept me entertained longer than I'd like to admit. The candy shop setting is barely used which is a shame because imagine the possibilities with lollipops and frosting but whatever, I'm not here to design their game for them.
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👁 5.7K
★★★☆☆
Candy Store - Gummy
You ever just want to know how the gummy gets its wobble? This game apparently decided that's a valid excuse for what happens next. There's a candy shop and a woman with tits that defy physics, more like actual beach balls glued to her chest. The setup is you're learning to make summer gummies, which is already a weirdly specific plot, and then the demonstration just goes off the rails into a full fuck session with the gummy lady herself. She's made of candy, I guess. The whole thing is fucking ridiculous and it knows it.
The animations are rough. Like, someone learned how to loop a basic thrust and called it a day. The cumshot effect is this stringy white mess that looks less like jizz and more like melted marshmallow getting flung around, which I suppose fits the candy theme but still looks silly as hell. There's this one moment where she's bouncing and her tits clip right through her own arms, and nobody bothered to fix it. Not a single fuck was given about polish. And yet I kept watching. The absurd humor is what carries it. Her expression stays this deadpan smile the whole time, like she's demonstrating how to pipe frosting while you're balls deep. It's so stupid it loops back around to being kinda great.
The mock award for this has to be "Most Unhinged Use of Confectionery as a Sexual Partner." No contest. You got your big tits, you got your gummy body that looks like it'd dissolve in water, and you got a premise so thin it's practically transparent. I tried to unlock all the scenes but the click path is a mess, doesn't remember your choices half the time. Actually, it's one of those where you just click the same spot and the scene changes when it feels like it. Or maybe I missed something. The whole thing feels like a joke a bunch of devs made while high on actual sugar. It's not hot in the way something polished is hot. It's the kind of thing you'd send to a friend at midnight just to see them type back "what the actual fuck." I can't even say the comedy is intentional, but it's there. The gummy girl's tits jiggle like they're filled with helium. I'm still not sure if I liked it.
The animations are rough. Like, someone learned how to loop a basic thrust and called it a day. The cumshot effect is this stringy white mess that looks less like jizz and more like melted marshmallow getting flung around, which I suppose fits the candy theme but still looks silly as hell. There's this one moment where she's bouncing and her tits clip right through her own arms, and nobody bothered to fix it. Not a single fuck was given about polish. And yet I kept watching. The absurd humor is what carries it. Her expression stays this deadpan smile the whole time, like she's demonstrating how to pipe frosting while you're balls deep. It's so stupid it loops back around to being kinda great.
The mock award for this has to be "Most Unhinged Use of Confectionery as a Sexual Partner." No contest. You got your big tits, you got your gummy body that looks like it'd dissolve in water, and you got a premise so thin it's practically transparent. I tried to unlock all the scenes but the click path is a mess, doesn't remember your choices half the time. Actually, it's one of those where you just click the same spot and the scene changes when it feels like it. Or maybe I missed something. The whole thing feels like a joke a bunch of devs made while high on actual sugar. It's not hot in the way something polished is hot. It's the kind of thing you'd send to a friend at midnight just to see them type back "what the actual fuck." I can't even say the comedy is intentional, but it's there. The gummy girl's tits jiggle like they're filled with helium. I'm still not sure if I liked it.
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👁 6.3K
★★★★☆
Candy Shop - Jawbreaker
Blowing a load onto a lollipop is one thing, but this factory setup is something else. The whole premise is that you're a quality control guy at a candy shop, and today's product is a jawbreaker. Not the tiny ones you remember from middle school that cut your tongue, but a massive, hard sphere that this hentai chick has to... test. The humor hits immediately because the game treats this like a legit industrial process. There's a clipboard, a checklist, and three sex positions to evaluate before the final test. I spent way too long on the first position just watching her struggle with the size. The cumshot mechanic is tied to a meter that fills up, and when it pops, the candy gets absolutely glazed. It's stupid funny but also, you know, effective.
The art style is deliberately rough, like a sketch that got colored in by someone who was way too excited to finish. The girl's expressions cycle between "this is my job" deadpan and sudden wide-eyed surprise when the jawbreaker goes where it shouldn't. There's a moment in the second position where she drops the candy and the game just... waits. No reset button, no prompt. You have to figure out that clicking on her makes her pick it up with her mouth. That kind of unpolished interaction is either lazy or genius, I can't decide. Probably both. The sound design is nonexistent except for a wet pop effect that plays at the end of each stage, which made me laugh the first time and then got weirdly Pavlovian by the third.
I wish there was more variety in the candy types. The description mentions this is just one product test, but you never see the others. What about gummy worms? Rock candy? Missed opportunity. The final test is just a repeat of the first position but faster, which feels like the developer ran out of ideas or budget. Still, for a browser game that loads in seconds and doesn't pretend to be anything more than a sticky, ridiculous time-waster, it delivers exactly what the tags promise. The jawbreaker itself is weirdly detailed, like someone really studied how light hits a glossy candy sphere. Why put that effort there and nowhere else? I don't know. It works.
The art style is deliberately rough, like a sketch that got colored in by someone who was way too excited to finish. The girl's expressions cycle between "this is my job" deadpan and sudden wide-eyed surprise when the jawbreaker goes where it shouldn't. There's a moment in the second position where she drops the candy and the game just... waits. No reset button, no prompt. You have to figure out that clicking on her makes her pick it up with her mouth. That kind of unpolished interaction is either lazy or genius, I can't decide. Probably both. The sound design is nonexistent except for a wet pop effect that plays at the end of each stage, which made me laugh the first time and then got weirdly Pavlovian by the third.
I wish there was more variety in the candy types. The description mentions this is just one product test, but you never see the others. What about gummy worms? Rock candy? Missed opportunity. The final test is just a repeat of the first position but faster, which feels like the developer ran out of ideas or budget. Still, for a browser game that loads in seconds and doesn't pretend to be anything more than a sticky, ridiculous time-waster, it delivers exactly what the tags promise. The jawbreaker itself is weirdly detailed, like someone really studied how light hits a glossy candy sphere. Why put that effort there and nowhere else? I don't know. It works.
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👁 2.8K
★★★☆☆
Lust Goddess
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And from "switches", we suggest "that they become supah unveiling, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, which means it is possible to keep concentrating on your win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game on the planet. Exactly why wait around? It is free-for-all!
Play with the #1 finest sex game on the planet. Exactly why wait around? It is free-for-all!
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👁 6.5K
★★★★★
Candy Store - Wedding Cake
Candy shop owner, right? That's the premise. But then it's suddenly about baking a wedding cake at 8 AM. Every morning. Like some perverted version of groundhog day but all you get is a massive pink dildo on the counter. I spent way too long just clicking on that thing. The physics, if you can even call it that, just makes it flop around. Not sexy, just... there. The cake itself looks like something that'd get you banned from a Midwestern bake sale.
The threesome tag got me thinking there'd be actual build up but nah. You're just mixing ingredients and suddenly there's a big cock involved. No real transition. One minute flour, next minute you're testing "cream fillings" and the humor is this weird deadpan absurdist thing where the character's expression never changes. That flat face while all this explicit stuff happens, it's so jarring it loops back around to funny. I laughed at a dick-shaped cake mold for a solid minute. The localization as a polyglot fan is... confusing. Some text feels machine translated, other lines have this bizarre poetry. "The sweetness of your creation rivals the morning's first breath." Who talks like that? Then a line right after says "Nice cock bro." Inconsistent doesn't cover it.
Forgot the candy shop part almost entirely. There's a jar of hard candies on the shelf you can't interact with. Drove me nuts. Why put it there? This tiny detail consumed my whole second play. The wedding aspect just means you're baking for some vague event, never see a bride or groom, just this endless cake testing loop. The big cock tag is accurate at least, front and center, hyper detailed while everything else looks like a rough sketch. If this game got a DLC, please just let me eat the fucking candy.
The threesome tag got me thinking there'd be actual build up but nah. You're just mixing ingredients and suddenly there's a big cock involved. No real transition. One minute flour, next minute you're testing "cream fillings" and the humor is this weird deadpan absurdist thing where the character's expression never changes. That flat face while all this explicit stuff happens, it's so jarring it loops back around to funny. I laughed at a dick-shaped cake mold for a solid minute. The localization as a polyglot fan is... confusing. Some text feels machine translated, other lines have this bizarre poetry. "The sweetness of your creation rivals the morning's first breath." Who talks like that? Then a line right after says "Nice cock bro." Inconsistent doesn't cover it.
Forgot the candy shop part almost entirely. There's a jar of hard candies on the shelf you can't interact with. Drove me nuts. Why put it there? This tiny detail consumed my whole second play. The wedding aspect just means you're baking for some vague event, never see a bride or groom, just this endless cake testing loop. The big cock tag is accurate at least, front and center, hyper detailed while everything else looks like a rough sketch. If this game got a DLC, please just let me eat the fucking candy.
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👁 3.9K
★★★☆☆
CREATE YOUR AI BITCH
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👁 6.2K
★★★★★
Candy Supermarket - Coffee Bean
The whole thing runs on a busted rhythm, like a flipbook missing half its pages. Bo Peep Candy factory, 8 AM, and the boss shows up with that look. Not the horny look, the other one, the one about infinite energy. So naturally, the next experiment is coffee. Not sex coffee, just... coffee. The game doesn't even pretend to have polish. Animations stutter. Characters slide into frame like they're on casters. And somehow that's the point.
The lab sequence is where it gets weird. You're mixing beans and watching dials, and then the assistant, a girl with hair the color of strawberry bonbons, just... goes for it. A blowjob scene triggers not from romance or tension but because the caffeine meter hit 78%. The cumshot lands on a clipboard. Nobody reacts. The boss is still talking about power output. It's the funniest thing I've seen in a porn game, and I'm not sure it's trying to be. The humor isn't written, it's structural, the way the erotic beats crash into the deadpan factory dialogue like two different games glued together.
I wish the candy shop part mattered more. You see the jars in the background, these big swirly lollipops, and nothing ever happens with them. Missed opportunity. The coffee mechanic is just clicking, no real strategy, but the escalating absurdity of the experiments carries it. One moment you're measuring scoops, the next there's a titfuck on the breakroom table and the health inspector is due any minute. The game never acknowledges this. That's the charm. It's a broken little loop of a thing, horny and distracted, like it forgot what it was supposed to be halfway through and just kept going. The cumshot animations are deliberately crude, almost sarcastic, and the whole experience feels like finding a sticky note in a lab manual that just says "lol."
The lab sequence is where it gets weird. You're mixing beans and watching dials, and then the assistant, a girl with hair the color of strawberry bonbons, just... goes for it. A blowjob scene triggers not from romance or tension but because the caffeine meter hit 78%. The cumshot lands on a clipboard. Nobody reacts. The boss is still talking about power output. It's the funniest thing I've seen in a porn game, and I'm not sure it's trying to be. The humor isn't written, it's structural, the way the erotic beats crash into the deadpan factory dialogue like two different games glued together.
I wish the candy shop part mattered more. You see the jars in the background, these big swirly lollipops, and nothing ever happens with them. Missed opportunity. The coffee mechanic is just clicking, no real strategy, but the escalating absurdity of the experiments carries it. One moment you're measuring scoops, the next there's a titfuck on the breakroom table and the health inspector is due any minute. The game never acknowledges this. That's the charm. It's a broken little loop of a thing, horny and distracted, like it forgot what it was supposed to be halfway through and just kept going. The cumshot animations are deliberately crude, almost sarcastic, and the whole experience feels like finding a sticky note in a lab manual that just says "lol."
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👁 8.4K
★★★★☆
Candy Shop - Mochi
The candy shop premise is a lie. You're not running a store, you're running a mochi lab where the test subject is a girl who's somehow both bored and insanely flexible. The humor lands weirdly well for a hentai game, like someone mixed a cooking sim with a very specific fetish and forgot to add the actual candy. You pound rice, shape it, then she tests it. With her body. I don't know why the strapon tag is there but it shows up late and honestly I laughed harder than I should have.
The mochi physics are janky in the best way. One moment you're carefully adjusting the rice cake's consistency, next thing she's bouncing on it like a trampoline and the game just... lets it happen. No fade to black, no awkward camera cut. The expressions are pure meme material, especially when you mess up the recipe and she gives you that deadpan "really?" look while still going through the motions. I wish there was more variety in the testing positions, but the game knows what it is and doesn't pretend otherwise.
The whole thing feels like someone's fever dream after eating too much sugar. The sound design is minimal, mostly squishy noises and occasional moans that loop a bit too obviously. But the absurdity carries it. You're not here for plot, you're here to see how far the joke goes. And it goes far enough. The strapon scene comes out of nowhere like a jumpscare, and I still can't decide if it's brilliant or just lazy. Either way, I kept clicking.
The mochi physics are janky in the best way. One moment you're carefully adjusting the rice cake's consistency, next thing she's bouncing on it like a trampoline and the game just... lets it happen. No fade to black, no awkward camera cut. The expressions are pure meme material, especially when you mess up the recipe and she gives you that deadpan "really?" look while still going through the motions. I wish there was more variety in the testing positions, but the game knows what it is and doesn't pretend otherwise.
The whole thing feels like someone's fever dream after eating too much sugar. The sound design is minimal, mostly squishy noises and occasional moans that loop a bit too obviously. But the absurdity carries it. You're not here for plot, you're here to see how far the joke goes. And it goes far enough. The strapon scene comes out of nowhere like a jumpscare, and I still can't decide if it's brilliant or just lazy. Either way, I kept clicking.
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👁 5.5K
★★★☆☆
Candy Shop - Peppermint
Right, so this Peppermint game from the Candy Shop crew. Already played their other stuff, you know the drill. Big tits, messy situations, that one specific art style where everyone looks like they're made of shiny plastic and bad decisions. This time it's Christmas themed, which means the girl's wearing a stupid little elf hat and not much else. The whole setup is you're some guy who walks into the shop and she needs help with... experiments? I don't know, man, the text is barely there. Something about holiday treats. Who cares.
The animation loop for the blowjob is actually pretty smooth though. Like, surprisingly competent. Her head bobs and there's this wet sound effect that's way too loud on my phone speaker. Had to scramble for the volume button because I forgot I wasn't using headphones. Classic mistake. The cumshot at the end is one of those ridiculous fountain moments, just absolutely painting her face and those massive tits. It's so over the top you can't help but laugh. The humor tag is earned, I guess. It's a funny game about getting your dick sucked by a candy seller.
But can we talk about the background? It's just a blurry mess of red and green. I think there's a candy cane somewhere. The whole thing feels like it was drawn during a lunch break. And the dialogue, oh god. "Let's start our experiment." She says it with the enthusiasm of someone reading a terms of service agreement. The peppermint twist is literally just her having a candy in her mouth at one point. That's it. That's the whole gimmick. They named the game after a thirty second segment.
Still, I've gone back to it like four times this week. It's quick, it's dumb, and it knows exactly what it is. A five minute distraction for when you're supposed to be doing something else. Just don't expect a full story or anything resembling logic. The Candy Shop team has one formula and they're sticking to it like glue. Or something else sticky.
The animation loop for the blowjob is actually pretty smooth though. Like, surprisingly competent. Her head bobs and there's this wet sound effect that's way too loud on my phone speaker. Had to scramble for the volume button because I forgot I wasn't using headphones. Classic mistake. The cumshot at the end is one of those ridiculous fountain moments, just absolutely painting her face and those massive tits. It's so over the top you can't help but laugh. The humor tag is earned, I guess. It's a funny game about getting your dick sucked by a candy seller.
But can we talk about the background? It's just a blurry mess of red and green. I think there's a candy cane somewhere. The whole thing feels like it was drawn during a lunch break. And the dialogue, oh god. "Let's start our experiment." She says it with the enthusiasm of someone reading a terms of service agreement. The peppermint twist is literally just her having a candy in her mouth at one point. That's it. That's the whole gimmick. They named the game after a thirty second segment.
Still, I've gone back to it like four times this week. It's quick, it's dumb, and it knows exactly what it is. A five minute distraction for when you're supposed to be doing something else. Just don't expect a full story or anything resembling logic. The Candy Shop team has one formula and they're sticking to it like glue. Or something else sticky.
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👁 5.5K
★★★☆☆
Candy Store - Gummy 2
I don't know what I expected from a game called "candy shop" but it wasn't a kaiju made of bubblegum wrecking the downtown district while two shop girls with tits bigger than their heads try to stop it. The whole thing feels like someone sketched it on a napkin during a sugar crash and then just... shipped it. The art is rough. Like, genuinely rough. Lines don't connect, proportions shift between scenes, and there's this one background character in the city crowd who's just a blurry smudge. I stared at him for way too long.
The setup is these candy shop workers did some "crazy experiments" and now there's a gum monster destroying the city. Classic. The monster's weakness, apparently, involves getting it worked up enough to... finish. That's the gameplay loop. You're basically edging a giant sticky abomination until it blows its load and saves the city. I can't believe I just typed that sentence. The creampie tag is doing some heavy lifting here because when that monster finally erupts, it's like a firehose of white. The girls get absolutely glazed. Head to toe. There's cum in their hair, dripping off their chins, pooling in their cleavage. The big cock tag applies to the monster, obviously, and it's absurd. Like a third arm.
The humor lands sometimes. One of the girls makes a joke about the monster being "extra sticky" and I snorted. But then the next scene the dialogue just falls apart, like they forgot to write the middle of the conversation. The big city setting is barely there, just a few gray rectangles meant to be buildings. You spend most of your time clicking through the same three positions while the monster's cock throbs and the girls take turns trying to "find its weakness." The funny tag is earned but not always on purpose. There's a moment where the monster's expression changes and I swear it looks confused, like it didn't sign up for this either. I'm still thinking about that blurry smudge guy in the background. Was he a person? A mailbox? We'll never know.
The setup is these candy shop workers did some "crazy experiments" and now there's a gum monster destroying the city. Classic. The monster's weakness, apparently, involves getting it worked up enough to... finish. That's the gameplay loop. You're basically edging a giant sticky abomination until it blows its load and saves the city. I can't believe I just typed that sentence. The creampie tag is doing some heavy lifting here because when that monster finally erupts, it's like a firehose of white. The girls get absolutely glazed. Head to toe. There's cum in their hair, dripping off their chins, pooling in their cleavage. The big cock tag applies to the monster, obviously, and it's absurd. Like a third arm.
The humor lands sometimes. One of the girls makes a joke about the monster being "extra sticky" and I snorted. But then the next scene the dialogue just falls apart, like they forgot to write the middle of the conversation. The big city setting is barely there, just a few gray rectangles meant to be buildings. You spend most of your time clicking through the same three positions while the monster's cock throbs and the girls take turns trying to "find its weakness." The funny tag is earned but not always on purpose. There's a moment where the monster's expression changes and I swear it looks confused, like it didn't sign up for this either. I'm still thinking about that blurry smudge guy in the background. Was he a person? A mailbox? We'll never know.
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👁 8.9K
★★★☆☆
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👁 5.5K
★★★★★
Candy Shop - Lemon Droplet
The factory floor is sticky, right? Not from candy. From all the... experiments. They got these two guys, factory workers, probably on break, wandering some nature trail. Out of nowhere, the girls from their team appear. Not by accident, I'm guessing. They're working on some new candy slut, supposed to taste like lemon. I kept thinking, why lemon? There's a whole flavor wheel out there. But the whole setup is an excuse, obviously. The candy shop tag is doing a lot of heavy lifting here, because all the action happens on this single screen, bright colors, big tits bouncing with that specific jiggle physics. The humor is baked in, the dialogue is so dumb it circles back to funny. One minute they're discussing citric acid levels, the next her top is gone. The interactive parts are simple, clicking through scenes, picking which girl gets the, uh, taste test.
What got me was the sound design. Or lack of it. There's this one looping track that sounds like a broken ice cream truck. It drills into your skull after three minutes. I muted the tab and put on a podcast about true crime, which somehow made the whole thing more surreal. The art style is that unpolished hentai babe look, lines a bit rough, proportions completely absurd. Her tits have their own gravitational pull. You click, she moans, the candy metaphors get more unhinged. I think at one point they actually forget about the lemon flavor entirely and just start fucking on the trail. Nature trail, remember? There's a bush in the background that looks like it was drawn in MS Paint. I stared at that bush for way too long. The funny tag is accurate but I'm not sure if it's intentional humor or just the result of a translated script that went through three different languages. Either way, I laughed. Then immediately felt weird about laughing. The interactive hentai part is straightforward, no complicated mechanics, just point and click until everyone's satisfied. Or until you close the browser. Which I did. Then reopened it. Don't judge me.
What got me was the sound design. Or lack of it. There's this one looping track that sounds like a broken ice cream truck. It drills into your skull after three minutes. I muted the tab and put on a podcast about true crime, which somehow made the whole thing more surreal. The art style is that unpolished hentai babe look, lines a bit rough, proportions completely absurd. Her tits have their own gravitational pull. You click, she moans, the candy metaphors get more unhinged. I think at one point they actually forget about the lemon flavor entirely and just start fucking on the trail. Nature trail, remember? There's a bush in the background that looks like it was drawn in MS Paint. I stared at that bush for way too long. The funny tag is accurate but I'm not sure if it's intentional humor or just the result of a translated script that went through three different languages. Either way, I laughed. Then immediately felt weird about laughing. The interactive hentai part is straightforward, no complicated mechanics, just point and click until everyone's satisfied. Or until you close the browser. Which I did. Then reopened it. Don't judge me.
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👁 7K
★★★☆☆