SimGirls GOLD [v 7.0]
god the character screen alone is a disasterpiece. twelve years of development and the ui still looks like someone designed it during a hostage situation. you got these girls lined up like suspects, all with that specific hentai stare where the eyes are looking at two different zip codes simultaneously. akira's new scene starts with her clipping through a doorframe for like three solid seconds before the dialogue box even loads. i laughed so hard i had to pause.
the "improved story scenes" thing is doing some heavy lifting here. tomoko's route now has this moment where she's supposed to be confessing something emotional but the text is still in machine translation hell. "my heart becomes the fluttering when you are near vicinity" type beat. and then two clicks later you're balls deep in a scene that's animated like a flipbook made by someone who's only heard about human anatomy through rumors. the thrusting has three frames. three. i counted. but honestly that jank is what makes it work. polished porn games feel sterile, this one feels like it might crash if you pick the wrong dialogue option.
karin's new content is genuinely unhinged. there's a choice tree where picking "comfort her" leads to the most aggressive handholding i've ever seen in a game tagged hentai, but picking "stay silent" somehow unlocks a scene that would get you put on a list in seventeen countries. the logic is nonexistent. kotomi's path still references events from versions ago that don't exist anymore, so you're getting lore for a game that literally no longer exists. it's like archeology but with more cum.
sana's scenes are bugged if you have the wrong stats but the walkthrough help they added is just a text file with numbers and zero context. "scene 47 triggers at affection 82+ unless flag 12 is active" thanks bro very helpful. i wish they'd fix the sound mixing because the moans are like 300% louder than the music and i think my neighbors think i'm running some kind of weird animal shelter. the game doesn't care about your dignity and neither should you.
the "improved story scenes" thing is doing some heavy lifting here. tomoko's route now has this moment where she's supposed to be confessing something emotional but the text is still in machine translation hell. "my heart becomes the fluttering when you are near vicinity" type beat. and then two clicks later you're balls deep in a scene that's animated like a flipbook made by someone who's only heard about human anatomy through rumors. the thrusting has three frames. three. i counted. but honestly that jank is what makes it work. polished porn games feel sterile, this one feels like it might crash if you pick the wrong dialogue option.
karin's new content is genuinely unhinged. there's a choice tree where picking "comfort her" leads to the most aggressive handholding i've ever seen in a game tagged hentai, but picking "stay silent" somehow unlocks a scene that would get you put on a list in seventeen countries. the logic is nonexistent. kotomi's path still references events from versions ago that don't exist anymore, so you're getting lore for a game that literally no longer exists. it's like archeology but with more cum.
sana's scenes are bugged if you have the wrong stats but the walkthrough help they added is just a text file with numbers and zero context. "scene 47 triggers at affection 82+ unless flag 12 is active" thanks bro very helpful. i wish they'd fix the sound mixing because the moans are like 300% louder than the music and i think my neighbors think i'm running some kind of weird animal shelter. the game doesn't care about your dignity and neither should you.
β°
π 24.3K
β
β
β
β
β
My Wendy Christmas
Wendyβs tits are massive. Thatβs the first thing you notice, pixel hunting around this snowy city street, trying to get her coat off. The game is a visual novel, I guess, but calling it a novel is generous. Itβs more like a series of static images where you click the right dialogue option to make the blonde undress. The art is deliberately rough, like someone sketched it on a napkin and then colored it in with a hangover. Thereβs a cleaver in the tags, which I kept waiting to see, thinking maybe things would get weird, but itβs just a prop in one of the backgrounds. A missed opportunity for some real holiday horror smut.
The whole thing is about bumping into an old friend, Wendy, during Christmas. You have to be βnice and cleaverβ to see her naked, which really just means picking the line that isnβt completely stupid. I clicked the wrong thing once and she got pissed and the game just... ended. No game over screen, just a frozen frame of her frowning. Had to refresh the browser. The walking mechanic is a joke, you click an arrow and the screen shifts a few pixels. It feels like flipping through a gif collection where only every third frame loaded. The sexual adventures are basically a striptease with some awkward dialogue about xmas and being friends. The big tits are the main event, bouncing with a weird physics thatβs so bad itβs hypnotic.
The character design for the main guy is nonexistent, you never see him. Itβs all Wendy, this blonde with a permanent surprised expression. The city background is a blur of grey and white. I spent ten minutes trying to find a hidden clickable spot on her scarf. Thereβs no payoff for exploration, just the linear path to getting her naked. The whole thing feels like a half-remembered wet dream about a Christmas pickup that never happened. The undress sequence is the only animation that has more than two frames, and itβs so janky I saved a gif of it just to stare at the absurdity. Itβs not good, but I kept clicking. Something about that cleaver just sitting there, unused, is going to bug me all day.
The whole thing is about bumping into an old friend, Wendy, during Christmas. You have to be βnice and cleaverβ to see her naked, which really just means picking the line that isnβt completely stupid. I clicked the wrong thing once and she got pissed and the game just... ended. No game over screen, just a frozen frame of her frowning. Had to refresh the browser. The walking mechanic is a joke, you click an arrow and the screen shifts a few pixels. It feels like flipping through a gif collection where only every third frame loaded. The sexual adventures are basically a striptease with some awkward dialogue about xmas and being friends. The big tits are the main event, bouncing with a weird physics thatβs so bad itβs hypnotic.
The character design for the main guy is nonexistent, you never see him. Itβs all Wendy, this blonde with a permanent surprised expression. The city background is a blur of grey and white. I spent ten minutes trying to find a hidden clickable spot on her scarf. Thereβs no payoff for exploration, just the linear path to getting her naked. The whole thing feels like a half-remembered wet dream about a Christmas pickup that never happened. The undress sequence is the only animation that has more than two frames, and itβs so janky I saved a gif of it just to stare at the absurdity. Itβs not good, but I kept clicking. Something about that cleaver just sitting there, unused, is going to bug me all day.
β°
π 5.1K
β
β
β
ββ
Kinky Pixel Avatar Maker
The gagball menu alone has like thirty options and I spent way too long clicking through them before even touching the hair. That's the whole thing with Kinky Pixel Avatar Maker. It's not a game game. No story, no levels. You just build a little pixel person and make them as filthy as you want. And honestly? That's enough.
The customization is stupid deep for what it is. One face shape. One! But then you get twelve eye shapes, twelve pupil options, twelve eye options each, and seventeen hairstyles with three color variants. So you can make a dead eyed bimbo with a ball gag and a bob cut, or a smug domme with a riding crop and a ponytail. The clothing and accessory list is over sixty items. Collars, harnesses, blindfolds, you name it. The pixel art is simple but it reads clean. You know exactly what each item is supposed to be, which matters when you're layering a leather chest harness over a fishnet top.
The backgrounds are fine. Sixteen of them. Some dungeon walls, some neon grids, a few that look like a cheap motel. Nothing special but they frame the character well. The real draw is the mouth shapes. Gags, open mouths, tongues out, drool. You can make a character look genuinely wrecked or just mildly annoyed. That range is rare in these avatar makers.
One thing bugs me. The eye options don't always line up with the face shape. Like, the pupils sit a pixel too high on certain combos. It's minor but once you see it you can't unsee it. Still, I kept tweaking my little pixel slave for another twenty minutes. The replayability is just... you make one, then you think of a different vibe, and suddenly you're making three more. It's a time sink in the best way.
The customization is stupid deep for what it is. One face shape. One! But then you get twelve eye shapes, twelve pupil options, twelve eye options each, and seventeen hairstyles with three color variants. So you can make a dead eyed bimbo with a ball gag and a bob cut, or a smug domme with a riding crop and a ponytail. The clothing and accessory list is over sixty items. Collars, harnesses, blindfolds, you name it. The pixel art is simple but it reads clean. You know exactly what each item is supposed to be, which matters when you're layering a leather chest harness over a fishnet top.
The backgrounds are fine. Sixteen of them. Some dungeon walls, some neon grids, a few that look like a cheap motel. Nothing special but they frame the character well. The real draw is the mouth shapes. Gags, open mouths, tongues out, drool. You can make a character look genuinely wrecked or just mildly annoyed. That range is rare in these avatar makers.
One thing bugs me. The eye options don't always line up with the face shape. Like, the pupils sit a pixel too high on certain combos. It's minor but once you see it you can't unsee it. Still, I kept tweaking my little pixel slave for another twenty minutes. The replayability is just... you make one, then you think of a different vibe, and suddenly you're making three more. It's a time sink in the best way.
β°
π 17.3K
β
β
βββ
Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And from "switches", we suggest "that they become supah exposing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, which means it is possible to keep concentrating on your win - or even else, you knowthat anything is holding your focus.
Play with the #1 greatest sex game on the planet. Exactly why wait around? It is free-for-all!
Play with the #1 greatest sex game on the planet. Exactly why wait around? It is free-for-all!
β°
π 6.1K
β
β
β
β
β
Sim Day and Night
I don't know what I expected from a game that looks like it was coded in a weekend by someone who just discovered RPG Maker and porn at the same time. The menus are clunky, the text sometimes overlaps in weird ways, and the whole thing has this raw, unpolished feel that's honestly kind of refreshing? Like finding an old zine instead of a glossy magazine.
You got this 24 hour cycle where you either grind at some boring dayjob or go out partying. I spent most of my first run just working, trying to get promoted, thinking that's how you unlock the good stuff. It's not. Well, it is, but also it isn't. The real action happens when you start following these weird signs around town, meeting characters who clearly want something from you. There's this one scene in a back alley that caught me off guard, not gonna lie. The dialogue is blunt as hell, no dancing around what's happening. She just straight up tells you what she wants and how much she'll pay. Dirty money indeed.
The sex scenes are... functional? The writing during those parts is actually better than the rest of the game, which makes me think the developer had very clear priorities. Some of the descriptions get surprisingly detailed, the kind where you're like okay, this person has definitely thought about this specific act before. A lot. But then you go back to the work minigame and it's just clicking buttons and watching numbers go up. I still don't understand the study mechanic fully. Sometimes I pass exams, sometimes I don't, and I'm pretty sure the game doesn't either.
The party scenes are where things get messy in a good way. You meet these special characters who have their own little storylines, and getting to hidden locations feels like you're actually discovering something instead of just following quest markers. One girl's arc involves some pretty intense power dynamics that I wasn't ready for. The game doesn't hold your hand at all, which I respect even when I'm lost for twenty minutes trying to figure out where to go next.
You got this 24 hour cycle where you either grind at some boring dayjob or go out partying. I spent most of my first run just working, trying to get promoted, thinking that's how you unlock the good stuff. It's not. Well, it is, but also it isn't. The real action happens when you start following these weird signs around town, meeting characters who clearly want something from you. There's this one scene in a back alley that caught me off guard, not gonna lie. The dialogue is blunt as hell, no dancing around what's happening. She just straight up tells you what she wants and how much she'll pay. Dirty money indeed.
The sex scenes are... functional? The writing during those parts is actually better than the rest of the game, which makes me think the developer had very clear priorities. Some of the descriptions get surprisingly detailed, the kind where you're like okay, this person has definitely thought about this specific act before. A lot. But then you go back to the work minigame and it's just clicking buttons and watching numbers go up. I still don't understand the study mechanic fully. Sometimes I pass exams, sometimes I don't, and I'm pretty sure the game doesn't either.
The party scenes are where things get messy in a good way. You meet these special characters who have their own little storylines, and getting to hidden locations feels like you're actually discovering something instead of just following quest markers. One girl's arc involves some pretty intense power dynamics that I wasn't ready for. The game doesn't hold your hand at all, which I respect even when I'm lost for twenty minutes trying to figure out where to go next.
β°
π 5.1K
β
β
β
β
β
Sim Girls Updated
The loading screen is a mess of JPEG artifacts and the font looks like it was ripped from a 2004 flash game. You pick your name from a dropdown that includes "Chad" and "Virgin-kun" and then you're dumped into a school hallway with three stats: Charm, Strength, and Intelligence. All at 1. The first girl you meet is wearing a sailor uniform that's been stretched to its absolute limit and she tells you her name is Yuki and she's the class president. Her dialogue box has a typo in the third sentence.
I spent twenty minutes grinding the library to raise Intelligence just so I could pass a dialogue check with the nurse character. She's got these glasses that catch the light in a way that hides her eyes completely and her sprite has exactly two poses, standing and leaning forward. The leaning forward one is what you're here for. When you finally trigger her scene the writing suddenly gets way more detailed than anything else in the game, like someone's personal fantasy just crashed through the broken English filter. The sound effect that plays is just a wet squelch looped three times. It's awful. I replayed it four times.
The pickup system is basically rock paper scissors with extra steps. Compliment, joke, or flex. Each girl has a hidden preference and if you pick wrong three times she calls you a creep and disappears from the map forever. There's no way to know what works without save scumming. The goth girl in the art room hates compliments but responds to flexing, which makes no sense because your character is built like a wet noodle at the start. The track team captain has a whole sidequest where you have to find her missing headband and if you do she just... the scene that follows involves a storage shed and some truly questionable anatomy. The art isn't good but it's enthusiastic, you know? Like someone really tried to make the tits bounce even though they clearly don't know how animation works. The uniform skirts are impossibly short and the camera angles during conversations keep drifting downward.
The city map is pointless. There's a convenience store where you can buy items that the game never explains how to use and a park where nothing happens except sometimes a random girl jogs by and you can catcall her which lowers your Charm permanently. Why is that even an option. The translation is held together with duct tape and hope, sentences like "Your muscle impress me maybe we go somewhere private" delivered with complete sincerity. The music is a thirty second loop of what I think is supposed to be smooth jazz but sounds more like a ringtone from a phone that's been underwater.
The new endings they added are mostly just variations on the same scene with different hair colors. Except for the librarian route which goes completely off the rails into some supernatural bullshit I still don't understand. Something about a cursed book and tentacles. It came out of nowhere and honestly it was the most interesting part of the whole experience. The rest is just a grind to see pixelated anime girls take their clothes off and the game knows it and doesn't pretend otherwise. That's almost refreshing.
I spent twenty minutes grinding the library to raise Intelligence just so I could pass a dialogue check with the nurse character. She's got these glasses that catch the light in a way that hides her eyes completely and her sprite has exactly two poses, standing and leaning forward. The leaning forward one is what you're here for. When you finally trigger her scene the writing suddenly gets way more detailed than anything else in the game, like someone's personal fantasy just crashed through the broken English filter. The sound effect that plays is just a wet squelch looped three times. It's awful. I replayed it four times.
The pickup system is basically rock paper scissors with extra steps. Compliment, joke, or flex. Each girl has a hidden preference and if you pick wrong three times she calls you a creep and disappears from the map forever. There's no way to know what works without save scumming. The goth girl in the art room hates compliments but responds to flexing, which makes no sense because your character is built like a wet noodle at the start. The track team captain has a whole sidequest where you have to find her missing headband and if you do she just... the scene that follows involves a storage shed and some truly questionable anatomy. The art isn't good but it's enthusiastic, you know? Like someone really tried to make the tits bounce even though they clearly don't know how animation works. The uniform skirts are impossibly short and the camera angles during conversations keep drifting downward.
The city map is pointless. There's a convenience store where you can buy items that the game never explains how to use and a park where nothing happens except sometimes a random girl jogs by and you can catcall her which lowers your Charm permanently. Why is that even an option. The translation is held together with duct tape and hope, sentences like "Your muscle impress me maybe we go somewhere private" delivered with complete sincerity. The music is a thirty second loop of what I think is supposed to be smooth jazz but sounds more like a ringtone from a phone that's been underwater.
The new endings they added are mostly just variations on the same scene with different hair colors. Except for the librarian route which goes completely off the rails into some supernatural bullshit I still don't understand. Something about a cursed book and tentacles. It came out of nowhere and honestly it was the most interesting part of the whole experience. The rest is just a grind to see pixelated anime girls take their clothes off and the game knows it and doesn't pretend otherwise. That's almost refreshing.
β°
π 6.6K
β
β
β
ββ
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
β°
π 5.4K
β
β
β
β
β
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
π
AI tool
Hentai Games
β°
π 4.7K
β
β
β
β
β
That's all we got, try searching for Character Hentai Videos instead?