Meet and Fuck the Plumber
Mrs. Stylez answers the door in a robe that’s fighting a losing battle with gravity, and you just know this plumber gig is the best career choice Steven ever made. The game doesn’t waste time with small talk. You’re in her living room, and the only tool you need is your mouse cursor, poking and prodding at her ridiculous anime proportions until she’s giggling and her clothes start to slip. The touch mechanics are simple as hell, click on a shoulder, a hip, the obvious targets, and watch her squirm. It’s basically a fumbling, horny puzzle where the solution is always just more touching.
The art is that specific brand of unpolished hentai that looks like it was drawn in a frenzy at 3 AM, lines a bit shaky, tits defying all known physics. And honestly? It works for this. You’re not here for a visual novel with deep lore about pipe fittings. You’re here to see a big titty housewife get undressed by a guy whose entire personality is his job title. The undressing is a clumsy striptease you control, piece by piece, until she’s bent over and the real plumbing begins. The cumshot at the end is as messy and predictable as you’d hope, a pixelated reward for your dedicated clicking. I wish the game had a fail state, like if you poke her eye she kicks you out, but no, she’s into whatever you do. It’s a power fantasy with zero friction, which is hot for about five minutes and then you realize you’re just going through the motions like a real plumber on his tenth house call of the day.
The whole thing feels like a Newgrounds flashback you’d hide from your browser history, right next to that one Mausland game. The seduction is automatic, she’s already leaning into it before you even touch her, which makes the whole “work his way to her lovely pussy” plot feel less like a challenge and more like an inevitability. It’s the kind of game where you can almost hear the bad voice acting in your head, all breathy moans and terrible one liners. The housewife’s only character trait is being available, and the plumber’s is showing up. It’s trashy, it’s direct, and it knows exactly what it is. A quick, dirty job with no cleanup required.
The art is that specific brand of unpolished hentai that looks like it was drawn in a frenzy at 3 AM, lines a bit shaky, tits defying all known physics. And honestly? It works for this. You’re not here for a visual novel with deep lore about pipe fittings. You’re here to see a big titty housewife get undressed by a guy whose entire personality is his job title. The undressing is a clumsy striptease you control, piece by piece, until she’s bent over and the real plumbing begins. The cumshot at the end is as messy and predictable as you’d hope, a pixelated reward for your dedicated clicking. I wish the game had a fail state, like if you poke her eye she kicks you out, but no, she’s into whatever you do. It’s a power fantasy with zero friction, which is hot for about five minutes and then you realize you’re just going through the motions like a real plumber on his tenth house call of the day.
The whole thing feels like a Newgrounds flashback you’d hide from your browser history, right next to that one Mausland game. The seduction is automatic, she’s already leaning into it before you even touch her, which makes the whole “work his way to her lovely pussy” plot feel less like a challenge and more like an inevitability. It’s the kind of game where you can almost hear the bad voice acting in your head, all breathy moans and terrible one liners. The housewife’s only character trait is being available, and the plumber’s is showing up. It’s trashy, it’s direct, and it knows exactly what it is. A quick, dirty job with no cleanup required.
⏰
👁 40.8K
💬 5
★★★☆☆
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide diversity, going from MILFs to super-naughty students to offer, Heavy Metal Babes is sure to sate your kinkiest desires all. Get to know your companions inside and out by talking with them via the story. What finer thing to do than sexting and fucking?
Play the #1 best sex game on earth. Why wait? It really is free!
Play the #1 best sex game on earth. Why wait? It really is free!
⏰
👁 3.5K
★★★★★
DOUBLE THE FUN
The whole thing feels like someone’s first RPG Maker project they abandoned halfway through, and I mean that as a compliment. Not the polished kind, the real kind where you can almost see the creator figuring out event triggers at 4 PM on a Tuesday. You pick a girl, name her something stupid like "GlupShitto," and then you’re thrown into this weirdly empty Japanese cityscape where the only things that exist are your apartment, a convenience store that sells nothing, and the other girl’s tongue.
There’s this one choice early on, you’re in your room and the other student just walks in. The dialogue is basically "wanna try something?" and the options are like, "Yes," "No," or "..." and if you pick "..." the game just stops. Literally. The text box clears and you stare at a static image of a bedroom for eternity. I sat there for a good minute thinking my browser froze. That’s not a bug, that’s a philosophical statement on hesitation. The dildo appears later, a bright pink thing that materializes out of nowhere during a scene where you’re supposedly just "studying." The art style for the characters is this strange mix of overly detailed eyes and bodies that look like they were drawn from memory, which honestly makes the whole thing hotter in a grimy, unpolished way. It’s like finding a dirty magazine drawn in a high school notebook.
The lesbian scenes are all choice-based but the logic is completely broken. I picked the "shy" option and got a full-on explicit oral scene, then picked the "eager" option next time and got a text box saying "maybe later." Makes no sense. The hentai influence is obvious, the faces during the action are pure ahegao, but the bodies don’t quite move right, there’s no animation, just a sliding JPEG of a toy. I wish the neighborhood walk actually had something to find, it’s just three screens of empty street with a looping bird sound effect that cuts off mid-chirp. Still, the game has this accidental charm where the jankiness becomes the fetish. It’s not trying to be a polished visual novel, it’s trying to be a horny fever dream and it succeeds by failing at everything else.
There’s this one choice early on, you’re in your room and the other student just walks in. The dialogue is basically "wanna try something?" and the options are like, "Yes," "No," or "..." and if you pick "..." the game just stops. Literally. The text box clears and you stare at a static image of a bedroom for eternity. I sat there for a good minute thinking my browser froze. That’s not a bug, that’s a philosophical statement on hesitation. The dildo appears later, a bright pink thing that materializes out of nowhere during a scene where you’re supposedly just "studying." The art style for the characters is this strange mix of overly detailed eyes and bodies that look like they were drawn from memory, which honestly makes the whole thing hotter in a grimy, unpolished way. It’s like finding a dirty magazine drawn in a high school notebook.
The lesbian scenes are all choice-based but the logic is completely broken. I picked the "shy" option and got a full-on explicit oral scene, then picked the "eager" option next time and got a text box saying "maybe later." Makes no sense. The hentai influence is obvious, the faces during the action are pure ahegao, but the bodies don’t quite move right, there’s no animation, just a sliding JPEG of a toy. I wish the neighborhood walk actually had something to find, it’s just three screens of empty street with a looping bird sound effect that cuts off mid-chirp. Still, the game has this accidental charm where the jankiness becomes the fetish. It’s not trying to be a polished visual novel, it’s trying to be a horny fever dream and it succeeds by failing at everything else.
⏰
👁 29K
★★★☆☆
Dancing Queen: Once in a Lifetime Opportunity - Touzyou 1
The whole thing feels like someone scanned a doujin they bought at Comiket in 2006 and then forgot to finish coding the interface. Chain Disaster Episode 1, from the Dancing Queen series, I guess. The buttons on the right, that's your whole life here. Click, next scene. Click, next scene. It's a visual novel stripped down to the bone, no save slots, no backlog, just this relentless forward march through a story about some brunette in a uniform. The art is that specific flavor of early digital anime where the lines are too thick and the coloring has that slight gradient banding if you squint. It's unpolished in a way that loops back around to being charming, like finding an old.swf file on a dusty hard drive.
The explicit content is there, no slow burn, just boom, here's the hentai logic you came for. One panel she's adjusting her skirt, the next it's a full anatomical diagram in motion. The dialogue is pure translated Japanese comics nonsense, the kind where a character will monologue about their feelings mid-act with a straight face. I laughed at a line that was supposed to be serious, I think. The mini game at the end is a weird punctuation mark. A sudden jolt of interaction after all that passive clicking. It's not good, the hit detection feels like you're clicking through molasses, but it breaks the trance. Then it just ends. No fanfare.
I kept waiting for a music track to kick in that wasn't a ten second loop. Never happened. The sound design is basically a single wet slapping effect on repeat, which, you know, does the job but after the third scene it becomes part of the wallpaper. There's a specific panel where her expression shifts and the artist actually nailed the eye shape, a tiny moment of craft in the middle of the jank. That one panel is doing more heavy lifting than the entire rest of the episode. Then you click again and it's back to the stiff poses. The whole thing is a strange artifact, a fragment that doesn't care if you're satisfied or not. It just is.
The explicit content is there, no slow burn, just boom, here's the hentai logic you came for. One panel she's adjusting her skirt, the next it's a full anatomical diagram in motion. The dialogue is pure translated Japanese comics nonsense, the kind where a character will monologue about their feelings mid-act with a straight face. I laughed at a line that was supposed to be serious, I think. The mini game at the end is a weird punctuation mark. A sudden jolt of interaction after all that passive clicking. It's not good, the hit detection feels like you're clicking through molasses, but it breaks the trance. Then it just ends. No fanfare.
I kept waiting for a music track to kick in that wasn't a ten second loop. Never happened. The sound design is basically a single wet slapping effect on repeat, which, you know, does the job but after the third scene it becomes part of the wallpaper. There's a specific panel where her expression shifts and the artist actually nailed the eye shape, a tiny moment of craft in the middle of the jank. That one panel is doing more heavy lifting than the entire rest of the episode. Then you click again and it's back to the stiff poses. The whole thing is a strange artifact, a fragment that doesn't care if you're satisfied or not. It just is.
⏰
👁 8.9K
★★★★☆
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
⏰
👁 3.3K
★★★★★
Ghost nail
That "sex tape" tag is doing some heavy lifting, by the way. It's not some cinematic unlockable. It's a tiny, looping GIF that pops up in a corner of the screen, looking like it was rendered on a graphing calculator. The compression artifacts are so bad that during the tortue scene, I genuinely couldn't tell if a nipple was a nipple or just a weird smudge on my monitor. I spent a solid minute wiping my screen with my sleeve.
The core ghost-fucking loop is jankier than a Bethesda launch. You click to move this translucent dude around a house that looks like a default asset flip from a Unity tutorial. The big boobs on the mammas characters clip through every piece of furniture. Wait, no, the best part is the doggystyle animation. The ghost’s lower half just vibrates at an unholy frequency, disconnected from his torso, while the woman stares dead-eyed at a wall. It’s less "sexy paranormal encounter" and more "a poltergeist is having a seizure inside a mannequin." There's no sound except for a single, compressed slap effect on loop. It cuts out awkwardly after the twentieth slap, leaving you in silence.
The interface for the "invisible" bits is just a slider that turns your character model’s opacity down to 30%. Like, my brother in Christ, I can still see you. The cursor doesn't even change. I kept accidentally clicking the scroll bar on my Chrome window and losing the game tab entirely. One time I clicked back in and the ghost was stuck inside a washing machine, which I guess is its own kind of hentai logic. There's no goal, no meter to fill, just a house full of polygons with jiggle physics so aggressive they seem angry.
The core ghost-fucking loop is jankier than a Bethesda launch. You click to move this translucent dude around a house that looks like a default asset flip from a Unity tutorial. The big boobs on the mammas characters clip through every piece of furniture. Wait, no, the best part is the doggystyle animation. The ghost’s lower half just vibrates at an unholy frequency, disconnected from his torso, while the woman stares dead-eyed at a wall. It’s less "sexy paranormal encounter" and more "a poltergeist is having a seizure inside a mannequin." There's no sound except for a single, compressed slap effect on loop. It cuts out awkwardly after the twentieth slap, leaving you in silence.
The interface for the "invisible" bits is just a slider that turns your character model’s opacity down to 30%. Like, my brother in Christ, I can still see you. The cursor doesn't even change. I kept accidentally clicking the scroll bar on my Chrome window and losing the game tab entirely. One time I clicked back in and the ghost was stuck inside a washing machine, which I guess is its own kind of hentai logic. There's no goal, no meter to fill, just a house full of polygons with jiggle physics so aggressive they seem angry.
⏰
👁 7.7K
★★★★☆
Girl Scare
Pico-8 fantasy and a succubus clicker. The whole thing runs on that tiny pretend console, all chunky pixels and a palette that looks like a cursed Game Boy Color memory. Girl Scare doesn't even pretend to be polished, it's proudly janky, and that's where the charm leaks through. You're just some dude and these monster girls keep popping up, and you either hammer the clicker to fight or you hit the flight button like a coward. The flight option is basically edging with extra steps.
The core loop is a panic attack dressed as a minigame. A girl appears, the tension bar fills, and if she scares you, it's game over but also kind of a reward because the lose screen art is the whole point. There's this one succubus with a lazy eye and a smirk that made me fail on purpose three times. Upgrades are bought with whatever score you sc*** together, making your clicks slightly less pathetic. Unlocking new girls is the real grind, and the pixel art for each one is surprisingly readable despite looking like it was drawn on a microwave keypad. The magic theme is just an excuse for glowing effects on their tits.
Spent way too long fixated on the shop menu font. It's like the developer chose the ugliest possible character set and then doubled down. It's almost impossible to read the upgrade descriptions, which might be a feature. The whole thing feels like finding a sticky cartridge under a vending machine, except it's a browser game so that metaphor falls apart immediately. The horror tag is doing a lot of heavy lifting for what's basically a reaction-time test with boobs. The jump scare sound is just a harsh beep that made my cat leave the room.
The minigame structure means you're never really playing, just reacting. Click, click, flight, upgrade, repeat. There's no depth but there's also no pretense of depth. It's a delivery system for lewd pixel art with a gameplay loop thin enough to see through. The succubus designs carry the whole project, and honestly, that's enough.
The core loop is a panic attack dressed as a minigame. A girl appears, the tension bar fills, and if she scares you, it's game over but also kind of a reward because the lose screen art is the whole point. There's this one succubus with a lazy eye and a smirk that made me fail on purpose three times. Upgrades are bought with whatever score you sc*** together, making your clicks slightly less pathetic. Unlocking new girls is the real grind, and the pixel art for each one is surprisingly readable despite looking like it was drawn on a microwave keypad. The magic theme is just an excuse for glowing effects on their tits.
Spent way too long fixated on the shop menu font. It's like the developer chose the ugliest possible character set and then doubled down. It's almost impossible to read the upgrade descriptions, which might be a feature. The whole thing feels like finding a sticky cartridge under a vending machine, except it's a browser game so that metaphor falls apart immediately. The horror tag is doing a lot of heavy lifting for what's basically a reaction-time test with boobs. The jump scare sound is just a harsh beep that made my cat leave the room.
The minigame structure means you're never really playing, just reacting. Click, click, flight, upgrade, repeat. There's no depth but there's also no pretense of depth. It's a delivery system for lewd pixel art with a gameplay loop thin enough to see through. The succubus designs carry the whole project, and honestly, that's enough.
⏰
👁 7.3K
★☆☆☆☆
Abduction 4 Amanda - the 1st day
Abduction Episode 3, right? The one with Amanda. Your ex. Already the setup is like, okay, we're going full dungeon fantasy here, no pretenses. The whole thing is deliberately rough around the edges, like a sketch someone drew on a napkin after a very specific dream. The art isn't polished, it's got that raw hentai vibe where anatomy is more of a suggestion, but honestly? That's the charm. It feels like finding a weird doujin in a forgotten corner of the internet.
The cellar is back, and it's as grimy as ever. You've got your usual toys and tools, but the domination angle is what really drives this one. There's a lot of focus on stripping her down, not just her clothes but her defiance. The vaginal masturbation scenes are... explicit. Like, they don't cut away. You're making her do it, and the game doesn't let you forget the power trip. It's a BDSM loop that's more about the mental breaking than just the physical. I wish there was a bit more reaction from her, you know? Sometimes she just takes it, and I'm like, come on, Amanda, you're in a cellar, at least look a little more freaked out. But then she does this one thing with her eyes during a certain scene and it's perfectly messed up.
The whole thing plays like a very focused, very horny point and click. No complex mechanics, just pushing the scene forward. It's the kind of game you'd have running in a background tab, not something you'd cast to the living room TV. The criminal stuff tag is no joke, it leans into the kidnapping fantasy hard. It's not trying to be a full visual novel with branching paths, it's a straight line to the nasty bits. And that's fine. Sometimes you don't want a sprawling epic, you just want a dirty little scene about an ex in a basement. This delivers exactly that, no more, no less. The whole "ex-girlfriend" thing adds a weirdly personal layer of spite that a random victim wouldn't have. It's petty and dark and I'm here for it.
The cellar is back, and it's as grimy as ever. You've got your usual toys and tools, but the domination angle is what really drives this one. There's a lot of focus on stripping her down, not just her clothes but her defiance. The vaginal masturbation scenes are... explicit. Like, they don't cut away. You're making her do it, and the game doesn't let you forget the power trip. It's a BDSM loop that's more about the mental breaking than just the physical. I wish there was a bit more reaction from her, you know? Sometimes she just takes it, and I'm like, come on, Amanda, you're in a cellar, at least look a little more freaked out. But then she does this one thing with her eyes during a certain scene and it's perfectly messed up.
The whole thing plays like a very focused, very horny point and click. No complex mechanics, just pushing the scene forward. It's the kind of game you'd have running in a background tab, not something you'd cast to the living room TV. The criminal stuff tag is no joke, it leans into the kidnapping fantasy hard. It's not trying to be a full visual novel with branching paths, it's a straight line to the nasty bits. And that's fine. Sometimes you don't want a sprawling epic, you just want a dirty little scene about an ex in a basement. This delivers exactly that, no more, no less. The whole "ex-girlfriend" thing adds a weirdly personal layer of spite that a random victim wouldn't have. It's petty and dark and I'm here for it.
⏰
👁 5.6K
★★★☆☆
Franks escapade 3 Metro
You know that feeling when you click on something thinking it’s gonna be a quick fap and suddenly you’re three tabs deep in a spreadsheet trying to optimize your corruption empire? Franks Adventure 4 does that. The whole thing runs in browser, zero hassle, and the art is this crunchy hand drawn hentai style that looks like it was doodled on a napkin during detention. But that’s the charm, right? It’s not trying to be a triple A cinematic jerk off simulator.
It’s a point and click adventure thing where you’re this dude Frank, walking around trying to get laid and break the law in the dumbest ways possible. There’s a whole management layer that sneaks up on you. One minute you’re trying to seduce a cop by showing her your dick, the next you’re balancing some weird criminal ledger and wondering if your humor stat is high enough to not get pepper sprayed. The seduction parts are so blunt they loop back around to being funny. The dialogue is pure shitpost energy.
But honestly, the pacing is like a microwave that only works on high. Some quests finish before you even realize you started them, others drag on like waiting for a pizza in a blizzard. There’s this one part where you need a specific item from a vending machine and I clicked around like a moron for ten minutes because the hotspot was like three pixels wide. The corruption mechanics are fun until you’ve seen every scene, then it’s just clicking through text you’ve memorized. The action bits are basically just clicking fast enough, no real skill. Replayability is there if you want to see all the dumb ways Frank can fail upwards, but once the mystery of “what weird sex thing happens next” is gone, it’s just muscle memory. Still, that one scene with the inflatable dolphin? Living rent free in my head. Pure art.
It’s a point and click adventure thing where you’re this dude Frank, walking around trying to get laid and break the law in the dumbest ways possible. There’s a whole management layer that sneaks up on you. One minute you’re trying to seduce a cop by showing her your dick, the next you’re balancing some weird criminal ledger and wondering if your humor stat is high enough to not get pepper sprayed. The seduction parts are so blunt they loop back around to being funny. The dialogue is pure shitpost energy.
But honestly, the pacing is like a microwave that only works on high. Some quests finish before you even realize you started them, others drag on like waiting for a pizza in a blizzard. There’s this one part where you need a specific item from a vending machine and I clicked around like a moron for ten minutes because the hotspot was like three pixels wide. The corruption mechanics are fun until you’ve seen every scene, then it’s just clicking through text you’ve memorized. The action bits are basically just clicking fast enough, no real skill. Replayability is there if you want to see all the dumb ways Frank can fail upwards, but once the mystery of “what weird sex thing happens next” is gone, it’s just muscle memory. Still, that one scene with the inflatable dolphin? Living rent free in my head. Pure art.
⏰
👁 5K
★★★☆☆
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
⏰
👁 2.7K
★★★★★
Sate assist me: Part 4
Right then. This one’s a weird little thing. The courtyard again, apparently. Feels like the dev ran out of budget for new backgrounds, which honestly kinda works for the whole “epilogue” vibe they’re going for. It’s just… there. You and her. The one with the glasses, you know the type. The shy nerd archetype but with this look in her eye like she’s been waiting for the tutorial to end since part one.
The actual… activities. It’s mostly a titfuck scene, and the animation is what I’d call aggressively unpolished. Like someone learned rigging yesterday and decided today was the day. Her glasses stay on the whole time, which is a nice touch, they fog up a bit and slide down her nose. There’s a lot of that specific anime tongue action, the flat extended lick, before she goes down. Not complaining. The sound design is basically just wet noises that sound like they were recorded on a phone in a bathroom. But it loops in this hypnotic way. I sat there for a weird amount of time just watching the little flashback pop-ups from the previous parts. The memories. It’s like the game is patting itself on the back for the journey.
For some reason the cum effect is just a flat white png that appears and then slowly fades. No physics, no drip. Just. Placed there. Like a sticker. For a game that’s so focused on one specific act, you’d think they’d polish that. But no. There’s also this one bit where her hand clips through his thigh and just vanishes for a solid three seconds. I laughed. The whole thing has this homemade newgrounds energy, you open it in a browser and just accept the jank. The “cute” tag is doing a lot of heavy lifting because the character design is genuinely nice, even if the rendering is a bit stiff. The epilogue structure just means you get the scene, then a fade to black, then another slightly different angle of the same scene, then another memory pops up of a handjob from part two. It’s a choice. Not a good one, but a choice.
The actual… activities. It’s mostly a titfuck scene, and the animation is what I’d call aggressively unpolished. Like someone learned rigging yesterday and decided today was the day. Her glasses stay on the whole time, which is a nice touch, they fog up a bit and slide down her nose. There’s a lot of that specific anime tongue action, the flat extended lick, before she goes down. Not complaining. The sound design is basically just wet noises that sound like they were recorded on a phone in a bathroom. But it loops in this hypnotic way. I sat there for a weird amount of time just watching the little flashback pop-ups from the previous parts. The memories. It’s like the game is patting itself on the back for the journey.
For some reason the cum effect is just a flat white png that appears and then slowly fades. No physics, no drip. Just. Placed there. Like a sticker. For a game that’s so focused on one specific act, you’d think they’d polish that. But no. There’s also this one bit where her hand clips through his thigh and just vanishes for a solid three seconds. I laughed. The whole thing has this homemade newgrounds energy, you open it in a browser and just accept the jank. The “cute” tag is doing a lot of heavy lifting because the character design is genuinely nice, even if the rendering is a bit stiff. The epilogue structure just means you get the scene, then a fade to black, then another slightly different angle of the same scene, then another memory pops up of a handjob from part two. It’s a choice. Not a good one, but a choice.
⏰
👁 4.4K
★★☆☆☆
Eros Alliance [Alpha v1.4.0]
The inventory screen is a crime against interface design. R key brings up this clunky grid that looks like someone's first Unity project, and half the items have icons so vague you'll spend actual minutes squinting at what might be a grenade or a space potato. I love it. There's something refreshing about a hentai game that doesn't bother polishing the parts you're supposedly not here for.
You're a mercenary captain doing... something on a space station. Competing with other groups. Gaining influence. The plot is basically a thin excuse to wander around pressing Space on everything that looks interactive, which is how I accidentally triggered a scene with what I thought was a navigation console. Turns out some of the crew have very creative ideas about workplace bonding. The controls are WASD, numbers for dialogue choices, standard stuff that works fine until you clip through a wall and end up floating in the void of space. Happened twice. No idea if it's a bug or a feature.
The art during the explicit scenes has that specific jank quality where anatomy occasionally defies physics in ways that make you tilt your head like a confused dog. One character's chest moved independently of her torso and I couldn't stop laughing. But here's the thing, the writing during these moments is surprisingly committed. Whoever wrote the dialogue for the rival mercenary leader's "negotiation" scene was definitely enjoying themselves. It's the kind of over-the-top filth that loops back around to being entertaining.
The station itself is mostly empty corridors and identical rooms, but there's this one hidden area behind a cargo container that leads to a zero-gravity encounter. Took me forever to find it because the interact prompt only appears at a specific angle. The walkthrough help code thing in the description probably explains it but I refuse to use guides for porn games out of principle.
You're a mercenary captain doing... something on a space station. Competing with other groups. Gaining influence. The plot is basically a thin excuse to wander around pressing Space on everything that looks interactive, which is how I accidentally triggered a scene with what I thought was a navigation console. Turns out some of the crew have very creative ideas about workplace bonding. The controls are WASD, numbers for dialogue choices, standard stuff that works fine until you clip through a wall and end up floating in the void of space. Happened twice. No idea if it's a bug or a feature.
The art during the explicit scenes has that specific jank quality where anatomy occasionally defies physics in ways that make you tilt your head like a confused dog. One character's chest moved independently of her torso and I couldn't stop laughing. But here's the thing, the writing during these moments is surprisingly committed. Whoever wrote the dialogue for the rival mercenary leader's "negotiation" scene was definitely enjoying themselves. It's the kind of over-the-top filth that loops back around to being entertaining.
The station itself is mostly empty corridors and identical rooms, but there's this one hidden area behind a cargo container that leads to a zero-gravity encounter. Took me forever to find it because the interact prompt only appears at a specific angle. The walkthrough help code thing in the description probably explains it but I refuse to use guides for porn games out of principle.
⏰
👁 4.1K
★★★☆☆