Pulverize Town: My First Secretary
The tie physics are completely fucked in this one. I don't know why that's what I noticed first, but there's a scene where the boss character is leaning back and his tie just... floats. Defies gravity. Meanwhile the secretary candidate is doing things with her mouth that also defy several laws of nature, so I guess consistency isn't the goal here.
Fuck Town's little office fantasy setup splits itself across three scenes where you bounce between being the hiring manager and then seeing things from the secretary's perspective. The interview premise is thin even by porn game standards. Two candidates show up in lingerie and stockings, and you're supposed to believe this is a legitimate hiring process. The first girl has that eager to please energy, the kind that asks if she can demonstrate her qualifications before you even finish the question. The second one acts coy but you know. You always know. The game doesn't make you work for it though. Within minutes you're getting a closeup of a cumshot that lands somewhere around the collarbone area, and the animation loops in that awkward way where you can see the exact frame where it resets.
The boss character model looks like someone's dad who just discovered he has power. There's something almost uncomfortable about how pleased he looks, like a LinkedIn profile photo taken mid fantasy. I wish there was more buildup honestly. The secretary outfit stays on for most of it which is a choice I respect but also found myself wishing they'd vary the angles more. You get the desk scene, the leaning over to hand papers scene, the classic "oops I dropped something" maneuver. We've all seen the corporate training video version of this.
The whole thing feels like someone started making a proper office sim and then just said fuck it around the second animation cycle. Not complaining exactly. Just observing.
Fuck Town's little office fantasy setup splits itself across three scenes where you bounce between being the hiring manager and then seeing things from the secretary's perspective. The interview premise is thin even by porn game standards. Two candidates show up in lingerie and stockings, and you're supposed to believe this is a legitimate hiring process. The first girl has that eager to please energy, the kind that asks if she can demonstrate her qualifications before you even finish the question. The second one acts coy but you know. You always know. The game doesn't make you work for it though. Within minutes you're getting a closeup of a cumshot that lands somewhere around the collarbone area, and the animation loops in that awkward way where you can see the exact frame where it resets.
The boss character model looks like someone's dad who just discovered he has power. There's something almost uncomfortable about how pleased he looks, like a LinkedIn profile photo taken mid fantasy. I wish there was more buildup honestly. The secretary outfit stays on for most of it which is a choice I respect but also found myself wishing they'd vary the angles more. You get the desk scene, the leaning over to hand papers scene, the classic "oops I dropped something" maneuver. We've all seen the corporate training video version of this.
The whole thing feels like someone started making a proper office sim and then just said fuck it around the second animation cycle. Not complaining exactly. Just observing.
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π 14.1K
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Fuck Town: Audition Adele
Some games, you know what you're in for the second the title screen loads up with that one specific royalty free lo-fi beat. You know the one. It's playing in a coffee shop somewhere and it's playing here while a blonde in business-casual attire waits for you to decide if she's qualified. This is Fucktown Interview. The plot is... she answered an ad. She's here. You're the boss. The job market's rough but not for you, apparently.
The whole thing feels like it was coded in a weekend, not in a polish way but in a "this person had one goal and achieved it" way. Dialogue branches are basically yes/snarky-yes/maybe-later-yes. There's a clothing toggle that just removes her blouse entirely in one click, no buildup. You can like, mess with the interview clipboard. Not interactive, it just sits there. Why am I mentioning it. The animations, such as they are, loop with the determination of a broken GIF from 2006, but somehow that's the charm. It's like watching the same 3-second jiggle physics clip while the lo-fi hi-hats whisper *shh shh shh* in the background, making the whole thing feel almost meditative.
You get to the "desk scene" pretty quick, that's where she's bent over the... wait no it's the coffee table maybe? And the sound design here is peak ASMR trash. wet slaps mixed at 200% volume clipping over the ambient music. the guy character model... look, you'll see more of him than you want to. For a game about a boss and a potential new hire, the power dynamic is about as subtle as the physics. Got distracted here by a notification from my banking app, which was a mood killer. Anyway. The blonde. She keeps eye contact. It's a whole thing. This was clearly made for a very specific Tuesday night vibe, and honestly? No notes on the soundtrack choice. Final grade: Nepotism/10.
The whole thing feels like it was coded in a weekend, not in a polish way but in a "this person had one goal and achieved it" way. Dialogue branches are basically yes/snarky-yes/maybe-later-yes. There's a clothing toggle that just removes her blouse entirely in one click, no buildup. You can like, mess with the interview clipboard. Not interactive, it just sits there. Why am I mentioning it. The animations, such as they are, loop with the determination of a broken GIF from 2006, but somehow that's the charm. It's like watching the same 3-second jiggle physics clip while the lo-fi hi-hats whisper *shh shh shh* in the background, making the whole thing feel almost meditative.
You get to the "desk scene" pretty quick, that's where she's bent over the... wait no it's the coffee table maybe? And the sound design here is peak ASMR trash. wet slaps mixed at 200% volume clipping over the ambient music. the guy character model... look, you'll see more of him than you want to. For a game about a boss and a potential new hire, the power dynamic is about as subtle as the physics. Got distracted here by a notification from my banking app, which was a mood killer. Anyway. The blonde. She keeps eye contact. It's a whole thing. This was clearly made for a very specific Tuesday night vibe, and honestly? No notes on the soundtrack choice. Final grade: Nepotism/10.
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π 5.6K
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Dream Job The Interview
God, I miss Miss Trick. She had this whole chaotic energy that made everything feel like a fun disaster waiting to happen. Instead I get stuck doing her cleanup, because apparently she buggered off on some holiday and forgot to cancel the interview slots. So now I've got these two women, right? Blonde, real models, the kind where the CV folder is ninety percent photos and ten percent "I'm a good communicator." The first one shows up, Sasha I think, all business chic, and it hits me that this is actually my job now. Asking the right questions.
The whole setup is this weird puzzle of stripping. Not in a tacky way. More like, you have to actually read her CV, find the weird little hooks, and pick dialogue that doesn't make you sound like a complete creep. She's sitting there on my couch, and I'm like, "So you did amateur theater?" and suddenly she's dropping her blazer. The game logic is dumb as hell if I think about it too long. One minute you're discussing her past barista experience, next minute her skirt is on the floor. The transitions are so sudden. I wish there was a bit more buildup, some tension, but Nude Spots is what the cheatsheet in the corner calls them. Just click the right spot on her body or on the paper and bam, clothing gone. Very dream job, very much not how HR told me this would go.
What gets me is the videoquest angle. It's not static. She's actually talking on my screen, this real person doing a striptease because I asked a smart question about her skill set. The second girl was even more direct, barely pretended to care about the interview. There's this one moment where you ask about her "flexibility" and she just smirks. That smirk is worth it. The whole thing plays out like a very specific, very horny interactive video you'd find in a forgotten corner of a site that stopped updating in 2008. I'm still pissed Miss Trick left me this mess. But I'm also not deleting her contact.
The whole setup is this weird puzzle of stripping. Not in a tacky way. More like, you have to actually read her CV, find the weird little hooks, and pick dialogue that doesn't make you sound like a complete creep. She's sitting there on my couch, and I'm like, "So you did amateur theater?" and suddenly she's dropping her blazer. The game logic is dumb as hell if I think about it too long. One minute you're discussing her past barista experience, next minute her skirt is on the floor. The transitions are so sudden. I wish there was a bit more buildup, some tension, but Nude Spots is what the cheatsheet in the corner calls them. Just click the right spot on her body or on the paper and bam, clothing gone. Very dream job, very much not how HR told me this would go.
What gets me is the videoquest angle. It's not static. She's actually talking on my screen, this real person doing a striptease because I asked a smart question about her skill set. The second girl was even more direct, barely pretended to care about the interview. There's this one moment where you ask about her "flexibility" and she just smirks. That smirk is worth it. The whole thing plays out like a very specific, very horny interactive video you'd find in a forgotten corner of a site that stopped updating in 2008. I'm still pissed Miss Trick left me this mess. But I'm also not deleting her contact.
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π 48.5K
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π 12.9K
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Fuck Town: Mischievous Applicant
There's a particular kind of cheap thrill in these Fuck Town joints that reminds me of flipping through a catalogue you definitely shouldn't have found. Not the Sears kind, the one your older cousin hid behind the water heater. This one, the interview setup, lands somewhere between a casting couch parody and a very direct HR violation. A brunette model, supposedly unemployed, shows up to pitch herself as the face of a lingerie line. The premise is paper thin and honestly, that's the point.
The visual design is what you'd expect from the dev's legacy, deliberately unpolished in a way that's become their signature. Not janky, just... economical. The model's got that slightly stiff posing, like a mannequin that learned to breathe. Her lingerie set is basic black, functional, the kind of thing that sells because it doesn't try too hard. The underwear inspection part of the interview, and yes that's literally what happens, has you clicking through dialogue that's about as subtle as a foghorn. You ask a question, she answers, then you get to "inspect her body personally." The transition from professional inquiry to hands-on evaluation happens with all the grace of a car stalling at a green light. One minute you're discussing brand representation, the next you're zoomed in on a garter belt clasp.
I got stuck for way too long on the texture of her stockings. The way the pixel shading tries to suggest nylon sheen but ends up looking more like a very tight second skin. It's not accurate but it's oddly compelling, like a memory of a touch rather than the real thing. The dialogue tree is a joke, branching maybe twice before it gives up and just lets you cycle through inspection points. I wish the "interview" part had more actual questions, maybe some wrong answers that lead to different outcomes, but that's not the game this is trying to be. It's a straight line from the door to the bedroom eyes. The whole thing operates on that unspoken agreement where everyone knows why they're really there, and the pretense is just part of the ritual.
The visual design is what you'd expect from the dev's legacy, deliberately unpolished in a way that's become their signature. Not janky, just... economical. The model's got that slightly stiff posing, like a mannequin that learned to breathe. Her lingerie set is basic black, functional, the kind of thing that sells because it doesn't try too hard. The underwear inspection part of the interview, and yes that's literally what happens, has you clicking through dialogue that's about as subtle as a foghorn. You ask a question, she answers, then you get to "inspect her body personally." The transition from professional inquiry to hands-on evaluation happens with all the grace of a car stalling at a green light. One minute you're discussing brand representation, the next you're zoomed in on a garter belt clasp.
I got stuck for way too long on the texture of her stockings. The way the pixel shading tries to suggest nylon sheen but ends up looking more like a very tight second skin. It's not accurate but it's oddly compelling, like a memory of a touch rather than the real thing. The dialogue tree is a joke, branching maybe twice before it gives up and just lets you cycle through inspection points. I wish the "interview" part had more actual questions, maybe some wrong answers that lead to different outcomes, but that's not the game this is trying to be. It's a straight line from the door to the bedroom eyes. The whole thing operates on that unspoken agreement where everyone knows why they're really there, and the pretense is just part of the ritual.
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π 2K
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Mind Control Your Chief
The whole thing feels like finding a sticky note on a photocopier that someone left behind, you know? Not a polished game, not even close. It's this weird, raw little hentai pickup sim set in an office where you're trying to, well, interview your way into the boss's pants. Or skirt. The art is that deliberately sketchy, almost unfinished style, like the creator drew it during a lunch break while hiding from their actual boss. Dad and DAD2, as the credits shout out, probably didn't beta test this.
Gameplay is basically clicking through dialogue trees that feel held together with tape. You corner this office lady, and the choices are blunt instruments. One path had me complimenting her filing system, next thing I'm going down on her right there on the desk. The cunnilingus scene is surprisingly detailed for something that looks like it was animated in MS Paint after three beers. No smooth transitions, just a jump cut to the action, her moans spelled out in that classic hentai text bubble way. It's jarring but also, I dunno, honest? The pickup lines are so bad they circle back to being funny. You can almost hear the creator cringing at their own dialogue in the game's description, begging for comments to grieve over.
The interview framing is thin, just an excuse for the power dynamic. Boss lady acts all stern, then melts in like two clicks. There's no real game here, just a sequence of escalating dares. I clicked something about a "private meeting" and suddenly we're past the small talk. The whole thing crashes if you pick the wrong option, not even a game over screen, just a freeze. Had to refresh the browser. For a free itch.io jam thing, it's got this accidental charm, like reading someone's private fantasy diary they accidentally left in the break room. Don't expect a deep visual novel, it's a scribble of a thought, horny and apologetic at the same time.
Gameplay is basically clicking through dialogue trees that feel held together with tape. You corner this office lady, and the choices are blunt instruments. One path had me complimenting her filing system, next thing I'm going down on her right there on the desk. The cunnilingus scene is surprisingly detailed for something that looks like it was animated in MS Paint after three beers. No smooth transitions, just a jump cut to the action, her moans spelled out in that classic hentai text bubble way. It's jarring but also, I dunno, honest? The pickup lines are so bad they circle back to being funny. You can almost hear the creator cringing at their own dialogue in the game's description, begging for comments to grieve over.
The interview framing is thin, just an excuse for the power dynamic. Boss lady acts all stern, then melts in like two clicks. There's no real game here, just a sequence of escalating dares. I clicked something about a "private meeting" and suddenly we're past the small talk. The whole thing crashes if you pick the wrong option, not even a game over screen, just a freeze. Had to refresh the browser. For a free itch.io jam thing, it's got this accidental charm, like reading someone's private fantasy diary they accidentally left in the break room. Don't expect a deep visual novel, it's a scribble of a thought, horny and apologetic at the same time.
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π 28.9K
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π 11.9K
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Pulverize Town: Lucky Winner
I won a TV and somehow that means I get my dick sucked in a mall parking lot. The logic here is completely broken and I love it. You buy a television, they put you in some lottery, two months later you win, and then a reporter just shows up. Not even a real reporter. She's got those ridiculous anime tits that defy physics and a microphone she clearly isn't using for journalism.
The whole thing plays out like someone's fever dream after watching too much local news. She spots you at the mall, this big titted reporter doing a segment on whatever the fuck, and suddenly it's not about the lottery anymore. It's about how fast she can get on her knees. The blowjob scene comes out of nowhere. One minute you're talking about winning some prize, next minute she's going down on you like the evening broadcast depends on it.
The art is deliberately rough. Not in a charming indie way, more like someone drew it with their non dominant hand while horny. But that's the point right? This isn't trying to be polished. It's trying to be filthy and direct. The cumshot at the end lands exactly where you'd expect, no surprises there, but the buildup is so absurd I couldn't stop clicking through.
I wish there was more actual interview stuff. Like maybe she asks questions while doing it, that would've been hilarious. But no, it's just straight to the action. The pickup is nonexistent, she basically throws herself at you which is fine I guess but where's the chase? The fucktown tag suggests there's more going on but honestly I only found the one scene. Maybe I missed something. The dialogue is so broken it circles back around to being perfect. She says things no human would say and it works.
Don't expect a long game. Don't expect good writing. Expect a reporter with massive tits who wants your cock because you won a TV. That's the whole thing. And somehow that's enough.
The whole thing plays out like someone's fever dream after watching too much local news. She spots you at the mall, this big titted reporter doing a segment on whatever the fuck, and suddenly it's not about the lottery anymore. It's about how fast she can get on her knees. The blowjob scene comes out of nowhere. One minute you're talking about winning some prize, next minute she's going down on you like the evening broadcast depends on it.
The art is deliberately rough. Not in a charming indie way, more like someone drew it with their non dominant hand while horny. But that's the point right? This isn't trying to be polished. It's trying to be filthy and direct. The cumshot at the end lands exactly where you'd expect, no surprises there, but the buildup is so absurd I couldn't stop clicking through.
I wish there was more actual interview stuff. Like maybe she asks questions while doing it, that would've been hilarious. But no, it's just straight to the action. The pickup is nonexistent, she basically throws herself at you which is fine I guess but where's the chase? The fucktown tag suggests there's more going on but honestly I only found the one scene. Maybe I missed something. The dialogue is so broken it circles back around to being perfect. She says things no human would say and it works.
Don't expect a long game. Don't expect good writing. Expect a reporter with massive tits who wants your cock because you won a TV. That's the whole thing. And somehow that's enough.
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π 4K
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The Interview
You know what The Interview reminds me of? That old trope in shoujo manga where the innocent heroine walks into a modeling agency and the reader is just screaming at the pages because it's so obvious what's happening. Except here you're not screaming, you're clicking through hoping the girls make the worst possible decisions. And they do. Every single time.
The setup is paper thin. Two girls, both with boyfriends, get a sketchy offer to model for some clothing line. The art is that kind of CG hentai style where the girls look like they were drawn by someone who learned anatomy from other hentai games, not actual humans. But honestly that's part of the charm. The underwear scenes especially, the way the fabric sits wrong on their hips but your brain just accepts it because the whole thing is so committed to being exactly what it is. No surprises here. The interview itself, well, let's just say the job requirements expand beyond what was in the initial phone call. There's this one moment where the blonde one hesitates and you can practically see the thought bubble forming, but then the dialogue just steamrolls right past it into the next position. I wish there was more resistance honestly. Some of the best erotic games let you feel that internal conflict, the slow corruption. Here it's more like flipping a switch.
The visual novel format means you're mostly just clicking and watching. Sometimes there's a choice but it's the kind of choice where both options lead to the same place, just with different camera angles. Which I guess is fine if you're here for the cg gallery. The boyfriend angle gets brought up maybe twice and then forgotten completely, like the writer remembered it was supposed to be a plot point but couldn't figure out how to weave it into the actual scenes. That's the thing with these job interview setups, the pretense drops so fast you wonder why they bothered with the modeling cover story at all. Not that you're playing this for the narrative consistency. Skip straight to the second interview scene if you know what's good for you. That's where the animators actually seemed to care about what they were drawing.
The setup is paper thin. Two girls, both with boyfriends, get a sketchy offer to model for some clothing line. The art is that kind of CG hentai style where the girls look like they were drawn by someone who learned anatomy from other hentai games, not actual humans. But honestly that's part of the charm. The underwear scenes especially, the way the fabric sits wrong on their hips but your brain just accepts it because the whole thing is so committed to being exactly what it is. No surprises here. The interview itself, well, let's just say the job requirements expand beyond what was in the initial phone call. There's this one moment where the blonde one hesitates and you can practically see the thought bubble forming, but then the dialogue just steamrolls right past it into the next position. I wish there was more resistance honestly. Some of the best erotic games let you feel that internal conflict, the slow corruption. Here it's more like flipping a switch.
The visual novel format means you're mostly just clicking and watching. Sometimes there's a choice but it's the kind of choice where both options lead to the same place, just with different camera angles. Which I guess is fine if you're here for the cg gallery. The boyfriend angle gets brought up maybe twice and then forgotten completely, like the writer remembered it was supposed to be a plot point but couldn't figure out how to weave it into the actual scenes. That's the thing with these job interview setups, the pretense drops so fast you wonder why they bothered with the modeling cover story at all. Not that you're playing this for the narrative consistency. Skip straight to the second interview scene if you know what's good for you. That's where the animators actually seemed to care about what they were drawing.
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π 13.3K
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That's all we got, try searching for Interview Hentai Videos instead?