Family Reunion 4: Thursday - A Rising Starlet
Blonde. Detective. Family reunion. Those tags together usually mean someone's about to walk in on something they shouldn't, and yeah, that happens. But what stuck with me wasn't the obvious setup, it was the strip poker mini-game that felt like it was coded by someone who genuinely hates card games. The rules are... I still don't know what the rules are. Maria kept winning and I'm pretty sure I was just clicking buttons hoping her shirt would come off faster.
The real model videos are a weird flex. Not gonna lie, some of them look like they were filmed on a phone from 2016, but there's this one scene where Katy, your girlfriend, is just talking about her day and the camera lingers on her mouth while she's speaking. Completely mundane moment but it got more reaction out of me than the actual strip sequences. The game knows this too, I think. It keeps throwing these quiet, almost uncomfortable close-ups at you between the detective stuff. Mandy's father investigation feels like an excuse to get everyone in the same room, and the hard choices the description mentions are mostly about which woman you're going to disappoint next. Classic.
What I wish was different but won't be is the quest structure. You'll be deep into questioning Maria about some lead, and suddenly the game remembers Katy exists and yanks you back to a dinner date. The tonal whiplash is something else. One minute you're piecing together clues about a missing dad, next you're deciding if you should lie about where you were. The erotic parts work best when they're not trying so hard, when it's just a look or a pause. The actual explicit content is fine, gets the job done, but the buildup is where this thing accidentally becomes interesting. Still not sure if I made the right choices. Probably not.
The real model videos are a weird flex. Not gonna lie, some of them look like they were filmed on a phone from 2016, but there's this one scene where Katy, your girlfriend, is just talking about her day and the camera lingers on her mouth while she's speaking. Completely mundane moment but it got more reaction out of me than the actual strip sequences. The game knows this too, I think. It keeps throwing these quiet, almost uncomfortable close-ups at you between the detective stuff. Mandy's father investigation feels like an excuse to get everyone in the same room, and the hard choices the description mentions are mostly about which woman you're going to disappoint next. Classic.
What I wish was different but won't be is the quest structure. You'll be deep into questioning Maria about some lead, and suddenly the game remembers Katy exists and yanks you back to a dinner date. The tonal whiplash is something else. One minute you're piecing together clues about a missing dad, next you're deciding if you should lie about where you were. The erotic parts work best when they're not trying so hard, when it's just a look or a pause. The actual explicit content is fine, gets the job done, but the buildup is where this thing accidentally becomes interesting. Still not sure if I made the right choices. Probably not.
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π 56.7K
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Aeonβs Echo
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π 769
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Pussymon 28
The furry bait is strong with this one, and Iβm not even mad. Pussymon episode 28 just drops you into these new outskirts areas without much ceremony, and suddenly thereβs a side quest involving what I can only describe as a dommy mommy rabbit with a strap. My brain short circuited. The rougelike elements are there if you squint, you wander, you hunt, you fail a capture because the RNG gods hate you, but honestly the failure states are sometimes better than winning. The animations have variations now, which means that one fox type doesnβt just do the same loop, sheβll switch positions based on your choices in the quest chain. Messy, but in a good way.
Brimirny and the Red Rider get introduced like theyβre going to be a big deal later, and the Red Riderβs design is just chefβs kiss if youβre into that whole masked, mysterious, definitely gonna step on you vibe. The boss fight this episode is a slog though, not gonna lie. Too much grind to get the right item to weaken her, and the drop rate for the aphrodisiac herb is busted. I alt tabbed to scroll Twitter while my character auto walked into walls for ten minutes. The cheat manager in the special edition probably fixes this, but Iβm raw dogging the base version.
The humor lands weird sometimes, like a joke about a Pussymon thatβs literally just a pair of floating lips with legs, and then a surprisingly tender moment where a catgirl talks about her past. The tonal whiplash gave me vertigo. But then you get a scene with the new legendary, and itβs so over the top with the fluids and the sound design that I forgot about the broken herb drop entirely. The side quest with the slime girl in the cave is peak degenerate material, and the screenshot folder on my desktop is now a biohazard. Just wish the map wasnβt so confusing, I got lost three times trying to find the exit.
Brimirny and the Red Rider get introduced like theyβre going to be a big deal later, and the Red Riderβs design is just chefβs kiss if youβre into that whole masked, mysterious, definitely gonna step on you vibe. The boss fight this episode is a slog though, not gonna lie. Too much grind to get the right item to weaken her, and the drop rate for the aphrodisiac herb is busted. I alt tabbed to scroll Twitter while my character auto walked into walls for ten minutes. The cheat manager in the special edition probably fixes this, but Iβm raw dogging the base version.
The humor lands weird sometimes, like a joke about a Pussymon thatβs literally just a pair of floating lips with legs, and then a surprisingly tender moment where a catgirl talks about her past. The tonal whiplash gave me vertigo. But then you get a scene with the new legendary, and itβs so over the top with the fluids and the sound design that I forgot about the broken herb drop entirely. The side quest with the slime girl in the cave is peak degenerate material, and the screenshot folder on my desktop is now a biohazard. Just wish the map wasnβt so confusing, I got lost three times trying to find the exit.
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π 36.8K
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CREATE YOUR AI BITCH
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π 104
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Elana, Champion of Lust, Alpha 1.5.5.1 Chapter 2
The tavern management thing caught me off guard. You finish the innkeeper's chain and suddenly there's a whole sim layer where you hire 12 workers, buy them outfits, upgrade rooms, assign shifts. Each outfit changes their dialogue. It's like someone stapled a lewd Diner Dash onto a fantasy corruption quest and honestly it works better than it should. The debug code for gold (press 0, type kginsertcoin, press 0 again) saved my ass because renovations cost a fortune and I kept blowing money on the church reformation instead.
Jenara in the war camp has this standing animation that loops while you talk to her and I just sat there watching it cycle like an idiot. Cliff too. Both get three events each but the text promises more later which is the kind of blue balls I've learned to expect from this game. The quest log helps though, because before this update I was wandering around the elven city clicking random NPCs hoping for a scene trigger. Now at least the game tells you when you're stuck.
The image quality took a hit to fit Newgrounds file limits and you can tell. Some of the tavern worker outfits look muddy, like someone ran them through a bad compressor. The blog has the full res version but who has the energy to go find that. Also the nymph events have a 50/50 chance to either show an image or just restore stats, which means half the time you get a text box and some numbers instead of tits. Annoying. But the academy events added like 20 new scenes and 12 images so I guess that balances out. The fight difficulty got nerfed too, patrols and bosses both, which is fine because I was never here for the combat anyway.
Jenara in the war camp has this standing animation that loops while you talk to her and I just sat there watching it cycle like an idiot. Cliff too. Both get three events each but the text promises more later which is the kind of blue balls I've learned to expect from this game. The quest log helps though, because before this update I was wandering around the elven city clicking random NPCs hoping for a scene trigger. Now at least the game tells you when you're stuck.
The image quality took a hit to fit Newgrounds file limits and you can tell. Some of the tavern worker outfits look muddy, like someone ran them through a bad compressor. The blog has the full res version but who has the energy to go find that. Also the nymph events have a 50/50 chance to either show an image or just restore stats, which means half the time you get a text box and some numbers instead of tits. Annoying. But the academy events added like 20 new scenes and 12 images so I guess that balances out. The fight difficulty got nerfed too, patrols and bosses both, which is fine because I was never here for the combat anyway.
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π 17.7K
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Free AI Clothes Remover
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π 99.1K
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Tower [v 0.36.1 Light]
The load bar sits there like a fat goblin refusing to move, and I almost closed the tab. Then the Dark Lord universe finally pops and I'm staring at these towers, each one stuffed with monster girls who want to either kill me or drain my balls dry. Probably both. The quest structure is loose, you just wander, poke at locations, and hope the next floor doesn't have a lamia with a grabby tail.
Combat is basically a visual novel with extra steps. You pick a move, she counters with a titty flash or a hip grind, and suddenly your HP is gone but you're not even mad. There's this one succubus on floor three who does a whole "you're already inside me" bit before the fight even starts. I screenshotted that. Twice. The RPG elements are thin, leveling feels like an afterthought, but the monster girl designs carry it. Some are genuinely creepy, others are just... aggressively horny. The contrast works.
I wish the tower floors had more variety. After the fourth one you start recognizing the same room layouts, just with different colored slime girls. And the quest log is useless, half the time I forgot what I was supposed to be doing and just clicked every glowing thing. But then a harpy sits on your face and you remember why you're here. It's not polished, it's not balanced, and the loading screen alone could make a man soft. Still pulled three more pulls after that. Gacha brain rot is real.
Combat is basically a visual novel with extra steps. You pick a move, she counters with a titty flash or a hip grind, and suddenly your HP is gone but you're not even mad. There's this one succubus on floor three who does a whole "you're already inside me" bit before the fight even starts. I screenshotted that. Twice. The RPG elements are thin, leveling feels like an afterthought, but the monster girl designs carry it. Some are genuinely creepy, others are just... aggressively horny. The contrast works.
I wish the tower floors had more variety. After the fourth one you start recognizing the same room layouts, just with different colored slime girls. And the quest log is useless, half the time I forgot what I was supposed to be doing and just clicked every glowing thing. But then a harpy sits on your face and you remember why you're here. It's not polished, it's not balanced, and the loading screen alone could make a man soft. Still pulled three more pulls after that. Gacha brain rot is real.
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π 11K
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The Fate of Irnia 0.41(Updated)
The loading bar just sits there, man. Like it's mocking you. And then when it finally crawls to 100%, you're hit with this orc invasion backstory that feels like it was scribbled on a napkin at a D&D session that got way too horny. Your dad's dead, left you a mystery box, and now it's your job to, I dunno, save the village or whatever. The writing has this weird charm though, like a translated light novel where someone forgot to edit out the author's barely disguised fetish. The voice acting kicks in during scenes and it's so jarring you'll either alt-tab in a panic or lean in closer. That Katrin voice from Listening_Always? Actually pretty solid, gives off this desperate energy that works. But then Xerana's lines sound like they were recorded in a bathroom, and not in a good way.
The art is a total frankenstein job. You got sprites from one deviantart person, backgrounds from another, and the actual H-scenes from a third artist entirely. Sometimes a character's face changes shape between the dialogue portrait and the sex scene and it's like, did she shapeshift? The orc elder's sprite looks like it wandered in from a completely different game, which I guess it literally did since it's by DuoDevelopers. But here's the thing, when the scenes hit, they hit. Over 60 of them, all fully voiced with those awkward wet sounds and moans that make you check if your headphones are plugged in all the way. The drow scene in particular, I won't spoil it but let's just say the anatomy gets creative in ways that defy both physics and common sense.
The patreon link is right there, they're not hiding that this is a work in progress. And it shows. Sometimes dialogue options just... end. You'll pick something and the game forgets you made a choice. The mystery box mechanic from the description? Barely matters. I kept waiting for some big reveal and instead got sidetracked by a three-way with characters I met five minutes ago. Not complaining exactly, but the pacing is shot. The fantasy quest stuff is just scaffolding for the next encounter, and honestly that's fine because the adventure parts read like someone's first RPG Maker project. But I keep coming back to it. The jank is part of the appeal, like finding a weird VHS tape at a garage sale. You don't know what you're gonna get, and half the time it's a mess, but the other half... well, there's a reason I've got that Lady Death scene bookmarked.
The art is a total frankenstein job. You got sprites from one deviantart person, backgrounds from another, and the actual H-scenes from a third artist entirely. Sometimes a character's face changes shape between the dialogue portrait and the sex scene and it's like, did she shapeshift? The orc elder's sprite looks like it wandered in from a completely different game, which I guess it literally did since it's by DuoDevelopers. But here's the thing, when the scenes hit, they hit. Over 60 of them, all fully voiced with those awkward wet sounds and moans that make you check if your headphones are plugged in all the way. The drow scene in particular, I won't spoil it but let's just say the anatomy gets creative in ways that defy both physics and common sense.
The patreon link is right there, they're not hiding that this is a work in progress. And it shows. Sometimes dialogue options just... end. You'll pick something and the game forgets you made a choice. The mystery box mechanic from the description? Barely matters. I kept waiting for some big reveal and instead got sidetracked by a three-way with characters I met five minutes ago. Not complaining exactly, but the pacing is shot. The fantasy quest stuff is just scaffolding for the next encounter, and honestly that's fine because the adventure parts read like someone's first RPG Maker project. But I keep coming back to it. The jank is part of the appeal, like finding a weird VHS tape at a garage sale. You don't know what you're gonna get, and half the time it's a mess, but the other half... well, there's a reason I've got that Lady Death scene bookmarked.
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π 8.2K
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Erotic Magazine
I can't remember the last time a porn game actually made me optimize a spreadsheet. But here we are, me hunched over my phone at 2 PM on a Tuesday, calculating whether I should blow my entire budget on a new lens or finally upgrade that shitty backdrop that's been pissing off my models. The backdrop won. I regretted it immediately.
This thing is basically a management sim where you're some photographer trying to save a dying magazine by starting your own studio. The writing is whatever, standard "we believe in you" corporate pep talk garbage, but the gameplay loop got its hooks in me. You schedule photoshoots, pick outfits, direct poses, and then the CG scenes unlock. And here's where it gets weird. The sex scenes are hot, genuinely hot, but I found myself skipping through them faster because I needed to check if my next issue would hit the sales targets. What is wrong with me.
The UI looks like it was designed by someone who just discovered Windows 98 and decided that was peak aesthetics. Buttons are slightly misaligned. The font choices are crimes. And yet. I spent an embarrassing amount of time in the equipment shop comparing stats like I was playing some AAA RPG. The camera upgrades actually matter, which I didn't expect. A better lens means sharper shots, which means higher magazine ratings, which means more money, which means you can finally afford that studio expansion and hire the model with the ridiculous proportions who's been rejecting your offers.
There's this one choice early on where you can either play it safe with a conservative spread or take a risk on something more explicit. I went safe and my sales tanked. The game basically called me a coward through its mechanics. Respect. The quest structure is basic fetch stuff, go here talk to this person, but the CGs are what you're here for and they deliver. Mostly. Some of the earlier scenes look rushed, anatomy doing things bodies shouldn't do, but the later ones get surprisingly polished. The magazine covers you create actually show up in the game, which is a nice touch even if my first attempt looked like a cursed Photoshop job from 2004.
I wish the dialogue choices mattered more outside of just determining which scene you unlock. But whatever, I'm three hours deep and my virtual bank account is healthier than my real one.
This thing is basically a management sim where you're some photographer trying to save a dying magazine by starting your own studio. The writing is whatever, standard "we believe in you" corporate pep talk garbage, but the gameplay loop got its hooks in me. You schedule photoshoots, pick outfits, direct poses, and then the CG scenes unlock. And here's where it gets weird. The sex scenes are hot, genuinely hot, but I found myself skipping through them faster because I needed to check if my next issue would hit the sales targets. What is wrong with me.
The UI looks like it was designed by someone who just discovered Windows 98 and decided that was peak aesthetics. Buttons are slightly misaligned. The font choices are crimes. And yet. I spent an embarrassing amount of time in the equipment shop comparing stats like I was playing some AAA RPG. The camera upgrades actually matter, which I didn't expect. A better lens means sharper shots, which means higher magazine ratings, which means more money, which means you can finally afford that studio expansion and hire the model with the ridiculous proportions who's been rejecting your offers.
There's this one choice early on where you can either play it safe with a conservative spread or take a risk on something more explicit. I went safe and my sales tanked. The game basically called me a coward through its mechanics. Respect. The quest structure is basic fetch stuff, go here talk to this person, but the CGs are what you're here for and they deliver. Mostly. Some of the earlier scenes look rushed, anatomy doing things bodies shouldn't do, but the later ones get surprisingly polished. The magazine covers you create actually show up in the game, which is a nice touch even if my first attempt looked like a cursed Photoshop job from 2004.
I wish the dialogue choices mattered more outside of just determining which scene you unlock. But whatever, I'm three hours deep and my virtual bank account is healthier than my real one.
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π 7.2K
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Pussymon: Episode 35
Pussymon episode 35 feels like someone forgot to clean their room but left the weird stuff on display anyway. You got this whole RPG adventure thing going, quests and catching monsters, except the monsters are basically furry pussy creatures and everyone just walks around with their tits out. Like, not even a pretense. Bridget shows up in a bikini that would get you arrested at a public pool. The new side quest drops a scene where some tentacle wolf thing goes to town on a cat girl and the sound design is just wet slaps layered over a stock jungle loop.
The writing is actually more than 200 lines of dialogue now and it tries to introduce a mysterious foe. I say tries because I skipped half of it to get to the sixteen new animations. There are five new Pussymon, one legendary apparently, and I think you can catch one later but who the fuck knows because the patch notes say episode 36 will fix some of that. The game runs in browser so no install bullshit, but my browser kept freezing on the third quest because the sprite for a new fox lady has like forty layers of jiggle physics. That part drove me nuts. You got a cheat manager in the special edition but I'm too broke for Patreon tiers.
Honestly it's horny as hell and lazy in equal measure. Some scenes use three different animation loops with slight color swaps and call it variation. But then there's this one moment where your main character gets pinned by a shadow creature and the expression changes every two seconds like a slideshow of bad decisions. I laughed, then I kept playing. The game doesn't care if you're there for the plot or the pussy monsters. It just throws both at you and goes get a snack.
The writing is actually more than 200 lines of dialogue now and it tries to introduce a mysterious foe. I say tries because I skipped half of it to get to the sixteen new animations. There are five new Pussymon, one legendary apparently, and I think you can catch one later but who the fuck knows because the patch notes say episode 36 will fix some of that. The game runs in browser so no install bullshit, but my browser kept freezing on the third quest because the sprite for a new fox lady has like forty layers of jiggle physics. That part drove me nuts. You got a cheat manager in the special edition but I'm too broke for Patreon tiers.
Honestly it's horny as hell and lazy in equal measure. Some scenes use three different animation loops with slight color swaps and call it variation. But then there's this one moment where your main character gets pinned by a shadow creature and the expression changes every two seconds like a slideshow of bad decisions. I laughed, then I kept playing. The game doesn't care if you're there for the plot or the pussy monsters. It just throws both at you and goes get a snack.
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π 6.1K
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Killer Magic
Right so the duke's got this stacked redhead locked up and you're some robe wearing pervert with a magic wand that apparently only works on zippers and corsets. Classic setup. The whole thing looks like someone drew it on a napkin during a history class about the plague but honestly that's part of the charm. You know those flash games from like 2005 where the art was just slightly off and the animations were three frames total? This is that. And I'm not complaining.
The puzzle logic is completely deranged. I spent way too long trying to combine a candle with a... actually I don't even remember what I was trying to do. Something with a key maybe? The walkthrough link is right there in the description and you will need it unless you enjoy clicking every pixel like it's 1999. The magician guy just stands there with this dumb expression while you figure out how to get the girl's tits out. Which by the way are massive. Like comically, absurdly huge. The kind of proportions that make you wonder if the artist has ever seen an actual human woman. But we're not here for anatomy lessons are we.
The sex scene when you finally get there is... fine? It's fine. The duke is just watching which is weird but whatever. Medieval times were freaky I guess. The sound effects are basically nonexistent and the whole thing is over in like two minutes but for a quick browser game during a boring conference call it does the job. The humor is unintentional mostly. There's something about a potion that I think was supposed to be funny but the translation is so broken I just clicked through it. Actually the broken English makes it better. "Help our magician to solve some puzzles and fuck sexy babe" is exactly what it says on the tin and that's what you get. No more no less. The castle background looks like it was made in MS Paint and honestly I respect that.
The puzzle logic is completely deranged. I spent way too long trying to combine a candle with a... actually I don't even remember what I was trying to do. Something with a key maybe? The walkthrough link is right there in the description and you will need it unless you enjoy clicking every pixel like it's 1999. The magician guy just stands there with this dumb expression while you figure out how to get the girl's tits out. Which by the way are massive. Like comically, absurdly huge. The kind of proportions that make you wonder if the artist has ever seen an actual human woman. But we're not here for anatomy lessons are we.
The sex scene when you finally get there is... fine? It's fine. The duke is just watching which is weird but whatever. Medieval times were freaky I guess. The sound effects are basically nonexistent and the whole thing is over in like two minutes but for a quick browser game during a boring conference call it does the job. The humor is unintentional mostly. There's something about a potion that I think was supposed to be funny but the translation is so broken I just clicked through it. Actually the broken English makes it better. "Help our magician to solve some puzzles and fuck sexy babe" is exactly what it says on the tin and that's what you get. No more no less. The castle background looks like it was made in MS Paint and honestly I respect that.
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π 4.5K
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Grand MazeOn 2 the Vault
The hitbox on the third switch in the west corridor is straight up cursed. I clicked that damn torch like forty times before the wall slid open, and by then I was so annoyed I almost missed the point of the whole thing. Which is, you know, a maze with a striptease at the end. Real model, not some anime waifu. She has this look on her face like she knows you've been stuck on the pressure plate puzzle for twenty minutes and she's not even mad, just disappointed.
The logic puzzles are actually decent if you can get past the jank. There's this one room where you have to rotate four statues to match the shadows on the floor, and I swear the solution changes every time you reload. Or maybe I'm just stupid. Probably both. The labyrinth itself is fine, standard backtracking nonsense, but whoever decided to put a dead end with a fake lever that resets your progress should be forced to play their own game on a trackpad.
Speaking of trackpads, I tried this on my phone first and the touch controls made me want to throw the thing across the room. Swipe to move, tap to interact, but the tap radius is so tiny that I kept walking past the interactable objects. On desktop it's better, but still clunky. The strip scenes are the only reason anyone's here, let's be real. The model is hot, the lighting is weirdly good for a browser game, and the final reveal is worth the frustration. Almost.
I wish there were more than one girl. Or at least a skip button for the maze after you've beaten it once. But no, you have to run the whole gauntlet every single time just to see the same six images again. The quest tag is doing a lot of heavy lifting here. It's more like a scavenger hunt with extra steps and a horny reward at the end. Not that I'm complaining about the reward. Just the steps.
The logic puzzles are actually decent if you can get past the jank. There's this one room where you have to rotate four statues to match the shadows on the floor, and I swear the solution changes every time you reload. Or maybe I'm just stupid. Probably both. The labyrinth itself is fine, standard backtracking nonsense, but whoever decided to put a dead end with a fake lever that resets your progress should be forced to play their own game on a trackpad.
Speaking of trackpads, I tried this on my phone first and the touch controls made me want to throw the thing across the room. Swipe to move, tap to interact, but the tap radius is so tiny that I kept walking past the interactable objects. On desktop it's better, but still clunky. The strip scenes are the only reason anyone's here, let's be real. The model is hot, the lighting is weirdly good for a browser game, and the final reveal is worth the frustration. Almost.
I wish there were more than one girl. Or at least a skip button for the maze after you've beaten it once. But no, you have to run the whole gauntlet every single time just to see the same six images again. The quest tag is doing a lot of heavy lifting here. It's more like a scavenger hunt with extra steps and a horny reward at the end. Not that I'm complaining about the reward. Just the steps.
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π 1.7K
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