Rise of the Pornstar [v 0.1]
Fuck the camera angles in this thing. No, seriously, I spent fifteen minutes just rotating around Crystal or whatever her default name is, the one with the ridiculous blonde ponytail and tits that probably have their own gravitational pull. The character creator is basic, like something from a mobile gacha game that got rejected from the app store, but there's this one slider for hip width that I kept adjusting by like one pixel, convinced it made a difference. It doesn't.
The core loop is a mess of spreadsheets pretending to be a management sim. You send your girl off to these scenes, "Casting Couch Confessions" or something equally unoriginal, and then you watch numbers go up. Her "Anal Queen" stat. Her "Swallow Proficiency." There's a weirdly deep negotiation mini-game where you can shortchange her on lube budget. Who the fuck thought that was the fantasy? I just wanted to see the blonde one get railed by the rival agent, a scene that the game teased for an in-game week and then the payoff was... fine. The physics glitched and her leg clipped through his torso, becoming a bizarre third arm for a solid minute.
Wish there was more to do with the other girls you recruit. You get this goth chick with actual personality and then the game just treats her like a reskinned stat block. No unique scenes, no real interactions between the talent. Just another hole to fill in the schedule. But then the main blonde, the one you've been grinding, finally lands the AVN awards nomination and the stupid confetti animation plays and I actually smiled. The whole thing is a broken, horny mess and I kept clicking "next week" like a lab rat. Don't even get me started on the sound design, or lack of it. It's just one looping synth track that sounds like a dying modem. I muted it and played my own stuff, way better. The lesbian tag is there but it's all performative, for the camera, never feels like anything but another checkbox on a scene card. Anyway the spreadsheets are calling and my star is 3 points away from the "Squirting Virtuoso" perk and I have to see what that even means.
The core loop is a mess of spreadsheets pretending to be a management sim. You send your girl off to these scenes, "Casting Couch Confessions" or something equally unoriginal, and then you watch numbers go up. Her "Anal Queen" stat. Her "Swallow Proficiency." There's a weirdly deep negotiation mini-game where you can shortchange her on lube budget. Who the fuck thought that was the fantasy? I just wanted to see the blonde one get railed by the rival agent, a scene that the game teased for an in-game week and then the payoff was... fine. The physics glitched and her leg clipped through his torso, becoming a bizarre third arm for a solid minute.
Wish there was more to do with the other girls you recruit. You get this goth chick with actual personality and then the game just treats her like a reskinned stat block. No unique scenes, no real interactions between the talent. Just another hole to fill in the schedule. But then the main blonde, the one you've been grinding, finally lands the AVN awards nomination and the stupid confetti animation plays and I actually smiled. The whole thing is a broken, horny mess and I kept clicking "next week" like a lab rat. Don't even get me started on the sound design, or lack of it. It's just one looping synth track that sounds like a dying modem. I muted it and played my own stuff, way better. The lesbian tag is there but it's all performative, for the camera, never feels like anything but another checkbox on a scene card. Anyway the spreadsheets are calling and my star is 3 points away from the "Squirting Virtuoso" perk and I have to see what that even means.
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π 44.5K
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Hot as Hell [v 0.20]
Right, so you boot this thing up expecting, I dunno, Disgaea with tits. What you get is a mess of strategy RPG bones held together with duct tape and pure, unfiltered horny. The first demon chick you meet, some succubus with horns that would make a bull jealous, her voice acting sounds like someone recorded it in their bathroom while their roommate was vacuuming. And honestly? It fits. Hell shouldn't have a professional sound booth.
The dating sim part is where it gets properly unhinged. You're building alliances, sure, but the dialogue tree is basically "threaten to flay them" or "threaten to flay them but with a wink." I spent twenty minutes trying to romance this gluttony demon, a blob with too many mouths, because her perk for the army was solid. The scene that followed... look, I've seen things. The animation is janky, clearly ripped from some early 2000s hentai OVA, all smear frames and impossible anatomy. But there's this one bit where a tentacle just clips through her torso and I laughed so hard I had to pause. The game doesn't care. It just keeps going, slapping the next hardcore scene together with the same unpolished energy.
The strategy layer is basically a reskin of a dozen mobile gacha games. You collect these demon lords, level them up, send them to conquer circles of hell. Nothing deep. But then you unlock a scene with the final boss, some massive eldritch goat thing, and it's so over-the-top brutal and explicit that you forget you were just grinding for soul currency. I wish the UI wasn't so cluttered, tiny buttons that make selecting your next depraved act a chore. Won't be fixed, obviously. The whole thing runs on pure id. It's for the sickos who see a dating sim set in literal hell and think, "Yeah, I'll make that goat demon my waifu." You know who you are. The replay value is just seeing how many freaks you can add to your polycule of the damned. The "scorecard" is a single, sticky note that just says "more."
The dating sim part is where it gets properly unhinged. You're building alliances, sure, but the dialogue tree is basically "threaten to flay them" or "threaten to flay them but with a wink." I spent twenty minutes trying to romance this gluttony demon, a blob with too many mouths, because her perk for the army was solid. The scene that followed... look, I've seen things. The animation is janky, clearly ripped from some early 2000s hentai OVA, all smear frames and impossible anatomy. But there's this one bit where a tentacle just clips through her torso and I laughed so hard I had to pause. The game doesn't care. It just keeps going, slapping the next hardcore scene together with the same unpolished energy.
The strategy layer is basically a reskin of a dozen mobile gacha games. You collect these demon lords, level them up, send them to conquer circles of hell. Nothing deep. But then you unlock a scene with the final boss, some massive eldritch goat thing, and it's so over-the-top brutal and explicit that you forget you were just grinding for soul currency. I wish the UI wasn't so cluttered, tiny buttons that make selecting your next depraved act a chore. Won't be fixed, obviously. The whole thing runs on pure id. It's for the sickos who see a dating sim set in literal hell and think, "Yeah, I'll make that goat demon my waifu." You know who you are. The replay value is just seeing how many freaks you can add to your polycule of the damned. The "scorecard" is a single, sticky note that just says "more."
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π 39.1K
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide diversity, going from MILFs to wild schoolgirls to offer, Heavy Metal Babes is sure to sate your kinkiest desires all. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
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π 4.8K
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Pussymon 26
The whole thingβs a mess of tits and pixelated fur and Iβm not even mad about it. Episode 26 drops you back into that weird pocket dimension where every creature has a pussy and a personality disorder. Lizardish keeps giving me these looks now, like weβre supposed to have a moment or something. The new interactions with her and Lepllanny feel half-baked though, like someone sketched out a confession scene and then got distracted by the next pair of bouncing tits. Which, fair enough.
Eight new Pussymon. Twenty-six animations. I counted. Some of them loop so awkwardly youβd think the engineβs having a seizure, but then Claire does this little shimmy thing in the Lost Village and suddenly I donβt care about frame transitions anymore. The main quest tries to be epic, all Hydragodonβs second cave and fate-of-the-world whispers, but honestly I spent most of my time on a side quest involving a sentient mushroom with lactation issues. Donβt ask. The dialog count is over 250 lines apparently, and you feel every single one when Emily starts monologuing about ancient pussymon lore while her tits clip through her own character model.
The cheat manager is locked behind the Special Edition which is some patron-tier bullshit, but the bonus legendary scene almost justifies it. Almost. Thereβs a new map that looks like it was textured in MS Paint and I kind of respect that. No polish, no shame. Just raw, horny RPG logic where every battle ends with something lewd and every NPC wants to fuck. The game knows what it is. I just wish the writing didnβt swing between surprisingly clever and βI typed this one-handed at 4am.β Actually thatβs probably exactly how it happened.
Eight new Pussymon. Twenty-six animations. I counted. Some of them loop so awkwardly youβd think the engineβs having a seizure, but then Claire does this little shimmy thing in the Lost Village and suddenly I donβt care about frame transitions anymore. The main quest tries to be epic, all Hydragodonβs second cave and fate-of-the-world whispers, but honestly I spent most of my time on a side quest involving a sentient mushroom with lactation issues. Donβt ask. The dialog count is over 250 lines apparently, and you feel every single one when Emily starts monologuing about ancient pussymon lore while her tits clip through her own character model.
The cheat manager is locked behind the Special Edition which is some patron-tier bullshit, but the bonus legendary scene almost justifies it. Almost. Thereβs a new map that looks like it was textured in MS Paint and I kind of respect that. No polish, no shame. Just raw, horny RPG logic where every battle ends with something lewd and every NPC wants to fuck. The game knows what it is. I just wish the writing didnβt swing between surprisingly clever and βI typed this one-handed at 4am.β Actually thatβs probably exactly how it happened.
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π 26.6K
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Adventures of Alessandra
The first thing that hits you is the art. It's got this raw, unpolished look, like someone's personal sketchbook that got a little too ambitious. Alessandra, the captain, has these absolutely massive tits that the game's camera is just obsessed with. There's a CG scene early on where she's sneaking through the forest and her chest is practically a separate character, defying all known laws of physics and fabric. I spent a solid minute just staring at the way her armor was struggling, a detail so lovingly rendered it made me forget the janky walk cycle for a second.
The game is a weird mashup of a visual novel and a minigame about hiding from werewolves. You're supposed to be finding a portal, but that plot is thinner than the elf's excuse for being naked in the woods. Yes, there's an elf. The encounter is abrupt and the dialogue is pure, uncut fantasy cheese. "Oh, brave warrior, let me reward you with a blowjob for no reason." And then the CG pops up, and it's so explicit and strangely detailed that you just have to shrug and accept it. The werewolf monster scenes have a similar energy, a kind of clumsy but earnest horniness that's hard to stay mad at. I wish the hiding minigame had more tension, but the monster's AI is about as sharp as a bag of wet leaves. You can practically waltz past it.
The whole thing feels like a fever dream I had after scrolling through a certain booru site for too long. The RPG elements are barely there, just a thin coat of paint over a series of increasingly improbable sexual encounters. There's a moment where you find a "secret" path that's just a straight line to another CG, and the game doesn't even pretend it was hard to find. I'm still not sure if the portal was ever actually found. I got distracted. The game knows you will.
The game is a weird mashup of a visual novel and a minigame about hiding from werewolves. You're supposed to be finding a portal, but that plot is thinner than the elf's excuse for being naked in the woods. Yes, there's an elf. The encounter is abrupt and the dialogue is pure, uncut fantasy cheese. "Oh, brave warrior, let me reward you with a blowjob for no reason." And then the CG pops up, and it's so explicit and strangely detailed that you just have to shrug and accept it. The werewolf monster scenes have a similar energy, a kind of clumsy but earnest horniness that's hard to stay mad at. I wish the hiding minigame had more tension, but the monster's AI is about as sharp as a bag of wet leaves. You can practically waltz past it.
The whole thing feels like a fever dream I had after scrolling through a certain booru site for too long. The RPG elements are barely there, just a thin coat of paint over a series of increasingly improbable sexual encounters. There's a moment where you find a "secret" path that's just a straight line to another CG, and the game doesn't even pretend it was hard to find. I'm still not sure if the portal was ever actually found. I got distracted. The game knows you will.
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π 21K
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Pussymon 13
Brutemon Invasion, huh. The whole elemental chart thing got ripped out and I'm still mad about it because last month I had my team perfectly balanced for type advantages and now it's just... numbers. Pure raw numbers. But the new Pussymon animations are so fucking smooth that I forgot to be angry for like twenty minutes straight. There's this one capture scene with a ghost type that does this phasing trick during the struggle and I won't spoil it but let's just say the tentacle physics got an upgrade.
The quest structure is weirdly linear this time compared to the sandbox stuff from episode 12. You're basically funneled through eight new areas chasing Brutemon spawns and each zone has exactly one new creature to catch and one animation to unlock. Speedrunning the 100% gallery took me maybe two hours of resetting for optimal RNG on the boss fight because that bastard has a grab move that skips the whole corruption sequence if you don't break free fast enough. The cheat menu from Patreon lets you toggle invincibility which trivializes the combat but the real degenerates know you're here for the loss scenes anyway.
Speaking of Patreon, the $5 tier gives you a save file with all animations pre-unlocked and I wish I knew that before grinding the swamp area for the slime girl's third variant. The humor in the dialogue is hit or miss. Some NPCs reference 4chan greentexts and I cringed but then the rival character shows up with this deadpan delivery about "collecting them all" while gesturing at a pile of exhausted monster girls and I actually laughed. The story is setting up some big invasion arc that'll matter in future episodes apparently but right now it's mostly an excuse to chain encounters together. Not complaining. I'm here for the pixel titties and the completionist grind.
The quest structure is weirdly linear this time compared to the sandbox stuff from episode 12. You're basically funneled through eight new areas chasing Brutemon spawns and each zone has exactly one new creature to catch and one animation to unlock. Speedrunning the 100% gallery took me maybe two hours of resetting for optimal RNG on the boss fight because that bastard has a grab move that skips the whole corruption sequence if you don't break free fast enough. The cheat menu from Patreon lets you toggle invincibility which trivializes the combat but the real degenerates know you're here for the loss scenes anyway.
Speaking of Patreon, the $5 tier gives you a save file with all animations pre-unlocked and I wish I knew that before grinding the swamp area for the slime girl's third variant. The humor in the dialogue is hit or miss. Some NPCs reference 4chan greentexts and I cringed but then the rival character shows up with this deadpan delivery about "collecting them all" while gesturing at a pile of exhausted monster girls and I actually laughed. The story is setting up some big invasion arc that'll matter in future episodes apparently but right now it's mostly an excuse to chain encounters together. Not complaining. I'm here for the pixel titties and the completionist grind.
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π 11.6K
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CREATE YOUR AI BITCH
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π 4.1K
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Tower [v 0.36.1 Light]
The load bar sits there like a fat goblin refusing to move, and I almost closed the tab. Then the Dark Lord universe finally pops and I'm staring at these towers, each one stuffed with monster girls who want to either kill me or drain my balls dry. Probably both. The quest structure is loose, you just wander, poke at locations, and hope the next floor doesn't have a lamia with a grabby tail.
Combat is basically a visual novel with extra steps. You pick a move, she counters with a titty flash or a hip grind, and suddenly your HP is gone but you're not even mad. There's this one succubus on floor three who does a whole "you're already inside me" bit before the fight even starts. I screenshotted that. Twice. The RPG elements are thin, leveling feels like an afterthought, but the monster girl designs carry it. Some are genuinely creepy, others are just... aggressively horny. The contrast works.
I wish the tower floors had more variety. After the fourth one you start recognizing the same room layouts, just with different colored slime girls. And the quest log is useless, half the time I forgot what I was supposed to be doing and just clicked every glowing thing. But then a harpy sits on your face and you remember why you're here. It's not polished, it's not balanced, and the loading screen alone could make a man soft. Still pulled three more pulls after that. Gacha brain rot is real.
Combat is basically a visual novel with extra steps. You pick a move, she counters with a titty flash or a hip grind, and suddenly your HP is gone but you're not even mad. There's this one succubus on floor three who does a whole "you're already inside me" bit before the fight even starts. I screenshotted that. Twice. The RPG elements are thin, leveling feels like an afterthought, but the monster girl designs carry it. Some are genuinely creepy, others are just... aggressively horny. The contrast works.
I wish the tower floors had more variety. After the fourth one you start recognizing the same room layouts, just with different colored slime girls. And the quest log is useless, half the time I forgot what I was supposed to be doing and just clicked every glowing thing. But then a harpy sits on your face and you remember why you're here. It's not polished, it's not balanced, and the loading screen alone could make a man soft. Still pulled three more pulls after that. Gacha brain rot is real.
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π 11K
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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π 3.1K
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Erotic Magazine
I can't remember the last time a porn game actually made me optimize a spreadsheet. But here we are, me hunched over my phone at 2 PM on a Tuesday, calculating whether I should blow my entire budget on a new lens or finally upgrade that shitty backdrop that's been pissing off my models. The backdrop won. I regretted it immediately.
This thing is basically a management sim where you're some photographer trying to save a dying magazine by starting your own studio. The writing is whatever, standard "we believe in you" corporate pep talk garbage, but the gameplay loop got its hooks in me. You schedule photoshoots, pick outfits, direct poses, and then the CG scenes unlock. And here's where it gets weird. The sex scenes are hot, genuinely hot, but I found myself skipping through them faster because I needed to check if my next issue would hit the sales targets. What is wrong with me.
The UI looks like it was designed by someone who just discovered Windows 98 and decided that was peak aesthetics. Buttons are slightly misaligned. The font choices are crimes. And yet. I spent an embarrassing amount of time in the equipment shop comparing stats like I was playing some AAA RPG. The camera upgrades actually matter, which I didn't expect. A better lens means sharper shots, which means higher magazine ratings, which means more money, which means you can finally afford that studio expansion and hire the model with the ridiculous proportions who's been rejecting your offers.
There's this one choice early on where you can either play it safe with a conservative spread or take a risk on something more explicit. I went safe and my sales tanked. The game basically called me a coward through its mechanics. Respect. The quest structure is basic fetch stuff, go here talk to this person, but the CGs are what you're here for and they deliver. Mostly. Some of the earlier scenes look rushed, anatomy doing things bodies shouldn't do, but the later ones get surprisingly polished. The magazine covers you create actually show up in the game, which is a nice touch even if my first attempt looked like a cursed Photoshop job from 2004.
I wish the dialogue choices mattered more outside of just determining which scene you unlock. But whatever, I'm three hours deep and my virtual bank account is healthier than my real one.
This thing is basically a management sim where you're some photographer trying to save a dying magazine by starting your own studio. The writing is whatever, standard "we believe in you" corporate pep talk garbage, but the gameplay loop got its hooks in me. You schedule photoshoots, pick outfits, direct poses, and then the CG scenes unlock. And here's where it gets weird. The sex scenes are hot, genuinely hot, but I found myself skipping through them faster because I needed to check if my next issue would hit the sales targets. What is wrong with me.
The UI looks like it was designed by someone who just discovered Windows 98 and decided that was peak aesthetics. Buttons are slightly misaligned. The font choices are crimes. And yet. I spent an embarrassing amount of time in the equipment shop comparing stats like I was playing some AAA RPG. The camera upgrades actually matter, which I didn't expect. A better lens means sharper shots, which means higher magazine ratings, which means more money, which means you can finally afford that studio expansion and hire the model with the ridiculous proportions who's been rejecting your offers.
There's this one choice early on where you can either play it safe with a conservative spread or take a risk on something more explicit. I went safe and my sales tanked. The game basically called me a coward through its mechanics. Respect. The quest structure is basic fetch stuff, go here talk to this person, but the CGs are what you're here for and they deliver. Mostly. Some of the earlier scenes look rushed, anatomy doing things bodies shouldn't do, but the later ones get surprisingly polished. The magazine covers you create actually show up in the game, which is a nice touch even if my first attempt looked like a cursed Photoshop job from 2004.
I wish the dialogue choices mattered more outside of just determining which scene you unlock. But whatever, I'm three hours deep and my virtual bank account is healthier than my real one.
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π 7.1K
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Pussymon: Episode 35
Pussymon episode 35 feels like someone forgot to clean their room but left the weird stuff on display anyway. You got this whole RPG adventure thing going, quests and catching monsters, except the monsters are basically furry pussy creatures and everyone just walks around with their tits out. Like, not even a pretense. Bridget shows up in a bikini that would get you arrested at a public pool. The new side quest drops a scene where some tentacle wolf thing goes to town on a cat girl and the sound design is just wet slaps layered over a stock jungle loop.
The writing is actually more than 200 lines of dialogue now and it tries to introduce a mysterious foe. I say tries because I skipped half of it to get to the sixteen new animations. There are five new Pussymon, one legendary apparently, and I think you can catch one later but who the fuck knows because the patch notes say episode 36 will fix some of that. The game runs in browser so no install bullshit, but my browser kept freezing on the third quest because the sprite for a new fox lady has like forty layers of jiggle physics. That part drove me nuts. You got a cheat manager in the special edition but I'm too broke for Patreon tiers.
Honestly it's horny as hell and lazy in equal measure. Some scenes use three different animation loops with slight color swaps and call it variation. But then there's this one moment where your main character gets pinned by a shadow creature and the expression changes every two seconds like a slideshow of bad decisions. I laughed, then I kept playing. The game doesn't care if you're there for the plot or the pussy monsters. It just throws both at you and goes get a snack.
The writing is actually more than 200 lines of dialogue now and it tries to introduce a mysterious foe. I say tries because I skipped half of it to get to the sixteen new animations. There are five new Pussymon, one legendary apparently, and I think you can catch one later but who the fuck knows because the patch notes say episode 36 will fix some of that. The game runs in browser so no install bullshit, but my browser kept freezing on the third quest because the sprite for a new fox lady has like forty layers of jiggle physics. That part drove me nuts. You got a cheat manager in the special edition but I'm too broke for Patreon tiers.
Honestly it's horny as hell and lazy in equal measure. Some scenes use three different animation loops with slight color swaps and call it variation. But then there's this one moment where your main character gets pinned by a shadow creature and the expression changes every two seconds like a slideshow of bad decisions. I laughed, then I kept playing. The game doesn't care if you're there for the plot or the pussy monsters. It just throws both at you and goes get a snack.
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π 6.1K
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Pussymon 20
Pussymon episode 20, right. I fired it up on a shitty laptop that wheezes when you open more than two tabs and honestly the whole thing runs smooth as butter which is more than I can say for some triple A garbage I paid sixty bucks for last month. The teleport system they added, you just click it from your bag and bam you're at the volcano. No walking. I forgot I had it for like twenty minutes and kept trudging through the same forest path three times before I remembered. That's on me though.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
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π 5.7K
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