Heroine Quest Alpha 0.1
A pixelated wolf gave me the side eye and I just knew, right then, this whole quest was gonna be a mess of awkward hitboxes and weirdly intense moments. My little heroine, she's got this bouncy sprite, the kind that makes you lean in close to the screen at midnight, not because it's beautiful but because you're trying to figure out if that's a smudge or a design choice. The music loops from some free archive, Rengoku Teien it says in the notes, and it's that tinny medieval fair sound that drills into your skull after twenty minutes. I spent way too long in the first village just walking into the same fence post, the collision is just a suggestion, honestly.
Then there's the goblin encounter, or whatever they are, just a mess of green pixels and a bad attitude. The combat isn't about strategy, it's about mashing the one button and watching a health bar drain while these little freaks get all up in your character's space. The tension isn't from the difficulty, it's from the way the game just stops on certain frames, a jittery pause after a hit that feels less like a bug and more like a deliberate, greasy stare. You're supposed to be on this big fantasy adventure, collecting junk and talking to NPCs who repeat the same three lines, but the whole thing has the energy of a patreon project that ran out of steam before the main course. I wish the inventory screen wasn't just a text list, but it's never changing, is it.
The whole thing is a throwback to those flash games you'd find on a forgotten corner of Newgrounds, the ones with a weirdly specific fetish and a donation button that was way too prominent. There's no grand journey here, just a sequence of tilesets and monsters that all kind of blend together into a horny, low budget haze. It's like a first date where they only talk about their weird hobbies and you're just nodding along, waiting to see if it gets worse. This game is that long term relationship you stumble into, the one where the flaws are so baked in you stop seeing them and just accept the jank as a personality trait. The patreon link is there, small, almost embarrassed, like the creator knows exactly what kind of monster they've unleashed into the browser tab.
Then there's the goblin encounter, or whatever they are, just a mess of green pixels and a bad attitude. The combat isn't about strategy, it's about mashing the one button and watching a health bar drain while these little freaks get all up in your character's space. The tension isn't from the difficulty, it's from the way the game just stops on certain frames, a jittery pause after a hit that feels less like a bug and more like a deliberate, greasy stare. You're supposed to be on this big fantasy adventure, collecting junk and talking to NPCs who repeat the same three lines, but the whole thing has the energy of a patreon project that ran out of steam before the main course. I wish the inventory screen wasn't just a text list, but it's never changing, is it.
The whole thing is a throwback to those flash games you'd find on a forgotten corner of Newgrounds, the ones with a weirdly specific fetish and a donation button that was way too prominent. There's no grand journey here, just a sequence of tilesets and monsters that all kind of blend together into a horny, low budget haze. It's like a first date where they only talk about their weird hobbies and you're just nodding along, waiting to see if it gets worse. This game is that long term relationship you stumble into, the one where the flaws are so baked in you stop seeing them and just accept the jank as a personality trait. The patreon link is there, small, almost embarrassed, like the creator knows exactly what kind of monster they've unleashed into the browser tab.
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Glory fuckhole hentai RPG
The reputation upgrade bug is gone, which is good because that was the one thing keeping me from grinding out the last few blowjob animations. This is a browser game, runs fine on my mid tier laptop, no stutter even with the cumshot effects layered on. The engine handles the hentai art style without any weird compression artifacts, which I appreciate because the whole point is watching the girl's face get messy.
The RPG layer is thin, let's be honest. You click, you earn, you spend on upgrades, repeat. The glory hole setting means you never see the guy, just his dick poking through, and the game knows that's enough. The blowjob animations are the core loop and they're smooth enough. The hentai style is exaggerated in the right places, big eyes, bigger tits, and the cumshot moments are framed like a reward screen. I found myself timing my upgrades just to unlock the next facial expression change.
Top 3 moments you'll want to screenshot: the first time the reputation meter hits max and the girl's eyes go wide, the mid blowjob pause where she pulls back with a strand of spit, and the final cumshot where the animation loops just long enough to feel earned.
One thing that bugs me, the sound design. There is none. Mute the tab and it's the same experience. For a game about oral sex, a little wet noise would go a long way. But the visuals carry it. The gloryhole framing means the developer didn't have to animate a full body, and honestly that's smart. Less to break, more focus on the mouth and tongue work. The tumblr link in the description is dead by the way, which is a shame because I wanted to see if there's more like this. Not a conclusion, just an observation. The game is what it is, a tight little loop of click, watch, unlock, repeat. The reputation system gates the good stuff behind enough grinding that you feel like you worked for the messy finale.
The RPG layer is thin, let's be honest. You click, you earn, you spend on upgrades, repeat. The glory hole setting means you never see the guy, just his dick poking through, and the game knows that's enough. The blowjob animations are the core loop and they're smooth enough. The hentai style is exaggerated in the right places, big eyes, bigger tits, and the cumshot moments are framed like a reward screen. I found myself timing my upgrades just to unlock the next facial expression change.
Top 3 moments you'll want to screenshot: the first time the reputation meter hits max and the girl's eyes go wide, the mid blowjob pause where she pulls back with a strand of spit, and the final cumshot where the animation loops just long enough to feel earned.
One thing that bugs me, the sound design. There is none. Mute the tab and it's the same experience. For a game about oral sex, a little wet noise would go a long way. But the visuals carry it. The gloryhole framing means the developer didn't have to animate a full body, and honestly that's smart. Less to break, more focus on the mouth and tongue work. The tumblr link in the description is dead by the way, which is a shame because I wanted to see if there's more like this. Not a conclusion, just an observation. The game is what it is, a tight little loop of click, watch, unlock, repeat. The reputation system gates the good stuff behind enough grinding that you feel like you worked for the messy finale.
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FT: Seductive RPG II
Right, so the bar. You walk in and there's this girl, right? She's got that look, the one that says she's already three drinks past giving a shit. The dialogue is something like "buy me a drink big boy" and you do, because what else is there to do in this pixel town. The money system is weird, you work a job that's just clicking a button and then you have cash to buy a leather jacket. A leather jacket. As if that's the key to every woman's pants. And honestly, in this game, it kind of is. You put on the jacket and suddenly the girl in the park who was all "I'm reading a book" is now very interested in your pixelated crotch. It's that kind of logic.
The seduction is basically a stat check wearing a trenchcoat. You click, you buy the right item, you click again, and then the clothes come off. The hard sex scenes are these looping flash animations that are so deliberately janky you have to respect it. There's one with a "horny slut" from the bar where the animation loops so aggressively it looks like a glitch you'd report to a developer. "Character model appears to be vibrating at an unsafe frequency during intercourse." But you don't report it, because that's the whole point. It's not broken, it's a feature of this specific kind of fever dream.
Wish the park had more than just the one bench girl. You see that tree, you think maybe a secret druid sex quest, but no. Just leaves. The whole town is like that, a promise of more that never delivers. You earn money, you buy the cool stuff, you fuck, weekend over. The end screen probably just shrugs at you. I spent way too long trying to find a hidden nightclub that doesn't exist. The bar girl's animation though, that one I screenshotted. For bug testing purposes. Obviously.
The seduction is basically a stat check wearing a trenchcoat. You click, you buy the right item, you click again, and then the clothes come off. The hard sex scenes are these looping flash animations that are so deliberately janky you have to respect it. There's one with a "horny slut" from the bar where the animation loops so aggressively it looks like a glitch you'd report to a developer. "Character model appears to be vibrating at an unsafe frequency during intercourse." But you don't report it, because that's the whole point. It's not broken, it's a feature of this specific kind of fever dream.
Wish the park had more than just the one bench girl. You see that tree, you think maybe a secret druid sex quest, but no. Just leaves. The whole town is like that, a promise of more that never delivers. You earn money, you buy the cool stuff, you fuck, weekend over. The end screen probably just shrugs at you. I spent way too long trying to find a hidden nightclub that doesn't exist. The bar girl's animation though, that one I screenshotted. For bug testing purposes. Obviously.
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide variety, going from MILFs to insane students to offer, Heavy Metal Babes is sure to satisfy your kinkiest desires all. Get to know your companions inside and out by talking with them via the story. What finer thing to do than sexting and fucking?
Play the #1 hottest sex game on earth. Why wait? It really is free!
Play the #1 hottest sex game on earth. Why wait? It really is free!
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Space Paws (Alpha 0.25.1)
The password minigame is a fucking mess and I love it. You get this little terminal screen with blinking lights and you're supposed to figure out some code while the game gives you zero hints. I spent maybe twenty minutes just clicking random numbers, convinced my save was bugged, before I realized the solution was hidden in a crew log I'd skimmed past three days ago. Classic adventure game bullshit that somehow works because the rest of Space Paws is so aggressively horny you need these moments to breathe.
Alison's redesign caught me off guard. She went from generic anime girl to this sharp featured redhead with actual expressions, and her new dating route adds way more than I expected from a free release. The relationship system has these tiers now, talk, ask, date, give, girlfriend, and watching her status shift from "curious" to something steamier over multiple in game days feels like actual progression instead of just clicking through dialogue trees. The animated scenes use some new system that's smoother than the old ones, less janky frame transitions, though the static scenes they promise to animate later are still just sitting there like placeholders. The market character you can "interact" with now is a whole other thing I won't spoil but let's just say the pickup tag isn't there for decoration.
The 45 day limit stresses me out in a game that's otherwise about exploring a spaceship and flirting with dog planet furries. Why put a timer on my degeneracy? The mute button is a thoughtful addition though because those H sounds got a lot louder in this update and my apartment walls are thin. The grammar fixes help, earlier builds read like someone ran the script through Google Translate twice, but there's still moments where dialogue feels stitched together from different drafts. You can enter all the rooms now at certain story points which opens up some tucked away interactions, though the sprouts not being usable yet feels like a dangling thread they forgot to cut. The direct spaceship button saves so much backtracking I almost cried.
Alison's redesign caught me off guard. She went from generic anime girl to this sharp featured redhead with actual expressions, and her new dating route adds way more than I expected from a free release. The relationship system has these tiers now, talk, ask, date, give, girlfriend, and watching her status shift from "curious" to something steamier over multiple in game days feels like actual progression instead of just clicking through dialogue trees. The animated scenes use some new system that's smoother than the old ones, less janky frame transitions, though the static scenes they promise to animate later are still just sitting there like placeholders. The market character you can "interact" with now is a whole other thing I won't spoil but let's just say the pickup tag isn't there for decoration.
The 45 day limit stresses me out in a game that's otherwise about exploring a spaceship and flirting with dog planet furries. Why put a timer on my degeneracy? The mute button is a thoughtful addition though because those H sounds got a lot louder in this update and my apartment walls are thin. The grammar fixes help, earlier builds read like someone ran the script through Google Translate twice, but there's still moments where dialogue feels stitched together from different drafts. You can enter all the rooms now at certain story points which opens up some tucked away interactions, though the sprouts not being usable yet feels like a dangling thread they forgot to cut. The direct spaceship button saves so much backtracking I almost cried.
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1HG: A Schoolboy Punch
Oh god, this thing. Onehandgames finishes their little trilogy with this one and you can tell they just stopped giving a fuck somewhere around the middle. The blonde girl from the previous games is back but now you're playing as the dude, which I guess makes sense if you followed the whole Hot Summer Nights to Schoolgirl Fantasy pipeline. I didn't. I just clicked on it because the thumbnail looked like something I'd draw in my notebook during math class when I was fifteen.
The whole thing runs on what feels like leftover Newgrounds code from 2006. Click around, find the hotspots, watch the static images change. Sometimes the hitboxes are so weird you'll trigger a sex scene by clicking on a lamp or something. I spent three minutes trying to figure out why nothing was happening until I accidentally clicked the girl's elbow. Her elbow. Who programs an elbow trigger?
The dialogue is this bizarre mix of "I'm so shy uwu" and then suddenly she's saying things that would make a trucker blush. No buildup. Just zero to sixty. I appreciate the directness actually. Why pretend there's romance here? We both know why we're clicking on the blonde pixels.
The art has this charm though. It's deliberately messy, like someone drew it with their non-dominant hand while watching porn on a second monitor. The proportions are wrong in a way that loops back around to being right. Her eyes are too big. Her... other things are too big. Whatever.
You know what bugs me? The save system. Or lack of one. If you close the tab you start over. Every time. I had this whole sequence unlocked and then Chrome crashed because I had forty other tabs open and poof. Gone. Like tears in rain. Or cum in a sock. Same energy.
The sound design is just... there's one looping track that sounds like a MIDI file having a seizure. I muted it after thirty seconds and put on my own music. Much better experience. The game doesn't care what you're listening to anyway.
The whole thing runs on what feels like leftover Newgrounds code from 2006. Click around, find the hotspots, watch the static images change. Sometimes the hitboxes are so weird you'll trigger a sex scene by clicking on a lamp or something. I spent three minutes trying to figure out why nothing was happening until I accidentally clicked the girl's elbow. Her elbow. Who programs an elbow trigger?
The dialogue is this bizarre mix of "I'm so shy uwu" and then suddenly she's saying things that would make a trucker blush. No buildup. Just zero to sixty. I appreciate the directness actually. Why pretend there's romance here? We both know why we're clicking on the blonde pixels.
The art has this charm though. It's deliberately messy, like someone drew it with their non-dominant hand while watching porn on a second monitor. The proportions are wrong in a way that loops back around to being right. Her eyes are too big. Her... other things are too big. Whatever.
You know what bugs me? The save system. Or lack of one. If you close the tab you start over. Every time. I had this whole sequence unlocked and then Chrome crashed because I had forty other tabs open and poof. Gone. Like tears in rain. Or cum in a sock. Same energy.
The sound design is just... there's one looping track that sounds like a MIDI file having a seizure. I muted it after thirty seconds and put on my own music. Much better experience. The game doesn't care what you're listening to anyway.
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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Pornographic stars Dating Sim
The profile creation screen asks for your name and then just... throws you into a city map with a shitty apartment and zero explanation. Classic. You click around, figure out you can hit the gym to raise strength, maybe do some shady street fights for cash. The whole thing runs on this janky old school energy, like someone built it in Flash and never looked back. And honestly? That's the charm. You're not here for polish, you're here to grind stats until a real pornstar's photo on a dating screen finally stops rejecting your broke ass.
Spent way too long buying flowers and cheap wine for one girl who kept saying my charisma was too low. Then I realized you can just grind money, buy a better watch, and suddenly she's interested. The dating scenes are weirdly tense. You pick dialogue options, hope her affection meter goes up, and if you fuck up she just leaves. But when it works? The undress sequence is pixelated but the real photos underneath hit different. It's like someone took a bootleg RPG maker and said "what if the final boss was a blowjob from a famous adult actress."
Wish the street fight minigame wasn't so random. Lost three times in a row to a guy with lower stats, nearly threw my mouse. Also the experience system caps weirdly after you score with a girl, so no point replaying her route. But whatever, there's like a dozen more to unlock. The blog says updates fixed crashes during dates, which is good because nothing kills a boner like a white screen. If they added a way to skip the grind or maybe a cheat code for money, this would be dangerous. As is, it's a messy, horny time waster that knows exactly what it is.
Spent way too long buying flowers and cheap wine for one girl who kept saying my charisma was too low. Then I realized you can just grind money, buy a better watch, and suddenly she's interested. The dating scenes are weirdly tense. You pick dialogue options, hope her affection meter goes up, and if you fuck up she just leaves. But when it works? The undress sequence is pixelated but the real photos underneath hit different. It's like someone took a bootleg RPG maker and said "what if the final boss was a blowjob from a famous adult actress."
Wish the street fight minigame wasn't so random. Lost three times in a row to a guy with lower stats, nearly threw my mouse. Also the experience system caps weirdly after you score with a girl, so no point replaying her route. But whatever, there's like a dozen more to unlock. The blog says updates fixed crashes during dates, which is good because nothing kills a boner like a white screen. If they added a way to skip the grind or maybe a cheat code for money, this would be dangerous. As is, it's a messy, horny time waster that knows exactly what it is.
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Billy's Quest
The spider's legs make this dry clicking sound when they hit the dirt, like someone tapping chopsticks on a table. I kept dying to the same giant spider near the starting forest because I was too busy listening to that noise instead of watching my health bar. Billy's Quest doesn't give a shit about you. It drops you in this huge open world with wolves that circle you, orcs that swing before you even see them, and spiders that poison you while you're still figuring out which button attacks. The combat is real time, so you're just mashing and running and hoping your sword connects before their teeth do.
The loot system is where it gets its hooks in. You kill a wolf, it drops a rusty dagger. You kill ten wolves, maybe one drops a leather chest piece that's slightly less garbage than what you have. Then you see a cave, go inside, find a chest with a steel sword that glows blue when you swing it. That feeling, that little dopamine hit, that's the whole game. I spent way too long farming orcs for a helmet that looked cool but had worse stats than my current one. The tutorial is buggy as hell, there's a fade to black part that sometimes just doesn't fade back, and the inventory screen feels like it was designed by someone who hates you. But the world is big, genuinely big, with hidden paths and random encounters that make you feel like you're actually exploring instead of following a dotted line.
I wish the armor actually showed on your character. It doesn't. You pick up this badass golden plate and your little sprite still looks the same. That bugs me more than it should. The monster variety is decent, wolves and orcs and spiders and some other things I won't spoil, but they all kind of fight the same way. Run at you, swing, die. The real enemy is the camera, which sometimes decides to show you a nice view of a tree while an orc is turning your skull into paste. Still, I kept playing. Kept dying. Kept clicking on that spider just to hear its legs again.
The loot system is where it gets its hooks in. You kill a wolf, it drops a rusty dagger. You kill ten wolves, maybe one drops a leather chest piece that's slightly less garbage than what you have. Then you see a cave, go inside, find a chest with a steel sword that glows blue when you swing it. That feeling, that little dopamine hit, that's the whole game. I spent way too long farming orcs for a helmet that looked cool but had worse stats than my current one. The tutorial is buggy as hell, there's a fade to black part that sometimes just doesn't fade back, and the inventory screen feels like it was designed by someone who hates you. But the world is big, genuinely big, with hidden paths and random encounters that make you feel like you're actually exploring instead of following a dotted line.
I wish the armor actually showed on your character. It doesn't. You pick up this badass golden plate and your little sprite still looks the same. That bugs me more than it should. The monster variety is decent, wolves and orcs and spiders and some other things I won't spoil, but they all kind of fight the same way. Run at you, swing, die. The real enemy is the camera, which sometimes decides to show you a nice view of a tree while an orc is turning your skull into paste. Still, I kept playing. Kept dying. Kept clicking on that spider just to hear its legs again.
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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AI tool
Hentai Games
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Cerberus Quest
The succubus route is basically a broken mess and I'm kind of obsessed with it. That one house in the village where you can just... stand there and the boy NPC does something. I won't spoil it but my jaw dropped. Not because it's some AAA animation spectacular, it's literally a few pixels and a text box, but the audacity of hiding that in plain sight. No quest marker, no hint. You just bump into furniture and suddenly you're in a scene that feels like it was coded at 4am by someone who stopped caring about polish and started caring about raw id. The whole game is like that, this deliberately crusty RPG Maker looking thing where the catgirl companion blinks with the energy of a jpeg from 2004 and the dialogue reads like it was translated through three languages then back into English by a horny ghost.
I spent twenty minutes trying to interact with a pot. A pot. It didn't do anything. But the fact that you CAN press enter on random objects and sometimes the game remembers to give you a line of text, that's the charm. It's not smooth. The movement with arrow keys feels like wading through syrup and clicking text boxes is a gamble because sometimes the hitbox just says nah. And yet. The succubus design, the way her sprite just... exists in this weird fantasy world where nothing makes sense, it's more effective than half the overproduced visual novels I've deleted off my hard drive after five minutes. There's a secret interaction with some boy that I'm still not sure was intentional or a bug that became canon.
The Patreon link is right there begging for support and honestly, if the creator leans harder into this unhinged energy, I might bite. Not for polish. God no. For more of whatever that village scene was. The neko version is apparently a separate link which is such a chaotic way to distribute a game, I respect it. It's like finding a sticky note with a treasure map in a public bathroom. The whole thing feels like a private joke that accidentally went public and I'm here for the sequel where maybe that pot actually does something.
I spent twenty minutes trying to interact with a pot. A pot. It didn't do anything. But the fact that you CAN press enter on random objects and sometimes the game remembers to give you a line of text, that's the charm. It's not smooth. The movement with arrow keys feels like wading through syrup and clicking text boxes is a gamble because sometimes the hitbox just says nah. And yet. The succubus design, the way her sprite just... exists in this weird fantasy world where nothing makes sense, it's more effective than half the overproduced visual novels I've deleted off my hard drive after five minutes. There's a secret interaction with some boy that I'm still not sure was intentional or a bug that became canon.
The Patreon link is right there begging for support and honestly, if the creator leans harder into this unhinged energy, I might bite. Not for polish. God no. For more of whatever that village scene was. The neko version is apparently a separate link which is such a chaotic way to distribute a game, I respect it. It's like finding a sticky note with a treasure map in a public bathroom. The whole thing feels like a private joke that accidentally went public and I'm here for the sequel where maybe that pot actually does something.
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Pussymon: Episode 44
Fucking Lizardish. That's where my brain's at right now. Episode 44 of Pussymon, and they finally give us more on Selene, the first legendary. About damn time. You get this side quest that's basically her whole deal, backstory stuff mixed with the kind of scenes that make you glad you stuck with this weird, furry, monster catching mess. Over 300 lines of text they say, and yeah, you feel it. It's not just bang and go, there's actual talking, which is a weird flex for a game where you're literally collecting pussymon.
The new boss character. I won't spoil, but the fight is whatever, the real reward is the 25 new animations they slapped in. Some are for the six new catches, some are for Selene's questline. The animations are janky in that specific RPG Maker way, you know the one, where a limb might do something anatomically questionable for a frame. I live for that shit. It's not polished, it's not trying to be, it's got that one dev on Patreon energy where you can see the exact moment they learned a new trick in the engine. The cheat manager is locked behind the special edition, which, of course it is. I just want to skip the grind sometimes, is that a crime? Probably.
The Brutemon army plot is still chugging along, a backdrop for hunting magic items and, let's be real, the relationship grinding. That's the core loop now. Find new pussymon, do their side stories, get the scenes. Selene's new content is the highlight, it's the first time a legendary felt like more than just a rare spawn with a higher stat block. The writing is clunky, full of typos I bet, but it's sincere. That counts for a lot when you're talking to a lizard woman about her ancient magical destiny before things get explicit. Wonder who's next episode. The wait for more companion scenes is already annoying.
The new boss character. I won't spoil, but the fight is whatever, the real reward is the 25 new animations they slapped in. Some are for the six new catches, some are for Selene's questline. The animations are janky in that specific RPG Maker way, you know the one, where a limb might do something anatomically questionable for a frame. I live for that shit. It's not polished, it's not trying to be, it's got that one dev on Patreon energy where you can see the exact moment they learned a new trick in the engine. The cheat manager is locked behind the special edition, which, of course it is. I just want to skip the grind sometimes, is that a crime? Probably.
The Brutemon army plot is still chugging along, a backdrop for hunting magic items and, let's be real, the relationship grinding. That's the core loop now. Find new pussymon, do their side stories, get the scenes. Selene's new content is the highlight, it's the first time a legendary felt like more than just a rare spawn with a higher stat block. The writing is clunky, full of typos I bet, but it's sincere. That counts for a lot when you're talking to a lizard woman about her ancient magical destiny before things get explicit. Wonder who's next episode. The wait for more companion scenes is already annoying.
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