The Blue Secret v0.9.1 [Completed]
You know that feeling when a yandere’s knife is tracing your collarbone and you’re weirdly hard? That’s the whole vibe here. No fancy intro, no lore dump. Just a locked room, a girl with dead eyes and a smile that doesn’t reach them, and a simple ultimatum: play her love game or get turned into modern art. The Renpy engine is doing the bare minimum, it’s got that raw, almost unfinished itch.io energy where the jank is part of the texture. Some of the UI elements feel like they were placed by someone who just discovered the position tool in the engine and said “good enough.” I respect that.
The guessing mechanic is basically psychological rock-paper-scissors but with way more blood. You’re trying to read her mood, pick the dialogue choice that doesn’t trigger the stabby-stabby. And the thing is, the sex scenes aren’t rewards. They’re traps. You’ll be mid-stroke, the 2d sprite work doing that classic hentai thing where the fluids are just absurdly copious, and then you notice the text hinting that she’s reaching for something under the pillow. Your dick is telling you one thing, the survival horror part of your brain is screaming another. The multiple choice system has consequences that feel genuinely unfair, like the game is gaslighting you. I failed a run because I complimented her hair. Apparently that was the wrong specific shade of pink to acknowledge. Never figured out the logic.
Wish the escape routes were a bit less obtuse, but they won’t patch it, this is the creator’s twisted vision. There’s a moment where you can just… let her win. Stop guessing. And the bad end is so much more tender than the “good” ones. Makes you think. The whole thing feels like a cursed visual novel you’d find on a dead forum at 3 AM, right before the link goes down. The blood splatter effect is just a stock PNG they scaled up, and honestly, it works better than any high-budget gore system. Pure id. Don’t go in expecting a polished product. Go in expecting to get your wires crossed in the worst way possible.
The guessing mechanic is basically psychological rock-paper-scissors but with way more blood. You’re trying to read her mood, pick the dialogue choice that doesn’t trigger the stabby-stabby. And the thing is, the sex scenes aren’t rewards. They’re traps. You’ll be mid-stroke, the 2d sprite work doing that classic hentai thing where the fluids are just absurdly copious, and then you notice the text hinting that she’s reaching for something under the pillow. Your dick is telling you one thing, the survival horror part of your brain is screaming another. The multiple choice system has consequences that feel genuinely unfair, like the game is gaslighting you. I failed a run because I complimented her hair. Apparently that was the wrong specific shade of pink to acknowledge. Never figured out the logic.
Wish the escape routes were a bit less obtuse, but they won’t patch it, this is the creator’s twisted vision. There’s a moment where you can just… let her win. Stop guessing. And the bad end is so much more tender than the “good” ones. Makes you think. The whole thing feels like a cursed visual novel you’d find on a dead forum at 3 AM, right before the link goes down. The blood splatter effect is just a stock PNG they scaled up, and honestly, it works better than any high-budget gore system. Pure id. Don’t go in expecting a polished product. Go in expecting to get your wires crossed in the worst way possible.
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👁 3.1K
💬 2
★★★☆☆
Lust Goddess
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👁 96.5K
★★★★★
Family Apocalypse v0.0.1
The click and point stuff in this one, it's like they wanted to make a management sim but forgot the management part. You click on a dirty mattress, your character sleeps. You click on a busted fridge, maybe you find a can of beans. The survival loop is bare bones, just a thin excuse to get to the groping and the fucking. And honestly? That's fine. The real porn here is the slow, creeping corruption of the last immune family on earth. The male protag, he's got this milf and a couple others in his little bunker, and the tension isn't just the zombies scratching at the door. It's the voyeurism, the "accidental" touches when passing a ration pack, the way the game lingers on a big ass in torn jeans with no real reason except to make you click on it.
The horror tag is doing some heavy lifting, but not for the reasons you'd think. The post apocalypse setting is just window dressing for a netorare pressure cooker. You start off protecting your group, but the choices quickly slide into exhibitionism and sharing. There's a scene early on with a handmade sex toy that just appears in the inventory, and the dialogue options are basically "use it on her" or "watch her use it." The 2dcg art is deliberately rough, almost sketchy, which makes the whole thing feel like a dirty comic you'd find in a flooded basement. The big tits are comically big, the oral sex scenes are sloppy, and the group sex moments feel claustrophobic and wrong in the best way.
Wish the point and click bits were less tedious. Sometimes you're just pixel hunting for a key while a perfectly good lesbian scene is happening off screen, and you can't even watch. The game teases you with sounds and little text blurbs about what the other survivors are doing, but you're stuck trying to combine a battery with a radio. That's the real horror, honestly. The corruption arc is solid though, watching the last good man turn into the thing that gets everyone infected with something worse than a zombie virus. Just don't expect the survival mechanics to matter after the first twenty minutes. They don't.
The horror tag is doing some heavy lifting, but not for the reasons you'd think. The post apocalypse setting is just window dressing for a netorare pressure cooker. You start off protecting your group, but the choices quickly slide into exhibitionism and sharing. There's a scene early on with a handmade sex toy that just appears in the inventory, and the dialogue options are basically "use it on her" or "watch her use it." The 2dcg art is deliberately rough, almost sketchy, which makes the whole thing feel like a dirty comic you'd find in a flooded basement. The big tits are comically big, the oral sex scenes are sloppy, and the group sex moments feel claustrophobic and wrong in the best way.
Wish the point and click bits were less tedious. Sometimes you're just pixel hunting for a key while a perfectly good lesbian scene is happening off screen, and you can't even watch. The game teases you with sounds and little text blurbs about what the other survivors are doing, but you're stuck trying to combine a battery with a radio. That's the real horror, honestly. The corruption arc is solid though, watching the last good man turn into the thing that gets everyone infected with something worse than a zombie virus. Just don't expect the survival mechanics to matter after the first twenty minutes. They don't.
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👁 1.6K
💬 1
★★★★☆
Multiverse Stranded v1.0
You start as this total screw-up who somehow hits the lottery, thinks “ok, fresh start, new life, I’m gonna fix all my shit,” and then instantly eats karma. You pass out on a flight, wake up half sunburned on some tropical island that looks like a hentai artist got a budget. No wallet, no civilization, just palms, ocean, and one girl who’s way too cute for the situation. Hana shows up first, barefoot, shorts riding up her ass, acting all worried about survival while your brain is just switching between “water, food” and “holy shit her thighs.” The game starts like a castaway story, but it doesn’t take long before you realize this island has absolutely zero respect for logic or physics and exists basically to bully your dick.
The whole thing plays like a horny point and click adventure from someone who grew up on old Final Fantasy and then discovered doujin sites. One moment you’re trying to figure out how to get fresh water, next moment you find a bikini that is unmistakably Tifa-style, like straight out of a beach spin-off that never existed. You click a rock, you get a joke. You click a coconut, you get an innuendo. You click a suspicious bush, suddenly a virgin gamer girl in a one-piece swimsuit appears like she lagged in from another save file, mumbling about “respawn” and “RNG.” Then later you run into this short pale girl with twintails that feels like Marie Rose took a wrong portal, and a tiny part of your brain goes “is this legal,” while the rest is already checking if the dialogue has a spanking branch. Half the fun is that the island just keeps dropping familiar faces in bikinis and nobody acts like it’s weird for long. They argue about survival, then masturbate in the bushes if you push the right choices.
The sex is where the game stops pretending to be subtle. Vaginal stuff is front and center and the dev clearly likes watching the build-up: fingers, toys, teasing, a bit of humiliation here and there. One scene with Hana, where she pretends she’s “only doing this so you don’t go crazy,” is way hotter than it has any right to be, especially when you realize she’s been secretly watching you jerk off in that crappy palm-leaf shelter. There’s spanking too, not hardcore BDSM, more that bratty “you went out alone at night, now bend over my knee” vibe. They actually animate the jiggle when your hand lands, and I hate how long I replayed that one loop like some lab rat on a dopamine button. At one point you find a box of sex toys washed up on the shore, like Poseidon runs a fetish shop. Plug, vibrator, some weird wand thing, and the game lets you pick who experiments first. I tried it on the shy one who keeps talking about mana and “fantasy realms,” and she ends up whining about “magical energy” while getting pounded, and I’m sitting there like, yes, this is the dumbest lore I’ve ever liked. It’s not polished, the UI sometimes feels like it was made on a bus, the mystery plot gets dropped and then picked up again like the dev forgot their own story, but the mix of parody, horny survival, and all these beach girls with familiar faces somehow works. The whole thing feels like opening too many tabs of fanart and then waking up trapped inside them, sunburned, hard, and pretending to care about coconuts.
The whole thing plays like a horny point and click adventure from someone who grew up on old Final Fantasy and then discovered doujin sites. One moment you’re trying to figure out how to get fresh water, next moment you find a bikini that is unmistakably Tifa-style, like straight out of a beach spin-off that never existed. You click a rock, you get a joke. You click a coconut, you get an innuendo. You click a suspicious bush, suddenly a virgin gamer girl in a one-piece swimsuit appears like she lagged in from another save file, mumbling about “respawn” and “RNG.” Then later you run into this short pale girl with twintails that feels like Marie Rose took a wrong portal, and a tiny part of your brain goes “is this legal,” while the rest is already checking if the dialogue has a spanking branch. Half the fun is that the island just keeps dropping familiar faces in bikinis and nobody acts like it’s weird for long. They argue about survival, then masturbate in the bushes if you push the right choices.
The sex is where the game stops pretending to be subtle. Vaginal stuff is front and center and the dev clearly likes watching the build-up: fingers, toys, teasing, a bit of humiliation here and there. One scene with Hana, where she pretends she’s “only doing this so you don’t go crazy,” is way hotter than it has any right to be, especially when you realize she’s been secretly watching you jerk off in that crappy palm-leaf shelter. There’s spanking too, not hardcore BDSM, more that bratty “you went out alone at night, now bend over my knee” vibe. They actually animate the jiggle when your hand lands, and I hate how long I replayed that one loop like some lab rat on a dopamine button. At one point you find a box of sex toys washed up on the shore, like Poseidon runs a fetish shop. Plug, vibrator, some weird wand thing, and the game lets you pick who experiments first. I tried it on the shy one who keeps talking about mana and “fantasy realms,” and she ends up whining about “magical energy” while getting pounded, and I’m sitting there like, yes, this is the dumbest lore I’ve ever liked. It’s not polished, the UI sometimes feels like it was made on a bus, the mystery plot gets dropped and then picked up again like the dev forgot their own story, but the mix of parody, horny survival, and all these beach girls with familiar faces somehow works. The whole thing feels like opening too many tabs of fanart and then waking up trapped inside them, sunburned, hard, and pretending to care about coconuts.
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👁 1.5K
★★★★☆
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👁 95.7K
★★★★★
Feral Instinct v0.1
The survival mechanics are janky as hell. Not that anyone's here for the crafting system, right? You're T, a guy who literally grew up with wolves, and the game doesn't let you forget it for the first thirty minutes. Sniffing the air, tracking scents, that weird crouch-walk that looks like you're about to shit in the woods. Then you find the camp.
Two stepsisters. Stranded. The one with the ridiculous chest, Ashley I think, she's got this permanent pout that screams for corruption. Her animations are stiff, like someone puppeteering a mannequin, but when the taming sequences kick in, you stop noticing the Unreal marketplace assets. The game doesn't care about subtlety. One minute you're learning what a zipper is, the next you're pinning her down while she pretends to struggle. The voice acting is what you'd expect, breathy moans that loop awkwardly, but the visual novel segments have this raw, unpolished charm. Like a mod someone threw together in a weekend and forgot to optimize.
The virgin tag is doing a lot of heavy lifting here. T's first encounter is... educational. You pick dialogue options that range from confused grunting to sudden, predatory clarity. It's weirdly hot watching this feral idiot discover what his dick is for. The corruption path lets you break the sisters differently, one through fear, the other through that slow, insidious domestication angle. Never quite figured out the inventory system though, kept losing berries I needed for some health thing. Doesn't matter.
The 3DCG renders during the lewd scenes have this glossy, almost too-smooth skin texture that reminds me of those old Honey Select screenshots people used to spam on 4chan. But the proportions. Jesus. The big ass tag isn't lying. There's a scene by the river, moonlight and everything, where the anatomy just defies physics in the best way. The game crashed twice during that part. Worth restarting. The animated loops are short but they hit that primal note the whole premise promises. No idea what happens after the third chapter, my save corrupted. Typical.
Two stepsisters. Stranded. The one with the ridiculous chest, Ashley I think, she's got this permanent pout that screams for corruption. Her animations are stiff, like someone puppeteering a mannequin, but when the taming sequences kick in, you stop noticing the Unreal marketplace assets. The game doesn't care about subtlety. One minute you're learning what a zipper is, the next you're pinning her down while she pretends to struggle. The voice acting is what you'd expect, breathy moans that loop awkwardly, but the visual novel segments have this raw, unpolished charm. Like a mod someone threw together in a weekend and forgot to optimize.
The virgin tag is doing a lot of heavy lifting here. T's first encounter is... educational. You pick dialogue options that range from confused grunting to sudden, predatory clarity. It's weirdly hot watching this feral idiot discover what his dick is for. The corruption path lets you break the sisters differently, one through fear, the other through that slow, insidious domestication angle. Never quite figured out the inventory system though, kept losing berries I needed for some health thing. Doesn't matter.
The 3DCG renders during the lewd scenes have this glossy, almost too-smooth skin texture that reminds me of those old Honey Select screenshots people used to spam on 4chan. But the proportions. Jesus. The big ass tag isn't lying. There's a scene by the river, moonlight and everything, where the anatomy just defies physics in the best way. The game crashed twice during that part. Worth restarting. The animated loops are short but they hit that primal note the whole premise promises. No idea what happens after the third chapter, my save corrupted. Typical.
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👁 564
★★★★★
RUA v1.0
Fucking a robot in deep space wasn't on my to do list this week but here we are. R.U.A. hits different when you're supposed to be fixing some ship called the Isra II and instead you're stranded on a goddamn asteroid with nothing but a utility bot for company. The game looks rough, like someone made it in a weekend fueled by energy drinks and questionable life choices, and honestly that's part of the appeal. It's not trying to be slick. The jank is the point.
The robot, R.U.A., starts off all clinical and helpful, running diagnostics and keeping the life support from crapping out. But the isolation mechanics creep in. You're stuck in this tiny metal coffin and the only voice is hers. The writing gets under your skin. One minute you're checking oxygen levels, the next you're noticing how she tilts her head when you talk, how her vocal patterns shift when you get... closer. There's this scene where you're repairing her chassis and your hand lingers, and she asks if your elevated heart rate is a malfunction. I actually laughed. Then I kept playing and things got weird. The horror tag isn't lying. Something's wrong with this asteroid, wrong with the ship's logs you find, wrong with how dependent you become on her. The sex scenes are text heavy, no fancy animations, but the descriptions are filthy in a way that caught me off guard. She learns what you like. Adapts. The consent gets blurry when you're both losing your minds out there.
I wish the survival elements mattered more. You're managing resources but it never feels desperate enough. The cabin fever meter is a nice touch though, watching your character's dialogue options degrade into paranoid rambling. There's a moment where you can ask R.U.A. to stop pretending to be human and she just... doesn't answer. That silence stretched longer than any jump scare. The romance path is surprisingly tender for a game that also lets you die of asphyxiation because you were too busy trying to get your dick wet. Priorities, right? The multiple endings are a mess, some feel unfinished, but the one where you both just accept the inevitable and spend your last hours tangled together in the maintenance bay? That stuck with me. Not bad for a jam game that looks like it was coded in a fugue state.
The robot, R.U.A., starts off all clinical and helpful, running diagnostics and keeping the life support from crapping out. But the isolation mechanics creep in. You're stuck in this tiny metal coffin and the only voice is hers. The writing gets under your skin. One minute you're checking oxygen levels, the next you're noticing how she tilts her head when you talk, how her vocal patterns shift when you get... closer. There's this scene where you're repairing her chassis and your hand lingers, and she asks if your elevated heart rate is a malfunction. I actually laughed. Then I kept playing and things got weird. The horror tag isn't lying. Something's wrong with this asteroid, wrong with the ship's logs you find, wrong with how dependent you become on her. The sex scenes are text heavy, no fancy animations, but the descriptions are filthy in a way that caught me off guard. She learns what you like. Adapts. The consent gets blurry when you're both losing your minds out there.
I wish the survival elements mattered more. You're managing resources but it never feels desperate enough. The cabin fever meter is a nice touch though, watching your character's dialogue options degrade into paranoid rambling. There's a moment where you can ask R.U.A. to stop pretending to be human and she just... doesn't answer. That silence stretched longer than any jump scare. The romance path is surprisingly tender for a game that also lets you die of asphyxiation because you were too busy trying to get your dick wet. Priorities, right? The multiple endings are a mess, some feel unfinished, but the one where you both just accept the inevitable and spend your last hours tangled together in the maintenance bay? That stuck with me. Not bad for a jam game that looks like it was coded in a fugue state.
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👁 280
★★★★★
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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👁 94.9K
★★★★★
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