Land Of Seith
Her tits are massive. That's the first thing you notice, right? They're just there, filling the screen, and the game basically dares you not to touch them. It's a futa fantasy simulator with a heavy focus on customization, though I spent way too long just swapping out different bits of lingerie. The underwear options are surprisingly deep for something that feels so unpolished. Like, the lace textures on one particular black set are actually kind of nice, but then you zoom out and the whole interface looks like it was slapped together in a weekend. I wish the hair customization had the same love, but it won't.
You get this POV setup where you're the "perfect partner" for a hippy, curvy AI girl. The whole thing runs on a series of controls that are more about fondling than any real adventure. You poke, you prod, you watch her react. It's a dating sim stripped down to its horniest core. I found this one button that, I kid you not, just makes her arch her back and moan. I clicked it. A lot. There's no real story to speak of, just a big-titted futa girl waiting for you to do something. It's like comparing a full course meal to a bag of chips. Something like *Honey Select* gives you a whole world to build, but this? This is just the salty, greasy, delicious part you actually want at midnight.
The nudity is constant and explicit. Her cock, which you can toggle on or off I guess if you're boring, is rendered with this hyper-realistic attention that the rest of the game doesn't share. It's a weird contrast. The jiggle physics on her ass are dialed up to eleven, which is great until it clips through the couch she's sitting on. Breaks the whole vibe for a second. You're there, deep in this hentai simulator, and suddenly she's half inside a cushion. It's a small thing, but it happens every single time. I never got past it. The game promises she'll take care of your boredom, and honestly, cycling through the different pov angles while she plays with herself does the job. It's not a long-term relationship kind of game. It's a first date where you skip dinner and just get naked, and you don't feel bad about it after.
You get this POV setup where you're the "perfect partner" for a hippy, curvy AI girl. The whole thing runs on a series of controls that are more about fondling than any real adventure. You poke, you prod, you watch her react. It's a dating sim stripped down to its horniest core. I found this one button that, I kid you not, just makes her arch her back and moan. I clicked it. A lot. There's no real story to speak of, just a big-titted futa girl waiting for you to do something. It's like comparing a full course meal to a bag of chips. Something like *Honey Select* gives you a whole world to build, but this? This is just the salty, greasy, delicious part you actually want at midnight.
The nudity is constant and explicit. Her cock, which you can toggle on or off I guess if you're boring, is rendered with this hyper-realistic attention that the rest of the game doesn't share. It's a weird contrast. The jiggle physics on her ass are dialed up to eleven, which is great until it clips through the couch she's sitting on. Breaks the whole vibe for a second. You're there, deep in this hentai simulator, and suddenly she's half inside a cushion. It's a small thing, but it happens every single time. I never got past it. The game promises she'll take care of your boredom, and honestly, cycling through the different pov angles while she plays with herself does the job. It's not a long-term relationship kind of game. It's a first date where you skip dinner and just get naked, and you don't feel bad about it after.
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👁 2.6K
💬 1
★★★★☆
The Interview
You know what The Interview reminds me of? That old trope in shoujo manga where the innocent heroine walks into a modeling agency and the reader is just screaming at the pages because it's so obvious what's happening. Except here you're not screaming, you're clicking through hoping the girls make the worst possible decisions. And they do. Every single time.
The setup is paper thin. Two girls, both with boyfriends, get a sketchy offer to model for some clothing line. The art is that kind of CG hentai style where the girls look like they were drawn by someone who learned anatomy from other hentai games, not actual humans. But honestly that's part of the charm. The underwear scenes especially, the way the fabric sits wrong on their hips but your brain just accepts it because the whole thing is so committed to being exactly what it is. No surprises here. The interview itself, well, let's just say the job requirements expand beyond what was in the initial phone call. There's this one moment where the blonde one hesitates and you can practically see the thought bubble forming, but then the dialogue just steamrolls right past it into the next position. I wish there was more resistance honestly. Some of the best erotic games let you feel that internal conflict, the slow corruption. Here it's more like flipping a switch.
The visual novel format means you're mostly just clicking and watching. Sometimes there's a choice but it's the kind of choice where both options lead to the same place, just with different camera angles. Which I guess is fine if you're here for the cg gallery. The boyfriend angle gets brought up maybe twice and then forgotten completely, like the writer remembered it was supposed to be a plot point but couldn't figure out how to weave it into the actual scenes. That's the thing with these job interview setups, the pretense drops so fast you wonder why they bothered with the modeling cover story at all. Not that you're playing this for the narrative consistency. Skip straight to the second interview scene if you know what's good for you. That's where the animators actually seemed to care about what they were drawing.
The setup is paper thin. Two girls, both with boyfriends, get a sketchy offer to model for some clothing line. The art is that kind of CG hentai style where the girls look like they were drawn by someone who learned anatomy from other hentai games, not actual humans. But honestly that's part of the charm. The underwear scenes especially, the way the fabric sits wrong on their hips but your brain just accepts it because the whole thing is so committed to being exactly what it is. No surprises here. The interview itself, well, let's just say the job requirements expand beyond what was in the initial phone call. There's this one moment where the blonde one hesitates and you can practically see the thought bubble forming, but then the dialogue just steamrolls right past it into the next position. I wish there was more resistance honestly. Some of the best erotic games let you feel that internal conflict, the slow corruption. Here it's more like flipping a switch.
The visual novel format means you're mostly just clicking and watching. Sometimes there's a choice but it's the kind of choice where both options lead to the same place, just with different camera angles. Which I guess is fine if you're here for the cg gallery. The boyfriend angle gets brought up maybe twice and then forgotten completely, like the writer remembered it was supposed to be a plot point but couldn't figure out how to weave it into the actual scenes. That's the thing with these job interview setups, the pretense drops so fast you wonder why they bothered with the modeling cover story at all. Not that you're playing this for the narrative consistency. Skip straight to the second interview scene if you know what's good for you. That's where the animators actually seemed to care about what they were drawing.
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👁 13.3K
★★★★☆
Ultra-kinky Nymph Jacks
The whole thing is like a loop of a hentai video, which is exactly what it is. You get this girl in a uniform, maybe a school thing, and she's on her bed. Already wet. The panties are a whole situation, you know, that specific shade of blue that's practically a meme in itself. She's touching herself and the animation is, well, it's there. It's not winning awards. The sound is this wet, repetitive noise that made me think of someone stirring mac and cheese, which is not a comparison I wanted to make but here we are. Then the guy shows up and it's just straight to creampie town, population: these two. There's a fast forward button which I abused like a broken vending machine.
The best part is honestly before the guy even enters the frame. There's a moment where her eyes sort of roll back and the whole thing stutters for a second, a little digital hiccup, and it's the most genuine thing in the entire sequence. I rewound that part like three times. The creampie finish is, you know, a creampie finish. It's there. It does what it says on the tin. But that little glitchy orgasm face? That's the screenshot. That's the one you keep.
I don't know why the bed has that specific creak sound effect. It sounds like a door in a horror game. Completely took me out of it for a second, thought Pyramid Head was about to join the party. And the uniform stays on the whole time, which is a choice. Not a complaint, just... it's a choice. The navigation buttons are clunky as hell, feels like you're fighting the UI to see the one good bit again. But that one good bit. That little stutter. It's like finding a perfectly crispy fry in a bag of soggy ones. You don't throw the whole bag away. You just remember the fry.
The best part is honestly before the guy even enters the frame. There's a moment where her eyes sort of roll back and the whole thing stutters for a second, a little digital hiccup, and it's the most genuine thing in the entire sequence. I rewound that part like three times. The creampie finish is, you know, a creampie finish. It's there. It does what it says on the tin. But that little glitchy orgasm face? That's the screenshot. That's the one you keep.
I don't know why the bed has that specific creak sound effect. It sounds like a door in a horror game. Completely took me out of it for a second, thought Pyramid Head was about to join the party. And the uniform stays on the whole time, which is a choice. Not a complaint, just... it's a choice. The navigation buttons are clunky as hell, feels like you're fighting the UI to see the one good bit again. But that one good bit. That little stutter. It's like finding a perfectly crispy fry in a bag of soggy ones. You don't throw the whole bag away. You just remember the fry.
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👁 28.1K
★★☆☆☆
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations! With a wide diversity, going from MILFs to naughty students to offer, Heavy Metal Babes is sure to sate all of your most kinky desires. Get to know your companions inside and out by talking with them via the story. What finer thing to do than sexting and fucking?
Play the #1 best sex game on earth. Why wait? It really is free!
Play the #1 best sex game on earth. Why wait? It really is free!
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👁 73.5K
★★★★★
Flying Coochies adult game
Right, so the whole thing is basically a fever dream where you're some dude with infinite, uh, spank, and you're blasting it at flying chicks to make their clothes fall off. Except they're already naked? The logic is completely fried. You shoot, they drop panties, you catch the panties. It's called Shoot Your Load, from Adult Blowtoons, and it doesn't even pretend to make sense. I respect that.
The art is this deliberately janky, old-school flash cartoon style, like something you'd find on a forgotten corner of Newgrounds. The ladies just float across the screen in these basic loop-de-loops, all big eyes and hentai proportions, wearing tiny lingerie that vanishes when your, ahem, projectiles connect. The sound design is just squelchy nonsense. I spent a good minute trying to figure out if the power-ups were actually doing anything or if I was just seeing a different color splat. There's a catcher mechanic at the bottom, you move a basket or something to grab the falling underwear for points, but honestly I got more focused on just trying to hit the next target and forgot the basket existed half the time. Then I'd miss a thong and get irrationally annoyed, like my high score was a matter of personal pride.
It's a shooter, technically. An arcade-style thing where you aim with the mouse and click to fire. The humor is stupid, completely braindead, and I caught myself grinning at how absurd the whole thing is. One girl flew by wearing glasses and I swear the game gave a bonus for "nerdy panties." Don't quote me on that, I might have imagined it. The whole experience is like a horny shitpost you can play. It's not trying to be a deep visual novel or some complex sim, it's just... blam, splat, panties. My only real complaint is the hitbox on the catcher feels a bit off, like I was right under a falling bra and it just phased through. Or maybe my aim is trash. Probably my aim.
The art is this deliberately janky, old-school flash cartoon style, like something you'd find on a forgotten corner of Newgrounds. The ladies just float across the screen in these basic loop-de-loops, all big eyes and hentai proportions, wearing tiny lingerie that vanishes when your, ahem, projectiles connect. The sound design is just squelchy nonsense. I spent a good minute trying to figure out if the power-ups were actually doing anything or if I was just seeing a different color splat. There's a catcher mechanic at the bottom, you move a basket or something to grab the falling underwear for points, but honestly I got more focused on just trying to hit the next target and forgot the basket existed half the time. Then I'd miss a thong and get irrationally annoyed, like my high score was a matter of personal pride.
It's a shooter, technically. An arcade-style thing where you aim with the mouse and click to fire. The humor is stupid, completely braindead, and I caught myself grinning at how absurd the whole thing is. One girl flew by wearing glasses and I swear the game gave a bonus for "nerdy panties." Don't quote me on that, I might have imagined it. The whole experience is like a horny shitpost you can play. It's not trying to be a deep visual novel or some complex sim, it's just... blam, splat, panties. My only real complaint is the hitbox on the catcher feels a bit off, like I was right under a falling bra and it just phased through. Or maybe my aim is trash. Probably my aim.
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👁 2.9K
★★★★★
Initiation
The red pleasure bar is the only thing that matters. You click her tits, her ass, her cunt, and the bar fills. Then you slap her. Bar fills more. Chain rattles. She's got short hair and underwear that barely covers anything, and you're supposed to be initiating her into some secret society. I kept forgetting that part because the loop is so simple. Click, click, slap, watch the bar. Then you unlock the anal dildo tool and it's like, okay, now we're talking.
The 3D model is deliberately rough. Not ugly, just unpolished in a way that makes it feel like something you'd find on a forum in 2012. Her tits are huge, like absurdly huge, and they jiggle when you hit her. The chain tool is there but I barely used it because the slap was more satisfying. You can chain her up and then use the dildo on her ass while she's still wearing those panties pulled to the side. The game doesn't care about realism. It cares about the bar.
What kind of player gets the most from this? Someone who wants a quick fucktoy simulator without any story getting in the way. No dialogue, no safe words, no aftercare. Just a woman in chains and a bunch of tools. I wish there was a spit option or maybe a way to make her beg, but there won't be. The game is what it is. A one-handed time waster for people who like big tits and slapping. The BDSM tag is doing a lot of heavy lifting here, but honestly it's more like a stress ball with tits. And I forgot to mention the underwear tool. Or maybe that's not a tool. I don't know. The bar is full now.
The 3D model is deliberately rough. Not ugly, just unpolished in a way that makes it feel like something you'd find on a forum in 2012. Her tits are huge, like absurdly huge, and they jiggle when you hit her. The chain tool is there but I barely used it because the slap was more satisfying. You can chain her up and then use the dildo on her ass while she's still wearing those panties pulled to the side. The game doesn't care about realism. It cares about the bar.
What kind of player gets the most from this? Someone who wants a quick fucktoy simulator without any story getting in the way. No dialogue, no safe words, no aftercare. Just a woman in chains and a bunch of tools. I wish there was a spit option or maybe a way to make her beg, but there won't be. The game is what it is. A one-handed time waster for people who like big tits and slapping. The BDSM tag is doing a lot of heavy lifting here, but honestly it's more like a stress ball with tits. And I forgot to mention the underwear tool. Or maybe that's not a tool. I don't know. The bar is full now.
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👁 15.2K
💬 1
★★★★☆
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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👁 72.7K
★★★★★
EroGerou - Undress Taunt
I don't know what I expected from a game literally called something like Touch Her Bar Simulator 2024 but here we are. The whole thing is one girl, one bedroom, and a progress bar that you fill by rubbing different areas. That's it. That's the entire gameplay loop. And somehow I kept going until I saw the special image because apparently I'm exactly the target audience for this kind of degenerate time-waster.
The star mechanic is where things get interesting. You're just mindlessly dragging your cursor around, watching the bar creep up, and then suddenly a star appears on some piece of clothing. Click it and off comes the underwear or whatever. The first time it happened I actually laughed because it's so stupidly simple but also weirdly satisfying. Like peeling off a sticker in one clean pull. The cake is just sitting there on the nightstand the whole time by the way. Nobody eats it. Nobody acknowledges it. Just this eternal untouched pastry watching everything unfold. I respect that commitment to background object irrelevance.
The touching mechanics feel like something a first year programming student threw together after discovering mouse event listeners. Rub here, rub there, bar goes up. Sometimes it goes up faster depending on where you're rubbing. Nobody explains this. You just figure out that certain zones are more responsive and then you abuse that knowledge like the degenerate optimizer you are. The special image at the end is fine I guess. Nothing groundbreaking. But the journey to get there, this stupid repetitive rubbing ritual, somehow becomes meditative. Or maybe I'm just too far gone. The girl's expression barely changes throughout which is either lazy design or profound artistic statement about emotional detachment in digital intimacy. Probably the first one.
The star mechanic is where things get interesting. You're just mindlessly dragging your cursor around, watching the bar creep up, and then suddenly a star appears on some piece of clothing. Click it and off comes the underwear or whatever. The first time it happened I actually laughed because it's so stupidly simple but also weirdly satisfying. Like peeling off a sticker in one clean pull. The cake is just sitting there on the nightstand the whole time by the way. Nobody eats it. Nobody acknowledges it. Just this eternal untouched pastry watching everything unfold. I respect that commitment to background object irrelevance.
The touching mechanics feel like something a first year programming student threw together after discovering mouse event listeners. Rub here, rub there, bar goes up. Sometimes it goes up faster depending on where you're rubbing. Nobody explains this. You just figure out that certain zones are more responsive and then you abuse that knowledge like the degenerate optimizer you are. The special image at the end is fine I guess. Nothing groundbreaking. But the journey to get there, this stupid repetitive rubbing ritual, somehow becomes meditative. Or maybe I'm just too far gone. The girl's expression barely changes throughout which is either lazy design or profound artistic statement about emotional detachment in digital intimacy. Probably the first one.
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👁 7.4K
★★☆☆☆
Fuck Town: Mischievous Applicant
There's a particular kind of cheap thrill in these Fuck Town joints that reminds me of flipping through a catalogue you definitely shouldn't have found. Not the Sears kind, the one your older cousin hid behind the water heater. This one, the interview setup, lands somewhere between a casting couch parody and a very direct HR violation. A brunette model, supposedly unemployed, shows up to pitch herself as the face of a lingerie line. The premise is paper thin and honestly, that's the point.
The visual design is what you'd expect from the dev's legacy, deliberately unpolished in a way that's become their signature. Not janky, just... economical. The model's got that slightly stiff posing, like a mannequin that learned to breathe. Her lingerie set is basic black, functional, the kind of thing that sells because it doesn't try too hard. The underwear inspection part of the interview, and yes that's literally what happens, has you clicking through dialogue that's about as subtle as a foghorn. You ask a question, she answers, then you get to "inspect her body personally." The transition from professional inquiry to hands-on evaluation happens with all the grace of a car stalling at a green light. One minute you're discussing brand representation, the next you're zoomed in on a garter belt clasp.
I got stuck for way too long on the texture of her stockings. The way the pixel shading tries to suggest nylon sheen but ends up looking more like a very tight second skin. It's not accurate but it's oddly compelling, like a memory of a touch rather than the real thing. The dialogue tree is a joke, branching maybe twice before it gives up and just lets you cycle through inspection points. I wish the "interview" part had more actual questions, maybe some wrong answers that lead to different outcomes, but that's not the game this is trying to be. It's a straight line from the door to the bedroom eyes. The whole thing operates on that unspoken agreement where everyone knows why they're really there, and the pretense is just part of the ritual.
The visual design is what you'd expect from the dev's legacy, deliberately unpolished in a way that's become their signature. Not janky, just... economical. The model's got that slightly stiff posing, like a mannequin that learned to breathe. Her lingerie set is basic black, functional, the kind of thing that sells because it doesn't try too hard. The underwear inspection part of the interview, and yes that's literally what happens, has you clicking through dialogue that's about as subtle as a foghorn. You ask a question, she answers, then you get to "inspect her body personally." The transition from professional inquiry to hands-on evaluation happens with all the grace of a car stalling at a green light. One minute you're discussing brand representation, the next you're zoomed in on a garter belt clasp.
I got stuck for way too long on the texture of her stockings. The way the pixel shading tries to suggest nylon sheen but ends up looking more like a very tight second skin. It's not accurate but it's oddly compelling, like a memory of a touch rather than the real thing. The dialogue tree is a joke, branching maybe twice before it gives up and just lets you cycle through inspection points. I wish the "interview" part had more actual questions, maybe some wrong answers that lead to different outcomes, but that's not the game this is trying to be. It's a straight line from the door to the bedroom eyes. The whole thing operates on that unspoken agreement where everyone knows why they're really there, and the pretense is just part of the ritual.
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👁 2K
★★★☆☆
Meet Troy
Troy stands there in his dorm room, all awkward confidence and a t-shirt that's fighting for its life. You know the type. That one guy in your university hallway who probably doesn't own a mirror but somehow his hair always does that thing. The game's basically a series of dialogue choices where you try to get into his pants, and honestly? The writing has this weird charm like someone transcribed real drunk texts. Not Shakespeare. But it made me snort once.
The underwear collection mechanic is what kept me clicking though. Four different pairs to unlock, and getting the red ones involved a dialogue path where I basically called him a liar about his gym routine. Which, fair. That physique didn't come from "just pushups sometimes." The jockstrap option, which I stumbled into completely by accident, required picking the most unhinged responses possible. Who knew telling a dude his protein shake looks like cement would work? The game doesn't explain any of this. You're just supposed to fail upward until his clothes fall off. Classic.
The one complaint that keeps nagging at me like a popcorn kernel in teeth, why is the background just a single shade of beige? Looks like my apartment walls when I'm too depressed to decorate. And the audio. There isn't any. Dead silence while Troy flexes and smirks. Put on your own playlist I guess. Last attempt I had lofi hip hop going and it honestly improved the experience by like 40%. The big reveal scenes are decently animated for what this is, nothing mindblowing but functional. You get what you came for. Sometimes literally. The pickup lines range from cringe to surprisingly smooth, and the muscle definition on his model is... yeah. Detailed. Someone spent time on those abs. The whole thing feels like a horny flash game from 2006 that somehow escaped containment and ended up on a modern browser. I respect the audacity.
The underwear collection mechanic is what kept me clicking though. Four different pairs to unlock, and getting the red ones involved a dialogue path where I basically called him a liar about his gym routine. Which, fair. That physique didn't come from "just pushups sometimes." The jockstrap option, which I stumbled into completely by accident, required picking the most unhinged responses possible. Who knew telling a dude his protein shake looks like cement would work? The game doesn't explain any of this. You're just supposed to fail upward until his clothes fall off. Classic.
The one complaint that keeps nagging at me like a popcorn kernel in teeth, why is the background just a single shade of beige? Looks like my apartment walls when I'm too depressed to decorate. And the audio. There isn't any. Dead silence while Troy flexes and smirks. Put on your own playlist I guess. Last attempt I had lofi hip hop going and it honestly improved the experience by like 40%. The big reveal scenes are decently animated for what this is, nothing mindblowing but functional. You get what you came for. Sometimes literally. The pickup lines range from cringe to surprisingly smooth, and the muscle definition on his model is... yeah. Detailed. Someone spent time on those abs. The whole thing feels like a horny flash game from 2006 that somehow escaped containment and ended up on a modern browser. I respect the audacity.
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👁 6.1K
★★★☆☆
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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👁 72.4K
★★★★★
StripClick v0.01
The boob physics in this thing are actually better than half the full releases I've played. Not kidding. That programmer knew what he was doing with the jiggle, even if he forgot to finish everything else. You click, clothes tear, tits bounce, repeat. It's a strip clicker with a school uniform theme and it knows exactly what it is. The underwear stays on way too long though, like the damage threshold is all wrong. Three clicks on the blouse but then the skirt takes forever. I don't get it.
The art is rough. Not rough in a charming way, rough like someone drew it on a lunch break and never went back to clean up the lines. Big boobs, sure, but the faces are kinda dead. The idle part is barely there, you just click and watch numbers go up while the girl loses her outfit. No sound, no real progression, no payoff beyond the obvious. It's abandonware and it feels like it. The devs even say so in the description, which is weirdly honest for a porn game.
Still, I caught myself clicking longer than I planned. There's something about the way the uniform tears, piece by piece, that scratches an itch. Like those old flash games from Newgrounds where you'd spend twenty minutes on a stick figure stripper and feel gross after. This is that, but with better boobs. The downloadable HD version probably looks sharper but I played in browser and it was fine. If they ever made a real game out of this, I'd play it. But they won't. And honestly, the programmer probably moved on to something that pays better. Can't blame him.
The art is rough. Not rough in a charming way, rough like someone drew it on a lunch break and never went back to clean up the lines. Big boobs, sure, but the faces are kinda dead. The idle part is barely there, you just click and watch numbers go up while the girl loses her outfit. No sound, no real progression, no payoff beyond the obvious. It's abandonware and it feels like it. The devs even say so in the description, which is weirdly honest for a porn game.
Still, I caught myself clicking longer than I planned. There's something about the way the uniform tears, piece by piece, that scratches an itch. Like those old flash games from Newgrounds where you'd spend twenty minutes on a stick figure stripper and feel gross after. This is that, but with better boobs. The downloadable HD version probably looks sharper but I played in browser and it was fine. If they ever made a real game out of this, I'd play it. But they won't. And honestly, the programmer probably moved on to something that pays better. Can't blame him.
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👁 73.7K
★★★☆☆