RWBY DAY OUT v1.0
This thing feels like someone took a horny RWBY Discord server chat, smashed it into Ren’Py, and hit “fuck it, good enough.” And weirdly, that’s kinda the charm. You’re not dealing with slick corporate porn here. It’s Ruby and Cardin in a messy little fantasy romance that should not work at all, but you sit there clicking like a raccoon in a trash can anyway. The writing swings all over the place: sometimes it’s sweet “shy girl with her first real crush,” sometimes it’s “oh, Cardin is absolutely rearranging her inside that Beacon dorm bed” and the text really leans into it, spelling out every wet sound like the dev had Pornhub open on one monitor and Ren’Py on the other. There’s this one scene where Ruby is trying to be all serious about her feelings and within like ten lines she is on her knees, drool on her chin, begging him not to stop. That tonal whiplash? Honestly felt like some of the hookups at my events. One moment deep emotional talk, next moment someone is grinding on a folding chair.
The pacing is like a half-drunk house party where the snacks run out but the booze doesn’t. Early on, the story toys with the whole “is this romance or is this just Cardin using her” thing, and if you know RWBY canon you keep going “no way she’d fall for this guy.” And then you click through a few more screens and she’s pressed against the wall, panties around her thigh, gasping his name with that kind of desperate little whine that makes you shift in your chair. The moaning audio carries more weight than it should. It’s not studio quality, you can literally hear that slight home-recording vibe, but when Ruby starts letting out those shaky little cries and the text mentions her legs trembling while he pushes in deeper, it suddenly feels way more obscene than it has any right to be. There’s this bed scene where she’s trying to keep quiet, biting into the pillow, and the game keeps flipping between her thoughts about how wrong it is and then describing exactly how her body is clenching around him. Honestly, kind of hot in that “this is almost too personal” way, even if a couple of lines sound like they came from a Wattpad account that got banned three times.
And yet, for every filthy detail that hits just right, there’s a tiny thing that pokes your brain. The UI is there, it functions, but that textbox color? I keep thinking about it and I wish it was different, even if it never will be. Some lines feel like the dev just let an AI autocomplete, like mid-sex Ruby suddenly drops a weirdly formal line that nobody with a dick inside them would say. The parody angle shows up mostly in how off-brand everything feels, like this is Beacon in some horny parallel universe where everyone’s moral compass is slightly broken. Still, when Cardin grabs her by the hips and slams into her from behind, making her yelp and stutter through his name, it absolutely sells the fantasy. There’s a moment where she’s sore, cheeks flushed, hair all messy, but still climbing back onto his lap because she “needs it again” even though she can barely sit. That kind of detail feels oddly specific, like the dev was remembering something way too clearly. It’s clumsy, shameless, way too focused on this one wrong-but-right ship, and somehow that makes it hit harder than it should. I closed the tab once, then opened it again on Chrome because I wanted to replay that one corridor scene where he corners her and murmurs in her ear while she tries not to moan loud enough for teammates to hear. I’m not proud of that. But I’m also not going to pretend it didn’t happen.
The pacing is like a half-drunk house party where the snacks run out but the booze doesn’t. Early on, the story toys with the whole “is this romance or is this just Cardin using her” thing, and if you know RWBY canon you keep going “no way she’d fall for this guy.” And then you click through a few more screens and she’s pressed against the wall, panties around her thigh, gasping his name with that kind of desperate little whine that makes you shift in your chair. The moaning audio carries more weight than it should. It’s not studio quality, you can literally hear that slight home-recording vibe, but when Ruby starts letting out those shaky little cries and the text mentions her legs trembling while he pushes in deeper, it suddenly feels way more obscene than it has any right to be. There’s this bed scene where she’s trying to keep quiet, biting into the pillow, and the game keeps flipping between her thoughts about how wrong it is and then describing exactly how her body is clenching around him. Honestly, kind of hot in that “this is almost too personal” way, even if a couple of lines sound like they came from a Wattpad account that got banned three times.
And yet, for every filthy detail that hits just right, there’s a tiny thing that pokes your brain. The UI is there, it functions, but that textbox color? I keep thinking about it and I wish it was different, even if it never will be. Some lines feel like the dev just let an AI autocomplete, like mid-sex Ruby suddenly drops a weirdly formal line that nobody with a dick inside them would say. The parody angle shows up mostly in how off-brand everything feels, like this is Beacon in some horny parallel universe where everyone’s moral compass is slightly broken. Still, when Cardin grabs her by the hips and slams into her from behind, making her yelp and stutter through his name, it absolutely sells the fantasy. There’s a moment where she’s sore, cheeks flushed, hair all messy, but still climbing back onto his lap because she “needs it again” even though she can barely sit. That kind of detail feels oddly specific, like the dev was remembering something way too clearly. It’s clumsy, shameless, way too focused on this one wrong-but-right ship, and somehow that makes it hit harder than it should. I closed the tab once, then opened it again on Chrome because I wanted to replay that one corridor scene where he corners her and murmurs in her ear while she tries not to moan loud enough for teammates to hear. I’m not proud of that. But I’m also not going to pretend it didn’t happen.
⏰
👁 319
★★★☆☆
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide variety, going from MILFs to insane college girls to offer, Heavy Metal Babes is sure to satisfy your kinkiest desires all. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
Play the #1 hottest sex game on the planet. Why wait? It is free!
Play the #1 hottest sex game on the planet. Why wait? It is free!
⏰
👁 94.4K
★★★★★
Lussuria Academy Chapter 2
Lussuria Academy feels like someone took all those “normal” magic school fantasies, poured a bucket of horny over them, then left the edges a bit rough on purpose. You’re the only human in a whole academy full of anthro girls, and that tiny detail never shuts up in the background. It’s in how they stare a bit too long, how their ears twitch when you walk past, how the teachers say “human” like it’s a spell that might backfire. The story moves like a slow finger tracing along your neck, not rushing, sometimes even stopping in awkward places. One moment you’re in a quiet corridor, sound of your own footsteps soft over some lazy background track, and then a fox-girl classmate catches you alone and the mood tilts from scholarly to “are we really doing this here?” without big fanfare. The music is simple, loops you’d normally ignore, but in this game they sneak under your skin. A calm, almost innocent melody during a late study session, then it fades, and suddenly all you hear is the little sounds: tails brushing fabric, a chair scraping, her breath hitching when you stand too close. The sex doesn’t crash into the screen with fireworks. It creeps in. A hand on your wrist a bit too long, a joke that turns dirty, a spell practice that somehow needs “body contact” for channeling. Then the CG hits and you just forget what the previous dialogue even said.
The visuals are that kind of slightly imperfect 2D where a line isn’t perfectly clean and colors sometimes look like the artist was horny and tired at the same time. And it works. Fur texture is suggested with a few strokes, not hyper-detailed, so your brain fills in the softness when her thighs wrap around your waist. Breasts are drawn bold, unapologetic, but not all the same copy-paste shape. Some girls are lean and sharp, with smug smiles, some are thick, heavy hips, tails curling around your leg while they ride you like they’re trying to milk a spell out of your cock. There’s a catgirl whose moans hit this weird mix of purr and whimper and it stays in your head long after the scene ends, way more than whatever magic exam you passed. The magic stuff itself is almost casual. You’re casting with them, learning, charming objects, and then out of nowhere a training room turns into a place to pin a wolf-eared student against the wall and fuck her while candles flicker and she tries not to howl. They use spells as excuses: “We need to test human stamina,” “We should explore cross-species bonding,” and you’re sitting there, pants open, thinking yeah, real scientific.
What I liked most is how the pace messes with you. It’s not smooth. Some routes drag, you click through lines that feel like someone wrote them half awake, and sometimes the translation vibe slips, a phrase sounds off, and you snort instead of getting horny. Then two screens later, a teacher pulls you after class, locks the door, tail slowly curling as she explains “private tutoring” and your brain just melts. There’s this one scene where a shy bunny student tries to thank you for helping her in a duel. She invites you to her dorm room, the background is quiet, only a soft hum like outside wind, and she keeps fidgeting with her skirt. The camera lingers on little details: her trembling fingers, her ears folding when you sit beside her, the tiny squeak when your hand slides over her thigh. It takes ages before anything explicit happens, and then when she finally climbs into your lap, grinding nervously, the game doesn’t cut away. You hear the rhythm pick up, that wet sound, the shaky breathing layered over the same simple loop, and suddenly this silly furry magic VN feels way too intimate. It’s messy, sometimes clumsy, horny as hell, and when a fox teacher presses your face into her furry tits to “calm your mana flow,” you completely forget you ever came here to study.
The visuals are that kind of slightly imperfect 2D where a line isn’t perfectly clean and colors sometimes look like the artist was horny and tired at the same time. And it works. Fur texture is suggested with a few strokes, not hyper-detailed, so your brain fills in the softness when her thighs wrap around your waist. Breasts are drawn bold, unapologetic, but not all the same copy-paste shape. Some girls are lean and sharp, with smug smiles, some are thick, heavy hips, tails curling around your leg while they ride you like they’re trying to milk a spell out of your cock. There’s a catgirl whose moans hit this weird mix of purr and whimper and it stays in your head long after the scene ends, way more than whatever magic exam you passed. The magic stuff itself is almost casual. You’re casting with them, learning, charming objects, and then out of nowhere a training room turns into a place to pin a wolf-eared student against the wall and fuck her while candles flicker and she tries not to howl. They use spells as excuses: “We need to test human stamina,” “We should explore cross-species bonding,” and you’re sitting there, pants open, thinking yeah, real scientific.
What I liked most is how the pace messes with you. It’s not smooth. Some routes drag, you click through lines that feel like someone wrote them half awake, and sometimes the translation vibe slips, a phrase sounds off, and you snort instead of getting horny. Then two screens later, a teacher pulls you after class, locks the door, tail slowly curling as she explains “private tutoring” and your brain just melts. There’s this one scene where a shy bunny student tries to thank you for helping her in a duel. She invites you to her dorm room, the background is quiet, only a soft hum like outside wind, and she keeps fidgeting with her skirt. The camera lingers on little details: her trembling fingers, her ears folding when you sit beside her, the tiny squeak when your hand slides over her thigh. It takes ages before anything explicit happens, and then when she finally climbs into your lap, grinding nervously, the game doesn’t cut away. You hear the rhythm pick up, that wet sound, the shaky breathing layered over the same simple loop, and suddenly this silly furry magic VN feels way too intimate. It’s messy, sometimes clumsy, horny as hell, and when a fox teacher presses your face into her furry tits to “calm your mana flow,” you completely forget you ever came here to study.
⏰
👁 198
★★★☆☆
Meet your private AI girlfriend: chat now (18+)
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Millions are already here, browse 200+ AI models and 350+ AI girls, and transform casual chats into an intimate AI romance - try it free; upgrade for unlimited images, videos and premium features.
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👁 93.5K
★★★★★
Inflatawitch v1.0
Foggy forest, quiet as hell, and you’re lost with a hard-on you don’t want to admit you have. That’s pretty much the mood here. The trees feel wrong in that fairy-tale way, like they’re watching, but not in a horror movie thing, more like they’re just waiting for you to do something stupid and horny. Then this witch shows up, and she doesn’t look like the usual “I cast fireball” witch. She’s got that lazy smile that says she already knows what you’re going to click, and she smells like a toy store mixed with a bath bomb shop. Latex, sugar, soap, that weird clean-but-not-innocent vibe. The game doesn’t rush to shout what you’re in for, but yeah, if you’re into inflatables and transformation and that floaty, rubbery ownership of a body that stops being flesh and turns into a damn balloon, it hits that itch pretty directly.
The cool part is how low-key everything starts. It’s just you poking around her little forest corner, clicking stuff, poking at bottles, weird trinkets, that sort of thing. Half of it feels like background junk until you notice something reacts if you try again, or if you did another scene before. There was this moment where I accidentally triggered a change too early, and my character’s body started filling out, tight and squeaky, and I actually paused, staring at my screen like, “ok, I did not expect it to jump to that this fast.” The game is short, yeah, but it doesn’t waste your kinks. The inflation is not just “you get bigger.” It’s that slow, pressurised feeling in the text and art, the witch teasing you, almost casual about turning your body into her private float, testing how much air or magic you can hold. She treats the whole thing like a cozy craft project, while you’re the one struggling with how round you’re getting. It’s a weird mix of mystery and fetish, and I like that it doesn’t apologize for it even once. You’re not playing a hero, you’re playing a future decoration, and she knows it way before you do.
The forest itself is small, but it feels like one of those “hidden room” games where there’s always one last strange item you haven’t clicked in the right order. I spent way too long clicking the same damn stump because I was convinced it had a secret, and honestly I’m still annoyed it didn’t. But while I was being stubborn, I kept noticing little reactions: the witch’s comments changing, the way she hints at other “guests” she inflated before, maybe still around, maybe not in the shape you expect. There’s magic everywhere, but it’s that squishy, rubber-magic. You’re not slinging spells; you’re more like the spell result. A toy, a trophy, an experiment. The furry angle sneaks in too, with those hints that your body isn’t only filling with air, it’s shifting into something cutesy, animal-ish, then more object than creature. Ears, tail, then plastic sheen, then hollow. It’s honestly hot as hell if you’re into losing control and becoming a thing instead of a person. And the best part, or the worst, depending on your brain, is that the witch never seems cruel. She’s playful, almost seasonal, like some twisted holiday hostess inviting you to become part of the decorations, tucked between the trees, gleaming under moonlight, filled tight and waiting. You kind of know from the beginning this forest is not a place you walk out of on your own feet. You’re rolling, floating, squeaking your way out, if you leave at all.
The cool part is how low-key everything starts. It’s just you poking around her little forest corner, clicking stuff, poking at bottles, weird trinkets, that sort of thing. Half of it feels like background junk until you notice something reacts if you try again, or if you did another scene before. There was this moment where I accidentally triggered a change too early, and my character’s body started filling out, tight and squeaky, and I actually paused, staring at my screen like, “ok, I did not expect it to jump to that this fast.” The game is short, yeah, but it doesn’t waste your kinks. The inflation is not just “you get bigger.” It’s that slow, pressurised feeling in the text and art, the witch teasing you, almost casual about turning your body into her private float, testing how much air or magic you can hold. She treats the whole thing like a cozy craft project, while you’re the one struggling with how round you’re getting. It’s a weird mix of mystery and fetish, and I like that it doesn’t apologize for it even once. You’re not playing a hero, you’re playing a future decoration, and she knows it way before you do.
The forest itself is small, but it feels like one of those “hidden room” games where there’s always one last strange item you haven’t clicked in the right order. I spent way too long clicking the same damn stump because I was convinced it had a secret, and honestly I’m still annoyed it didn’t. But while I was being stubborn, I kept noticing little reactions: the witch’s comments changing, the way she hints at other “guests” she inflated before, maybe still around, maybe not in the shape you expect. There’s magic everywhere, but it’s that squishy, rubber-magic. You’re not slinging spells; you’re more like the spell result. A toy, a trophy, an experiment. The furry angle sneaks in too, with those hints that your body isn’t only filling with air, it’s shifting into something cutesy, animal-ish, then more object than creature. Ears, tail, then plastic sheen, then hollow. It’s honestly hot as hell if you’re into losing control and becoming a thing instead of a person. And the best part, or the worst, depending on your brain, is that the witch never seems cruel. She’s playful, almost seasonal, like some twisted holiday hostess inviting you to become part of the decorations, tucked between the trees, gleaming under moonlight, filled tight and waiting. You kind of know from the beginning this forest is not a place you walk out of on your own feet. You’re rolling, floating, squeaking your way out, if you leave at all.
⏰
👁 187
★★★★★
Crave Flesh v1.0
There’s this thing the game does right away that I actually respect: it doesn’t pretend you’re a hero. You’re just a messy, horny, slightly broken person thrown into a gothic hellhole where every shadow either wants to kill you or fuck you or both at the same time. The “survival horror” part actually matters, not just in the jump scare way, but in the “ok, if I follow my dick here, I might end up chained to a wall with some demon girl sucking my soul out through my spine” way. First time I got that “choose to hide or follow the moaning” prompt, I obviously followed the moaning. Of course the corridor was lit in that sick red and the sound design was wet as hell. And yeah, it was worth it, but I walked away from that scene with my health wrecked, sanity lower, and a mark on my body that keeps showing up in later scenes. That mark is like this little dev note written on your skin: “you’re horny, I know, you will suffer for it.” Sexy punishment, basically.
What I really liked is how it lets you lean into being submissive, dominant, or that chaotic horny survivor that just flips depending on who’s in front of you. One moment I’m pinning a possessed priestess to the altar, hand at her throat while she’s whispering this prayer that sounds more like begging for dick than religion, and the very next route dump I’m the one on my knees in some filthy crypt, forced to “pay” a demon guard with my mouth so he lets me pass. It’s not just “pick dom option, get dom scene” either. If you act like a ruthless bastard earlier, some characters remember that and push back. I had a run where I kept choosing the arrogant, aggressive replies and finally one of the demon twins snapped, took control mid-sex scene and basically used me like a toy until my character passes out. That reversal felt earned. Annoying and hot. Like a bad ex that knows your buttons too well.
Small thing that irritated me: the text choice boxes are too close to the bottom and on Chrome mobile I kept hitting the damn navigation UI when I just wanted to pick the option about biting the nun’s thigh. It pulled me out of the moment every time but I kept playing anyway because the pacing of sex and horror is like watching a slow car crash in latex. Half of the nudity is filthy, sweaty, scratches-on-your-back kind, but then you get this scene in a candlelit library where a demon boy with white eyes reads your mind while fingering you under a table, and you forget you were even supposed to be scared. Or bisexual tension hits out of nowhere: you walk into a ritual chamber, there’s this couple, one demon, one human, and instead of choosing who to fuck, the game lets you slide right into a threeway that still somehow keeps the occult vibe going. I kept telling myself “ok, this time I’ll actually try to survive, not just chase every hot body,” then the UI pops a new corrupted choice in red text and, of course, I click it like an idiot. And the worst part is that the game knows. It keeps asking what you crave, like some smug supernatural therapist who gets paid in your orgasms and bad decisions.
What I really liked is how it lets you lean into being submissive, dominant, or that chaotic horny survivor that just flips depending on who’s in front of you. One moment I’m pinning a possessed priestess to the altar, hand at her throat while she’s whispering this prayer that sounds more like begging for dick than religion, and the very next route dump I’m the one on my knees in some filthy crypt, forced to “pay” a demon guard with my mouth so he lets me pass. It’s not just “pick dom option, get dom scene” either. If you act like a ruthless bastard earlier, some characters remember that and push back. I had a run where I kept choosing the arrogant, aggressive replies and finally one of the demon twins snapped, took control mid-sex scene and basically used me like a toy until my character passes out. That reversal felt earned. Annoying and hot. Like a bad ex that knows your buttons too well.
Small thing that irritated me: the text choice boxes are too close to the bottom and on Chrome mobile I kept hitting the damn navigation UI when I just wanted to pick the option about biting the nun’s thigh. It pulled me out of the moment every time but I kept playing anyway because the pacing of sex and horror is like watching a slow car crash in latex. Half of the nudity is filthy, sweaty, scratches-on-your-back kind, but then you get this scene in a candlelit library where a demon boy with white eyes reads your mind while fingering you under a table, and you forget you were even supposed to be scared. Or bisexual tension hits out of nowhere: you walk into a ritual chamber, there’s this couple, one demon, one human, and instead of choosing who to fuck, the game lets you slide right into a threeway that still somehow keeps the occult vibe going. I kept telling myself “ok, this time I’ll actually try to survive, not just chase every hot body,” then the UI pops a new corrupted choice in red text and, of course, I click it like an idiot. And the worst part is that the game knows. It keeps asking what you crave, like some smug supernatural therapist who gets paid in your orgasms and bad decisions.
⏰
👁 75
★★★★★