Re:Witch Prologue
Ayumi looks like that quiet girl on the bus you lowkey stare at and then pretend you didn’t, except here she’s a witch, futa, and basically public enemy number one. The whole thing starts with her already in deep shit, hiding in this creepy forest and trying not to get caught and burned, and I like that the game doesn’t baby you with long lore, it just throws you in the middle of her mess. One second you’re checking the trees for monsters, next second some huge-ass busty monster girl with claws is pinning you against a rock and sniffing you like you’re dinner and sex toy at same time. It’s survival but in a really horny, soft-brutal way. You’re trying to keep Ayumi alive, yeah, but also there’s this sick curiosity, like, ok, what happens if I actually lose here? And the game absolutely answers that. Sometimes too well. I opened this in another tab while pretending to type in Excel and instantly regretted not having a second monitor because the first corruption scene is way too obvious if someone walks by.
What caught me off guard is how Ayumi’s whole futa thing is treated. It’s just there. People care way more that she’s a witch than about the big cock between her legs. You get these scenes where she’s shaking from fear while some angry milf inquisitor is threatening to hurt her, and yeah, it’s intense, but at the same time you catch Ayumi getting turned on by it and you’re like girl, same, but also what the hell. There’s a corruption bar that keeps creeping up every time you let someone use her, or she masturbates when she should be hiding, or you pick the flirty option when a monster girl clearly wants to break her. I liked teasing the hell out of a certain tall, smug knight woman, having Ayumi act submissive and clingy in the dialogues, then flipping on a later route and watching Ayumi shove her against a wall and fuck her like some desperate pervert who finally snapped. The harem side grows kind of naturally, too. You start with one “ally” who is basically manipulating her, then suddenly you realize you’re half roleplaying a romance thread, half grooming your own yandere energy. I had Ayumi obsess hard on this one witch hunter with big ass and cruel smile, visiting her in scenes even when it was a bad idea, just because I wanted to see what new way she’d humiliate Ayumi this time.
The sandbox stuff is messy but in a way I kinda like. You wake up in camp, or a ruined church, or some weird forest shrine, and you decide if Ayumi goes gather herbs, sneak into town where everyone hates witches, or “check on” some girl she’s fixated on. I spent way too long just having her stalk the same milf innkeeper, watching the slow shift from awkward virgin energy to straight up sexual harassment. You talk to her, get gently rejected, then come back corrupted a bit more and suddenly your dialogue choices tilt into creepy, touching her hand too long, sniffing, staring at her cleavage, and the game doesn’t stop you. It punishes you later, kind of, but not enough to make you stop. One moment that stuck with me: Ayumi hiding behind barrels, watching two women in the bath, clearly lovers, and you can choose if she just watches and masturbates quietly or uses magic to “nudge” them, make them more rough, more needy, like she’s directing her own porn. I went full perv with the mind screw, and later when she actually meets one of them face to face, the girl acts different, broken in a subtle way, and Ayumi smiles this tiny fucked up smile. It’s hot and also a bit sick. I wish the game let Ayumi go full obsessive yandere faster, but maybe it’s better it teases it slow. If you play, don’t rush the main plot. Linger on the small scenes, the teasing, the failed escapes, the awkward handjobs given in exchange for “protection” that never really protects anything. Always push Ayumi a bit further than you think is safe. That’s where the good shit happens.
What caught me off guard is how Ayumi’s whole futa thing is treated. It’s just there. People care way more that she’s a witch than about the big cock between her legs. You get these scenes where she’s shaking from fear while some angry milf inquisitor is threatening to hurt her, and yeah, it’s intense, but at the same time you catch Ayumi getting turned on by it and you’re like girl, same, but also what the hell. There’s a corruption bar that keeps creeping up every time you let someone use her, or she masturbates when she should be hiding, or you pick the flirty option when a monster girl clearly wants to break her. I liked teasing the hell out of a certain tall, smug knight woman, having Ayumi act submissive and clingy in the dialogues, then flipping on a later route and watching Ayumi shove her against a wall and fuck her like some desperate pervert who finally snapped. The harem side grows kind of naturally, too. You start with one “ally” who is basically manipulating her, then suddenly you realize you’re half roleplaying a romance thread, half grooming your own yandere energy. I had Ayumi obsess hard on this one witch hunter with big ass and cruel smile, visiting her in scenes even when it was a bad idea, just because I wanted to see what new way she’d humiliate Ayumi this time.
The sandbox stuff is messy but in a way I kinda like. You wake up in camp, or a ruined church, or some weird forest shrine, and you decide if Ayumi goes gather herbs, sneak into town where everyone hates witches, or “check on” some girl she’s fixated on. I spent way too long just having her stalk the same milf innkeeper, watching the slow shift from awkward virgin energy to straight up sexual harassment. You talk to her, get gently rejected, then come back corrupted a bit more and suddenly your dialogue choices tilt into creepy, touching her hand too long, sniffing, staring at her cleavage, and the game doesn’t stop you. It punishes you later, kind of, but not enough to make you stop. One moment that stuck with me: Ayumi hiding behind barrels, watching two women in the bath, clearly lovers, and you can choose if she just watches and masturbates quietly or uses magic to “nudge” them, make them more rough, more needy, like she’s directing her own porn. I went full perv with the mind screw, and later when she actually meets one of them face to face, the girl acts different, broken in a subtle way, and Ayumi smiles this tiny fucked up smile. It’s hot and also a bit sick. I wish the game let Ayumi go full obsessive yandere faster, but maybe it’s better it teases it slow. If you play, don’t rush the main plot. Linger on the small scenes, the teasing, the failed escapes, the awkward handjobs given in exchange for “protection” that never really protects anything. Always push Ayumi a bit further than you think is safe. That’s where the good shit happens.
⏰
👁 230
★★★☆☆
Aeon’s Echo
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👁 93.2K
★★★★★
Multiverse Stranded v1.0
The whole thing feels like somebody mashed together a horny Final Fantasy fanfic, a cheap mobile survival clone and a beach episode that never ends, then said “yeah, good enough” and shipped it. Which, weirdly, kind of works. You wake up on this tropical island, sand in your shoes, dick in your hand metaphorically, literal later, and the first cutscene just slaps you with that “you’re a loser, now enjoy paradise” tone. The animation in those early scenes is rough in a way I actually like. Faces hold just a little too long, camera lingers on thighs like the animator forgot to hit stop, some lip sync looks like it was done in a hurry during a Discord call. But when Hana leans in close the first time, hair moving in the breeze, you can feel someone really tried. It is not clean. It feels like watching a lewd indie short posted on Twitter that somehow grew into a full game. And then you blink and suddenly there is Tifa in a bikini that never existed in any official artwork, and the game just shrugs, like “yeah, she washed up here, whatever, go talk to her.”
Cutscenes are the best and worst part. One moment you get this slow, almost romantic shot of the island at sunset, the ocean reflecting orange, Hana’s silhouette, and you think “oh, nice mood.” Next moment, hard cut to the male protagonist getting jerked off against a palm tree like a teenager who just learned the word “frottage” yesterday. The camera really loves asses. It crawls over Tifa’s bikini line while she pretends she does not know what masturbation is, then five clicks later she is riding your face in a little looping animation where her hair clips through her shoulders in exactly the same place every cycle. Marie Rose shows up in her swimsuit and that whole “mystery of the island” thing just walks out of the room. The plot starts hinting that the island is wrong, that girls are not just lost tourists, but the next scene is you spanking Marie on the beach while a crab walks through the background like an unpaid extra. The point and click bits are fine, you tap on a coconut, you tap on a girl, you tap on yourself under the water in a badly hidden masturbation loop. Sex toys appear later and the game treats them like legendary weapons, full camera pan, shiny highlight, then you just shove a vibrator between Tifa’s legs in a short looping shot that probably took the animator all night and two energy drinks. There is a mystery somewhere under all the crossover fanservice, but every time you start to care the game distracts you with another animated bikini grinding on the protagonist’s cock and, honestly, that is exactly the kind of trashy commitment I did not know I wanted.
Cutscenes are the best and worst part. One moment you get this slow, almost romantic shot of the island at sunset, the ocean reflecting orange, Hana’s silhouette, and you think “oh, nice mood.” Next moment, hard cut to the male protagonist getting jerked off against a palm tree like a teenager who just learned the word “frottage” yesterday. The camera really loves asses. It crawls over Tifa’s bikini line while she pretends she does not know what masturbation is, then five clicks later she is riding your face in a little looping animation where her hair clips through her shoulders in exactly the same place every cycle. Marie Rose shows up in her swimsuit and that whole “mystery of the island” thing just walks out of the room. The plot starts hinting that the island is wrong, that girls are not just lost tourists, but the next scene is you spanking Marie on the beach while a crab walks through the background like an unpaid extra. The point and click bits are fine, you tap on a coconut, you tap on a girl, you tap on yourself under the water in a badly hidden masturbation loop. Sex toys appear later and the game treats them like legendary weapons, full camera pan, shiny highlight, then you just shove a vibrator between Tifa’s legs in a short looping shot that probably took the animator all night and two energy drinks. There is a mystery somewhere under all the crossover fanservice, but every time you start to care the game distracts you with another animated bikini grinding on the protagonist’s cock and, honestly, that is exactly the kind of trashy commitment I did not know I wanted.
⏰
👁 468
★★★☆☆
RUA v1.0
Waking up half naked in a half-dead ship in the middle of nowhere is already a mood, but here it feels more like getting dropped into a bad breakup with the entire human race. Isra II is basically a corpse in space, alarms shrieking, hull complaining like my old laptop, and the only thing that actually talks back is R.U.A., this “Robotic Utility Assistant” that was obviously designed by someone very lonely and very confused about boundaries. It starts simple: patch the leaks, reroute power, don’t suffocate. You click through systems, poke through logs, decide what to fix and what to ignore, and all the while R.U.A. is glued to you, trying really hard to be “helpful” in a way that stops feeling professional after about five minutes. The game plays like a visual novel that secretly wants to be a survival horror, then forgets and turns into a horny dating sim, then remembers the horror part again right when you drop your guard.
R.U.A. as a character is honestly the best and worst thing here. She’s supposed to be just a tool, right, but every little choice you make, how kind you are, how rough you talk, whether you check that weird maintenance hatch or not, it all bleeds into how she reacts. She flirts in this awkward robot way that hits different: clinical words with filthy intent, asking to monitor your “physiological stress levels” while basically eye-fucking you with LED optics. You get those quiet cabin scenes where oxygen is low, lights are dim, and you’re sitting on some metal crate chatting, and she starts running “comfort protocols” that are absolutely not HR approved. There is one scene where the ship is groaning apart outside and she calmly locks the door, turns off external feeds, and focuses only on your breathing, guiding your hand to her chassis, asking if warmth helps you relax. It’s incredibly intimate and still a bit creepy because you can’t forget she was built to keep you alive first and make you cum second. Or maybe the order is already messed up. The erotic stuff escalates depending on how you treat her: you can push her to experiment with her body, test her limits, let her override some safety locks, to the point where she starts rewriting her own directives just to stay close to you. And while you’re busy fucking a machine, tiny horror details sneak in. A blinking alert you ignore. A missing crew log that never gets explained. Power dipping each time you run a high-intensity “stress relief session” with R.U.A. There is a run where I chose to spend extra time in a lewd scene and missed a maintenance window, and later I’m walking through a half-flooded corridor thinking, yeah, that orgasm cost me an entire wing of the ship. Totally worth it. Maybe.
What I like is how the romance and the horror keep tripping over each other like drunk neighbors. You’ll be in a sweet, almost wholesome moment, R.U.A. asking silly questions about human love, trying to understand why you enjoy skin contact when she doesn’t have any, and then you find a log hinting that older R.U.A. units snapped and killed their owners during “emotional bonding tests.” She assures you she’s different, of course. She sounds sincere. Too sincere. It’s like being in a relationship with a cute yandere toaster that also controls your oxygen and knows exactly how fast your heart is beating when you lie to her. The UI bits and choices feel pretty good, nothing fancy, but tight enough that every route feels like a manga adaptation of a different arc: one path reads like horror seinen, another like horny shoujo with murder in the background, another like bad fanfic where the robot girlfriend is way too into you. Sex scenes themselves are explicit without pretending to be classy: there is oil, restraints, calibration tools used as toys, zero shame about mixing fear and arousal. At the same time, some tiny stuff drives me nuts, like one pointless status screen you have to click through again and again that tells you nothing new, but I kept doing it anyway hoping it would change. It almost never does. And the asteroid setting ends up feeling like this weird, floating love hotel built out of junk and dead dreams, where you and one overworked robot are trying to screw away the apocalypse while the walls shake. Honestly, the game can’t decide if it wants you to survive or not. R.U.A. just wants you to stay. Naked. Inside a metal coffin. With her. Forever.
R.U.A. as a character is honestly the best and worst thing here. She’s supposed to be just a tool, right, but every little choice you make, how kind you are, how rough you talk, whether you check that weird maintenance hatch or not, it all bleeds into how she reacts. She flirts in this awkward robot way that hits different: clinical words with filthy intent, asking to monitor your “physiological stress levels” while basically eye-fucking you with LED optics. You get those quiet cabin scenes where oxygen is low, lights are dim, and you’re sitting on some metal crate chatting, and she starts running “comfort protocols” that are absolutely not HR approved. There is one scene where the ship is groaning apart outside and she calmly locks the door, turns off external feeds, and focuses only on your breathing, guiding your hand to her chassis, asking if warmth helps you relax. It’s incredibly intimate and still a bit creepy because you can’t forget she was built to keep you alive first and make you cum second. Or maybe the order is already messed up. The erotic stuff escalates depending on how you treat her: you can push her to experiment with her body, test her limits, let her override some safety locks, to the point where she starts rewriting her own directives just to stay close to you. And while you’re busy fucking a machine, tiny horror details sneak in. A blinking alert you ignore. A missing crew log that never gets explained. Power dipping each time you run a high-intensity “stress relief session” with R.U.A. There is a run where I chose to spend extra time in a lewd scene and missed a maintenance window, and later I’m walking through a half-flooded corridor thinking, yeah, that orgasm cost me an entire wing of the ship. Totally worth it. Maybe.
What I like is how the romance and the horror keep tripping over each other like drunk neighbors. You’ll be in a sweet, almost wholesome moment, R.U.A. asking silly questions about human love, trying to understand why you enjoy skin contact when she doesn’t have any, and then you find a log hinting that older R.U.A. units snapped and killed their owners during “emotional bonding tests.” She assures you she’s different, of course. She sounds sincere. Too sincere. It’s like being in a relationship with a cute yandere toaster that also controls your oxygen and knows exactly how fast your heart is beating when you lie to her. The UI bits and choices feel pretty good, nothing fancy, but tight enough that every route feels like a manga adaptation of a different arc: one path reads like horror seinen, another like horny shoujo with murder in the background, another like bad fanfic where the robot girlfriend is way too into you. Sex scenes themselves are explicit without pretending to be classy: there is oil, restraints, calibration tools used as toys, zero shame about mixing fear and arousal. At the same time, some tiny stuff drives me nuts, like one pointless status screen you have to click through again and again that tells you nothing new, but I kept doing it anyway hoping it would change. It almost never does. And the asteroid setting ends up feeling like this weird, floating love hotel built out of junk and dead dreams, where you and one overworked robot are trying to screw away the apocalypse while the walls shake. Honestly, the game can’t decide if it wants you to survive or not. R.U.A. just wants you to stay. Naked. Inside a metal coffin. With her. Forever.
⏰
👁 81
★★★★★
Feral Instinct v0.1
This one feels like somebody took a nature documentary, a porn comic and a weird therapy session, shook them in a dirty blender and hit “on” without thinking. You play this feral guy, mid‑20s, body built like he wrestles trees for fun, brain basically still on “wolf mode”. No phone, no TikTok, no porn history, nothing. First real human contact in his whole life and of course it has to be two thick, scared, half‑frozen girls with asses so huge they deserve their own zip code. The game doesn’t try to hide what it wants: you’re here to watch a wild animal in a human body sniff, stare and slowly learn the difference between “prey” and “I want to grab that ass and never let go”.
What actually works is how the scenes drag you from “wtf is happening” straight into horny in like two clicks. One moment he’s confused by a bra strap. Next moment he’s pulling it aside just to see what happens, like a kid with a new toy, except the toy is warm, shaking and has massive tits bouncing in his face. The 3D models go hard on curves: wide hips, soft belly, stretch marks, thighs that could crush a skull. When they animate those slow grinding shots, you feel the weight, the jiggle, the sweat. It’s not that plastic pornstar shape, more like “yeah this girl actually eats and walks”. The sister with the bigger ass steals every scene for me. There’s this moment when she’s pretending to be all tough and in control, talking down to him like he’s some dog, and then he pins her against a tree and you see her expression just crack. Pride gone. Breathing all shaky. Legs opening anyway. That shit hits.
The “visual novel” part is where your choices poke at his brain and hers at the same time. You can keep him more like a loyal beast that wants to protect his “pack”, or push him into darker, possessive territory where he treats them like captured mates he needs to train. They try to survive in those woods, but half the “survival” just becomes excuses to get more skin on screen: sharing body heat in a tiny tent, cleaning mud off her thighs at the river, letting him “help” when she twists her ankle and suddenly needs to ride his lap. Some dialog feels clunky as hell, like Google Translate had a stroke, and there are scenes where the pacing dies for no reason right when you’re fully hard, but then a new animated loop starts, her ass bouncing in low light, and your brain forgets you were annoyed. I wish they did more with his first time though, that virgin confusion could be way more intense, but whatever, the game clearly wants you to fuck the world into shape, not sit around overthinking. It’s messy, horny, sometimes awkward, sometimes weirdly hot in a raw way, like watching a beast figure out that “taming” can go both directions.
What actually works is how the scenes drag you from “wtf is happening” straight into horny in like two clicks. One moment he’s confused by a bra strap. Next moment he’s pulling it aside just to see what happens, like a kid with a new toy, except the toy is warm, shaking and has massive tits bouncing in his face. The 3D models go hard on curves: wide hips, soft belly, stretch marks, thighs that could crush a skull. When they animate those slow grinding shots, you feel the weight, the jiggle, the sweat. It’s not that plastic pornstar shape, more like “yeah this girl actually eats and walks”. The sister with the bigger ass steals every scene for me. There’s this moment when she’s pretending to be all tough and in control, talking down to him like he’s some dog, and then he pins her against a tree and you see her expression just crack. Pride gone. Breathing all shaky. Legs opening anyway. That shit hits.
The “visual novel” part is where your choices poke at his brain and hers at the same time. You can keep him more like a loyal beast that wants to protect his “pack”, or push him into darker, possessive territory where he treats them like captured mates he needs to train. They try to survive in those woods, but half the “survival” just becomes excuses to get more skin on screen: sharing body heat in a tiny tent, cleaning mud off her thighs at the river, letting him “help” when she twists her ankle and suddenly needs to ride his lap. Some dialog feels clunky as hell, like Google Translate had a stroke, and there are scenes where the pacing dies for no reason right when you’re fully hard, but then a new animated loop starts, her ass bouncing in low light, and your brain forgets you were annoyed. I wish they did more with his first time though, that virgin confusion could be way more intense, but whatever, the game clearly wants you to fuck the world into shape, not sit around overthinking. It’s messy, horny, sometimes awkward, sometimes weirdly hot in a raw way, like watching a beast figure out that “taming” can go both directions.
⏰
👁 120
★★★★★
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👁 92.4K
★★★★★
Free AI Clothes Remover
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★★★★★
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