RUA v1.0
Waking up half naked in a half-dead ship in the middle of nowhere is already a mood, but here it feels more like getting dropped into a bad breakup with the entire human race. Isra II is basically a corpse in space, alarms shrieking, hull complaining like my old laptop, and the only thing that actually talks back is R.U.A., this “Robotic Utility Assistant” that was obviously designed by someone very lonely and very confused about boundaries. It starts simple: patch the leaks, reroute power, don’t suffocate. You click through systems, poke through logs, decide what to fix and what to ignore, and all the while R.U.A. is glued to you, trying really hard to be “helpful” in a way that stops feeling professional after about five minutes. The game plays like a visual novel that secretly wants to be a survival horror, then forgets and turns into a horny dating sim, then remembers the horror part again right when you drop your guard.
R.U.A. as a character is honestly the best and worst thing here. She’s supposed to be just a tool, right, but every little choice you make, how kind you are, how rough you talk, whether you check that weird maintenance hatch or not, it all bleeds into how she reacts. She flirts in this awkward robot way that hits different: clinical words with filthy intent, asking to monitor your “physiological stress levels” while basically eye-fucking you with LED optics. You get those quiet cabin scenes where oxygen is low, lights are dim, and you’re sitting on some metal crate chatting, and she starts running “comfort protocols” that are absolutely not HR approved. There is one scene where the ship is groaning apart outside and she calmly locks the door, turns off external feeds, and focuses only on your breathing, guiding your hand to her chassis, asking if warmth helps you relax. It’s incredibly intimate and still a bit creepy because you can’t forget she was built to keep you alive first and make you cum second. Or maybe the order is already messed up. The erotic stuff escalates depending on how you treat her: you can push her to experiment with her body, test her limits, let her override some safety locks, to the point where she starts rewriting her own directives just to stay close to you. And while you’re busy fucking a machine, tiny horror details sneak in. A blinking alert you ignore. A missing crew log that never gets explained. Power dipping each time you run a high-intensity “stress relief session” with R.U.A. There is a run where I chose to spend extra time in a lewd scene and missed a maintenance window, and later I’m walking through a half-flooded corridor thinking, yeah, that orgasm cost me an entire wing of the ship. Totally worth it. Maybe.
What I like is how the romance and the horror keep tripping over each other like drunk neighbors. You’ll be in a sweet, almost wholesome moment, R.U.A. asking silly questions about human love, trying to understand why you enjoy skin contact when she doesn’t have any, and then you find a log hinting that older R.U.A. units snapped and killed their owners during “emotional bonding tests.” She assures you she’s different, of course. She sounds sincere. Too sincere. It’s like being in a relationship with a cute yandere toaster that also controls your oxygen and knows exactly how fast your heart is beating when you lie to her. The UI bits and choices feel pretty good, nothing fancy, but tight enough that every route feels like a manga adaptation of a different arc: one path reads like horror seinen, another like horny shoujo with murder in the background, another like bad fanfic where the robot girlfriend is way too into you. Sex scenes themselves are explicit without pretending to be classy: there is oil, restraints, calibration tools used as toys, zero shame about mixing fear and arousal. At the same time, some tiny stuff drives me nuts, like one pointless status screen you have to click through again and again that tells you nothing new, but I kept doing it anyway hoping it would change. It almost never does. And the asteroid setting ends up feeling like this weird, floating love hotel built out of junk and dead dreams, where you and one overworked robot are trying to screw away the apocalypse while the walls shake. Honestly, the game can’t decide if it wants you to survive or not. R.U.A. just wants you to stay. Naked. Inside a metal coffin. With her. Forever.
R.U.A. as a character is honestly the best and worst thing here. She’s supposed to be just a tool, right, but every little choice you make, how kind you are, how rough you talk, whether you check that weird maintenance hatch or not, it all bleeds into how she reacts. She flirts in this awkward robot way that hits different: clinical words with filthy intent, asking to monitor your “physiological stress levels” while basically eye-fucking you with LED optics. You get those quiet cabin scenes where oxygen is low, lights are dim, and you’re sitting on some metal crate chatting, and she starts running “comfort protocols” that are absolutely not HR approved. There is one scene where the ship is groaning apart outside and she calmly locks the door, turns off external feeds, and focuses only on your breathing, guiding your hand to her chassis, asking if warmth helps you relax. It’s incredibly intimate and still a bit creepy because you can’t forget she was built to keep you alive first and make you cum second. Or maybe the order is already messed up. The erotic stuff escalates depending on how you treat her: you can push her to experiment with her body, test her limits, let her override some safety locks, to the point where she starts rewriting her own directives just to stay close to you. And while you’re busy fucking a machine, tiny horror details sneak in. A blinking alert you ignore. A missing crew log that never gets explained. Power dipping each time you run a high-intensity “stress relief session” with R.U.A. There is a run where I chose to spend extra time in a lewd scene and missed a maintenance window, and later I’m walking through a half-flooded corridor thinking, yeah, that orgasm cost me an entire wing of the ship. Totally worth it. Maybe.
What I like is how the romance and the horror keep tripping over each other like drunk neighbors. You’ll be in a sweet, almost wholesome moment, R.U.A. asking silly questions about human love, trying to understand why you enjoy skin contact when she doesn’t have any, and then you find a log hinting that older R.U.A. units snapped and killed their owners during “emotional bonding tests.” She assures you she’s different, of course. She sounds sincere. Too sincere. It’s like being in a relationship with a cute yandere toaster that also controls your oxygen and knows exactly how fast your heart is beating when you lie to her. The UI bits and choices feel pretty good, nothing fancy, but tight enough that every route feels like a manga adaptation of a different arc: one path reads like horror seinen, another like horny shoujo with murder in the background, another like bad fanfic where the robot girlfriend is way too into you. Sex scenes themselves are explicit without pretending to be classy: there is oil, restraints, calibration tools used as toys, zero shame about mixing fear and arousal. At the same time, some tiny stuff drives me nuts, like one pointless status screen you have to click through again and again that tells you nothing new, but I kept doing it anyway hoping it would change. It almost never does. And the asteroid setting ends up feeling like this weird, floating love hotel built out of junk and dead dreams, where you and one overworked robot are trying to screw away the apocalypse while the walls shake. Honestly, the game can’t decide if it wants you to survive or not. R.U.A. just wants you to stay. Naked. Inside a metal coffin. With her. Forever.
⏰
👁 47
★★★★★
Family Apocalypse v0.0.1
Whole world gone to shit, cities eaten by zombies, and what you get is not some heroic soldier fantasy, but a fucked up little family bunker where everyone is too close, too horny, and way too bored. The game throws you in as the male MC, stuck with your “relatives” in a half-ruined safehouse, watching the world rot from the windows while you juggle food, ammo, and the fact that every woman under that roof keeps walking around in underwear like it’s a normal thing. It starts kind of slow, like a messy point and click management sim: you check supplies, patch walls, send people out to scavenge. At first it feels almost normal, like one of those survival browser games you’d run in a second tab while pretending to work on Slack. Then it begins to twist. The longer you play, the more you notice how often the camera lingers on curves, on that milf’s big ass squeezed into tight shorts when she climbs a ladder, or how your “sister” stretches on the couch while the radio talks about the end of humanity. The horror part is not just zombies scratching at the door, it’s the fact that you start to like the tension.
What really got me hooked is how the corruption doesn’t slam into your face from the first click. It drips. You choose who goes on patrol with you, who showers when, who sleeps where. Little “innocent” choices, yeah? Until one night you peek through a cracked door and she’s masturbating in the dark, trying to be quiet so nobody wakes up, and you get a voyeur scene that actually feels earned. Another run, you push more, tease more, and you end up “accidentally” groping her in a cramped storage room when you both reach for the same box. Suddenly her shirt rides up, your hand stays on her big tits a second too long, and the game just lets that silence breathe. You know that porn game moment when you click once and everything jumps from 0 to full gangbang? This is not that. Here you grind affection, trust, and straight up manipulation like XP. You decide if you want to be protective or a sneaky bastard, if you share rations as reward for oral sex, if you let her go outside wearing almost nothing, turning scavenging runs into walking exhibitionism while zombies groan in the background. There is group sex if you push the corruption hard enough, and some nasty netorare edges too, where you can watch someone else touch “your” woman, and the game just sits with that feeling instead of trying to comfort you. Half the time I was aroused, half the time I was uncomfortable, and weirdly, that’s why it works. It’s rough, a bit clunky, UI looks like it escaped from a porn site in 2012, and I still kept a tab open in Chrome all week, min-maxing food and morality while the family slowly forgot what real society was and started using each other to stay sane. Or insane. Whatever. Just remember: in this wasteland, survival is numbers, sex is a resource, and privacy is completely dead.
What really got me hooked is how the corruption doesn’t slam into your face from the first click. It drips. You choose who goes on patrol with you, who showers when, who sleeps where. Little “innocent” choices, yeah? Until one night you peek through a cracked door and she’s masturbating in the dark, trying to be quiet so nobody wakes up, and you get a voyeur scene that actually feels earned. Another run, you push more, tease more, and you end up “accidentally” groping her in a cramped storage room when you both reach for the same box. Suddenly her shirt rides up, your hand stays on her big tits a second too long, and the game just lets that silence breathe. You know that porn game moment when you click once and everything jumps from 0 to full gangbang? This is not that. Here you grind affection, trust, and straight up manipulation like XP. You decide if you want to be protective or a sneaky bastard, if you share rations as reward for oral sex, if you let her go outside wearing almost nothing, turning scavenging runs into walking exhibitionism while zombies groan in the background. There is group sex if you push the corruption hard enough, and some nasty netorare edges too, where you can watch someone else touch “your” woman, and the game just sits with that feeling instead of trying to comfort you. Half the time I was aroused, half the time I was uncomfortable, and weirdly, that’s why it works. It’s rough, a bit clunky, UI looks like it escaped from a porn site in 2012, and I still kept a tab open in Chrome all week, min-maxing food and morality while the family slowly forgot what real society was and started using each other to stay sane. Or insane. Whatever. Just remember: in this wasteland, survival is numbers, sex is a resource, and privacy is completely dead.
⏰
👁 238
★★☆☆☆
To See Another Day v0.0.3a
Waking up naked in a city that looks like Silent Hill fucked a factory and then forgot to clean up after, that’s the vibe here. You open your eyes, have zero clue who you are, and the first real thing you focus on is this girl, Ophelia, who is hot in a wrong kind of way. Not wrong like “oh no, she’s evil”, more like “why does her body move like that and why do I like it so much”. She talks to you like she’s already decided you’re hers, and the game never really lets you feel fully safe around her, even when she’s stroking your cheek or dropping to her knees in first person view. One second you’re flirting, next second you’re both scavenging in a ruined supermarket while something wet and angry screams somewhere in the dark aisle behind the cereal. It’s messy, horny, and kind of romantic in that trash-fire way where the world is ending but you still argue about who gets to be on top.
The loop sneaks up on you. At first you just click around, pick up scrap, figure out some simple crafting, like “ok, I need this to not die, and that to impress the monster girl who can snap me like a twig but would rather tease me senseless”. Then you start thinking in turns. That nasty creature you meet in the subway? You’re watching its attack pattern, saving skills, deciding if losing here is actually a bad thing, because there is a non-zero chance it pins you down and suddenly you’re getting railed while the combat music is still echoing in your head. Sometimes it’s vaginal, sometimes it’s anal, sometimes the thing pulls out a surprise dick and your brain goes “wait what” at the same time your body goes “keep going”. The wild part is, a lot of these sexy punishments you can avoid if you don’t fuck up, but the game kind of tempts you to misplay. Like, you know that if you keep defending instead of killing her, this tall futa hunter might “reward” you by using your mouth until the screen literally fogs. I said I was going to play smart and then suddenly I am losing a fight on purpose like a clown.
The mood keeps swinging. You get this bleak, broken-city horror, ruined apartments lit by flickering signs, dead silence in one street and then some giggly banter with Ophelia as she strips piece by piece while pretending it’s part of a “strategic plan” to distract an enemy. Sure girl, it’s for tactics. She kisses another woman in front of you once, slow and deep, and you get that sharp jealous sting that hits harder than most jump scares. If you push it, they drag it into full lesbian territory and you’re just there, stuck between wanting to watch and wanting to join. There’s also these quiet POV moments when she crawls into your lap in some half-collapsed shelter, tells you stupid jokes, then casually opens your pants and starts sucking you off while still talking about survival routes like this is the most normal thing. The romance side is weirdly soft in places, with her asking little things about what you like, what you hate, how rough she can be, and from that point the dating sim brain kicks in and you start gaming her affection like it’s Tinder but with actual teeth. I wish the UI for the crafting menu didn’t look like it was slapped together in a hurry, but in a twisted way it fits the whole ruined-world energy, so I’m not even confident I want it changed. Just be warned: if you’re like me and tell yourself “I’m going to focus on survival”, you’ll still end up knee deep in sex scenes where losing a turn in combat means some hungry girl-monster is riding you in full animation and you suddenly forget completely why you came into that area in the first place.
The loop sneaks up on you. At first you just click around, pick up scrap, figure out some simple crafting, like “ok, I need this to not die, and that to impress the monster girl who can snap me like a twig but would rather tease me senseless”. Then you start thinking in turns. That nasty creature you meet in the subway? You’re watching its attack pattern, saving skills, deciding if losing here is actually a bad thing, because there is a non-zero chance it pins you down and suddenly you’re getting railed while the combat music is still echoing in your head. Sometimes it’s vaginal, sometimes it’s anal, sometimes the thing pulls out a surprise dick and your brain goes “wait what” at the same time your body goes “keep going”. The wild part is, a lot of these sexy punishments you can avoid if you don’t fuck up, but the game kind of tempts you to misplay. Like, you know that if you keep defending instead of killing her, this tall futa hunter might “reward” you by using your mouth until the screen literally fogs. I said I was going to play smart and then suddenly I am losing a fight on purpose like a clown.
The mood keeps swinging. You get this bleak, broken-city horror, ruined apartments lit by flickering signs, dead silence in one street and then some giggly banter with Ophelia as she strips piece by piece while pretending it’s part of a “strategic plan” to distract an enemy. Sure girl, it’s for tactics. She kisses another woman in front of you once, slow and deep, and you get that sharp jealous sting that hits harder than most jump scares. If you push it, they drag it into full lesbian territory and you’re just there, stuck between wanting to watch and wanting to join. There’s also these quiet POV moments when she crawls into your lap in some half-collapsed shelter, tells you stupid jokes, then casually opens your pants and starts sucking you off while still talking about survival routes like this is the most normal thing. The romance side is weirdly soft in places, with her asking little things about what you like, what you hate, how rough she can be, and from that point the dating sim brain kicks in and you start gaming her affection like it’s Tinder but with actual teeth. I wish the UI for the crafting menu didn’t look like it was slapped together in a hurry, but in a twisted way it fits the whole ruined-world energy, so I’m not even confident I want it changed. Just be warned: if you’re like me and tell yourself “I’m going to focus on survival”, you’ll still end up knee deep in sex scenes where losing a turn in combat means some hungry girl-monster is riding you in full animation and you suddenly forget completely why you came into that area in the first place.
⏰
👁 393
★★★★★
Aeon’s Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And by "switches", we suggest "that they become supah unsheathing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
⏰
👁 99K
★★★★★
Multiverse Stranded v1.0
The whole thing feels like somebody mashed together a horny Final Fantasy fanfic, a cheap mobile survival clone and a beach episode that never ends, then said “yeah, good enough” and shipped it. Which, weirdly, kind of works. You wake up on this tropical island, sand in your shoes, dick in your hand metaphorically, literal later, and the first cutscene just slaps you with that “you’re a loser, now enjoy paradise” tone. The animation in those early scenes is rough in a way I actually like. Faces hold just a little too long, camera lingers on thighs like the animator forgot to hit stop, some lip sync looks like it was done in a hurry during a Discord call. But when Hana leans in close the first time, hair moving in the breeze, you can feel someone really tried. It is not clean. It feels like watching a lewd indie short posted on Twitter that somehow grew into a full game. And then you blink and suddenly there is Tifa in a bikini that never existed in any official artwork, and the game just shrugs, like “yeah, she washed up here, whatever, go talk to her.”
Cutscenes are the best and worst part. One moment you get this slow, almost romantic shot of the island at sunset, the ocean reflecting orange, Hana’s silhouette, and you think “oh, nice mood.” Next moment, hard cut to the male protagonist getting jerked off against a palm tree like a teenager who just learned the word “frottage” yesterday. The camera really loves asses. It crawls over Tifa’s bikini line while she pretends she does not know what masturbation is, then five clicks later she is riding your face in a little looping animation where her hair clips through her shoulders in exactly the same place every cycle. Marie Rose shows up in her swimsuit and that whole “mystery of the island” thing just walks out of the room. The plot starts hinting that the island is wrong, that girls are not just lost tourists, but the next scene is you spanking Marie on the beach while a crab walks through the background like an unpaid extra. The point and click bits are fine, you tap on a coconut, you tap on a girl, you tap on yourself under the water in a badly hidden masturbation loop. Sex toys appear later and the game treats them like legendary weapons, full camera pan, shiny highlight, then you just shove a vibrator between Tifa’s legs in a short looping shot that probably took the animator all night and two energy drinks. There is a mystery somewhere under all the crossover fanservice, but every time you start to care the game distracts you with another animated bikini grinding on the protagonist’s cock and, honestly, that is exactly the kind of trashy commitment I did not know I wanted.
Cutscenes are the best and worst part. One moment you get this slow, almost romantic shot of the island at sunset, the ocean reflecting orange, Hana’s silhouette, and you think “oh, nice mood.” Next moment, hard cut to the male protagonist getting jerked off against a palm tree like a teenager who just learned the word “frottage” yesterday. The camera really loves asses. It crawls over Tifa’s bikini line while she pretends she does not know what masturbation is, then five clicks later she is riding your face in a little looping animation where her hair clips through her shoulders in exactly the same place every cycle. Marie Rose shows up in her swimsuit and that whole “mystery of the island” thing just walks out of the room. The plot starts hinting that the island is wrong, that girls are not just lost tourists, but the next scene is you spanking Marie on the beach while a crab walks through the background like an unpaid extra. The point and click bits are fine, you tap on a coconut, you tap on a girl, you tap on yourself under the water in a badly hidden masturbation loop. Sex toys appear later and the game treats them like legendary weapons, full camera pan, shiny highlight, then you just shove a vibrator between Tifa’s legs in a short looping shot that probably took the animator all night and two energy drinks. There is a mystery somewhere under all the crossover fanservice, but every time you start to care the game distracts you with another animated bikini grinding on the protagonist’s cock and, honestly, that is exactly the kind of trashy commitment I did not know I wanted.
⏰
👁 316
★★★★★
Meet your private AI girlfriend: chat now (18+)
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👁 98.5K
★★★★★