Confined Town [Week 3] v1.0
Everything is falling apart and somehow you end up as the one guy sitting in the big chair. That is the feeling this game chases. Virus, empty streets, city quiet like a church at night, and then you open the interface and it just goes: “You’re the mayor now. Do what you want.” There is no slow heroic build up, no epic speech. It is more like waking up hungover and realizing you accidentally bought a whole city on Steam during a sale. Only this time the city is full of desperate, scared, very fuckable people who need food, safety, rules, and you are the one deciding what “rules” actually means.
What I like is how casual the corruption starts. You are not forced to be some cartoon villain. You begin with small decisions. Approve some ration cards, move a patrol here, give a special pass to that district. Then the game quietly asks if maybe that cute nurse can get extra medicine if she gives you a “private report” first. You say yes once, and like in WhatsApp chats you think “ok, only this time.” But the next scene remembers. Her sprite changes, her attitude softens, she starts calling you “Mr. Mayor” with this tiny blush. Then the CG kicks in and suddenly your office desk is not for paperwork anymore. The city is dying outside and you’re rearranging her underwear like it’s the most important problem in the world.
The survival layer actually feeds the porn instead of just being some menu in the corner. You cut funding to security so you can pour resources into building your private harem wing in city hall, and the game lets you do it. Crime rises, some people suffer, you still get a new scene where a former councilwoman crawls to you, begging for protection. And you sit there with your fake moral choices. “Sign this obedience contract if you want supplies for your district.” She hesitates for half a second, then the CG shows her on her knees between your legs, signing with her mouth busy. The writing is blunt, not poetic, and that fits. This world is not romantic, it is hungry. Bodies bargaining for safety, girls trading their pride for your signature. Sometimes the text goes a bit too edgy and silly and you roll your eyes, but then a new character pops up, maybe a local cop or a teacher, and the game nails that specific fantasy of slowly watching her standards rot away scene by scene.
What really got me is how the visual novel style makes your filth feel official. You click through council reports, infection stats, budget numbers, and then in the same interface you choose to personally “inspect” the shelter staff. No music swell, just a choice button that changes someone’s whole life. You can pretend to be caring, giving out resources like a kind leader, but the game keeps tempting you with that darker path: exclusive access passes in exchange for “night visits,” forced loyalty oaths while you fuck them over your desk, whole city districts run like your personal breeding grounds. The corruption is not just in them, it’s in you watching the next CG unlock and thinking, “Ok, just one more depraved law.” And it never really judges you. That’s maybe the most dangerous part. This is not a story about saving the city. It is about how good it feels when no one can tell you no.
What I like is how casual the corruption starts. You are not forced to be some cartoon villain. You begin with small decisions. Approve some ration cards, move a patrol here, give a special pass to that district. Then the game quietly asks if maybe that cute nurse can get extra medicine if she gives you a “private report” first. You say yes once, and like in WhatsApp chats you think “ok, only this time.” But the next scene remembers. Her sprite changes, her attitude softens, she starts calling you “Mr. Mayor” with this tiny blush. Then the CG kicks in and suddenly your office desk is not for paperwork anymore. The city is dying outside and you’re rearranging her underwear like it’s the most important problem in the world.
The survival layer actually feeds the porn instead of just being some menu in the corner. You cut funding to security so you can pour resources into building your private harem wing in city hall, and the game lets you do it. Crime rises, some people suffer, you still get a new scene where a former councilwoman crawls to you, begging for protection. And you sit there with your fake moral choices. “Sign this obedience contract if you want supplies for your district.” She hesitates for half a second, then the CG shows her on her knees between your legs, signing with her mouth busy. The writing is blunt, not poetic, and that fits. This world is not romantic, it is hungry. Bodies bargaining for safety, girls trading their pride for your signature. Sometimes the text goes a bit too edgy and silly and you roll your eyes, but then a new character pops up, maybe a local cop or a teacher, and the game nails that specific fantasy of slowly watching her standards rot away scene by scene.
What really got me is how the visual novel style makes your filth feel official. You click through council reports, infection stats, budget numbers, and then in the same interface you choose to personally “inspect” the shelter staff. No music swell, just a choice button that changes someone’s whole life. You can pretend to be caring, giving out resources like a kind leader, but the game keeps tempting you with that darker path: exclusive access passes in exchange for “night visits,” forced loyalty oaths while you fuck them over your desk, whole city districts run like your personal breeding grounds. The corruption is not just in them, it’s in you watching the next CG unlock and thinking, “Ok, just one more depraved law.” And it never really judges you. That’s maybe the most dangerous part. This is not a story about saving the city. It is about how good it feels when no one can tell you no.
⏰
👁 871
★★★★★
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide variety, going from MILFs to ultra-kinky students to offer, Heavy Metal Babes is sure to satisfy your kinkiest desires all. Get to know your companions inside and out by talking with them via the story. What finer thing to do than sexting and fucking?
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👁 97.5K
★★★★★
Divimera vR13
The storm hits, your ship breaks, people scream, and then there is just water in your lungs and this weird calm feeling like you already fucked up your own story before it even started. When you open your eyes again, it’s hot, everything smells like salt and wet earth, and you are lying on a beach between a half-naked friend you can’t wake up and a dark-skinned girl with feathers in her hair who looks at you like she already knows what you will do to her later. That part made me smirk, honestly. The game doesn’t pretend to be “classy” about it. You drag yourself into this hidden British settlement on the island, with people acting strangely polite, like they are hosting some polite tea party while pretending not to stare at your crotch. They tell you your friend is dead. The way the old guy says “No one survives outside the village at night” is so calm it’s creepy, like he is almost hoping you try.
Sex doesn’t jump on you in the first two clicks and I kind of liked that, even if at one point I was yelling at my monitor because the village chief’s daughter kept teasing me with that loose white shirt and soft accent and still nothing. She keeps leaning in, her tits brushing your chest, voice half-whisper, asking about your dreams and fears. You can actually feel her breath in your ear when she promises to “take care of your tension” if you obey the rules. Virgin, my ass. When she finally drops to her knees in that narrow storage hut, with moonlight cutting through the wooden slats and dust floating around, the wet choking sounds are filthy in a very good way. She looks up at you with those “innocent” eyes while drool and cum drip from her lips. It’s not just click and fade to black. The game lingers on her tongue running along your shaft, on the way her throat tightens when you push a bit too deep, like it wants you to feel that tiny cruelty and enjoy it.
The female voices have this low, hungry warmth that sold the whole island mood for me. The Indian girl has this soft, careful tone at first, like she’s afraid you will break, then later she is ordering you to strip and spreading your legs with her foot on your chest. When she rides you in the jungle clearing, cicadas humming around, her ass bouncing in slow rhythm while she calls you “prey”, the mix between danger and romance feels weirdly right. I just wish the one church scene didn’t have that stupid squeaky floorboard that distracts from her moans; it annoyed me every single time and it will probably stay exactly like that forever. There is a nice contrast between the “good girl” promising love and safety, letting you cum deep inside her with that shaky “don’t pull out, please”, and the woman who makes you lick her clean after she milks you dry, thumb on your tongue, telling you you’re hers now. Sometimes the kissing and soft breathing get more erotic than the full-on creampie, sometimes not at all, and I kept changing my mind which I liked more. Then I remembered I was supposed to care about finding my missing friend and wandered back into the jungle, cock still half hard, trying to decide if the shadows whispering my name were in my head or not. The island doesn’t feel safe, the women definitely aren’t safe, and you keep chasing both anyway.
Sex doesn’t jump on you in the first two clicks and I kind of liked that, even if at one point I was yelling at my monitor because the village chief’s daughter kept teasing me with that loose white shirt and soft accent and still nothing. She keeps leaning in, her tits brushing your chest, voice half-whisper, asking about your dreams and fears. You can actually feel her breath in your ear when she promises to “take care of your tension” if you obey the rules. Virgin, my ass. When she finally drops to her knees in that narrow storage hut, with moonlight cutting through the wooden slats and dust floating around, the wet choking sounds are filthy in a very good way. She looks up at you with those “innocent” eyes while drool and cum drip from her lips. It’s not just click and fade to black. The game lingers on her tongue running along your shaft, on the way her throat tightens when you push a bit too deep, like it wants you to feel that tiny cruelty and enjoy it.
The female voices have this low, hungry warmth that sold the whole island mood for me. The Indian girl has this soft, careful tone at first, like she’s afraid you will break, then later she is ordering you to strip and spreading your legs with her foot on your chest. When she rides you in the jungle clearing, cicadas humming around, her ass bouncing in slow rhythm while she calls you “prey”, the mix between danger and romance feels weirdly right. I just wish the one church scene didn’t have that stupid squeaky floorboard that distracts from her moans; it annoyed me every single time and it will probably stay exactly like that forever. There is a nice contrast between the “good girl” promising love and safety, letting you cum deep inside her with that shaky “don’t pull out, please”, and the woman who makes you lick her clean after she milks you dry, thumb on your tongue, telling you you’re hers now. Sometimes the kissing and soft breathing get more erotic than the full-on creampie, sometimes not at all, and I kept changing my mind which I liked more. Then I remembered I was supposed to care about finding my missing friend and wandered back into the jungle, cock still half hard, trying to decide if the shadows whispering my name were in my head or not. The island doesn’t feel safe, the women definitely aren’t safe, and you keep chasing both anyway.
⏰
👁 236
★★★★★
Apocalypse 2059 v0.3
The sky in 2059 is this ugly, sick orange, like somebody pissed on the sunset and never cleaned it. You play a guy who basically grew up in that shit, no nostalgia for the old world, no “remember when we had internet” crying. Just concrete bones of cities, blown-out highways, and horny, desperate survivors who learned pretty fast that a hard cock and a sharp weapon can both save your life, just in different ways. The whole thing is built around trying not to die while everyone around you is trying not to wear clothes. You wander through ruined malls that look like war museums, find half-melted billboards with smiling people from before, and then two minutes later you’re in a scav camp where some big-titted raider queen is laughing while she makes a guy strip naked in front of everyone because he lost a bet. She tells you to choose if you wanna join in humiliating him, help him, or just watch and jerk off behind a broken vending machine. And the fucked up part is that all three options feel valid.
What sells the game for me is how it mixes “oh shit I could die” with “oh shit I’m hard” in the same scene. Like you’ll be low on food, trading bullets for a place to sleep in an underground bunker, and the guy in charge says the only open bed is already taken by his sister. You expect some cliché, but she’s the one who looks you up and down, this tall woman with thighs like she squats cars, and asks if you have any “special talents.” You can brag about your combat skills, or you can say something like “I’m good with my hands.” That tiny choice flips everything. In one route she tests you in a training room soaked with blood and sweat, in another she just grabs your belt, shoves you against the wall, and makes you prove it with her tits bouncing in your face while her brother “guards the door” and politely pretends he doesn’t hear her moaning loud enough to wake the dead. It’s gross. It’s hot. It’s weirdly funny. And somehow you still care if your character survives the night and doesn’t bleed out later in some sewer tunnel full of feral mutants.
There’s this scene that stuck with me where you’re escorting a small group through a ruined overpass. Wind howling, chunks of car skeletons everywhere, that feeling that someone is watching. You can choose to sneak slow and careful, or move fast and loud to scare off scavengers. I picked fast, like an idiot. Snipers open fire, one of your companions gets her leg shot and you have to drag her into cover. She’s this smug, curvy trader who kept flirting with you earlier, joking she’d “pay in kind” if you helped her find a safe town. When the bullets stop and it’s just the sound of her breathing hard, she asks you to cut her pants open to check the wound. You kneel between her spread legs, knife in hand, and instead of panicking she starts teasing you, saying “You’re blushing more than I’m bleeding.” You get this choice: focus on first aid like a good little boy, or let the tension flip into something filthy right there behind a burned-out truck. If you go lewd, you’re literally eating her out while she winces and laughs, leg wrapped in a bloody bandage, telling you to go faster before someone spots you. It shouldn’t be sexy. It absolutely is. And somehow that moment changes how she talks to you later when you run out of supplies and she offers to “share body heat” in a cold storage room that’s definitely not cold anymore by the time you’re done. The game keeps doing that. Serious survival, then stupid horny, then a joke about pre-war porn nobody gets anymore, then someone’s brains explode on a wall. It’s messy, and that’s exactly why it works.
What sells the game for me is how it mixes “oh shit I could die” with “oh shit I’m hard” in the same scene. Like you’ll be low on food, trading bullets for a place to sleep in an underground bunker, and the guy in charge says the only open bed is already taken by his sister. You expect some cliché, but she’s the one who looks you up and down, this tall woman with thighs like she squats cars, and asks if you have any “special talents.” You can brag about your combat skills, or you can say something like “I’m good with my hands.” That tiny choice flips everything. In one route she tests you in a training room soaked with blood and sweat, in another she just grabs your belt, shoves you against the wall, and makes you prove it with her tits bouncing in your face while her brother “guards the door” and politely pretends he doesn’t hear her moaning loud enough to wake the dead. It’s gross. It’s hot. It’s weirdly funny. And somehow you still care if your character survives the night and doesn’t bleed out later in some sewer tunnel full of feral mutants.
There’s this scene that stuck with me where you’re escorting a small group through a ruined overpass. Wind howling, chunks of car skeletons everywhere, that feeling that someone is watching. You can choose to sneak slow and careful, or move fast and loud to scare off scavengers. I picked fast, like an idiot. Snipers open fire, one of your companions gets her leg shot and you have to drag her into cover. She’s this smug, curvy trader who kept flirting with you earlier, joking she’d “pay in kind” if you helped her find a safe town. When the bullets stop and it’s just the sound of her breathing hard, she asks you to cut her pants open to check the wound. You kneel between her spread legs, knife in hand, and instead of panicking she starts teasing you, saying “You’re blushing more than I’m bleeding.” You get this choice: focus on first aid like a good little boy, or let the tension flip into something filthy right there behind a burned-out truck. If you go lewd, you’re literally eating her out while she winces and laughs, leg wrapped in a bloody bandage, telling you to go faster before someone spots you. It shouldn’t be sexy. It absolutely is. And somehow that moment changes how she talks to you later when you run out of supplies and she offers to “share body heat” in a cold storage room that’s definitely not cold anymore by the time you’re done. The game keeps doing that. Serious survival, then stupid horny, then a joke about pre-war porn nobody gets anymore, then someone’s brains explode on a wall. It’s messy, and that’s exactly why it works.
⏰
👁 82
★★★★★
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★★★★★
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