The first time Goten accidentally walks in on Chi-Chi changing, you get a choice that feels almost too on the nose. Peek longer or look away. And look, we all know why we're here, it's a DBZ parody where the character models have been inflated to absurd proportions, Chi-Chi's chest defying physics in that specific 2D way that makes you think the artist spent way too much time on the bounce animations. But that initial choice, that tiny moment of agency, it actually made me pause for a second. Which is more than I expected from something that's basically a wank material delivery system.
The whole thing runs on a simple choice tree, Goten stumbling from one scenario to the next like a hormonal pinball. Android 18's route, that's where the art really shines, the cold expression barely cracking while things escalate from a handjob that feels almost transactional to full on scenes. There's a weird attention to detail in how her hair is drawn, individual strands catching light, and then right next to it you have a background that looks like it was scribbled in five minutes. The inconsistency is jarring. One minute you're admiring the shading on Bulma's ridiculous ass, the next you're staring at a chair that looks like a deformed potato. Why. Why do they do this.
Android 21 shows up at some point, the whole thing getting even more convoluted with the lore, and there's a footjob scene with Chi-Chi that comes out of nowhere. No buildup, just bam, toes. The writing tries to justify everything with some vague "choices adapting to your tastes" nonsense but honestly it's just a flimsy excuse to string together the scenes. The male protagonist is about as interesting as wet cardboard, which is probably intentional, a blank slate for the player to project onto. Still, that one moment with 17 watching from a doorway, completely deadpan, made me laugh out loud. Not sure if it was supposed to be funny. Maybe the whole thing is a comedy and I missed the point entirely while focusing on the jiggle physics.