I wasn’t even sure why I clicked “play” on this thing, maybe boredom, maybe curiosity, maybe just that dumb impulse you get when your brain wants something soft and warm to sink into. The game pretends to be about family drama and old memories, but five minutes in you realize it’s really about staring at people too long and overthinking every choice that might lead to someone taking their clothes off. Which sounds cheap, but it isn’t? Or maybe it *is*, and that’s kinda the charm. There’s this weird pacing, like half soap opera, half porno, with pauses long enough for you to question what you’re doing with your life before the next moan interrupts. Aunt Megan shows up looking like a walking contradiction - proper tone, dirty eyes - and I kept thinking, “she knows exactly what she’s doing.” Then forgot all about that thought when the screen went dark because I missed a dialogue cue.
What surprised me most: the teasing is actually… patient. Like, the game doesn’t rush. It lets you stew. Everyone’s pretending not to notice how tight the air gets whenever the MC walks into a room, and those moments hit harder because they feel almost accidental. One scene - with the older woman bent over a kitchen counter complaining about her back - had more tension than any of the “explicit” ones. Don’t even get me started on the small-tit character, she’s written like she’s always two seconds away from snapping at you, then does something so soft you forget what she said. Kinda embarrassing how much that worked on me. The sound design helps too - not high-budget, but the little sighs, the way footsteps echo on tile floors, it bleeds realism in all the wrong ways.
Anyway, I was gonna complain about how some routes feel half-finished, how the interracial scenes pop up outta nowhere, but then again, maybe that’s part of the mess. It feels human in that sense - uneven, horny, sentimental, lazy, weirdly tender. I stopped trying to find the “point” halfway through. Maybe that’s when it got good.