Amazon Island 2
Fucking escape sequences. This whole second act boils down to tapping hotspots on a still image while a big tittied ebony amazon glares at you. That's it. That's the mechanical depth here, yet I kept clicking. Not because the puzzle design is clever, the logic is basically "click rope then click sharp rock." We've all done this before in a hundred flash games from the late 2000s. What got me was the sheer audacity of the jiggle physics on a character who is supposed to be a threatening warrior priestess. She's trying to sacrifice your scrawny ass to some jungle god, and her tits have their own gravitational pull, distracting you from the task of not getting your heart ripped out. The art is rough, deliberately unpolished like the tag says, almost sketchy in a way that makes the exaggerated proportions feel more absurd than sexy.
The humor lands somewhere between unintentional and actually funny. The hero's internal monologue is this mix of panic and horny confusion that reminded me of browsing badly translated doujinshi. At one point you hide in a clay pot, and the way the scene plays out is so stupidly convenient you have to laugh. The ebony character model, and yeah her skin tone rendered in a kind of smudgy digital paint, dominates the frame so thoroughly that the actual Amazon jungle background feels like an afterthought. I spent an absurd amount of time just staring at how the artist decided to shade her abs, which is a weird thing to fixate on but there you go.
Now, the escape itself. You'd think escaping a human sacrifice would be tense. It's not. The pacing is a joke. You'll fumble around the temple room, find the dagger hidden in a basket because of course it is, and get caught immediately if your click precision on a hidden object is off. Getting caught just restarts the loop, but they make sure to replay the "captured" animation, which is just a boob press. So the game deliberately punishes failure with more gratuitous nudity. Is it a bug or a feature? Who cares. The whole thing plays like an adventure game designed by someone who only wanted to draw one specific body type over and over. And honestly, for a niche island adventure with big tits and an ebony queen, that's maybe enough. Don't expect an engaging story.
The humor lands somewhere between unintentional and actually funny. The hero's internal monologue is this mix of panic and horny confusion that reminded me of browsing badly translated doujinshi. At one point you hide in a clay pot, and the way the scene plays out is so stupidly convenient you have to laugh. The ebony character model, and yeah her skin tone rendered in a kind of smudgy digital paint, dominates the frame so thoroughly that the actual Amazon jungle background feels like an afterthought. I spent an absurd amount of time just staring at how the artist decided to shade her abs, which is a weird thing to fixate on but there you go.
Now, the escape itself. You'd think escaping a human sacrifice would be tense. It's not. The pacing is a joke. You'll fumble around the temple room, find the dagger hidden in a basket because of course it is, and get caught immediately if your click precision on a hidden object is off. Getting caught just restarts the loop, but they make sure to replay the "captured" animation, which is just a boob press. So the game deliberately punishes failure with more gratuitous nudity. Is it a bug or a feature? Who cares. The whole thing plays like an adventure game designed by someone who only wanted to draw one specific body type over and over. And honestly, for a niche island adventure with big tits and an ebony queen, that's maybe enough. Don't expect an engaging story.
β°
π 75.8K
π¬ 4
β
β
β
β
β
Panthea [v 0.20]
The blonde customization screen is the first thing that gets me. You can mess with her face, her hair, her body proportions until she looks like something you'd doodle in a sketchbook during a boring meeting. Then you drop her into this Pump Sales company and it's just... work. Day after day. The quests are simple, click here, talk to this guy, file that thing. But the whole time I'm thinking about drawing her bent over a desk with her tits spilling out of that office blouse.
The naughty stuff is there but it's weirdly quiet about it. Like the game knows what you're here for but pretends it's a productivity sim. You go through days, and some options open up. A hand on a shoulder. A skirt that rides up when she sits. Nothing screams at you. You just sort of stumble into the horny parts. That actually made me want to screenshot more than the actual scenes. The tension before anything happens.
There's a moment with a photocopier that I won't spoil but the framing is so stupidly good for fanart. Her leaning forward, the machine light flashing across her chest. I already have three different compositions in my head. One with her hair down, one with the boss watching from a doorway, one where she's completely naked except for the lanyard.
The adventure tag is doing a lot of heavy lifting. It's not an adventure. It's a grind. You wake up, you work, you maybe get a little action, you sleep. But that loop has a rhythm to it. Like a metronome. Tick, tick, tick, and every few ticks something spicy happens. I don't know if I like it or if I'm just hypnotized by the repetition.
Customization matters more than the story. I spent twenty minutes getting her jawline right and then the game barely shows her face during dialogue. What was the point? Anyway the work days are short enough that you can finish a week in one sitting. Then you start again with a different blonde. Maybe this time with bigger tits and a shorter skirt.
The naughty stuff is there but it's weirdly quiet about it. Like the game knows what you're here for but pretends it's a productivity sim. You go through days, and some options open up. A hand on a shoulder. A skirt that rides up when she sits. Nothing screams at you. You just sort of stumble into the horny parts. That actually made me want to screenshot more than the actual scenes. The tension before anything happens.
There's a moment with a photocopier that I won't spoil but the framing is so stupidly good for fanart. Her leaning forward, the machine light flashing across her chest. I already have three different compositions in my head. One with her hair down, one with the boss watching from a doorway, one where she's completely naked except for the lanyard.
The adventure tag is doing a lot of heavy lifting. It's not an adventure. It's a grind. You wake up, you work, you maybe get a little action, you sleep. But that loop has a rhythm to it. Like a metronome. Tick, tick, tick, and every few ticks something spicy happens. I don't know if I like it or if I'm just hypnotized by the repetition.
Customization matters more than the story. I spent twenty minutes getting her jawline right and then the game barely shows her face during dialogue. What was the point? Anyway the work days are short enough that you can finish a week in one sitting. Then you start again with a different blonde. Maybe this time with bigger tits and a shorter skirt.
β°
π 27.1K
β
β
β
β
β
Con-Quest feels like somebody mashed together a horny anime convention, a nerdy RPG and a really chaotic group chat, then forgot to clean it up. In a good way. Mostly. You walk around this con full of geeky cosplayers who keep getting βcursedβ into hentai monsters, and instead of being a normal person and calling security, you go, βyeah ok, Iβll fight them, flirt with them, collect them, whatever.β One second youβre in a goofy conversation about candy grams and stupid item fetches, next second youβre staring at a CG where a girl in a tight cosplay is basically falling out of her outfit, tits pushed up, face flushed, moaning because you βsavedβ her. The game pretends to be wholesome sometimes, then just shoves another lewd reward image in your face like, surprise, hereβs more softcore porn of the shy mage girl you just defeated. I was laughing and horny and a bit confused at the same time, which honestly is kind of my natural state at a real con too.
The quests are a weird mix. Youβre chasing pills that are finally not impossible to see, checking with the receptionist on the first floor like sheβs your horny quest mom, reminding you βhey, go get this thing so we can make sexy candy.β I loved that little progress tracking, then hated it instantly because I kept going back to her out of habit, just clicking and clicking, like some thirsty dog waiting for a bone that never drops. Then out of nowhere you get this new questline where you earn more summons like Joyce and Michelle, and it starts feeling like a dirty PokΓ©mon vibe, but without the same structure, and with more boobs. You smack down a boss like Misty, counter her special, and it actually does the right damage now, which is great, except I kinda liked when she felt cheap because it made her victory CG feel more βearnedβ in a fucked up way. The game throws sticker sets at you, extra CGs, and then thereβs that topless toggle for higher tier supporters that just sits in the menu tempting you. Itβs almost rude how casually it says βtopless on or offβ like youβre flipping a light switch, and suddenly that cute cosplay girl youβve seen ten times is now fully flashing her nipples in battle. I got stuck replaying Joyceβs reward scenes like a creep, hitting βspecialβ to see the new CGs again and again instead of actually progressing. Honestly, half the time I forgot what the main goal was. I just knew I was wandering a con, clicking through silly jokes, waiting for the next moment a nerdy girl in a cosplay got turned into some horny prize I could summon later, like my own little pervy collection. The whole thing is messy and silly and full of tits and jokes that land half the time, but I kept coming back to see who was getting corrupted next and what kind of stupid horny trouble the game would pull me into.
The quests are a weird mix. Youβre chasing pills that are finally not impossible to see, checking with the receptionist on the first floor like sheβs your horny quest mom, reminding you βhey, go get this thing so we can make sexy candy.β I loved that little progress tracking, then hated it instantly because I kept going back to her out of habit, just clicking and clicking, like some thirsty dog waiting for a bone that never drops. Then out of nowhere you get this new questline where you earn more summons like Joyce and Michelle, and it starts feeling like a dirty PokΓ©mon vibe, but without the same structure, and with more boobs. You smack down a boss like Misty, counter her special, and it actually does the right damage now, which is great, except I kinda liked when she felt cheap because it made her victory CG feel more βearnedβ in a fucked up way. The game throws sticker sets at you, extra CGs, and then thereβs that topless toggle for higher tier supporters that just sits in the menu tempting you. Itβs almost rude how casually it says βtopless on or offβ like youβre flipping a light switch, and suddenly that cute cosplay girl youβve seen ten times is now fully flashing her nipples in battle. I got stuck replaying Joyceβs reward scenes like a creep, hitting βspecialβ to see the new CGs again and again instead of actually progressing. Honestly, half the time I forgot what the main goal was. I just knew I was wandering a con, clicking through silly jokes, waiting for the next moment a nerdy girl in a cosplay got turned into some horny prize I could summon later, like my own little pervy collection. The whole thing is messy and silly and full of tits and jokes that land half the time, but I kept coming back to see who was getting corrupted next and what kind of stupid horny trouble the game would pull me into.
β°
π 17.5K
π¬ 1
β
β
β
β
β
Lust Goddess
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And by "switches", we suggest "that they become supah uncovering, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or even else, you knowthat anything is holding your focus.
Play with the #1 greatest sex game in the world. Exactly why wait around? It's free-for-all!
Play with the #1 greatest sex game in the world. Exactly why wait around? It's free-for-all!
β°
π 1.4K
β
β
β
β
β
Pussymon 2
I don't know what I expected from something called Pussymon but here we are, scrolling through animated sexcards of creatures that are definitely not Pokemon, nope, no copyright lawyers here. The whole thing is a furry fever dream wrapped in an RPG shell that barely holds together. You explore, you collect these things, you do the obvious. It's unpolished as hell, menus look like they were designed by someone who just discovered Photoshop yesterday, and the English is so broken it wraps around to being charming. Like reading a menu at a back alley restaurant where you just point at pictures and hope for the best.
The new update adds eight animated sexcards and honestly the animations are janky but in a way that works. Looping gifs that feel like they were made with love and zero budget. One easter egg I stumbled on by accident, some hidden scene that made me laugh out loud. The game knows exactly what it is. No pretensions. You're not here for deep storytelling or balanced combat, you're here to see what happens when you catch them all in the most degenerate way possible. The furry tag is doing heavy lifting, some designs are genuinely creative, others look like someone's first DeviantArt upload from 2007. That inconsistency is almost the point.
Wish the exploration had more meat to it. Right now it's just clicking through screens until something happens, no real sense of discovery beyond what new creature pops up next. But then again I spent way too long just looking at the animations so maybe that's the whole point and I'm overthinking it. The patreon stuff is there if you want cheats or whatever, I didn't bother. The game runs in browser which is convenient, no downloads, no fuss, just open and descend into horny chaos. Some of the sound effects are weirdly loud compared to everything else. Made me jump once. Not in a good way. Anyway the pussymon designs keep getting weirder and I respect that commitment to the bit.
The new update adds eight animated sexcards and honestly the animations are janky but in a way that works. Looping gifs that feel like they were made with love and zero budget. One easter egg I stumbled on by accident, some hidden scene that made me laugh out loud. The game knows exactly what it is. No pretensions. You're not here for deep storytelling or balanced combat, you're here to see what happens when you catch them all in the most degenerate way possible. The furry tag is doing heavy lifting, some designs are genuinely creative, others look like someone's first DeviantArt upload from 2007. That inconsistency is almost the point.
Wish the exploration had more meat to it. Right now it's just clicking through screens until something happens, no real sense of discovery beyond what new creature pops up next. But then again I spent way too long just looking at the animations so maybe that's the whole point and I'm overthinking it. The patreon stuff is there if you want cheats or whatever, I didn't bother. The game runs in browser which is convenient, no downloads, no fuss, just open and descend into horny chaos. Some of the sound effects are weirdly loud compared to everything else. Made me jump once. Not in a good way. Anyway the pussymon designs keep getting weirder and I respect that commitment to the bit.
β°
π 11.2K
β
β
β
β
β
Pussymon 31
You ever mod a sprite and realize the original artist left a weird seam? That's this whole game's energy. Not a bug, a feature. Pussymon episode 31, right? So I'm poking through the assets, trying to fix the walk cycle for Lizardish, and the tail rigging is a nightmare. Someone just parented it to the spine with zero weight painting. Looks like a wet noodle during the new animations. And there's 27 of those, by the way.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
β°
π 8K
β
β
β
ββ
Orgy Kitten WATTT
There is this moment where the game tells you, with a straight face, that you are now a "slutty mcslut" and then it throws a torture minigame at you. I think that's the whole vibe. The halloween thing is just set dressing for a fever dream where the hero gets polymorphed into some nightmare creature and has to navigate a world that runs on horny logic. The file is tiny, like 6 megs, so dont expect some huge quest. It is a short, weird trip.
The horror tag is doing a lot of work but it is more like a cartoonish gross out horror. There is a crazy girl, obviously, she is the main event. The writing is funny in a way that feels like the dev was laughing at their own jokes. Some of the puzzles are just clicking on things until the game lets you see a sex scene. I wish there was more actual gameplay but then again the game is called an adventure so maybe that is the point. The sex kitten part is not a character, it is a state of mind.
You know how in some hentai quests you get a bad end and it is just a game over screen? Here the bad ends are the content. I got stuck for a bit because I forgot to check the inventory for a key item that was not really a key. The humor is very specific, like a 4chan thread from 2016. It is unpolished on purpose, the rough edges are the aesthetic. If you need a polished experience this will annoy you. But if you want something that feels like a random itch.io upload from a dev who had a breakdown and made a porn game about it, this is that.
The horror tag is doing a lot of work but it is more like a cartoonish gross out horror. There is a crazy girl, obviously, she is the main event. The writing is funny in a way that feels like the dev was laughing at their own jokes. Some of the puzzles are just clicking on things until the game lets you see a sex scene. I wish there was more actual gameplay but then again the game is called an adventure so maybe that is the point. The sex kitten part is not a character, it is a state of mind.
You know how in some hentai quests you get a bad end and it is just a game over screen? Here the bad ends are the content. I got stuck for a bit because I forgot to check the inventory for a key item that was not really a key. The humor is very specific, like a 4chan thread from 2016. It is unpolished on purpose, the rough edges are the aesthetic. If you need a polished experience this will annoy you. But if you want something that feels like a random itch.io upload from a dev who had a breakdown and made a porn game about it, this is that.
β°
π 7.5K
β
β
β
ββ
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
β°
π 1.2K
β
β
β
β
β
Pussymon 15
I still remember the exact moment Lizardish hit level 10 and that new animation unlocked. Not because it was particularly polished, but because the whole thing felt like finding a dirty magazine in the woods. That specific kind of janky, handmade filth that somehow works better than anything slick ever could.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
β°
π 4.7K
β
β
β
ββ
Pussymon 12
The consent conversation gets weird when you're catching creatures with your dick. That's the first thing that hit me with this update, not the new water types or the party member, but how the whole pussymon catching loop has this uncomfortable edge if you think about it too long. Which you won't, because the new areas pull you forward fast. Seven new maps, each one just dense enough with hidden corners that I kept poking around past the quest markers. The save anywhere mechanic is a small thing but it changed how I played, letting me grind affection or whatever it's called mid map without losing progress.
One water pussymon has this animation where the tail does something I've never seen in a browser game before. I rewound it three times. Then the story cutscene after the third new area made me laugh out loud, which surprised me because the writing is mostly functional, but that one party character has this deadpan energy. The easter eggs though. One of them took me an hour to unlock and honestly it's just two loops. Good loops, but still. The side quest that unlocks the second one is so cryptic I only found it because I got lost.
Also the UI changes are fine except the inventory sort button is too small and I kept hitting the map instead. Nobody talks about this. The monthly update format means the plot moves slower than the sex scenes, and some pussymon designs feel like recolors with new hats. But then you stumble into a hidden beach cove at low tide and a tentacle thing does a multi stage animation that made me forget about the sorting button entirely. It's free, it's weird, and the dev clearly has a specific vision that doesn't care about my ethics hang ups. Play it on mute though. Trust me.
One water pussymon has this animation where the tail does something I've never seen in a browser game before. I rewound it three times. Then the story cutscene after the third new area made me laugh out loud, which surprised me because the writing is mostly functional, but that one party character has this deadpan energy. The easter eggs though. One of them took me an hour to unlock and honestly it's just two loops. Good loops, but still. The side quest that unlocks the second one is so cryptic I only found it because I got lost.
Also the UI changes are fine except the inventory sort button is too small and I kept hitting the map instead. Nobody talks about this. The monthly update format means the plot moves slower than the sex scenes, and some pussymon designs feel like recolors with new hats. But then you stumble into a hidden beach cove at low tide and a tentacle thing does a multi stage animation that made me forget about the sorting button entirely. It's free, it's weird, and the dev clearly has a specific vision that doesn't care about my ethics hang ups. Play it on mute though. Trust me.
β°
π 3.1K
β
β
β
β
β
1HG: A Student Fantasy
That pixel art crush has stupid hair. Like, aggressively dumb anime protagonist spikes that defy physics and probably smell like cheap hair gel. I kept clicking on him anyway between failing math problems, which is its own kind of pathetic realism. Then the delinquent girls showed up and things got less about admiring bad haircuts and more about Ann getting shoved into lockers and worse.
The whole thing runs on this janky quest system where you're basically navigating school hell. Talk to someone, get a task, get humiliated, repeat. What got me was the cake scene. Not gonna spoil the setup but it involves the mammas of the delinquent crew and this weird baking competition that goes completely off the rails. One minute you're gathering ingredients like some deranged cooking mama parody, next minute Ann's face is getting pushed into frosting while someone's laughing about how she can't do anything right. The sprite work during that bit is deliberately crude, like the artist gave up halfway through animating the mess but honestly that makes it filthier. The frosting dripping off her chin in these chunky pixel globs while the dialogue box just keeps going with increasingly degrading commentary. Something about the low-res humiliation hits different than the polished 3D stuff flooding itch.io lately.
Wish the adventure parts connected better to the lewd scenes instead of feeling like two separate games glued together with school hallway transitions. The story tries to be more than just setup for the next scene but then forgets its own plot for long stretches. At one point I forgot why Ann was even collecting those hall passes. The delinquent girls have distinct personalities at least, even if the one with the eyepatch is basically every mean girl trope compressed into 32x32 pixels. Their dialogue reads like someone ran a mean tweets compilation through Google Translate and then back again, which I mean as a compliment mostly.
The whole thing runs on this janky quest system where you're basically navigating school hell. Talk to someone, get a task, get humiliated, repeat. What got me was the cake scene. Not gonna spoil the setup but it involves the mammas of the delinquent crew and this weird baking competition that goes completely off the rails. One minute you're gathering ingredients like some deranged cooking mama parody, next minute Ann's face is getting pushed into frosting while someone's laughing about how she can't do anything right. The sprite work during that bit is deliberately crude, like the artist gave up halfway through animating the mess but honestly that makes it filthier. The frosting dripping off her chin in these chunky pixel globs while the dialogue box just keeps going with increasingly degrading commentary. Something about the low-res humiliation hits different than the polished 3D stuff flooding itch.io lately.
Wish the adventure parts connected better to the lewd scenes instead of feeling like two separate games glued together with school hallway transitions. The story tries to be more than just setup for the next scene but then forgets its own plot for long stretches. At one point I forgot why Ann was even collecting those hall passes. The delinquent girls have distinct personalities at least, even if the one with the eyepatch is basically every mean girl trope compressed into 32x32 pixels. Their dialogue reads like someone ran a mean tweets compilation through Google Translate and then back again, which I mean as a compliment mostly.
β°
π 2.4K
π¬ 1
β
β
β
ββ
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
π
AI tool
Hentai Games
β°
π 393
β
β
β
β
β