franks escapade 2
Frank's thing is that everything's a bit off and nobody seems to care. You're this dude in a city where walking up to a woman and clicking on her until her top disappears is treated like asking for the time. The whole art style is these big, bouncy shapes that feel like a cartoon from a parallel universe where anatomy class was just drawing circles. And the fourth game, it just throws you into a street with a talking fish or something and expects you to roll with it. I spent fifteen minutes in a nightclub just clicking on a dancer's chest to make it grow. That's the mechanic. It grows. Then it stops. Why did I keep doing it?
The sound design is basically someone's phone going off in the next room. There's a weird stock music loop in the casino area that will burrow into your skull. But the jank is the point, right? It's like those old Flash sites where you'd just poke around until something lewd happened. One minute you're helping a mermaid who's somehow beached herself in a fountain, next you're in a pirate ship where the captain's dialogue is just "Yarr harr" and her tits are out. The transitions make zero sense. You click a door and suddenly it's a different game. There's a section with a ghost in a bathtub and I still don't know what the quest was.
The whole thing feels like finding a weird magazine in a ditch. It's sticky, the pages are stuck together, but you can't look away. The humor is that specific brand of European nonsense where a chicken might just be a sex object and nobody explains the chicken. The big boobs tag is an understatement. It's more of a gravitational event. Every female character is built like she's trying to float away and the only anchor is her spine. The city exploration is just clicking arrows until you find a new static screen with a new pair of tits to poke at. Don't go in looking for plot. There is none. Or maybe there is and I missed it because I was too busy figuring out how to make the alien woman's antennae wiggle. The game knows it's stupid and it's proud of it, and honestly, I respect the lack of pretense. The casino has a slot machine that just shows boobs. That's it. That's the game. Why am I still playing it?
The sound design is basically someone's phone going off in the next room. There's a weird stock music loop in the casino area that will burrow into your skull. But the jank is the point, right? It's like those old Flash sites where you'd just poke around until something lewd happened. One minute you're helping a mermaid who's somehow beached herself in a fountain, next you're in a pirate ship where the captain's dialogue is just "Yarr harr" and her tits are out. The transitions make zero sense. You click a door and suddenly it's a different game. There's a section with a ghost in a bathtub and I still don't know what the quest was.
The whole thing feels like finding a weird magazine in a ditch. It's sticky, the pages are stuck together, but you can't look away. The humor is that specific brand of European nonsense where a chicken might just be a sex object and nobody explains the chicken. The big boobs tag is an understatement. It's more of a gravitational event. Every female character is built like she's trying to float away and the only anchor is her spine. The city exploration is just clicking arrows until you find a new static screen with a new pair of tits to poke at. Don't go in looking for plot. There is none. Or maybe there is and I missed it because I was too busy figuring out how to make the alien woman's antennae wiggle. The game knows it's stupid and it's proud of it, and honestly, I respect the lack of pretense. The casino has a slot machine that just shows boobs. That's it. That's the game. Why am I still playing it?
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π 2.5K
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide diversity, going from MILFs to insatiable schoolgirls to offer, Heavy Metal Babes is sure to sate your kinkiest desires all. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
Play the #1 best sex game in the world. Why wait? It's free!
Play the #1 best sex game in the world. Why wait? It's free!
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π 10.3K
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College Chicks Teaser
The loading screen is just a photo of a messy apartment, like someone took it with a phone from 2007. That's the whole mood. Ivan is this guy, no job, sleeping on a friend's couch, and the friend is always at the library or something. You click around, find a half empty beer, a sticky remote. The game doesn't explain the quest system, you just suddenly have a list of tasks like "find clean underwear" and "don't be a loser today." The real human tag is no joke, the guy playing Ivan looks like he just woke up and remembered the camera is on.
The first erotic scene caught me off guard. I was just clicking the bathroom mirror, thinking it would be a joke about his hair, and then his friend walks in. No music sting, no fancy transition. Just a guy in a towel and a very direct proposition. The acting is so flat it circles back to being hot, like a real awkward encounter where nobody knows where to put their hands. The adventure part is mostly walking between three rooms, but the quest log updates with things like "she's still in the shower" and you feel this weird pressure. Forgot to mention the sound design. There isn't any. Just room tone and some muffled street noise. Makes every zipper sound like a gunshot.
There's a moment where you have to choose between looking at a textbook or a pair of panties on the floor. I clicked the panties. The game froze for five seconds. Thought my browser crashed. Then it just continued with Ivan staring at the ceiling, and I honestly couldn't tell if it was a bug or a meditation on post nut clarity. The porn parts are explicit but in a way that feels like you're intruding. No perfect angles, sometimes a thumb covers half the lens. It's a mess. A sticky, unemployed mess. And I kept clicking.
The first erotic scene caught me off guard. I was just clicking the bathroom mirror, thinking it would be a joke about his hair, and then his friend walks in. No music sting, no fancy transition. Just a guy in a towel and a very direct proposition. The acting is so flat it circles back to being hot, like a real awkward encounter where nobody knows where to put their hands. The adventure part is mostly walking between three rooms, but the quest log updates with things like "she's still in the shower" and you feel this weird pressure. Forgot to mention the sound design. There isn't any. Just room tone and some muffled street noise. Makes every zipper sound like a gunshot.
There's a moment where you have to choose between looking at a textbook or a pair of panties on the floor. I clicked the panties. The game froze for five seconds. Thought my browser crashed. Then it just continued with Ivan staring at the ceiling, and I honestly couldn't tell if it was a bug or a meditation on post nut clarity. The porn parts are explicit but in a way that feels like you're intruding. No perfect angles, sometimes a thumb covers half the lens. It's a mess. A sticky, unemployed mess. And I kept clicking.
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π 29.6K
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Illuminati - The Game
The quest log says "seduce the senator's wife" but what it means is click through three dialogue boxes until a static image of tits appears. That's the whole loop. I kept playing anyway, which says more about my Tuesday afternoon than the game.
The Illuminati angle is just window dressing, a coat of conspiracy paint over a standard RPG maker skeleton. You grind reputation, unlock scenes, repeat. The writing has this weird charm though, like someone translated a porno script through three languages and gave up halfway. One character tells you "your ambition makes my loins do the forbidden dance" and I actually laughed out loud in my cubicle. Then the next scene is just... there. No buildup, no payoff, just a jpeg and a stat increase.
Combat is nonexistent. Choices matter about as much as choosing between two identical doors. But the art, when it actually shows up, has that hand drawn roughness that feels more honest than the polished renders you see everywhere now. The hentai scenes are explicit, sure, but they're also weirdly clinical. Like the artist was horny but also filing taxes at the same time.
I don't know why I finished it. Maybe because the story, what little there is, has this accidental sincerity. You're climbing a ladder made of other people's bad decisions, and the game never pretends otherwise. The ending just stops, no resolution, no catharsis. Just a text box saying you've reached the top. And then nothing. Like real ambition, I guess.
The Illuminati angle is just window dressing, a coat of conspiracy paint over a standard RPG maker skeleton. You grind reputation, unlock scenes, repeat. The writing has this weird charm though, like someone translated a porno script through three languages and gave up halfway. One character tells you "your ambition makes my loins do the forbidden dance" and I actually laughed out loud in my cubicle. Then the next scene is just... there. No buildup, no payoff, just a jpeg and a stat increase.
Combat is nonexistent. Choices matter about as much as choosing between two identical doors. But the art, when it actually shows up, has that hand drawn roughness that feels more honest than the polished renders you see everywhere now. The hentai scenes are explicit, sure, but they're also weirdly clinical. Like the artist was horny but also filing taxes at the same time.
I don't know why I finished it. Maybe because the story, what little there is, has this accidental sincerity. You're climbing a ladder made of other people's bad decisions, and the game never pretends otherwise. The ending just stops, no resolution, no catharsis. Just a text box saying you've reached the top. And then nothing. Like real ambition, I guess.
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π 4.5K
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Onsen Hijinks
I fired this up expecting some dusty history lesson with tits tacked on, you know the type. But the opening scene just dumps you into a bathhouse and suddenly there's a warrior woman with abs you could grate cheese on and she's not exactly being subtle about what she wants. The art is rough, like someone sketched it during a fever dream, but that's the point I think. It's not trying to be polished. It's trying to get you hard in under three minutes and honestly it works. The translation is a mess, sentences sometimes just give up halfway through, but I found myself not caring because a ninja girl was doing something with a silk rope that made me forget how words work.
I got stuck on this one choice for like ten minutes. Not because it was deep, but because the dialogue tree led to a scene with a demon general that was so aggressively filthy I had to close my browser and stare at the ceiling. Something about the way the text describes her tongue, all deliberate and slow, while the art shows this blurry, frantic motion. It's contradictory. It shouldn't work. It does. The sound design is just royalty free shamisen music that loops every forty seconds and after a while it started feeling like psychological torture, but the horny kind.
There's a whole subplot about clan warfare I completely ignored because a fox spirit showed up and her tails were... versatile. Let's just say I understand why old Japanese folklore is like that now. The game doesn't explain half its systems. You click, things happen, sometimes you get a flashback to a scene you definitely didn't unlock yet, maybe it's a bug, maybe it's a feature. Who cares. The character named Tomoe has a scar running from her collarbone down and the game spends an entire paragraph describing it before she even speaks. That's the kind of detail that sticks. Not the strategy. Not the war. Just the scar.
I got stuck on this one choice for like ten minutes. Not because it was deep, but because the dialogue tree led to a scene with a demon general that was so aggressively filthy I had to close my browser and stare at the ceiling. Something about the way the text describes her tongue, all deliberate and slow, while the art shows this blurry, frantic motion. It's contradictory. It shouldn't work. It does. The sound design is just royalty free shamisen music that loops every forty seconds and after a while it started feeling like psychological torture, but the horny kind.
There's a whole subplot about clan warfare I completely ignored because a fox spirit showed up and her tails were... versatile. Let's just say I understand why old Japanese folklore is like that now. The game doesn't explain half its systems. You click, things happen, sometimes you get a flashback to a scene you definitely didn't unlock yet, maybe it's a bug, maybe it's a feature. Who cares. The character named Tomoe has a scar running from her collarbone down and the game spends an entire paragraph describing it before she even speaks. That's the kind of detail that sticks. Not the strategy. Not the war. Just the scar.
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π 16.5K
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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π 9.7K
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Sexana
The writing in Sexena chapter 2 has this weird charm where the sex scenes are better than the actual game. You click through turn based battles that feel like a chore, then Exie the weapon shop owner finally loses her clothes and suddenly the prose gets all... attentive. Her tits are huge, obviously, and the way the text lingers on how she fumbles with her apron strings before the first scene is genuinely hot. I don't know why they bothered with the battle system at all. It's like ordering a pizza and getting a free lecture on dough hydration first.
I played this during a slow shift at work, phone tilted away from the office window, and honestly the risk felt more exciting than most of the combat. There's a goblin fight early on where the enemy AI just repeats the same move three times. But then you unlock the scene with the dark elf and the writing suddenly remembers it's allowed to be filthy. The game wants to be a visual novel but keeps pretending it's an RPG. Fine. Whatever. The fantasy setting is generic enough that you can skip every line of lore and not miss anything.
One thing I wish was different: the sound design. There isn't any. I kept tapping my phone volume buttons like an idiot before realizing the whole thing runs silent. Would a little squelch kill them? Probably not. Anyway, the patreon link is right there on the site and I almost clicked it, which says something about the art. The second chapter focuses on four encounters plus Exie, and the fifth scene with her is the only reason to finish. You'll know the one. The dialogue gets weirdly poetic about her belly. Not a complaint.
I played this during a slow shift at work, phone tilted away from the office window, and honestly the risk felt more exciting than most of the combat. There's a goblin fight early on where the enemy AI just repeats the same move three times. But then you unlock the scene with the dark elf and the writing suddenly remembers it's allowed to be filthy. The game wants to be a visual novel but keeps pretending it's an RPG. Fine. Whatever. The fantasy setting is generic enough that you can skip every line of lore and not miss anything.
One thing I wish was different: the sound design. There isn't any. I kept tapping my phone volume buttons like an idiot before realizing the whole thing runs silent. Would a little squelch kill them? Probably not. Anyway, the patreon link is right there on the site and I almost clicked it, which says something about the art. The second chapter focuses on four encounters plus Exie, and the fifth scene with her is the only reason to finish. You'll know the one. The dialogue gets weirdly poetic about her belly. Not a complaint.
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π 22.4K
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Johny rocket fingers 2
The whole thing feels like someone storyboarded a bar fight on a napkin and then just coded that napkin. You got Johnny, this absolute disaster of a man, and heβs already fucked up by stealing from the wrong dealer. The intro animations? Yeah they just play. You canβt skip them. Itβs like the dev is holding your face going LOOK AT MY ART. The art itself is this rough, almost sketchy style that somehow makes the grimy bar setting feel more desperate. The thug designs are all exaggerated jaws and stupid tattoos, which honestly works for the vibe.
The first puzzle is peak point-and-click logic from 2003. You pick up a bottle, smash it on the counter, grab the ashes... wait, ashes? From where? I spent a stupid amount of time clicking on a ashtray that wasnβt even the right hotspot. Then you use the ashes on the thugs and itβs this whole pocket sand moment. The violence is quick and messy, not glorified but definitely there. What I actually appreciated was how the game doesnβt hold your hand after the tutorial. Youβre just in this criminal quest, figuring out which dialogue option leads to a fistfight and which one gets you a new lead. The fight scenes are these janky quick-time things that feel accidental when you win.
Wish there was more actual bar atmosphere though. You hear about this seedy underworld but most rooms are just dudes waiting to punch you. The quest structure is linear but the writing has these weirdly poetic moments between the threats. Like a thug monologuing about loyalty before you crack a stool over his head. The inclusivity angle is... look, everyone here is a criminal dirtbag equally. No weird gendered bullshit in how characters treat Johnny, which is refreshing even if the whole cast is morally bankrupt. The game knows itβs unpolished and leans into that, like a demo tape with too much distortion that somehow sounds better for it. Just donβt expect to skip anything. Ever.
The first puzzle is peak point-and-click logic from 2003. You pick up a bottle, smash it on the counter, grab the ashes... wait, ashes? From where? I spent a stupid amount of time clicking on a ashtray that wasnβt even the right hotspot. Then you use the ashes on the thugs and itβs this whole pocket sand moment. The violence is quick and messy, not glorified but definitely there. What I actually appreciated was how the game doesnβt hold your hand after the tutorial. Youβre just in this criminal quest, figuring out which dialogue option leads to a fistfight and which one gets you a new lead. The fight scenes are these janky quick-time things that feel accidental when you win.
Wish there was more actual bar atmosphere though. You hear about this seedy underworld but most rooms are just dudes waiting to punch you. The quest structure is linear but the writing has these weirdly poetic moments between the threats. Like a thug monologuing about loyalty before you crack a stool over his head. The inclusivity angle is... look, everyone here is a criminal dirtbag equally. No weird gendered bullshit in how characters treat Johnny, which is refreshing even if the whole cast is morally bankrupt. The game knows itβs unpolished and leans into that, like a demo tape with too much distortion that somehow sounds better for it. Just donβt expect to skip anything. Ever.
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π 7.8K
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Dungeon space Of Cataclysm V2
The first thing that hits you is the sound. Or lack of it. There's this weird silence when you enter a new room in the dungeon, like the game forgot to load the ambience. Then a slime girl slides up and the moaning starts, way too loud, like someone cranked a single dial to max and left it there. I jumped. Not in the fun way.
The whole thing feels like someone's first RPG Maker project after discovering porn exists. Which, I mean, that's basically what it is. The monster designs are actually pretty creative, I'll give them that. There's this one plant creature with vines that... look, the anatomy doesn't make sense but I couldn't stop looking. The orgy scenes trigger when you lose fights, which happens a lot because the combat balance is whatever. You'll be fighting three goblins and suddenly there's tentacles everywhere and you're just watching your character get passed around like a party favor. The animations are stiff. Like, action figure stiff. But sometimes that works? There's this one scene with a minotaur where the jankiness actually makes it hotter somehow, like watching a bootleg VHS you weren't supposed to find.
I spent twenty minutes stuck on a puzzle that wasn't even a puzzle. Just a door that needed a key I'd already picked up but the prompt didn't show until I stood in this one specific pixel. Classic. The dungeon layout makes no sense, corridors that loop back on themselves for no reason. But then you stumble into a room with three different monster types and the game just throws them all at you at once and suddenly you're not thinking about the bad mapping anymore. Wish there was more variety in the player character's reactions though. After the fifth gangbang she just has the same expression, like she's reading a grocery list. Would it kill them to add some different faces? Probably won't happen.
The whole thing feels like someone's first RPG Maker project after discovering porn exists. Which, I mean, that's basically what it is. The monster designs are actually pretty creative, I'll give them that. There's this one plant creature with vines that... look, the anatomy doesn't make sense but I couldn't stop looking. The orgy scenes trigger when you lose fights, which happens a lot because the combat balance is whatever. You'll be fighting three goblins and suddenly there's tentacles everywhere and you're just watching your character get passed around like a party favor. The animations are stiff. Like, action figure stiff. But sometimes that works? There's this one scene with a minotaur where the jankiness actually makes it hotter somehow, like watching a bootleg VHS you weren't supposed to find.
I spent twenty minutes stuck on a puzzle that wasn't even a puzzle. Just a door that needed a key I'd already picked up but the prompt didn't show until I stood in this one specific pixel. Classic. The dungeon layout makes no sense, corridors that loop back on themselves for no reason. But then you stumble into a room with three different monster types and the game just throws them all at you at once and suddenly you're not thinking about the bad mapping anymore. Wish there was more variety in the player character's reactions though. After the fifth gangbang she just has the same expression, like she's reading a grocery list. Would it kill them to add some different faces? Probably won't happen.
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π 7.2K
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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AI tool
Hentai Games
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π 9.4K
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Pussymon Episode 61
You ever fuck a robot? Not like a toy with batteries, I mean a proper bot that talks back and has this weirdly perfect body. I was not expecting much from this one, the whole pussymon thing had me thinking it would be another monster girl grind. But no, you get zapped into some underground city full of androids and the first thing you notice is how they move. Not janky. Smooth. Like they were designed by someone who really thought about how a synthetic ass should bounce.
The whole setup is you are trapped, need a password from these bots to get back to your team. Fine, whatever. But the sex scenes. Look, I have played a lot of these games and usually you can tell when the creator just copy pasted the same animation with a different skin. Here, when you go for anal, the bot actually reacts differently than when you finish in her pussy. There is this one silver haired bot, I think her name was something like K4T or whatever, and the way she arches her back when you switch positions. I had to put my phone down for a second. The sound design is minimal, just some wet slaps and a low hum, but it works. Makes the whole place feel sterile and horny at the same time.
The rpg elements are there but honestly I kept forgetting to check my inventory because I was too busy trying to see if the next bot had a different personality. Some are shy, some are aggressively into it. The furry tag threw me off at first because I was expecting animal ears, but it is more like some bots have these sleek synthetic tails. Not my thing usually but the physics on the tail during doggy style. I mean. Okay. The adventure part is mostly clicking around the city, which gets a bit boring between scenes. I wish the map was smaller or the bots were closer together. Walking back and forth just to trigger a dialogue feels like padding. But then you unlock a scene and forget why you were annoyed. The password hunt is just an excuse to get you into different rooms with different bots and I respect that honesty. No fake deep story, just hot robots who want to get railed.
The whole setup is you are trapped, need a password from these bots to get back to your team. Fine, whatever. But the sex scenes. Look, I have played a lot of these games and usually you can tell when the creator just copy pasted the same animation with a different skin. Here, when you go for anal, the bot actually reacts differently than when you finish in her pussy. There is this one silver haired bot, I think her name was something like K4T or whatever, and the way she arches her back when you switch positions. I had to put my phone down for a second. The sound design is minimal, just some wet slaps and a low hum, but it works. Makes the whole place feel sterile and horny at the same time.
The rpg elements are there but honestly I kept forgetting to check my inventory because I was too busy trying to see if the next bot had a different personality. Some are shy, some are aggressively into it. The furry tag threw me off at first because I was expecting animal ears, but it is more like some bots have these sleek synthetic tails. Not my thing usually but the physics on the tail during doggy style. I mean. Okay. The adventure part is mostly clicking around the city, which gets a bit boring between scenes. I wish the map was smaller or the bots were closer together. Walking back and forth just to trigger a dialogue feels like padding. But then you unlock a scene and forget why you were annoyed. The password hunt is just an excuse to get you into different rooms with different bots and I respect that honesty. No fake deep story, just hot robots who want to get railed.
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π 12.1K
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The Legend of LUST - Upsidedown (7th update)
The throat bulge thing, okay, that's what stuck with me. Not the combat, not the demon lore, just that one specific animation where you can see it moving. The Hottie Ride 69 scene. They're not lying when they say it's complex, the way the model's neck distends and shifts, it's the kind of detail that makes you forget you're playing a deliberately unpolished game. The rest of the visuals are, well, they're there. The new Spawning Den background looks like a decent upgrade but then you clip through a wall during a fight and remember this is a constant development thing. It's a mess, a horny, ambitious mess.
Speaking of fights, the turn based combat is violent and honestly a bit of a slog until you figure out you can just grind the succubus encounters. I spent way too long trying to beat the demoness Hottie, there's a whole guide on their Patreon for it which I definitely didn't read until after failing six times. The new Hanging Sex Slave scene has a particular charm, they said. It's weirdly static compared to the other animations, almost like a posed figure, but that stillness makes it more... I don't know, clinical? In a hot way? The camera views they added let you spin around it which helps.
The interactive menu got new icons, more detailed, which is fine I guess. Why does a lust demon from the second circle of hell need a menu with animated backgrounds? The option's there now, first introduction of it. Feels like they're throwing everything at the wall. The patron only animations, three new ones, I can't speak to those. But the core loop is explore, fight, fuck, repeat. The evolving characters thing is mentioned but Lust herself still feels like a vessel for whatever position they've coded this month. The 69 scene though. That bulge. It's going to live in my head rent free next to the memory of accidentally softlocking myself in the main hall.
Speaking of fights, the turn based combat is violent and honestly a bit of a slog until you figure out you can just grind the succubus encounters. I spent way too long trying to beat the demoness Hottie, there's a whole guide on their Patreon for it which I definitely didn't read until after failing six times. The new Hanging Sex Slave scene has a particular charm, they said. It's weirdly static compared to the other animations, almost like a posed figure, but that stillness makes it more... I don't know, clinical? In a hot way? The camera views they added let you spin around it which helps.
The interactive menu got new icons, more detailed, which is fine I guess. Why does a lust demon from the second circle of hell need a menu with animated backgrounds? The option's there now, first introduction of it. Feels like they're throwing everything at the wall. The patron only animations, three new ones, I can't speak to those. But the core loop is explore, fight, fuck, repeat. The evolving characters thing is mentioned but Lust herself still feels like a vessel for whatever position they've coded this month. The 69 scene though. That bulge. It's going to live in my head rent free next to the memory of accidentally softlocking myself in the main hall.
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π 10.9K
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