I love Laura
God the way she just stands there in the kitchen, that blonde hair falling over one eye while she pretends to read a magazine. You know she knows. The whole setup in Passion city feels like a fever dream where everyone's just waiting for you to make the wrong move, or maybe the right one, depending on how broken your moral compass is. I spent way too long clicking around the apartment trying to find the stupid massage oil, like the game wanted me to suffer before anything good happened. The 3d models have that glossy Lesson of Passion look where skin shines like polished plastic but somehow it works, especially when the camera lingers on her crossing her legs for the fifth time.
The threesome buildup is genuinely frustrating in a way I couldn't stop engaging with. You're this guy who's supposedly crazy about his girlfriend but every dialogue choice feels like walking a tightrope between "romantic gesture" and "obvious manipulation." I picked what I thought was the sweet option and she called me out immediately, which honestly made me laugh. The quest structure is barebones, just walking around collecting items like some horny errand boy, but the tension ratchets up when you realize how little control you actually have over the outcome. There's this one moment in the bedroom where the lighting hits just right and suddenly the whole thing feels less like a game and more like watching a car crash in slow motion.
I never figured out if the girlfriend was genuinely into the idea or just going along with it, and the game doesn't seem interested in answering that. The sex scenes hit hard when they finally arrive, all breathy moans and awkward positioning that somehow makes it hotter than anything polished. The ending I got left me staring at the screen feeling kind of hollow, which I think was the point. Or maybe I just fucked up the choices. Either way, the city map is too big for how little there is to actually do in it.
The threesome buildup is genuinely frustrating in a way I couldn't stop engaging with. You're this guy who's supposedly crazy about his girlfriend but every dialogue choice feels like walking a tightrope between "romantic gesture" and "obvious manipulation." I picked what I thought was the sweet option and she called me out immediately, which honestly made me laugh. The quest structure is barebones, just walking around collecting items like some horny errand boy, but the tension ratchets up when you realize how little control you actually have over the outcome. There's this one moment in the bedroom where the lighting hits just right and suddenly the whole thing feels less like a game and more like watching a car crash in slow motion.
I never figured out if the girlfriend was genuinely into the idea or just going along with it, and the game doesn't seem interested in answering that. The sex scenes hit hard when they finally arrive, all breathy moans and awkward positioning that somehow makes it hotter than anything polished. The ending I got left me staring at the screen feeling kind of hollow, which I think was the point. Or maybe I just fucked up the choices. Either way, the city map is too big for how little there is to actually do in it.
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π 7K
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Cabin Fever
The cabin visit premise is simple, pick the right dialogue options and you get to spend the trip with Miss Kamura's horny stepdaughter Darika. It's a visual novel with CG rewards, so the gameplay loop is basically trial and error until the sex scenes unlock. I kept clicking through the forest scenarios, half paying attention, until Darika starts complaining about being bored in the woods. That's when the lewd mechanics kick in. You have to entertain her, and the choices get oddly specific, like whether to point out a weird mushroom or tell her about the time you saw a deer with three legs. The writing is janky in that charming way, like someone translated it through three different languages then back to English.
The CGs are decent, nothing groundbreaking but the hentai scenes deliver what you're here for. One scene where Darika gets curious about a rusty old well and things escalate quickly, the art goes full close up with the anatomy all exaggerated but in a way that works. I spent way too long trying to get the bad ending where she just falls asleep on you, because the game punishes neutral choices hard. You basically have to be a creep or a saint, no middle ground. The nature backgrounds are actually pretty nice for a browser game, lots of green and brown tones that make the whole thing feel like a weird camping trip gone wrong.
The choice system is unforgiving. One wrong click and you're back to the cabin porch with Miss Kamura giving you the polite rejection speech. I wish there was a skip button for the early dialogue but there isn't, so you'll be rereading the same intro about the cabin's leaky roof more times than you'd like. Still, for a quick fap session with a stepdaughter in the woods, it does the job. The audio is nonexistent, just silence, which honestly makes the whole experience feel like reading a dirty comic in a library. Not that I've done that.
The CGs are decent, nothing groundbreaking but the hentai scenes deliver what you're here for. One scene where Darika gets curious about a rusty old well and things escalate quickly, the art goes full close up with the anatomy all exaggerated but in a way that works. I spent way too long trying to get the bad ending where she just falls asleep on you, because the game punishes neutral choices hard. You basically have to be a creep or a saint, no middle ground. The nature backgrounds are actually pretty nice for a browser game, lots of green and brown tones that make the whole thing feel like a weird camping trip gone wrong.
The choice system is unforgiving. One wrong click and you're back to the cabin porch with Miss Kamura giving you the polite rejection speech. I wish there was a skip button for the early dialogue but there isn't, so you'll be rereading the same intro about the cabin's leaky roof more times than you'd like. Still, for a quick fap session with a stepdaughter in the woods, it does the job. The audio is nonexistent, just silence, which honestly makes the whole experience feel like reading a dirty comic in a library. Not that I've done that.
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π 7.7K
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Furry Beach Club
What even IS this game. I spent twenty minutes just... walking on the beach, poking at crabs. Not a metaphor. Actual crabs. The pixel art is crunchy in a way that feels less "deliberately retro" and more "someone learned RPG Maker last Tuesday and had a vision." A weird, horny vision.
The dialogue reads like it was run through three different translators and then edited by a horny possum. You'll be talking to a wolf girl in a bikini and she'll drop a line so bizarrely poetic you forget you're supposed to be trying to get into her pixelated pants. "The waves carry the screams of forgotten coconuts," she says. What does that even mean. I failed her quest three times because I kept picking the joke answers. The sex scenes unlock with a suddenness that made me spill my drink. One minute you're collecting seashells for a sad fox lady, the next it's a full anatomical diagram rendered with the confidence of someone who has definitely seen a real body but maybe only once. The April 2021 update apparently added "plot options" which is generous. There's a plot in the same way there's a plot in a dream you have after eating bad gas station sushi. It holds together as long as you don't examine it too closely. And there's this one minigame where you mix drinks that's infuriating. The timing window is absurd. Why is the mixology the hardest part of the furry fucking simulator. I'm still thinking about the rabbit with the eyepatch. She never explained the eyepatch. Nobody asked about the eyepatch. That's the kind of narrative commitment I respect. File size is criminal for what it is. Runs smooth though.
The dialogue reads like it was run through three different translators and then edited by a horny possum. You'll be talking to a wolf girl in a bikini and she'll drop a line so bizarrely poetic you forget you're supposed to be trying to get into her pixelated pants. "The waves carry the screams of forgotten coconuts," she says. What does that even mean. I failed her quest three times because I kept picking the joke answers. The sex scenes unlock with a suddenness that made me spill my drink. One minute you're collecting seashells for a sad fox lady, the next it's a full anatomical diagram rendered with the confidence of someone who has definitely seen a real body but maybe only once. The April 2021 update apparently added "plot options" which is generous. There's a plot in the same way there's a plot in a dream you have after eating bad gas station sushi. It holds together as long as you don't examine it too closely. And there's this one minigame where you mix drinks that's infuriating. The timing window is absurd. Why is the mixology the hardest part of the furry fucking simulator. I'm still thinking about the rabbit with the eyepatch. She never explained the eyepatch. Nobody asked about the eyepatch. That's the kind of narrative commitment I respect. File size is criminal for what it is. Runs smooth though.
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π 8.6K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors, the more their corporal appearance switches. And with "switches", we suggest "that they become supah revealing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or even, you knowthat anything is holding your focus.
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
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π 4.7K
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Uprise v0.1.0 [WIP]
The strategy layer actually works, which surprised me more than the tits. And there are plenty of those, bouncing around on redhead commander types while I'm trying to figure out whether to reinforce the eastern ridge or push for the spice fields. Priorities, right?
Uprise throws you into this dune-blasted sci-fi mess as Adal, some duke's kid who just inherited a planet called Albion and an instant war with Emperor Ramarg. The tutorial dumps a lot of RTS and TBS mechanics on you without much handholding. Lost my first two harvesters to sandworm attacks because I was staring at the advisor character's chest instead of the minimap. No regrets. The erotic content isn't just slapped on, it's woven into the campaign structure, though the triggers feel random sometimes. One minute I'm plotting supply lines, next minute there's a hentai scene with the imperial envoy that I definitely didn't earn through any strategic brilliance.
Music loops are surprisingly not annoying, which is rare for a Patreon early build. The artwork has that slightly inconsistent quality where some character portraits look professional and others feel like they were finished during a lunch break. But the redhead strategist, whatever her name is, she's rendered with the kind of attention that suggests the artist had clear favorites. Can't blame them. The fantasy elements mix weirdly with the sci-fi setting, like someone couldn't decide between Dune and a generic RPG, so they just said fuck it and used both.
Wish the UI didn't fight me every time I try to select multiple units near the edge of the screen. That won't get fixed probably, it's one of those engine quirks that just becomes part of the game's personality. The Patreon page promises imports and cheats and android versions, which sounds great until you realize you're essentially paying for a game that might never leave alpha. But the core loop of managing territory while occasionally unlocking adult content has this grimy appeal that keeps me clicking next turn. Like playing Civilization but with actual civilization-ending threats and also animated boobs. The emperor keeps sending these threatening messages and I keep ignoring them to optimize my mining operations. That's probably not the intended narrative experience but whatever, the spice must flow or however that meme goes.
Uprise throws you into this dune-blasted sci-fi mess as Adal, some duke's kid who just inherited a planet called Albion and an instant war with Emperor Ramarg. The tutorial dumps a lot of RTS and TBS mechanics on you without much handholding. Lost my first two harvesters to sandworm attacks because I was staring at the advisor character's chest instead of the minimap. No regrets. The erotic content isn't just slapped on, it's woven into the campaign structure, though the triggers feel random sometimes. One minute I'm plotting supply lines, next minute there's a hentai scene with the imperial envoy that I definitely didn't earn through any strategic brilliance.
Music loops are surprisingly not annoying, which is rare for a Patreon early build. The artwork has that slightly inconsistent quality where some character portraits look professional and others feel like they were finished during a lunch break. But the redhead strategist, whatever her name is, she's rendered with the kind of attention that suggests the artist had clear favorites. Can't blame them. The fantasy elements mix weirdly with the sci-fi setting, like someone couldn't decide between Dune and a generic RPG, so they just said fuck it and used both.
Wish the UI didn't fight me every time I try to select multiple units near the edge of the screen. That won't get fixed probably, it's one of those engine quirks that just becomes part of the game's personality. The Patreon page promises imports and cheats and android versions, which sounds great until you realize you're essentially paying for a game that might never leave alpha. But the core loop of managing territory while occasionally unlocking adult content has this grimy appeal that keeps me clicking next turn. Like playing Civilization but with actual civilization-ending threats and also animated boobs. The emperor keeps sending these threatening messages and I keep ignoring them to optimize my mining operations. That's probably not the intended narrative experience but whatever, the spice must flow or however that meme goes.
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π 1.8K
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Pussymon Ten
The Pussymon Hunter Society has a real problem with paperwork. I spent maybe twenty minutes just reading lore dumps in the new hub area, and I'm not even mad about it. This monthly update is the one year anniversary version, and the dev basically said "no battles this time, go nuts." So it's a free hunt across 14 areas, which sounds like a lazy excuse until you realize there are 37 of these creatures to catch. 37. That's a lot of pussy.
The catching mechanic is just the old bump into them thing, but now every single one has a clean and a cum version animation card. I found this one Pussymon in the swamp area, looked like a goth catgirl with extra bits, and the cum animation actually has, like, physics? The sound design is new too, which caught me off guard. Original music and moans and squelches. I had my volume up because I forgot what kind of game this is. My neighbor definitely heard something.
The interface changed. I don't like the new font. It's too round. But the story actually goes somewhere now, with more about the Hunter Society and why we're all out here collecting these things. There's a whole section where an NPC explains the breeding history of a specific Pussymon type and I zoned out thinking about whether the dev has a biology degree. Probably not. The free hunt structure means you can sequence break like crazy, just wander into high level zones and get jumpscared by animations you weren't ready for. Which is the point, I guess. Still no actual taming mechanics yet, that's next month apparently. This update is just pure collection and vibes and cum variants. Works for me.
The catching mechanic is just the old bump into them thing, but now every single one has a clean and a cum version animation card. I found this one Pussymon in the swamp area, looked like a goth catgirl with extra bits, and the cum animation actually has, like, physics? The sound design is new too, which caught me off guard. Original music and moans and squelches. I had my volume up because I forgot what kind of game this is. My neighbor definitely heard something.
The interface changed. I don't like the new font. It's too round. But the story actually goes somewhere now, with more about the Hunter Society and why we're all out here collecting these things. There's a whole section where an NPC explains the breeding history of a specific Pussymon type and I zoned out thinking about whether the dev has a biology degree. Probably not. The free hunt structure means you can sequence break like crazy, just wander into high level zones and get jumpscared by animations you weren't ready for. Which is the point, I guess. Still no actual taming mechanics yet, that's next month apparently. This update is just pure collection and vibes and cum variants. Works for me.
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π 4.4K
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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π 4.1K
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Orgy Kitten WATTT
There is this moment where the game tells you, with a straight face, that you are now a "slutty mcslut" and then it throws a torture minigame at you. I think that's the whole vibe. The halloween thing is just set dressing for a fever dream where the hero gets polymorphed into some nightmare creature and has to navigate a world that runs on horny logic. The file is tiny, like 6 megs, so dont expect some huge quest. It is a short, weird trip.
The horror tag is doing a lot of work but it is more like a cartoonish gross out horror. There is a crazy girl, obviously, she is the main event. The writing is funny in a way that feels like the dev was laughing at their own jokes. Some of the puzzles are just clicking on things until the game lets you see a sex scene. I wish there was more actual gameplay but then again the game is called an adventure so maybe that is the point. The sex kitten part is not a character, it is a state of mind.
You know how in some hentai quests you get a bad end and it is just a game over screen? Here the bad ends are the content. I got stuck for a bit because I forgot to check the inventory for a key item that was not really a key. The humor is very specific, like a 4chan thread from 2016. It is unpolished on purpose, the rough edges are the aesthetic. If you need a polished experience this will annoy you. But if you want something that feels like a random itch.io upload from a dev who had a breakdown and made a porn game about it, this is that.
The horror tag is doing a lot of work but it is more like a cartoonish gross out horror. There is a crazy girl, obviously, she is the main event. The writing is funny in a way that feels like the dev was laughing at their own jokes. Some of the puzzles are just clicking on things until the game lets you see a sex scene. I wish there was more actual gameplay but then again the game is called an adventure so maybe that is the point. The sex kitten part is not a character, it is a state of mind.
You know how in some hentai quests you get a bad end and it is just a game over screen? Here the bad ends are the content. I got stuck for a bit because I forgot to check the inventory for a key item that was not really a key. The humor is very specific, like a 4chan thread from 2016. It is unpolished on purpose, the rough edges are the aesthetic. If you need a polished experience this will annoy you. But if you want something that feels like a random itch.io upload from a dev who had a breakdown and made a porn game about it, this is that.
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π 7.5K
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A Worthy Rival
Right, so the combat system. Itβs a mess. Genuinely. The timing window for parries feels like it was decided by a coin flip, and sometimes your inputs just get eaten. I spent a solid five minutes just trying to get the block to work against a basic guard, my character staggering around like a drunk at a wedding. The hit detection is wonky too, swords clipping through bodies with all the impact of a wet noodle. Itβs the kind of jank that makes you laugh out loud, not rage quit. And then she lost. Obviously. The whole premise is built on her losing, so my flailing was basically just a formality.
The art style is that specific kind of unpolished that somehow loops back around to being charming. Like a sketchbook that got a bit too ambitious. The heroine has this permanent scowl thatβs more cute than intimidating, and the prison setting is just a few grey blocks and some chains that look suspiciously like they were drawn with a mouse. But the animator, whoever they are, they knew where to put the effort. The way her armor gets progressively more damaged isnβt just a texture swap. Thereβs a real sense of weight to how the fabric tears, a deliberate slowness to the final few frames of a defeat animation thatβs justβ¦ chefβs kiss. Itβs the kind of detail you miss if youβre just clicking through.
The whole βwinner takes it allβ thing is, predictably, not about the loot. The fantasy setting is just a flimsy excuse for a very specific power dynamic, and the game doesnβt pretend otherwise. The losing screen is the main event. Itβs a series of looping, increasingly desperate scenarios that are more about the humiliation of the defeat than the act itself. Thereβs one bit with a guard captain thatβs just deliciously cruel, the way he justβ¦ you know what, never mind. Iβm still thinking about the inventory screen. Why is the font for the health potions in Comic Sans? Itβs such a bizarre choice. It completely shatters the grimy dungeon mood they spent all of two minutes building. Anyway. The guard captain. Top 3 Moments Youβll Want to Screenshot: the exact frame her breastplate gives up, the look on her face when the shackles first click shut, and that weird Comic Sans health potion. Dare to play it alone, or invite company?
The art style is that specific kind of unpolished that somehow loops back around to being charming. Like a sketchbook that got a bit too ambitious. The heroine has this permanent scowl thatβs more cute than intimidating, and the prison setting is just a few grey blocks and some chains that look suspiciously like they were drawn with a mouse. But the animator, whoever they are, they knew where to put the effort. The way her armor gets progressively more damaged isnβt just a texture swap. Thereβs a real sense of weight to how the fabric tears, a deliberate slowness to the final few frames of a defeat animation thatβs justβ¦ chefβs kiss. Itβs the kind of detail you miss if youβre just clicking through.
The whole βwinner takes it allβ thing is, predictably, not about the loot. The fantasy setting is just a flimsy excuse for a very specific power dynamic, and the game doesnβt pretend otherwise. The losing screen is the main event. Itβs a series of looping, increasingly desperate scenarios that are more about the humiliation of the defeat than the act itself. Thereβs one bit with a guard captain thatβs just deliciously cruel, the way he justβ¦ you know what, never mind. Iβm still thinking about the inventory screen. Why is the font for the health potions in Comic Sans? Itβs such a bizarre choice. It completely shatters the grimy dungeon mood they spent all of two minutes building. Anyway. The guard captain. Top 3 Moments Youβll Want to Screenshot: the exact frame her breastplate gives up, the look on her face when the shackles first click shut, and that weird Comic Sans health potion. Dare to play it alone, or invite company?
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π 13.1K
π¬ 1
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Karyukai Part 1
I keep coming back to this one even though the translation is a mess and half the scenes feel like they were written by someone who learned English from a phrasebook. There's something about Akimi's journey that hooks me. She's fresh out of college, lands in Japan, and immediately gets thrown into this geisha training with her host Enako. The setup is basically an excuse for sexual awakening content but honestly the cultural framing gives it more texture than most games in this space.
The hint system is weirdly integrated. You literally type JAPAN into the game and it gives you clues. Found that by accident when I was frustrated with a puzzle and just started typing random words. The puzzles themselves aren't hard but the interface makes them feel harder than they are. I wish the dev had spent more time on the UI instead of whatever they were doing with the sound design which is basically nonexistent. But then again the rough edges kind of work for the atmosphere. It feels like finding someone's personal project, not a polished product.
The sexual content builds slowly which I appreciate. Enako teaching Akimi to embrace her body, the gradual shedding of inhibitions. There's this one scene where they're practicing traditional movements and it turns into something else entirely. The writing during intimate moments is surprisingly direct. No flowery metaphors, just explicit descriptions of what's happening. The brunette protagonist has these moments of hesitation that feel genuine before she gives in. Some scenes drag though. The pacing is all over the place and there's a section in the middle where nothing happens for what feels like forever. But when it hits, it hits. The geisha aesthetic adds this layer of ritual and performance to the encounters that you don't get in typical adult games. Makes everything feel more charged somehow.
The hint system is weirdly integrated. You literally type JAPAN into the game and it gives you clues. Found that by accident when I was frustrated with a puzzle and just started typing random words. The puzzles themselves aren't hard but the interface makes them feel harder than they are. I wish the dev had spent more time on the UI instead of whatever they were doing with the sound design which is basically nonexistent. But then again the rough edges kind of work for the atmosphere. It feels like finding someone's personal project, not a polished product.
The sexual content builds slowly which I appreciate. Enako teaching Akimi to embrace her body, the gradual shedding of inhibitions. There's this one scene where they're practicing traditional movements and it turns into something else entirely. The writing during intimate moments is surprisingly direct. No flowery metaphors, just explicit descriptions of what's happening. The brunette protagonist has these moments of hesitation that feel genuine before she gives in. Some scenes drag though. The pacing is all over the place and there's a section in the middle where nothing happens for what feels like forever. But when it hits, it hits. The geisha aesthetic adds this layer of ritual and performance to the encounters that you don't get in typical adult games. Makes everything feel more charged somehow.
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π 7K
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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AI tool
Hentai Games
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π 3.8K
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Pussymon 20
Pussymon episode 20, right. I fired it up on a shitty laptop that wheezes when you open more than two tabs and honestly the whole thing runs smooth as butter which is more than I can say for some triple A garbage I paid sixty bucks for last month. The teleport system they added, you just click it from your bag and bam you're at the volcano. No walking. I forgot I had it for like twenty minutes and kept trudging through the same forest path three times before I remembered. That's on me though.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
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π 5.7K
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