GH: Earth and Sky Deluxe
My collection log is a mess of sticky notes and half erased pencil marks. 63 regulars, 9 legendaries, 7 hidden girls. The Earth and Sky areas finally stitched together in this full version, though the dev calls it 90% done and honestly you can feel that in the little things. Some battle transitions just sort of happen without much fanfare and the audio cuts in weird, like someone remembered sound design halfway through a zone. But none of that matters when you corner a legendary in the steampunk quarter and her defeat portrait loads with that specific expression. You know the one. Where the fantasy armor is barely hanging on and her eyes go half lidded. The tactics layer is simple grid positioning stuff, nothing that'll challenge Fire Emblem veterans, but the real strategy is figuring out which encounters trigger which CGs because the game sure won't tell you. Found a hidden girl purely by backtracking through a foggy forest area I'd cleared ages ago. No indicator, no hint. Just there. My heart did that stupid flutter thing.
The art situation is complicated. Most of it's borrowed from around the internet, the dev's upfront about that in the disclaimer, and it shows in the inconsistency. One battle you're facing a gorgeous hentai piece with perfect linework and the next girl looks like she wandered in from a different game entirely. The graphics got lowered to 80% quality which I guess helps blend things but also makes some of the spicier details a little muddy. Why would you do that to the legendary girls specifically. There's this one sky area encounter with mechanical wings and copper tubing everywhere, proper steampunk aesthetic, and her defeat scene is genuinely hot until you notice the compression artifacts on her thighs. Still saved the screenshot though. What does that say about me.
The sci-fi zone has these floating platforms that mess with the tactics formula in ways the fantasy section never attempts. Wish the whole game committed to that kind of mechanical variety instead of frontloading the interesting stuff. But then I found another hidden girl behind a waterfall that I swear wasn't interactable on my first pass and suddenly I'm three hours deeper with a half finished HOF document open in Notepad. The Newgrounds mail feedback thing feels charmingly ancient. Like sending a letter to a wizard who might grant your wish if you phrase it right.
The art situation is complicated. Most of it's borrowed from around the internet, the dev's upfront about that in the disclaimer, and it shows in the inconsistency. One battle you're facing a gorgeous hentai piece with perfect linework and the next girl looks like she wandered in from a different game entirely. The graphics got lowered to 80% quality which I guess helps blend things but also makes some of the spicier details a little muddy. Why would you do that to the legendary girls specifically. There's this one sky area encounter with mechanical wings and copper tubing everywhere, proper steampunk aesthetic, and her defeat scene is genuinely hot until you notice the compression artifacts on her thighs. Still saved the screenshot though. What does that say about me.
The sci-fi zone has these floating platforms that mess with the tactics formula in ways the fantasy section never attempts. Wish the whole game committed to that kind of mechanical variety instead of frontloading the interesting stuff. But then I found another hidden girl behind a waterfall that I swear wasn't interactable on my first pass and suddenly I'm three hours deeper with a half finished HOF document open in Notepad. The Newgrounds mail feedback thing feels charmingly ancient. Like sending a letter to a wizard who might grant your wish if you phrase it right.
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π 2.4K
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Pussymon: Episode 40
I remember when I first found Pussymon, like episode 12 or something, and the sprites were all janky and half the quests bugged out if you talked to the wrong NPC first. Now we're at episode 40 and I'm still here, which says something I guess. The creator admits this one's a bit rushed cause they were also cooking the Halloween special for Patreon, and yeah you can feel it. Some areas feel empty, like they forgot to put the grass animations in one zone and I walked through a void for like ten seconds. But then you find that new side quest, the easter egg one, and suddenly you're chasing clues across three maps and it clicks again.
The six new Pussymon this time, one of them is this weird slime thing that splits into two during the catch animation and I won't spoil what happens after but let's just say the 19 new animations aren't all battle intros. The furry tag is strong here, always has been, and the new additions lean into that hard. There's this cat-like one with fur patterns that shift colors during the, uh, bonding scenes. The game doesn't explain half its mechanics, you just figure out that feeding certain items changes their forms or unlocks hidden dialogue trees. I wasted twenty minutes trying to trigger a scene that apparently only works if you have a specific party composition from three episodes ago. Nobody tells you this stuff.
The story's finally moving somewhere after what felt like forever of just collecting and grinding. That ending, the way it sets up the main quest for episode 41, actually got me interested in the plot beyond just the obvious appeal. Over 150 lines of text and some actual revelations about the world, which I didn't expect from a game where most dialogue used to be variations of "let's train together." The cheat manager in the special edition, I won't lie, I used it to skip some of the more tedious catch rates. Some purists would call that cheating but when a Pussymon has a 2% appearance rate in one specific bush, I value my sanity. The legendary bonus scene though, that one's worth the Patreon sub if you're into the more elaborate animations. Just wish the inventory system wasn't still a mess after forty episodes but whatever, I've learned to live with it.
The six new Pussymon this time, one of them is this weird slime thing that splits into two during the catch animation and I won't spoil what happens after but let's just say the 19 new animations aren't all battle intros. The furry tag is strong here, always has been, and the new additions lean into that hard. There's this cat-like one with fur patterns that shift colors during the, uh, bonding scenes. The game doesn't explain half its mechanics, you just figure out that feeding certain items changes their forms or unlocks hidden dialogue trees. I wasted twenty minutes trying to trigger a scene that apparently only works if you have a specific party composition from three episodes ago. Nobody tells you this stuff.
The story's finally moving somewhere after what felt like forever of just collecting and grinding. That ending, the way it sets up the main quest for episode 41, actually got me interested in the plot beyond just the obvious appeal. Over 150 lines of text and some actual revelations about the world, which I didn't expect from a game where most dialogue used to be variations of "let's train together." The cheat manager in the special edition, I won't lie, I used it to skip some of the more tedious catch rates. Some purists would call that cheating but when a Pussymon has a 2% appearance rate in one specific bush, I value my sanity. The legendary bonus scene though, that one's worth the Patreon sub if you're into the more elaborate animations. Just wish the inventory system wasn't still a mess after forty episodes but whatever, I've learned to live with it.
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π 4.7K
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π 1.4K
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Quickie: Halloween Off the hook (Public)
A fantasy tavern hookup where the barmaid has elf ears and the dialogue options are things like "Demand tribute" or "Inspect her wares." I laughed, then clicked the second one. Oppai Games doing a Halloween special for their Quickie series, a non-canon medieval romp with the usual cast in cosplay basically. The whole thing is deliberately unpolished, they tell you that upfront, and it shows in the sketchy linework and backgrounds that look like a DM's napkin drawings. But the character art, the important bits, that's where the budget went. Soft curves, expressive eyes, and a sheen on the skin that makes you want to lick the screen.
The writing has this weird charm, like a dungeon master who's had a few drinks and just wants to get to the good part. You're a "wandering hero" who stumbles into a village festival. There's a witch with a cleavage window that defies physics and a knight whose armor is more decorative than functional. The plot, such as it is, involves a cursed amulet and a ritual that can only be broken by, you guessed it, a very specific sexual act. The choices are mostly an illusion, a gentle funnel toward the next titillation, but one path leads to a surprisingly tender moment with the witch where she talks about loneliness and the burden of long life before she rides you like a stolen horse. Then the game just... ends. No resolution to the curse. Maybe that's the point.
I kept thinking about those old Newgrounds flash games, the ones where you'd click through a static scene and hope for a nipple. This is that, but with a Patreon budget and a self-awareness that's almost too cute. The music loops after thirty seconds. The sound effects are stock. But when the knight finally gets her top off and the dialogue shifts from corny fantasy banter to pure, unfiltered smut, I forgot to care. It's a quickie, after all. You get in, you get off, you get out. The Halloween theme is just an excuse for costumes and a pumpkin somewhere in the background. I'm still not sure if the amulet was important.
The writing has this weird charm, like a dungeon master who's had a few drinks and just wants to get to the good part. You're a "wandering hero" who stumbles into a village festival. There's a witch with a cleavage window that defies physics and a knight whose armor is more decorative than functional. The plot, such as it is, involves a cursed amulet and a ritual that can only be broken by, you guessed it, a very specific sexual act. The choices are mostly an illusion, a gentle funnel toward the next titillation, but one path leads to a surprisingly tender moment with the witch where she talks about loneliness and the burden of long life before she rides you like a stolen horse. Then the game just... ends. No resolution to the curse. Maybe that's the point.
I kept thinking about those old Newgrounds flash games, the ones where you'd click through a static scene and hope for a nipple. This is that, but with a Patreon budget and a self-awareness that's almost too cute. The music loops after thirty seconds. The sound effects are stock. But when the knight finally gets her top off and the dialogue shifts from corny fantasy banter to pure, unfiltered smut, I forgot to care. It's a quickie, after all. You get in, you get off, you get out. The Halloween theme is just an excuse for costumes and a pumpkin somewhere in the background. I'm still not sure if the amulet was important.
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π 14.2K
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Elana, Champion of lust. Beta 1.1 of Chapter 2
The wild people village section hits different when half the images are still placeholder boxes. You click through, Elana's tits bounce in that janky flash animation way, and then suddenly a gray rectangle where a demon orgy should be. But the writing carries it. The church management stuff, followers of Elana, that's where the real filth hides. You can make her do things that'd get you banned from most forums.
Combat animations are five total. Five. For a game with war against demons as a main event. Feels like ordering a feast and getting a single chicken wing. Yet the final boss of the Peace Guard, Adot, has this one scene where she gets railed against a corrupted altar and the audio from listentopo kicks in. Jesus. The moaning is so over the top it loops into being hot again.
The elven castle arc drags. Too many dialogue boxes about Morrow's backstory when I'm just trying to see Jane get spitroasted by two demon lords. And the spirits system, collecting them, it's like busywork between the good parts. The 6 minute cinematic near the end though, that's the payoff. Elana getting double penetrated while her church followers watch and chant. The animation is rough, frame rate drops if you have Chrome tabs open, but the sheer depravity of it.
One thing I wish they'd fix, the minigame before the final event. It's a timing thing with her riding a tentacle monster and if you miss the rhythm she just stops and you have to restart. Annoying as hell. But then the Archmage final event happens and you forget all that. She gets corrupted fully, body writing appears, and the last shot is her pregnant with demon spawn. Not subtle. Not trying to be.
Combat animations are five total. Five. For a game with war against demons as a main event. Feels like ordering a feast and getting a single chicken wing. Yet the final boss of the Peace Guard, Adot, has this one scene where she gets railed against a corrupted altar and the audio from listentopo kicks in. Jesus. The moaning is so over the top it loops into being hot again.
The elven castle arc drags. Too many dialogue boxes about Morrow's backstory when I'm just trying to see Jane get spitroasted by two demon lords. And the spirits system, collecting them, it's like busywork between the good parts. The 6 minute cinematic near the end though, that's the payoff. Elana getting double penetrated while her church followers watch and chant. The animation is rough, frame rate drops if you have Chrome tabs open, but the sheer depravity of it.
One thing I wish they'd fix, the minigame before the final event. It's a timing thing with her riding a tentacle monster and if you miss the rhythm she just stops and you have to restart. Annoying as hell. But then the Archmage final event happens and you forget all that. She gets corrupted fully, body writing appears, and the last shot is her pregnant with demon spawn. Not subtle. Not trying to be.
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π 4.7K
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Pussymon: Episode 43
Frost Pole again. The whole place is a frozen wasteland of recycled tiles and that one looping wind sound effect that drills into your skull after thirty seconds. But I keep coming back for these holiday specials, like a moth to a particularly horny flame. There's a new character, some kind of reindeer furry with a dream, and honestly her dream is the usual one in this series. The sprites jitter when they animate. The text boxes have typos that would make a high school English teacher weep. I spent an embarrassing amount of time just staring at a single idle animation for a new Pussymon, a little ice bat thing, because its wings clipped through its own head in a way that was almost hypnotic.
The quest design is basically "go here, get the thing, see the scene," which is fine because nobody's here for groundbreaking RPG mechanics. The 27 new animations are the real meat, and they're that specific kind of janky where the loops don't quite connect smoothly. It's like watching a flipbook made by someone who's really talented but also in a hurry. There's a moment with the new character where her tail does something physically impossible, and I think that's the point. It's supposed to be weird and off-kilter. The Easter egg hunt, which you trigger by going to area 04 with full stamina at early morning, is the kind of obscure nonsense that makes me respect the creator's refusal to hold your hand. I found it by accident while trying to grind for a drop that never came.
The writing has over 200 lines of text, and half of it is genuinely funny, the other half reads like it was translated through three different languages and then back into English by a sleep-deprived intern. I kind of love that. It adds to the whole "found a cursed game cartridge in a ditch" vibe. The parody elements are there, the fantasy setting is a thin coat of paint over a very simple engine, and the whole thing feels like it could collapse at any moment. That tension is the real special sauce. I wish the cheat manager wasn't locked behind the Patreon special edition, but that's just me being lazy. The legendary Pussymon bonus scene is probably wild, I wouldn't know. I'm just here for the broken little monsters and their broken little loops. The new character's dream gets achieved, I guess. Good for her.
The quest design is basically "go here, get the thing, see the scene," which is fine because nobody's here for groundbreaking RPG mechanics. The 27 new animations are the real meat, and they're that specific kind of janky where the loops don't quite connect smoothly. It's like watching a flipbook made by someone who's really talented but also in a hurry. There's a moment with the new character where her tail does something physically impossible, and I think that's the point. It's supposed to be weird and off-kilter. The Easter egg hunt, which you trigger by going to area 04 with full stamina at early morning, is the kind of obscure nonsense that makes me respect the creator's refusal to hold your hand. I found it by accident while trying to grind for a drop that never came.
The writing has over 200 lines of text, and half of it is genuinely funny, the other half reads like it was translated through three different languages and then back into English by a sleep-deprived intern. I kind of love that. It adds to the whole "found a cursed game cartridge in a ditch" vibe. The parody elements are there, the fantasy setting is a thin coat of paint over a very simple engine, and the whole thing feels like it could collapse at any moment. That tension is the real special sauce. I wish the cheat manager wasn't locked behind the Patreon special edition, but that's just me being lazy. The legendary Pussymon bonus scene is probably wild, I wouldn't know. I'm just here for the broken little monsters and their broken little loops. The new character's dream gets achieved, I guess. Good for her.
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π 4.7K
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π 1.3K
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Sex to Death
Tomβs cock is still dripping when the succubus starts laughing. Not the sexy kind, the wheezing snort laugh that makes her wings flutter wrong. The whole summoning went sideways from the jump. He drew the circle with a leaky sharpie from the junk drawer and his offering was a half eaten bag of gummy worms. Now sheβs floating three inches off his stained carpet, reading his browser history out loud. Tom, you asked for a demon of carnal knowledge and sheβs roasting your searches for βelf maid gets stuck.β The dialogue in this thing is completely unhinged. Every choice leads somewhere so aggressively stupid you have to click it.
That one scene though. Pausing mid roast, she pins him. Her tail, forked and weirdly warm, coils up his thigh. Sheβs not a shimmering fantasy girl, sheβs got that unpolished 3d cg look, textures a bit flat, like a character who glitched out of a mid budget game from 2015. And somehow thatβs hotter. She sinks down and the sound effect is just a wet pop, too loud. The whole couch sort of phases through her ass. Her tits have this low poly stiffness but the way her hips snap, no smoothing, itβs raw. Feels like finding a scrambled channel late at night, the good parts flickering through static. The humor keeps it from being pure stroke material, which is a mindfuck in itself. One minute youβre, you know, and the next sheβs mispronouncing βpizzaβ and the moment is dead. Or revived.
Whereβs the damn back button? Got stuck in a loop of her calling his soul a βlimited time offerβ and cackling. Had to refresh the whole browser tab. The map in the corner, some kind of ethereal apartment layout, seems to not connect to anything real. Like its just there. The magic system is just clicking glowing bits of the circle before they fade, and miss one and she just leaves, a little popup of her flipping the bird. Tomβs dialogue choices are all panicked stuttering or bizarre confidence, no normal person would say any of this to a hellspawn. Dare to play it alone, or invite company? The glitches will either kill the vibe or become the whole joke.
That one scene though. Pausing mid roast, she pins him. Her tail, forked and weirdly warm, coils up his thigh. Sheβs not a shimmering fantasy girl, sheβs got that unpolished 3d cg look, textures a bit flat, like a character who glitched out of a mid budget game from 2015. And somehow thatβs hotter. She sinks down and the sound effect is just a wet pop, too loud. The whole couch sort of phases through her ass. Her tits have this low poly stiffness but the way her hips snap, no smoothing, itβs raw. Feels like finding a scrambled channel late at night, the good parts flickering through static. The humor keeps it from being pure stroke material, which is a mindfuck in itself. One minute youβre, you know, and the next sheβs mispronouncing βpizzaβ and the moment is dead. Or revived.
Whereβs the damn back button? Got stuck in a loop of her calling his soul a βlimited time offerβ and cackling. Had to refresh the whole browser tab. The map in the corner, some kind of ethereal apartment layout, seems to not connect to anything real. Like its just there. The magic system is just clicking glowing bits of the circle before they fade, and miss one and she just leaves, a little popup of her flipping the bird. Tomβs dialogue choices are all panicked stuttering or bizarre confidence, no normal person would say any of this to a hellspawn. Dare to play it alone, or invite company? The glitches will either kill the vibe or become the whole joke.
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π 10.5K
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Free AI Clothes Remover
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π 1.2K
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Spectacular Magic 3
The puzzles in this one are so basic it's almost insulting, like something you'd find in a flash game from 2005. Click the obvious thing, drag the obvious item, the monster's just standing there waiting for you to figure out the three step solution. But let's be real, nobody's here for the brain teasers. The fairy's got these ridiculous proportions and the "thank you" scene is what you're actually after. The animation's choppy as hell though, her wings kind of stutter in a way that takes you right out of it. Still fapped.
Wish they'd spent more time on the monster design instead of just making it a generic blob with eyes. The whole setup is you're this wizard guy who already banged someone in the previous games, I guess? Didn't play those. The magic effects are literally just sparkle pngs that float around while you solve the "puzzles" which are really just clicking things in order. There's this one part where you need to combine items and I sat there for a solid minute because the hitbox for the interaction is like three pixels wide. Almost closed the tab.
The fairy's voice acting, if you can call it that, is just these high pitched moans that loop. Gets annoying fast but the scene itself is decent enough. She does this thing with her tongue that's actually pretty hot, and the cum animation is surprisingly detailed compared to everything else. Like they put all their effort into that one moment and said fuck it to the rest. The whole thing's maybe five minutes long if you're slow. Not complaining exactly, just saying don't expect depth. Or good writing. Or functional UI. The inventory system is a mess, items just float there with no labels.
Wish they'd spent more time on the monster design instead of just making it a generic blob with eyes. The whole setup is you're this wizard guy who already banged someone in the previous games, I guess? Didn't play those. The magic effects are literally just sparkle pngs that float around while you solve the "puzzles" which are really just clicking things in order. There's this one part where you need to combine items and I sat there for a solid minute because the hitbox for the interaction is like three pixels wide. Almost closed the tab.
The fairy's voice acting, if you can call it that, is just these high pitched moans that loop. Gets annoying fast but the scene itself is decent enough. She does this thing with her tongue that's actually pretty hot, and the cum animation is surprisingly detailed compared to everything else. Like they put all their effort into that one moment and said fuck it to the rest. The whole thing's maybe five minutes long if you're slow. Not complaining exactly, just saying don't expect depth. Or good writing. Or functional UI. The inventory system is a mess, items just float there with no labels.
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π 6.9K
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Billy's Quest
The spider's legs make this dry clicking sound when they hit the dirt, like someone tapping chopsticks on a table. I kept dying to the same giant spider near the starting forest because I was too busy listening to that noise instead of watching my health bar. Billy's Quest doesn't give a shit about you. It drops you in this huge open world with wolves that circle you, orcs that swing before you even see them, and spiders that poison you while you're still figuring out which button attacks. The combat is real time, so you're just mashing and running and hoping your sword connects before their teeth do.
The loot system is where it gets its hooks in. You kill a wolf, it drops a rusty dagger. You kill ten wolves, maybe one drops a leather chest piece that's slightly less garbage than what you have. Then you see a cave, go inside, find a chest with a steel sword that glows blue when you swing it. That feeling, that little dopamine hit, that's the whole game. I spent way too long farming orcs for a helmet that looked cool but had worse stats than my current one. The tutorial is buggy as hell, there's a fade to black part that sometimes just doesn't fade back, and the inventory screen feels like it was designed by someone who hates you. But the world is big, genuinely big, with hidden paths and random encounters that make you feel like you're actually exploring instead of following a dotted line.
I wish the armor actually showed on your character. It doesn't. You pick up this badass golden plate and your little sprite still looks the same. That bugs me more than it should. The monster variety is decent, wolves and orcs and spiders and some other things I won't spoil, but they all kind of fight the same way. Run at you, swing, die. The real enemy is the camera, which sometimes decides to show you a nice view of a tree while an orc is turning your skull into paste. Still, I kept playing. Kept dying. Kept clicking on that spider just to hear its legs again.
The loot system is where it gets its hooks in. You kill a wolf, it drops a rusty dagger. You kill ten wolves, maybe one drops a leather chest piece that's slightly less garbage than what you have. Then you see a cave, go inside, find a chest with a steel sword that glows blue when you swing it. That feeling, that little dopamine hit, that's the whole game. I spent way too long farming orcs for a helmet that looked cool but had worse stats than my current one. The tutorial is buggy as hell, there's a fade to black part that sometimes just doesn't fade back, and the inventory screen feels like it was designed by someone who hates you. But the world is big, genuinely big, with hidden paths and random encounters that make you feel like you're actually exploring instead of following a dotted line.
I wish the armor actually showed on your character. It doesn't. You pick up this badass golden plate and your little sprite still looks the same. That bugs me more than it should. The monster variety is decent, wolves and orcs and spiders and some other things I won't spoil, but they all kind of fight the same way. Run at you, swing, die. The real enemy is the camera, which sometimes decides to show you a nice view of a tree while an orc is turning your skull into paste. Still, I kept playing. Kept dying. Kept clicking on that spider just to hear its legs again.
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π 4.7K
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Stunning Magic 4
I dropped like forty bucks on the gacha for this one because the succubus on the banner had that look, you know the one. Got her on the third pity pull and honestly the sprite is fine but the animation loops are kinda stiff. Whatever. The story is about this magician dude who ends up in hell and has to solve puzzles for two girls. One is a succubus with a debt problem or something, the other is an adventurer who got lost. The writing is actually funny in places, like the demon bureaucracy jokes landed better than I expected.
The puzzle sections are weirdly easy until they aren't. There's this one quest where you have to match runes to open a gate and I swear the solution was just random. I clicked shit for ten minutes and then it worked. No logic. But the reward scene after was worth it, full penetration with the adventurer girl and she's got this embarrassed face the whole time. Good stuff. The succubus scene is locked behind a second quest chain that requires you to replay the whole first act because you missed a dialogue option. I'm not doing that. Maybe later.
The humor is hit or miss. Some jokes feel like they were written by someone who just discovered puns. But then there's a moment where the magician tries to bribe a hellhound with a bone and the dog just stares at him. That got me. I wish the game had more of that and less of the fetch quest filler. The art style is clean but the backgrounds are super empty. Hell looks like a red void with some rocks. For the price of the gacha pulls I expected more environment detail. Anyway the second girl's tits are huge and the jiggle physics are actually decent. That's what matters.
The puzzle sections are weirdly easy until they aren't. There's this one quest where you have to match runes to open a gate and I swear the solution was just random. I clicked shit for ten minutes and then it worked. No logic. But the reward scene after was worth it, full penetration with the adventurer girl and she's got this embarrassed face the whole time. Good stuff. The succubus scene is locked behind a second quest chain that requires you to replay the whole first act because you missed a dialogue option. I'm not doing that. Maybe later.
The humor is hit or miss. Some jokes feel like they were written by someone who just discovered puns. But then there's a moment where the magician tries to bribe a hellhound with a bone and the dog just stares at him. That got me. I wish the game had more of that and less of the fetch quest filler. The art style is clean but the backgrounds are super empty. Hell looks like a red void with some rocks. For the price of the gacha pulls I expected more environment detail. Anyway the second girl's tits are huge and the jiggle physics are actually decent. That's what matters.
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π 2.4K
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