KO Boxing
The first thing that hits you is the sound. That wet slap of padded leather on fur, over and over. Norris Pole, this big polar bear with a dumb grin, is just standing there taking it while KO unloads. She's a kangaroo, right, but built like a brick shithouse with tits that have their own gravitational pull. The whole setup is a reflex test, a boxing thing, but calling it boxing is generous. It's more like a rhythm game where the reward is seeing her chest bounce.
You click. That's it. Click to dodge her punches, click to land yours. The timing window is weirdly tight for something that looks like a sketch someone did on a napkin. Miss a dodge and Norris's head snaps back, his little polar bear cock twitching uselessly. I spent an embarrassing amount of time just letting him get hit because the jiggle physics on KO are hypnotic. It's not polished, not even close. The animation loops are janky, the background is a gray void, and the sound effects sound like they were recorded in a bathroom. But there's this one frame, right when she throws a hook, where her whole body twists and her tit sort of catches on her arm. I don't know why I'm telling you this.
The game is basically two scenes. The sparring, which is a test of how long you can avoid carpal tunnel, and then the "favorite move" if you win. That move is Norris mounting her from behind, and the perspective shifts to this low angle POV where all you see is his fuzzy ass pumping and her tail twitching. It's crude. It's repetitive. The loop is maybe three seconds long. I watched it for like five minutes. The whole thing feels like a shitpost that accidentally became genuinely hot, which I guess is the entire furry art pipeline in a nutshell. There's no win state really, just the loop, and then you're back to getting punched. Which is fine. I forgot what I was talking about. The kangaroo's abs have more polygons than the entire rest of the game combined and honestly that's a valid artistic choice.
You click. That's it. Click to dodge her punches, click to land yours. The timing window is weirdly tight for something that looks like a sketch someone did on a napkin. Miss a dodge and Norris's head snaps back, his little polar bear cock twitching uselessly. I spent an embarrassing amount of time just letting him get hit because the jiggle physics on KO are hypnotic. It's not polished, not even close. The animation loops are janky, the background is a gray void, and the sound effects sound like they were recorded in a bathroom. But there's this one frame, right when she throws a hook, where her whole body twists and her tit sort of catches on her arm. I don't know why I'm telling you this.
The game is basically two scenes. The sparring, which is a test of how long you can avoid carpal tunnel, and then the "favorite move" if you win. That move is Norris mounting her from behind, and the perspective shifts to this low angle POV where all you see is his fuzzy ass pumping and her tail twitching. It's crude. It's repetitive. The loop is maybe three seconds long. I watched it for like five minutes. The whole thing feels like a shitpost that accidentally became genuinely hot, which I guess is the entire furry art pipeline in a nutshell. There's no win state really, just the loop, and then you're back to getting punched. Which is fine. I forgot what I was talking about. The kangaroo's abs have more polygons than the entire rest of the game combined and honestly that's a valid artistic choice.
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π 20.9K
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Tia and Dragonite
Right, so this is basically a one-button animation loop with a dragonite and some girl named Tia. You press play, and the big orange lug goes to town. That's it. No branching paths, no dialogue trees, no inventory full of repels. Just a single scene on what looks like a cliffside at sunset. The skybox is actually kind of nice, which is weird to say about a game where the main event is a dragonite's ridiculously proportioned cock.
The animation itself is... functional. It loops. There's a creampie at the end, obviously. The sound design is what gets me though. It's just these wet slapping noises that sound like someone stirring macaroni salad. I couldn't stop laughing the first time. Not exactly the mood setter you'd hope for. The cumshot effect is this thick, almost ropey animation that looks more like silly string than anything else. I wish they'd spent another five minutes on that instead of the clouds.
For a furry hentai thing tagged with pokemon, it delivers exactly what it promises and nothing more. The dragonite model is ripped straight from the games, which creates this uncanny valley effect when it starts thrusting. Tia's design is standard hentai teen, big eyes, small frame, completely overwhelmed by the size difference. The whole thing has this janky charm, like a Newgrounds flash from 2007 that somehow survived the purge. You'll watch it twice, maybe three times if you're really into monster stuff, then close the tab and forget it exists until you're clearing your browser history. The play button is in the top right corner, which took me an embarrassing thirty seconds to find because I kept clicking on dragonite's dick thinking that was the trigger. It's not.
The animation itself is... functional. It loops. There's a creampie at the end, obviously. The sound design is what gets me though. It's just these wet slapping noises that sound like someone stirring macaroni salad. I couldn't stop laughing the first time. Not exactly the mood setter you'd hope for. The cumshot effect is this thick, almost ropey animation that looks more like silly string than anything else. I wish they'd spent another five minutes on that instead of the clouds.
For a furry hentai thing tagged with pokemon, it delivers exactly what it promises and nothing more. The dragonite model is ripped straight from the games, which creates this uncanny valley effect when it starts thrusting. Tia's design is standard hentai teen, big eyes, small frame, completely overwhelmed by the size difference. The whole thing has this janky charm, like a Newgrounds flash from 2007 that somehow survived the purge. You'll watch it twice, maybe three times if you're really into monster stuff, then close the tab and forget it exists until you're clearing your browser history. The play button is in the top right corner, which took me an embarrassing thirty seconds to find because I kept clicking on dragonite's dick thinking that was the trigger. It's not.
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π 63.8K
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide diversity, going from MILFs to naughty schoolgirls to offer, Heavy Metal Babes is sure to sate your kinkiest desires all. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
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π 18.4K
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Pussymon 31
You ever mod a sprite and realize the original artist left a weird seam? That's this whole game's energy. Not a bug, a feature. Pussymon episode 31, right? So I'm poking through the assets, trying to fix the walk cycle for Lizardish, and the tail rigging is a nightmare. Someone just parented it to the spine with zero weight painting. Looks like a wet noodle during the new animations. And there's 27 of those, by the way.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
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π 8K
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Syri
Syriβs fur is that shade of orange-pink that makes me think of cheap energy drinks, and her cock is the size of my forearm. I sat there for maybe twenty minutes just rotating the model in the viewer before I even touched the animation controls. The thing about her design that gets me is how the artist didn't try to make her pretty in that soft, approachable way. She looks like she'd pin you down and check her phone halfway through. The pelvic fluff is almost comically thick, but it frames everything in a way that makes the eventual insertion feel inevitable. I picked the male Steele option first because I wanted to see how the rig handled a slimmer frame against all that mass.
The animation loop itself is simple. One position, one angle, one relentless pace. There's a dropdown that lets you toggle between male, female, and trans body types for Steele, and the rig adjusts the hip structure and chest accordingly. I spent an embarrassing amount of time switching between them mid-scene, watching the anatomy reconfigure around Syri's cock. The trans option has this slight shift in the way the stomach tenses that I kept rewinding to catch. The anal stretching is exaggerated, almost absurdly so, but it's consistent across all three body types. No weird clipping or sudden warping when Syri bottoms out, which is more than I can say for half the stuff I've seen on certain adult platforms.
The thing that stuck with me, and I keep opening the browser tab just to check if I imagined it, is how Syri's expression barely changes. There's this tiny smirk that flickers at the corner of her muzzle, and her eyes stay half-lidded the entire time. Even when the thrust speed picks up and the sound design shifts to these wetter, sloppier layers. I wish there was a way to control her expression separately from the animation, maybe a slider for arousal or something. But that's not what this is. The whole thing feels like a very specific commission that someone paid a lot for, and honestly? The dedication shows in the weight of the impact frames and how Steele's back arches differently depending on body type.
The animation loop itself is simple. One position, one angle, one relentless pace. There's a dropdown that lets you toggle between male, female, and trans body types for Steele, and the rig adjusts the hip structure and chest accordingly. I spent an embarrassing amount of time switching between them mid-scene, watching the anatomy reconfigure around Syri's cock. The trans option has this slight shift in the way the stomach tenses that I kept rewinding to catch. The anal stretching is exaggerated, almost absurdly so, but it's consistent across all three body types. No weird clipping or sudden warping when Syri bottoms out, which is more than I can say for half the stuff I've seen on certain adult platforms.
The thing that stuck with me, and I keep opening the browser tab just to check if I imagined it, is how Syri's expression barely changes. There's this tiny smirk that flickers at the corner of her muzzle, and her eyes stay half-lidded the entire time. Even when the thrust speed picks up and the sound design shifts to these wetter, sloppier layers. I wish there was a way to control her expression separately from the animation, maybe a slider for arousal or something. But that's not what this is. The whole thing feels like a very specific commission that someone paid a lot for, and honestly? The dedication shows in the weight of the impact frames and how Steele's back arches differently depending on body type.
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π 36.3K
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Pioneer of Krystal v2
The loading screen is a mess, honestly. Itβs got that flash game energy where you just know someone cobbled it together in a basement, and the "bonus heroes" are just... there. Link is standing next to a furry version of Princess Peach and nobody questions it. I clicked on Krystal first because, well, she's the title, right? The whole thing is just her getting railed by a parade of monsters. Thereβs no plot to speak of, just a series of loops where a plant thing with too many tentacles finds every hole and then some. The cumshot animations are absurd, like someone turned a physics slider all the way up. Itβs gross. I replayed that part three times.
The rough sex tag isn't kidding. Thereβs a moment with a lizard creature where the animation glitches and her spine bends in a way that made me wince, but also I couldn't look away. The sound design is basically just wet slaps and a looping moan that starts to sound like a broken alarm after a minute. I wish there was a way to skip to specific acts, but the interface is this clunky wheel of positions that never quite clicks where you want it to. And why is Peach even here? Her blowjob scene is just a reskin of Krystal's with a crown badly pasted on her head. Itβs lazy, but itβs also the funniest thing in the game.
The furry stuff is front and center, obviously. Krystalβs design is actually the most polished part, which makes sense given the source material. The new tweaks they mention in the description? I couldn't find them. Maybe the cum puddles are slightly more reflective? I spent ten minutes trying to get Link to do something other than stand there with his sword out, but heβs just a statue. A voyeur. Itβs a disjointed fever dream where the only goal is to see how many impossible positions a blue fox can get stuffed into. My browser crashed once and I didn't even care. Just refreshed and went right back to the lizard scene. The whole thing feels like a sticky, unapologetic sketchbook of bad ideas that somehow works because it doesn't pretend to be anything else.
The rough sex tag isn't kidding. Thereβs a moment with a lizard creature where the animation glitches and her spine bends in a way that made me wince, but also I couldn't look away. The sound design is basically just wet slaps and a looping moan that starts to sound like a broken alarm after a minute. I wish there was a way to skip to specific acts, but the interface is this clunky wheel of positions that never quite clicks where you want it to. And why is Peach even here? Her blowjob scene is just a reskin of Krystal's with a crown badly pasted on her head. Itβs lazy, but itβs also the funniest thing in the game.
The furry stuff is front and center, obviously. Krystalβs design is actually the most polished part, which makes sense given the source material. The new tweaks they mention in the description? I couldn't find them. Maybe the cum puddles are slightly more reflective? I spent ten minutes trying to get Link to do something other than stand there with his sword out, but heβs just a statue. A voyeur. Itβs a disjointed fever dream where the only goal is to see how many impossible positions a blue fox can get stuffed into. My browser crashed once and I didn't even care. Just refreshed and went right back to the lizard scene. The whole thing feels like a sticky, unapologetic sketchbook of bad ideas that somehow works because it doesn't pretend to be anything else.
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π 30.3K
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CREATE YOUR AI BITCH
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π 17.8K
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Hazelnut's Butt-Rut
The hazelnut thing is what gets me. Like, okay, we have this squirrel, right? And you pick their gender, which is already a nice touch, most of these things just throw you in. But the whole setup revolves around this giant, I mean really big, hazelnut shaped anal dildo. It's so specific. I was sketching a corset with acorn cups last week and this has the same energy, just completely committed to the woodland creature aesthetic but make it filthy. The fur texture is surprisingly decent for something that feels like it was coded in a weekend, soft around the edges where the big cock, and I mean a horse cock later which is a whole surprise, presses in.
The anal focus is relentless. You're not just teasing, you're going deep immediately and the cumshot at the end is like a firehose. There's no buildup, it's just straight to perverted actions as the description says. I respect that directness. My brain keeps going back to the dildo though, the way it stretches the furry ass, it's hypnotic. I wish you could change the color of the squirrel's tail. Why is it always that flat brown? A little auburn highlight would make the whole scene pop, especially with the white cum contrast. Missed opportunity for visual drama.
And then the horse cock appears. No warning, just equine anatomy suddenly in the mix. The big ass takes it like a champ, the animation gets a little jittery here, frames dropping or something, but the sheer absurd size makes up for it. It's the kind of game where you alt-tab out and just stare at your desktop for a second, wondering if you really saw a squirrel get double stuffed by a hazelnut and a horse. The furry tag is doing a lot of heavy lifting, it's not just ears on a human, it's full body fluff. I'd give it the "Most Dedicated to a Nut Pun" award, hands down. The sound design is nonexistent though, I had to put on my own playlist which ruined the immersion a bit, but maybe silence is better than bad squelching.
The anal focus is relentless. You're not just teasing, you're going deep immediately and the cumshot at the end is like a firehose. There's no buildup, it's just straight to perverted actions as the description says. I respect that directness. My brain keeps going back to the dildo though, the way it stretches the furry ass, it's hypnotic. I wish you could change the color of the squirrel's tail. Why is it always that flat brown? A little auburn highlight would make the whole scene pop, especially with the white cum contrast. Missed opportunity for visual drama.
And then the horse cock appears. No warning, just equine anatomy suddenly in the mix. The big ass takes it like a champ, the animation gets a little jittery here, frames dropping or something, but the sheer absurd size makes up for it. It's the kind of game where you alt-tab out and just stare at your desktop for a second, wondering if you really saw a squirrel get double stuffed by a hazelnut and a horse. The furry tag is doing a lot of heavy lifting, it's not just ears on a human, it's full body fluff. I'd give it the "Most Dedicated to a Nut Pun" award, hands down. The sound design is nonexistent though, I had to put on my own playlist which ruined the immersion a bit, but maybe silence is better than bad squelching.
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π 46.5K
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Pussymon 4
Alright, so this Pussymon thing. It's an RPG Maker joint, you know the type, but the whole gimmick is catching these... creatures. And the sex cards. The animated ones. That's the pull, right? I spent way too long in the first forest just grinding encounters because the dev patched the wild AI to be more aggressive. Says so in the notes. They attack more now. Which is fine, I guess, if you want the game to be harder, but I was just trying to see the new interface. The inventory screen actually works now, you can see your items and skills without squinting. That's a genuine improvement.
The skill system for unlocking areas is weird. You don't talk to some NPC anymore, you just... use a skill on the map. Like, you learn "Cut" or whatever and then you walk up to a bush and press the button. It's more direct, I suppose. But I wandered around for fifteen minutes because I forgot I even had the damn skill. The map design doesn't exactly scream "use your new ability here." There's a spot near the second town, a weird looking tree, and I just walked past it five times. My fault? Probably. But still.
The new Pussymons. Ten of them. Some are furry bait, obviously. A bunny one with proportions that defy physics. The sex cards are what you're here for. The animations are... look, they're not winning any awards for smoothness, but the scenes are explicit. No fade to black, no coy bullshit. You beat a wild Pussymon and you get a card. The bunny one's card is... enthusiastic. Lots of bouncing. The sound design is just stock squelching, which is hilarious. Honestly, the whole thing feels like a fever dream coded in a basement, and the patreon link is right there in the menu, no shame. I respect the hustle. The FAQ for future updates isn't in yet, so who knows where this trainwreck is heading next. Probably more bunnies.
The skill system for unlocking areas is weird. You don't talk to some NPC anymore, you just... use a skill on the map. Like, you learn "Cut" or whatever and then you walk up to a bush and press the button. It's more direct, I suppose. But I wandered around for fifteen minutes because I forgot I even had the damn skill. The map design doesn't exactly scream "use your new ability here." There's a spot near the second town, a weird looking tree, and I just walked past it five times. My fault? Probably. But still.
The new Pussymons. Ten of them. Some are furry bait, obviously. A bunny one with proportions that defy physics. The sex cards are what you're here for. The animations are... look, they're not winning any awards for smoothness, but the scenes are explicit. No fade to black, no coy bullshit. You beat a wild Pussymon and you get a card. The bunny one's card is... enthusiastic. Lots of bouncing. The sound design is just stock squelching, which is hilarious. Honestly, the whole thing feels like a fever dream coded in a basement, and the patreon link is right there in the menu, no shame. I respect the hustle. The FAQ for future updates isn't in yet, so who knows where this trainwreck is heading next. Probably more bunnies.
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π 14.9K
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Cent
The whole thing is like 20 seconds. Maybe less. I was scrolling through the usual sites, you know how it is, half watching some compilation, and this popped up. Silestaur, first animation. The thumbnail is just Penny's face from Trials in Tainted Space, that same "I know something you don't" smirk she has in the game. Clicked it without thinking.
And look, the animation itself is rough. Deliberately unpolished is the tag, and yeah, it's not lying. The loop is simple. She's under the desk, POV style, and it's just a straight deepthroat scene. No fancy camera moves, no dramatic lighting. Her head bobs, the mouth stretches in that slightly janky way early 3D stuff does, and her eyes stay locked forward. What got me though, and I hate that I noticed this, is the fur texture. It's flat, almost like a smooth plastic, but the way her ears twitch on each downstroke? Someone spent time on that tiny detail while the rest of the animation is basically a sketch. It's like they put all their skill points into one specific kink and left the rest on default settings. The sound is just wet noises, nothing special, probably ripped from some free pack.
I wish there was a version where the chair spin at the start was longer. In the game, that moment where you're just staring at her ass while she pretends to work, that's the whole buildup. Here it's like two seconds then bam, under the desk. Zero ceremony. For a furry deepthroat loop, it does exactly what it says on the tin, but man, that missing tension. It's like ordering a pizza and they just hand you a box of melted cheese. Technically correct, but where's the rest? I alt-tabbed back to my spreadsheet after the fifth loop and forgot it was playing. My boss walked by and I had to fumble with the mute button like an idiot. Not because it was loud, but because the repetitive gluck gluck gluck sound is unmistakable. Anyway, if you're a TiTS fan who always picked Penny's scenes, this is basically a moving gif of that. Nothing more, nothing less.
And look, the animation itself is rough. Deliberately unpolished is the tag, and yeah, it's not lying. The loop is simple. She's under the desk, POV style, and it's just a straight deepthroat scene. No fancy camera moves, no dramatic lighting. Her head bobs, the mouth stretches in that slightly janky way early 3D stuff does, and her eyes stay locked forward. What got me though, and I hate that I noticed this, is the fur texture. It's flat, almost like a smooth plastic, but the way her ears twitch on each downstroke? Someone spent time on that tiny detail while the rest of the animation is basically a sketch. It's like they put all their skill points into one specific kink and left the rest on default settings. The sound is just wet noises, nothing special, probably ripped from some free pack.
I wish there was a version where the chair spin at the start was longer. In the game, that moment where you're just staring at her ass while she pretends to work, that's the whole buildup. Here it's like two seconds then bam, under the desk. Zero ceremony. For a furry deepthroat loop, it does exactly what it says on the tin, but man, that missing tension. It's like ordering a pizza and they just hand you a box of melted cheese. Technically correct, but where's the rest? I alt-tabbed back to my spreadsheet after the fifth loop and forgot it was playing. My boss walked by and I had to fumble with the mute button like an idiot. Not because it was loud, but because the repetitive gluck gluck gluck sound is unmistakable. Anyway, if you're a TiTS fan who always picked Penny's scenes, this is basically a moving gif of that. Nothing more, nothing less.
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π 11.8K
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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π 17K
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The Curse of Cracklevania
The rabbit's got a dick. That's the first thing, right there on the screen, and the animation for the thrust is so janky it loops with this weird stutter that somehow makes it hotter. The whole thing looks like a lost Newgrounds flash from 2005, deliberately crusty pixels and all. You're this blue bunny, and the goal is to smack skeletons and medusa heads with a whip, classic Castlevania stuff, except when you miss a dodge, a wolfman doesn't just damage you. He bends you over a crumbling stone block. The sound effect for the lube squelch is way too loud. I had to alt-tab to check my volume mixer because I thought another tab was playing something.
The platforming is slippery as hell. The slide move, S plus down arrow, never comes out when you need it, especially in the clock tower section where the flying imps grab you from behind. Getting caught isn't a fail state, it's a transition. The scene shifts to a close-up, the rabbit's face goes from determined to that classic ahegao expression, tongue out, eyes rolling. The furry tag is no joke, the fur texture on his belly is detailed in a way the background bricks aren't. I found myself intentionally flubbing jumps just to see the badger boss's special attack. It's a blowjob scene but with this weird, aggressive pacing that feels more like a fighting game combo than a sex act.
Forgot to mention the sub-weapons. You press Space to cycle through them, holy water, an axe, but the axe throw animation is broken. It just floats there. I spent ten minutes trying to get the axe to hit a candle before realizing the real game is in getting hit. The parody elements are thin, a few remixed music chiptunes that cut out abruptly when a scene triggers. There's a moment in the library where a possessed book enemy doesn't attack, it just opens to a page with a crudely drawn knot. I don't know why that detail stuck with me. The whole thing is a mess of sharp teeth and floppy ears and I still don't know if there's an actual ending or if it just loops forever. The arcade action is just the appetizer for the defeat screens.
The platforming is slippery as hell. The slide move, S plus down arrow, never comes out when you need it, especially in the clock tower section where the flying imps grab you from behind. Getting caught isn't a fail state, it's a transition. The scene shifts to a close-up, the rabbit's face goes from determined to that classic ahegao expression, tongue out, eyes rolling. The furry tag is no joke, the fur texture on his belly is detailed in a way the background bricks aren't. I found myself intentionally flubbing jumps just to see the badger boss's special attack. It's a blowjob scene but with this weird, aggressive pacing that feels more like a fighting game combo than a sex act.
Forgot to mention the sub-weapons. You press Space to cycle through them, holy water, an axe, but the axe throw animation is broken. It just floats there. I spent ten minutes trying to get the axe to hit a candle before realizing the real game is in getting hit. The parody elements are thin, a few remixed music chiptunes that cut out abruptly when a scene triggers. There's a moment in the library where a possessed book enemy doesn't attack, it just opens to a page with a crudely drawn knot. I don't know why that detail stuck with me. The whole thing is a mess of sharp teeth and floppy ears and I still don't know if there's an actual ending or if it just loops forever. The arcade action is just the appetizer for the defeat screens.
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π 19.1K
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