Pussymon 6
The whole thing runs on a kind of loose, horny logic that falls apart if you think about it for more than five seconds, but that's fine because you won't. You're too busy checking which new pussymon has the most ridiculous animation. The halloween update added original creatures instead of just reskins, and honestly some of them look like someone's fursona got drunk and wandered into a monster catcher. The sexcards are the real pull here. Eleven new animated ones. Some are genuinely creative, others feel like the artist ran out of poses and just flipped the canvas.
Combat got rebalanced but still feels like rock paper scissors with extra steps and a boner. There's an elemental chart coming next episode, which means the current battles are basically placeholder. You grind, you catch, you unlock a card, you move on. The story is bigger now, three endings, ten areas, achievements. But the grammar is rough. The dev admits it. English isn't their first language and it shows in every dialogue box. Not a dealbreaker for a game where the main goal is collecting naked creatures, but sometimes you'll read a line twice and still not know who's talking.
One small thing that bugs me. The new interface has a button that looks like it should open the map but actually opens the quest log. I clicked it wrong like six times. Never got fixed in this build. Whatever.
The bad ending is actually kind of funny if you're into that. The easter egg ending is just weird. Don't expect a coherent plot. Expect a lot of tits, some fur, and a battle system that's just there to slow you down between sexcards. It's messy, unpolished, and horny in a way that feels personal rather than corporate.
Combat got rebalanced but still feels like rock paper scissors with extra steps and a boner. There's an elemental chart coming next episode, which means the current battles are basically placeholder. You grind, you catch, you unlock a card, you move on. The story is bigger now, three endings, ten areas, achievements. But the grammar is rough. The dev admits it. English isn't their first language and it shows in every dialogue box. Not a dealbreaker for a game where the main goal is collecting naked creatures, but sometimes you'll read a line twice and still not know who's talking.
One small thing that bugs me. The new interface has a button that looks like it should open the map but actually opens the quest log. I clicked it wrong like six times. Never got fixed in this build. Whatever.
The bad ending is actually kind of funny if you're into that. The easter egg ending is just weird. Don't expect a coherent plot. Expect a lot of tits, some fur, and a battle system that's just there to slow you down between sexcards. It's messy, unpolished, and horny in a way that feels personal rather than corporate.
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π 20.5K
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Pussymon 4
Alright, so this Pussymon thing. It's an RPG Maker joint, you know the type, but the whole gimmick is catching these... creatures. And the sex cards. The animated ones. That's the pull, right? I spent way too long in the first forest just grinding encounters because the dev patched the wild AI to be more aggressive. Says so in the notes. They attack more now. Which is fine, I guess, if you want the game to be harder, but I was just trying to see the new interface. The inventory screen actually works now, you can see your items and skills without squinting. That's a genuine improvement.
The skill system for unlocking areas is weird. You don't talk to some NPC anymore, you just... use a skill on the map. Like, you learn "Cut" or whatever and then you walk up to a bush and press the button. It's more direct, I suppose. But I wandered around for fifteen minutes because I forgot I even had the damn skill. The map design doesn't exactly scream "use your new ability here." There's a spot near the second town, a weird looking tree, and I just walked past it five times. My fault? Probably. But still.
The new Pussymons. Ten of them. Some are furry bait, obviously. A bunny one with proportions that defy physics. The sex cards are what you're here for. The animations are... look, they're not winning any awards for smoothness, but the scenes are explicit. No fade to black, no coy bullshit. You beat a wild Pussymon and you get a card. The bunny one's card is... enthusiastic. Lots of bouncing. The sound design is just stock squelching, which is hilarious. Honestly, the whole thing feels like a fever dream coded in a basement, and the patreon link is right there in the menu, no shame. I respect the hustle. The FAQ for future updates isn't in yet, so who knows where this trainwreck is heading next. Probably more bunnies.
The skill system for unlocking areas is weird. You don't talk to some NPC anymore, you just... use a skill on the map. Like, you learn "Cut" or whatever and then you walk up to a bush and press the button. It's more direct, I suppose. But I wandered around for fifteen minutes because I forgot I even had the damn skill. The map design doesn't exactly scream "use your new ability here." There's a spot near the second town, a weird looking tree, and I just walked past it five times. My fault? Probably. But still.
The new Pussymons. Ten of them. Some are furry bait, obviously. A bunny one with proportions that defy physics. The sex cards are what you're here for. The animations are... look, they're not winning any awards for smoothness, but the scenes are explicit. No fade to black, no coy bullshit. You beat a wild Pussymon and you get a card. The bunny one's card is... enthusiastic. Lots of bouncing. The sound design is just stock squelching, which is hilarious. Honestly, the whole thing feels like a fever dream coded in a basement, and the patreon link is right there in the menu, no shame. I respect the hustle. The FAQ for future updates isn't in yet, so who knows where this trainwreck is heading next. Probably more bunnies.
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π 14.9K
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Pussymon 13
Brutemon Invasion, huh. The whole elemental chart thing got ripped out and I'm still mad about it because last month I had my team perfectly balanced for type advantages and now it's just... numbers. Pure raw numbers. But the new Pussymon animations are so fucking smooth that I forgot to be angry for like twenty minutes straight. There's this one capture scene with a ghost type that does this phasing trick during the struggle and I won't spoil it but let's just say the tentacle physics got an upgrade.
The quest structure is weirdly linear this time compared to the sandbox stuff from episode 12. You're basically funneled through eight new areas chasing Brutemon spawns and each zone has exactly one new creature to catch and one animation to unlock. Speedrunning the 100% gallery took me maybe two hours of resetting for optimal RNG on the boss fight because that bastard has a grab move that skips the whole corruption sequence if you don't break free fast enough. The cheat menu from Patreon lets you toggle invincibility which trivializes the combat but the real degenerates know you're here for the loss scenes anyway.
Speaking of Patreon, the $5 tier gives you a save file with all animations pre-unlocked and I wish I knew that before grinding the swamp area for the slime girl's third variant. The humor in the dialogue is hit or miss. Some NPCs reference 4chan greentexts and I cringed but then the rival character shows up with this deadpan delivery about "collecting them all" while gesturing at a pile of exhausted monster girls and I actually laughed. The story is setting up some big invasion arc that'll matter in future episodes apparently but right now it's mostly an excuse to chain encounters together. Not complaining. I'm here for the pixel titties and the completionist grind.
The quest structure is weirdly linear this time compared to the sandbox stuff from episode 12. You're basically funneled through eight new areas chasing Brutemon spawns and each zone has exactly one new creature to catch and one animation to unlock. Speedrunning the 100% gallery took me maybe two hours of resetting for optimal RNG on the boss fight because that bastard has a grab move that skips the whole corruption sequence if you don't break free fast enough. The cheat menu from Patreon lets you toggle invincibility which trivializes the combat but the real degenerates know you're here for the loss scenes anyway.
Speaking of Patreon, the $5 tier gives you a save file with all animations pre-unlocked and I wish I knew that before grinding the swamp area for the slime girl's third variant. The humor in the dialogue is hit or miss. Some NPCs reference 4chan greentexts and I cringed but then the rival character shows up with this deadpan delivery about "collecting them all" while gesturing at a pile of exhausted monster girls and I actually laughed. The story is setting up some big invasion arc that'll matter in future episodes apparently but right now it's mostly an excuse to chain encounters together. Not complaining. I'm here for the pixel titties and the completionist grind.
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π 11.6K
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π 3.3K
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Pussymon 14
Sometimes a game just knows what it is. Pussymon doesn't pretend, it's a furry fuckfest wrapped in a monster catching shell and I'm honestly surprised how much the battle changes matter. The new elemental chart with 9 types? Actually makes you think now, not just spam the strongest move. Caught a fire type early, got wrecked by some water pussymon in area 3 because I'm stupid and didn't check the chart in my bag. The bag rework is clean too, you can see all the stats and even name your creatures now. Named mine "FluffyButt" and the game just rolls with it, shows up in battle and everything.
The new hunt system means you're not just grinding the same thing over and over. Same species can pop up in different areas with alternate levels and ranks, three levels and three ranks for now. Found a rank 3 grass type hiding in one of the ten new areas and it absolutely demolished my team. Potions help, three types usable in and out of battle which saves so much backtracking. And there's a teleport skill at level 2, back to base, so you're not walking everywhere like some kind of animal. The save anywhere option in the bag should've been there from the start but whatever it's here now.
The spicy content... look, 66 original pussymon and 11 new animations this update including one easter egg. The animations aren't polished, the art feels like something from newgrounds circa 2008 but that's almost the charm? It's rough in a way that feels deliberate, like the creator knows exactly what corner of the internet this lives in. The furry designs range from kinda hot to what the fuck is that, and I respect the commitment. There's a new easter egg you can replay after finding it which is nice because usually these things are one and done. The story... exists. It's there. You're not here for the story.
Wish the rank system went deeper, three ranks feels like a tease. More interactions with already released pussymon would be good, the creator mentioned that's coming but who knows when. The battle interface is cleaner now but still janky in ways that'll never get fixed probably. That's fine. It's not trying to be AAA, it's trying to be a horny rpg with 66 monsters and monthly updates from someone who clearly gives a shit. The patreon has cheats apparently. Might check that out.
The new hunt system means you're not just grinding the same thing over and over. Same species can pop up in different areas with alternate levels and ranks, three levels and three ranks for now. Found a rank 3 grass type hiding in one of the ten new areas and it absolutely demolished my team. Potions help, three types usable in and out of battle which saves so much backtracking. And there's a teleport skill at level 2, back to base, so you're not walking everywhere like some kind of animal. The save anywhere option in the bag should've been there from the start but whatever it's here now.
The spicy content... look, 66 original pussymon and 11 new animations this update including one easter egg. The animations aren't polished, the art feels like something from newgrounds circa 2008 but that's almost the charm? It's rough in a way that feels deliberate, like the creator knows exactly what corner of the internet this lives in. The furry designs range from kinda hot to what the fuck is that, and I respect the commitment. There's a new easter egg you can replay after finding it which is nice because usually these things are one and done. The story... exists. It's there. You're not here for the story.
Wish the rank system went deeper, three ranks feels like a tease. More interactions with already released pussymon would be good, the creator mentioned that's coming but who knows when. The battle interface is cleaner now but still janky in ways that'll never get fixed probably. That's fine. It's not trying to be AAA, it's trying to be a horny rpg with 66 monsters and monthly updates from someone who clearly gives a shit. The patreon has cheats apparently. Might check that out.
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π 11.5K
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Pussymon: Episode 44
Fucking Lizardish. That's where my brain's at right now. Episode 44 of Pussymon, and they finally give us more on Selene, the first legendary. About damn time. You get this side quest that's basically her whole deal, backstory stuff mixed with the kind of scenes that make you glad you stuck with this weird, furry, monster catching mess. Over 300 lines of text they say, and yeah, you feel it. It's not just bang and go, there's actual talking, which is a weird flex for a game where you're literally collecting pussymon.
The new boss character. I won't spoil, but the fight is whatever, the real reward is the 25 new animations they slapped in. Some are for the six new catches, some are for Selene's questline. The animations are janky in that specific RPG Maker way, you know the one, where a limb might do something anatomically questionable for a frame. I live for that shit. It's not polished, it's not trying to be, it's got that one dev on Patreon energy where you can see the exact moment they learned a new trick in the engine. The cheat manager is locked behind the special edition, which, of course it is. I just want to skip the grind sometimes, is that a crime? Probably.
The Brutemon army plot is still chugging along, a backdrop for hunting magic items and, let's be real, the relationship grinding. That's the core loop now. Find new pussymon, do their side stories, get the scenes. Selene's new content is the highlight, it's the first time a legendary felt like more than just a rare spawn with a higher stat block. The writing is clunky, full of typos I bet, but it's sincere. That counts for a lot when you're talking to a lizard woman about her ancient magical destiny before things get explicit. Wonder who's next episode. The wait for more companion scenes is already annoying.
The new boss character. I won't spoil, but the fight is whatever, the real reward is the 25 new animations they slapped in. Some are for the six new catches, some are for Selene's questline. The animations are janky in that specific RPG Maker way, you know the one, where a limb might do something anatomically questionable for a frame. I live for that shit. It's not polished, it's not trying to be, it's got that one dev on Patreon energy where you can see the exact moment they learned a new trick in the engine. The cheat manager is locked behind the special edition, which, of course it is. I just want to skip the grind sometimes, is that a crime? Probably.
The Brutemon army plot is still chugging along, a backdrop for hunting magic items and, let's be real, the relationship grinding. That's the core loop now. Find new pussymon, do their side stories, get the scenes. Selene's new content is the highlight, it's the first time a legendary felt like more than just a rare spawn with a higher stat block. The writing is clunky, full of typos I bet, but it's sincere. That counts for a lot when you're talking to a lizard woman about her ancient magical destiny before things get explicit. Wonder who's next episode. The wait for more companion scenes is already annoying.
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π 4.8K
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Pussymon 25
Bro i can't, the battle screen just melted my brain for a sec. There's a Pussymon called something like a bipedal lioness with flames for a mane and you initiate a catch sequence and it's just... the sprite turns around and bends over, pixel art glistening with a level of detail that's frankly way too much for a supposed monster capture rpg. I sat there clicking the same berry item five times just to see the animation loop. My phone almost slipped out of my hand from the grease. The dev says the story was rushed this update but honestly who is here for the dialogue about some weird prophecy on an island. That's not a real complaint.
The game is basically a fever dream stitched together in RPG Maker where you island hop, do quests for these flirty NPCs like Valentina or Bridget, and beat up wild creatures. The twist and we all know the twist is that after a fight instead of just fainting the Pussymon get very... compliant. 26 new animations added, I noticed especially with the slime types. The way the slime girl jiggles in the victory screen looks like a water balloon fighting for its life inside a ziplock bag. Physics are jank but dedicated. Dumped all my currency on accessories that don't even boost stats they just change the post-battle poses. That's a good investment.
Exploring the new Mysterious Island area I found a side quest where you deliver a letter and end up in a tent with three bunny-type Pussymon and no, it's not a team stacking bonus. The UI is clunky as hell, I fat fingered the flee button and missed out on a hidden variant that glows purple. I yelled. The furry tag is strong here, if you don't like snouts and tails maybe stick to the human NPC scenes. I need a cigarette and I don't even smoke. The cheat manager is locked behind the special edition which is a dick move but I get it, art takes funding.
The game is basically a fever dream stitched together in RPG Maker where you island hop, do quests for these flirty NPCs like Valentina or Bridget, and beat up wild creatures. The twist and we all know the twist is that after a fight instead of just fainting the Pussymon get very... compliant. 26 new animations added, I noticed especially with the slime types. The way the slime girl jiggles in the victory screen looks like a water balloon fighting for its life inside a ziplock bag. Physics are jank but dedicated. Dumped all my currency on accessories that don't even boost stats they just change the post-battle poses. That's a good investment.
Exploring the new Mysterious Island area I found a side quest where you deliver a letter and end up in a tent with three bunny-type Pussymon and no, it's not a team stacking bonus. The UI is clunky as hell, I fat fingered the flee button and missed out on a hidden variant that glows purple. I yelled. The furry tag is strong here, if you don't like snouts and tails maybe stick to the human NPC scenes. I need a cigarette and I don't even smoke. The cheat manager is locked behind the special edition which is a dick move but I get it, art takes funding.
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π 4.8K
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π 3.2K
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Pussymon: Episode 42
The Fruit Valley, right. Six new ones to catch and honestly the animations are where it's at, 19 of them this time and they're janky in that specific way where the loop almost lines up but doesn't quite, which somehow makes the whole thing dirtier. The Scarlet side quest scene has her doing this thing with her tongue that I rewound like four times before realizing I was supposed to be paying attention to the quest text. Over 150 lines of story apparently but who's counting when a new legendary is hiding behind a cheat manager paywall on Patreon.
The exploration is still that weird RPGmaker shuffle where you bump into invisible walls constantly and the Fruit Valley itself looks like someone discovered the hue slider and went nuts, everything's aggressively orange and pink. But then you trigger a capture animation and suddenly it's all fluid motion and wet sounds and the contrast between the clunky overworld and the surprisingly detailed scenes is giving me whiplash. There's a bug where one of the new pussymon clips through the ground during its idle animation and I left it there for a solid minute just watching it glitch out, half submerged, still making bedroom eyes at the camera. That's the experience. That's the whole thing.
Seven main quests and a side quest that I forgot to finish because I got distracted by the cheat menu options. The writing is exactly what you'd expect from a parody that's been running for 42 episodes, it's horny and it knows it and sometimes a character says something so stupid I snorted. The Xmas special is apparently next and I can't even imagine what that looks like. Probably a santa hat on something that shouldn't have one. The patreon link is right there if you want the uncensored legendary scene but the free episode already has enough to make you feel like you need a shower.
The exploration is still that weird RPGmaker shuffle where you bump into invisible walls constantly and the Fruit Valley itself looks like someone discovered the hue slider and went nuts, everything's aggressively orange and pink. But then you trigger a capture animation and suddenly it's all fluid motion and wet sounds and the contrast between the clunky overworld and the surprisingly detailed scenes is giving me whiplash. There's a bug where one of the new pussymon clips through the ground during its idle animation and I left it there for a solid minute just watching it glitch out, half submerged, still making bedroom eyes at the camera. That's the experience. That's the whole thing.
Seven main quests and a side quest that I forgot to finish because I got distracted by the cheat menu options. The writing is exactly what you'd expect from a parody that's been running for 42 episodes, it's horny and it knows it and sometimes a character says something so stupid I snorted. The Xmas special is apparently next and I can't even imagine what that looks like. Probably a santa hat on something that shouldn't have one. The patreon link is right there if you want the uncensored legendary scene but the free episode already has enough to make you feel like you need a shower.
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π 4.6K
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Pussymon 8
Alright, here's the thing about that battle system. It's got elemental properties now, and my brain just makes the dialup sound. Fire beats grass, water beats fire, whatever. But then the enemy Crude uses something and my Pussymon gets absolutely wrecked and I'm just sitting there like a lemon. The interface changes are fine, I guess. You can see the type matchups if you squint. But the sexcards. Oh man. The new animated ones are the whole reason we're all here, let's be real. There's this one with a new ice type creature, and the animation is so janky in the best possible way, like a Flash cartoon from 2005 having a fever dream but it's incredibly hot.
Ten new monsters to catch and I still can't remember half their names. I just call them by what they do. The one that looks like a disapproving cloud, the bunny with the weird hips. Found an easter egg side story completely by accident while grinding in the new snowy areas, and it loops, which is a choice. You can just redo the steps and watch it again. A whole quest that's basically a button you press for smut. Respect.
Nine new areas is a lot of walking. Just so much walking. And the dialogue, some Patron named Guy Fawkes Guy helped with the text review and honestly, it shows. It's got that specific flavor of someone who learned English from forum posts and hentai subs. A character says something completely unhinged and then gives you a quest to find three berries. The tonal whiplash could kill a Victorian child. But then you unlock the second easter egg, and it's so aggressively weird and explicit that I forgot what I was complaining about. The whole thing feels like it's held together with tape and a very specific fetish, which, for a Christmas special, is exactly what I want.
Ten new monsters to catch and I still can't remember half their names. I just call them by what they do. The one that looks like a disapproving cloud, the bunny with the weird hips. Found an easter egg side story completely by accident while grinding in the new snowy areas, and it loops, which is a choice. You can just redo the steps and watch it again. A whole quest that's basically a button you press for smut. Respect.
Nine new areas is a lot of walking. Just so much walking. And the dialogue, some Patron named Guy Fawkes Guy helped with the text review and honestly, it shows. It's got that specific flavor of someone who learned English from forum posts and hentai subs. A character says something completely unhinged and then gives you a quest to find three berries. The tonal whiplash could kill a Victorian child. But then you unlock the second easter egg, and it's so aggressively weird and explicit that I forgot what I was complaining about. The whole thing feels like it's held together with tape and a very specific fetish, which, for a Christmas special, is exactly what I want.
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π 4.6K
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Pussymon: Scene 41
The first time DASH does that thing with her tail, I actually laughed out loud. Not because it's funny, but because it's so fucking absurd and hot at the same time. She's this electric type Pussymon, right, and the animation just... commits. Fully. No half measures. That's rare in these parody games, usually they get shy halfway through a scene and the sprite just vibrates awkwardly. Not here.
Halloween town is where most of this update lives, and honestly I got lost for like twenty minutes just clicking on pumpkins. Not even a quest, just pumpkins. The new side stuff with Valentina caught me off guard because I was supposed to be looking for princess Babette but instead I'm three dialogue choices deep in something way more interesting. The writing has this weird rhythm where a character will say something genuinely intriguing about the Hydragodon lore and then immediately follow it with the most degenerate proposition. It works. The 700 lines of text don't feel like padding, they feel like someone actually enjoying their own story. Bridget's new scenes are... look, I have a type, and the game knows it.
Five bosses this time and I cheesed two of them with the same strategy from the previous episode, which still works. Not complaining. The cheat manager in the special edition is basically required if you're here for the animations and not the monster battling, though I respect anyone who grinds it out legit. 36 new animations is a lot, and some of the new Pussymon designs are genuinely creative, like they stopped trying to just be "pokemon but with tits" and started doing their own thing. The two mysterious characters they tease are probably going to be in the next update and I'm already annoyed I have to wait. One of them has this silhouette that's just... yeah. I'll be back next month.
Halloween town is where most of this update lives, and honestly I got lost for like twenty minutes just clicking on pumpkins. Not even a quest, just pumpkins. The new side stuff with Valentina caught me off guard because I was supposed to be looking for princess Babette but instead I'm three dialogue choices deep in something way more interesting. The writing has this weird rhythm where a character will say something genuinely intriguing about the Hydragodon lore and then immediately follow it with the most degenerate proposition. It works. The 700 lines of text don't feel like padding, they feel like someone actually enjoying their own story. Bridget's new scenes are... look, I have a type, and the game knows it.
Five bosses this time and I cheesed two of them with the same strategy from the previous episode, which still works. Not complaining. The cheat manager in the special edition is basically required if you're here for the animations and not the monster battling, though I respect anyone who grinds it out legit. 36 new animations is a lot, and some of the new Pussymon designs are genuinely creative, like they stopped trying to just be "pokemon but with tits" and started doing their own thing. The two mysterious characters they tease are probably going to be in the next update and I'm already annoyed I have to wait. One of them has this silhouette that's just... yeah. I'll be back next month.
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π 4.1K
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