Inviting RPG
The first time I got Anna’s clothes off, the little pixel sprite just stood there, tits out, and the game asked me to click a rhythm minigame that felt like someone ported a broken Guitar Hero controller to a mouse. I failed. She laughed. I lost 10 health. Something about that moment, the tinny loop of what I think is a royalty free jazz track skipping every 11 seconds, it stuck with me. The sex scenes are these crude, almost collage like things where body parts don’t quite align, and the “hard sex” tag manifests as a frantic clicking sequence that makes your wrist ache. It’s not hot. It’s hypnotic, like watching a screensaver from 1998 that suddenly decides to show a close up of a nipple.
You’ve got 120 days to grind strength, intellect, and cash so you can, I don’t know, unlock the right to see these three women’s static, big titted anime portraits in a state of undress. The ring gives strength on specific days, the library gives intellect, and work gives money except on weekends because even in a fantasy about fucking, you don’t get overtime. I spent a whole in game week just punching at the ring and reading books, my health bar a sliver of red, because I forgot the hospital existed. The game doesn’t remind you. It just lets you collapse. I respect that. The “anime” style is doing a lot of heavy lifting here, it’s more like someone’s first DeviantArt upload got turned into a UI. The sound is a single, compressed breath of a woman that plays on a loop during the minigame, and it’s timed wrong, so it often sighs right after you’ve already finished clicking.
I wish the library had a different book cover. It’s been the same blue square for 40 days. I won’t get into how the money system seems to cap at a number that makes no sense for the items you don’t buy. There’s no inventory. You just are rich or you aren’t. The whole thing runs on a kind of dream logic where a girl will suddenly hate you because you didn’t go to the ring on a Thursday. It’s a calendar management sim for people who find spreadsheets arousing. The contradiction is that I kept playing, not to see the final, clumsily animated climax, but to see if the jazz track would ever loop correctly. It didn’t.
You’ve got 120 days to grind strength, intellect, and cash so you can, I don’t know, unlock the right to see these three women’s static, big titted anime portraits in a state of undress. The ring gives strength on specific days, the library gives intellect, and work gives money except on weekends because even in a fantasy about fucking, you don’t get overtime. I spent a whole in game week just punching at the ring and reading books, my health bar a sliver of red, because I forgot the hospital existed. The game doesn’t remind you. It just lets you collapse. I respect that. The “anime” style is doing a lot of heavy lifting here, it’s more like someone’s first DeviantArt upload got turned into a UI. The sound is a single, compressed breath of a woman that plays on a loop during the minigame, and it’s timed wrong, so it often sighs right after you’ve already finished clicking.
I wish the library had a different book cover. It’s been the same blue square for 40 days. I won’t get into how the money system seems to cap at a number that makes no sense for the items you don’t buy. There’s no inventory. You just are rich or you aren’t. The whole thing runs on a kind of dream logic where a girl will suddenly hate you because you didn’t go to the ring on a Thursday. It’s a calendar management sim for people who find spreadsheets arousing. The contradiction is that I kept playing, not to see the final, clumsily animated climax, but to see if the jazz track would ever loop correctly. It didn’t.
⏰
👁 9.8K
★★★☆☆
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations! With a wide diversity, going from MILFs to super-naughty college girls to offer, Heavy Metal Babes is sure to sate all of your most kinky desires. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
Play the #1 best sex game on the planet. Why wait? It is free!
Play the #1 best sex game on the planet. Why wait? It is free!
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👁 4.9K
★★★★★
Degrees of Lewdity
The pixel art in this thing, it's like someone drew it on a napkin during a boring meeting and then scanned it at the wrong resolution. I love it. There's a wolf girl, or maybe she's a fox, the text keeps changing its mind, and her costume has this weird seam down the back that the artist spent way too much time on. You can click it. The sound when you do is this wet, sloppy noise I swear I've heard in a free ASMR app, the one with the purple icon that keeps sending notifications at 2 PM. The whole game is just clicking and reading, and the text is... ambitious. One minute you're discussing the political ramifications of the kingdom's salt tax, the next a character is describing their knot in anatomical detail that would make a veterinarian blush.
I wish the sound loop was longer. It's like three seconds. It just cuts off and restarts and there's this tiny click in the playback. You can't unhear it. I tried. The quest log is broken, by the way. It told me to "seek the elder in the glen" but the elder was in a tavern, and the glen was just a background I walked past three screens ago. Why even have a quest log if it's going to lie? The furry tag is doing a lot of heavy lifting, it's mostly just people with ears glued on, but there's one scene with a full-on dragon that's... actually the text gets really specific about the scales. Like, temperature and texture specific. I had to put my phone down for a second.
The choice system is an illusion. I picked "refuse" and the game just said "you think about refusing, but your body betrays you" and then the same sex scene played anyway. Classic. The RPG stats are just numbers that go up, they don't seem to change anything except the color of a bar in the corner. I maxed out "libido" and the character portrait just got a permanent blush. That's it. The whole thing feels like a fever dream someone coded in a weekend, and honestly, the jank is the best part. The bad translation makes every line of dialogue sound like a threat. "I will now pleasure your departure." What does that even mean? I'm still thinking about it.
I wish the sound loop was longer. It's like three seconds. It just cuts off and restarts and there's this tiny click in the playback. You can't unhear it. I tried. The quest log is broken, by the way. It told me to "seek the elder in the glen" but the elder was in a tavern, and the glen was just a background I walked past three screens ago. Why even have a quest log if it's going to lie? The furry tag is doing a lot of heavy lifting, it's mostly just people with ears glued on, but there's one scene with a full-on dragon that's... actually the text gets really specific about the scales. Like, temperature and texture specific. I had to put my phone down for a second.
The choice system is an illusion. I picked "refuse" and the game just said "you think about refusing, but your body betrays you" and then the same sex scene played anyway. Classic. The RPG stats are just numbers that go up, they don't seem to change anything except the color of a bar in the corner. I maxed out "libido" and the character portrait just got a permanent blush. That's it. The whole thing feels like a fever dream someone coded in a weekend, and honestly, the jank is the best part. The bad translation makes every line of dialogue sound like a threat. "I will now pleasure your departure." What does that even mean? I'm still thinking about it.
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👁 17K
★★★★☆
Illuminati - The Game
The quest log says "seduce the senator's wife" but what it means is click through three dialogue boxes until a static image of tits appears. That's the whole loop. I kept playing anyway, which says more about my Tuesday afternoon than the game.
The Illuminati angle is just window dressing, a coat of conspiracy paint over a standard RPG maker skeleton. You grind reputation, unlock scenes, repeat. The writing has this weird charm though, like someone translated a porno script through three languages and gave up halfway. One character tells you "your ambition makes my loins do the forbidden dance" and I actually laughed out loud in my cubicle. Then the next scene is just... there. No buildup, no payoff, just a jpeg and a stat increase.
Combat is nonexistent. Choices matter about as much as choosing between two identical doors. But the art, when it actually shows up, has that hand drawn roughness that feels more honest than the polished renders you see everywhere now. The hentai scenes are explicit, sure, but they're also weirdly clinical. Like the artist was horny but also filing taxes at the same time.
I don't know why I finished it. Maybe because the story, what little there is, has this accidental sincerity. You're climbing a ladder made of other people's bad decisions, and the game never pretends otherwise. The ending just stops, no resolution, no catharsis. Just a text box saying you've reached the top. And then nothing. Like real ambition, I guess.
The Illuminati angle is just window dressing, a coat of conspiracy paint over a standard RPG maker skeleton. You grind reputation, unlock scenes, repeat. The writing has this weird charm though, like someone translated a porno script through three languages and gave up halfway. One character tells you "your ambition makes my loins do the forbidden dance" and I actually laughed out loud in my cubicle. Then the next scene is just... there. No buildup, no payoff, just a jpeg and a stat increase.
Combat is nonexistent. Choices matter about as much as choosing between two identical doors. But the art, when it actually shows up, has that hand drawn roughness that feels more honest than the polished renders you see everywhere now. The hentai scenes are explicit, sure, but they're also weirdly clinical. Like the artist was horny but also filing taxes at the same time.
I don't know why I finished it. Maybe because the story, what little there is, has this accidental sincerity. You're climbing a ladder made of other people's bad decisions, and the game never pretends otherwise. The ending just stops, no resolution, no catharsis. Just a text box saying you've reached the top. And then nothing. Like real ambition, I guess.
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👁 4.5K
★★★☆☆
Sim Day and Night
I don't know what I expected from a game that looks like it was coded in a weekend by someone who just discovered RPG Maker and porn at the same time. The menus are clunky, the text sometimes overlaps in weird ways, and the whole thing has this raw, unpolished feel that's honestly kind of refreshing? Like finding an old zine instead of a glossy magazine.
You got this 24 hour cycle where you either grind at some boring dayjob or go out partying. I spent most of my first run just working, trying to get promoted, thinking that's how you unlock the good stuff. It's not. Well, it is, but also it isn't. The real action happens when you start following these weird signs around town, meeting characters who clearly want something from you. There's this one scene in a back alley that caught me off guard, not gonna lie. The dialogue is blunt as hell, no dancing around what's happening. She just straight up tells you what she wants and how much she'll pay. Dirty money indeed.
The sex scenes are... functional? The writing during those parts is actually better than the rest of the game, which makes me think the developer had very clear priorities. Some of the descriptions get surprisingly detailed, the kind where you're like okay, this person has definitely thought about this specific act before. A lot. But then you go back to the work minigame and it's just clicking buttons and watching numbers go up. I still don't understand the study mechanic fully. Sometimes I pass exams, sometimes I don't, and I'm pretty sure the game doesn't either.
The party scenes are where things get messy in a good way. You meet these special characters who have their own little storylines, and getting to hidden locations feels like you're actually discovering something instead of just following quest markers. One girl's arc involves some pretty intense power dynamics that I wasn't ready for. The game doesn't hold your hand at all, which I respect even when I'm lost for twenty minutes trying to figure out where to go next.
You got this 24 hour cycle where you either grind at some boring dayjob or go out partying. I spent most of my first run just working, trying to get promoted, thinking that's how you unlock the good stuff. It's not. Well, it is, but also it isn't. The real action happens when you start following these weird signs around town, meeting characters who clearly want something from you. There's this one scene in a back alley that caught me off guard, not gonna lie. The dialogue is blunt as hell, no dancing around what's happening. She just straight up tells you what she wants and how much she'll pay. Dirty money indeed.
The sex scenes are... functional? The writing during those parts is actually better than the rest of the game, which makes me think the developer had very clear priorities. Some of the descriptions get surprisingly detailed, the kind where you're like okay, this person has definitely thought about this specific act before. A lot. But then you go back to the work minigame and it's just clicking buttons and watching numbers go up. I still don't understand the study mechanic fully. Sometimes I pass exams, sometimes I don't, and I'm pretty sure the game doesn't either.
The party scenes are where things get messy in a good way. You meet these special characters who have their own little storylines, and getting to hidden locations feels like you're actually discovering something instead of just following quest markers. One girl's arc involves some pretty intense power dynamics that I wasn't ready for. The game doesn't hold your hand at all, which I respect even when I'm lost for twenty minutes trying to figure out where to go next.
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👁 5.1K
★★★★☆
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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👁 4.6K
★★★★★
Pussymon Ten
The Pussymon Hunter Society has a real problem with paperwork. I spent maybe twenty minutes just reading lore dumps in the new hub area, and I'm not even mad about it. This monthly update is the one year anniversary version, and the dev basically said "no battles this time, go nuts." So it's a free hunt across 14 areas, which sounds like a lazy excuse until you realize there are 37 of these creatures to catch. 37. That's a lot of pussy.
The catching mechanic is just the old bump into them thing, but now every single one has a clean and a cum version animation card. I found this one Pussymon in the swamp area, looked like a goth catgirl with extra bits, and the cum animation actually has, like, physics? The sound design is new too, which caught me off guard. Original music and moans and squelches. I had my volume up because I forgot what kind of game this is. My neighbor definitely heard something.
The interface changed. I don't like the new font. It's too round. But the story actually goes somewhere now, with more about the Hunter Society and why we're all out here collecting these things. There's a whole section where an NPC explains the breeding history of a specific Pussymon type and I zoned out thinking about whether the dev has a biology degree. Probably not. The free hunt structure means you can sequence break like crazy, just wander into high level zones and get jumpscared by animations you weren't ready for. Which is the point, I guess. Still no actual taming mechanics yet, that's next month apparently. This update is just pure collection and vibes and cum variants. Works for me.
The catching mechanic is just the old bump into them thing, but now every single one has a clean and a cum version animation card. I found this one Pussymon in the swamp area, looked like a goth catgirl with extra bits, and the cum animation actually has, like, physics? The sound design is new too, which caught me off guard. Original music and moans and squelches. I had my volume up because I forgot what kind of game this is. My neighbor definitely heard something.
The interface changed. I don't like the new font. It's too round. But the story actually goes somewhere now, with more about the Hunter Society and why we're all out here collecting these things. There's a whole section where an NPC explains the breeding history of a specific Pussymon type and I zoned out thinking about whether the dev has a biology degree. Probably not. The free hunt structure means you can sequence break like crazy, just wander into high level zones and get jumpscared by animations you weren't ready for. Which is the point, I guess. Still no actual taming mechanics yet, that's next month apparently. This update is just pure collection and vibes and cum variants. Works for me.
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👁 4.4K
★★★☆☆
Hairy Fury: Veteran of the Twin Breasts
Right, so this is basically a bootleg Legend of Krystal fighting game that somehow ended up on some flash portal, and it’s exactly the kind of jank I live for. The premise is you pick one of three characters, K. Fox, Farah, or Lei Lei, and fight through levels against horny enemies. That’s it. No story, no worldbuilding, just pure degenerate button mashing. The redhead furry fighter, K. Fox, is obviously the star here because the whole thing is built around that specific niche, and honestly, the sprite work for her is surprisingly decent. The way her tail swishes during idle animations, the exaggerated bounce on certain moves, someone definitely had a very specific vision.
The combat is floaty and broken in ways that make me nostalgic for Newgrounds circa 2006. Hit detection is a suggestion, not a rule. You can spam the same kick over and over and the AI will just walk into it like a confused Skyrim NPC. But you’re not here for balanced mechanics, are you? The enemies get increasingly lewd with their attacks, and losing a round means watching your chosen character get taken down in a short, explicit oral scene that ends with a messy cumshot. It’s not a complex animation, but it’s got that raw, unpolished energy that modern renpy games sometimes lack when they try too hard to be cinematic. I spent way too long just letting Farah lose on purpose because the defeat screen had better animation than the actual victory poses.
One thing that bugs me, and I can’t let it go, is that the tutorial promises to introduce all controls but then just throws up a text box and vanishes. Like, cool, I know how arrow keys work, but what about the special moves? I mashed every button and found a grapple by accident. That lack of polish is either charming or infuriating depending on how much you’ve had to drink. The furry tag is doing all the heavy lifting here, if you’re not already into that specific Star Fox adjacent aesthetic, the whole thing will probably just look like a messy flash game from a forgotten corner of the internet. Which it is. And that’s why it’s perfect for a certain mood. The sound design is just stock grunts and slaps, nothing fancy, but it loops in that hypnotic way that makes you forget time exists.
If you’re going to play, just accept that Lei Lei’s hitbox is completely broken and Farah’s third combo never connects. Don’t fight it. Let the jank wash over you.
The combat is floaty and broken in ways that make me nostalgic for Newgrounds circa 2006. Hit detection is a suggestion, not a rule. You can spam the same kick over and over and the AI will just walk into it like a confused Skyrim NPC. But you’re not here for balanced mechanics, are you? The enemies get increasingly lewd with their attacks, and losing a round means watching your chosen character get taken down in a short, explicit oral scene that ends with a messy cumshot. It’s not a complex animation, but it’s got that raw, unpolished energy that modern renpy games sometimes lack when they try too hard to be cinematic. I spent way too long just letting Farah lose on purpose because the defeat screen had better animation than the actual victory poses.
One thing that bugs me, and I can’t let it go, is that the tutorial promises to introduce all controls but then just throws up a text box and vanishes. Like, cool, I know how arrow keys work, but what about the special moves? I mashed every button and found a grapple by accident. That lack of polish is either charming or infuriating depending on how much you’ve had to drink. The furry tag is doing all the heavy lifting here, if you’re not already into that specific Star Fox adjacent aesthetic, the whole thing will probably just look like a messy flash game from a forgotten corner of the internet. Which it is. And that’s why it’s perfect for a certain mood. The sound design is just stock grunts and slaps, nothing fancy, but it loops in that hypnotic way that makes you forget time exists.
If you’re going to play, just accept that Lei Lei’s hitbox is completely broken and Farah’s third combo never connects. Don’t fight it. Let the jank wash over you.
⏰
👁 34.9K
★★★★☆
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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👁 4.5K
★★★★★
Adventures of Alessandra
The first thing that hits you is the art. It's got this raw, unpolished look, like someone's personal sketchbook that got a little too ambitious. Alessandra, the captain, has these absolutely massive tits that the game's camera is just obsessed with. There's a CG scene early on where she's sneaking through the forest and her chest is practically a separate character, defying all known laws of physics and fabric. I spent a solid minute just staring at the way her armor was struggling, a detail so lovingly rendered it made me forget the janky walk cycle for a second.
The game is a weird mashup of a visual novel and a minigame about hiding from werewolves. You're supposed to be finding a portal, but that plot is thinner than the elf's excuse for being naked in the woods. Yes, there's an elf. The encounter is abrupt and the dialogue is pure, uncut fantasy cheese. "Oh, brave warrior, let me reward you with a blowjob for no reason." And then the CG pops up, and it's so explicit and strangely detailed that you just have to shrug and accept it. The werewolf monster scenes have a similar energy, a kind of clumsy but earnest horniness that's hard to stay mad at. I wish the hiding minigame had more tension, but the monster's AI is about as sharp as a bag of wet leaves. You can practically waltz past it.
The whole thing feels like a fever dream I had after scrolling through a certain booru site for too long. The RPG elements are barely there, just a thin coat of paint over a series of increasingly improbable sexual encounters. There's a moment where you find a "secret" path that's just a straight line to another CG, and the game doesn't even pretend it was hard to find. I'm still not sure if the portal was ever actually found. I got distracted. The game knows you will.
The game is a weird mashup of a visual novel and a minigame about hiding from werewolves. You're supposed to be finding a portal, but that plot is thinner than the elf's excuse for being naked in the woods. Yes, there's an elf. The encounter is abrupt and the dialogue is pure, uncut fantasy cheese. "Oh, brave warrior, let me reward you with a blowjob for no reason." And then the CG pops up, and it's so explicit and strangely detailed that you just have to shrug and accept it. The werewolf monster scenes have a similar energy, a kind of clumsy but earnest horniness that's hard to stay mad at. I wish the hiding minigame had more tension, but the monster's AI is about as sharp as a bag of wet leaves. You can practically waltz past it.
The whole thing feels like a fever dream I had after scrolling through a certain booru site for too long. The RPG elements are barely there, just a thin coat of paint over a series of increasingly improbable sexual encounters. There's a moment where you find a "secret" path that's just a straight line to another CG, and the game doesn't even pretend it was hard to find. I'm still not sure if the portal was ever actually found. I got distracted. The game knows you will.
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👁 21K
★★★★☆
You ever get obsessed with one tiny thing in a game and it just breaks the whole experience? For me, it's the damn camera zoom. There's this new feature where it zooms in when you hit the next rip state during a battle, and I swear I spent more time trying to trigger that on the new Cuebone cosplayer than actually playing the RPG part. The animation is janky, the whole thing feels held together with tape, but that one close-up moment? Fuck, it works.
The game is basically a Pokemon parody where you wander around capturing these cosplay girls instead of monsters. You got your standard Nurse Joy, an Eevee girl with a two-part animation that I still haven't fully seen because she's "uncommon" or whatever. There's a new Umbreon cosplayer now too, ultra rare, which means I'll probably never find her without grinding for three hours. The combat is turn-based nonsense with spells that scale off your max MP, and there's this whole rock-paper-scissors thing with fire, grass, and lightning that I keep forgetting. Lightning does more damage when they're shocked but less if they have some healing debuff I can never remember the name of. It doesn't matter. Nobody's here for the strategy.
There's a Patreon code "friendzonedagain" that puts their clothes back on if you're into that kind of self-sabotage. I typed it in once just to see and immediately regretted it. The shop cutscenes trigger randomly now after you save certain characters, and I got one with the Nurse Joy that just... look, the dialogue is stupid, the art looks like a DeviantArt fever dream from 2010, and I've played through the beach area six times just to see if the new area past it has more of those cutscenes.
It's a mess. The shiny hunting mechanic barely works even after they patched it. The music is some fanmade Pokemon remix that gets stuck in your head like a parasite. I wish the boss fights let you run away still, but they changed that for some reason.
I just wanted to see the Eevee animation, man.
The game is basically a Pokemon parody where you wander around capturing these cosplay girls instead of monsters. You got your standard Nurse Joy, an Eevee girl with a two-part animation that I still haven't fully seen because she's "uncommon" or whatever. There's a new Umbreon cosplayer now too, ultra rare, which means I'll probably never find her without grinding for three hours. The combat is turn-based nonsense with spells that scale off your max MP, and there's this whole rock-paper-scissors thing with fire, grass, and lightning that I keep forgetting. Lightning does more damage when they're shocked but less if they have some healing debuff I can never remember the name of. It doesn't matter. Nobody's here for the strategy.
There's a Patreon code "friendzonedagain" that puts their clothes back on if you're into that kind of self-sabotage. I typed it in once just to see and immediately regretted it. The shop cutscenes trigger randomly now after you save certain characters, and I got one with the Nurse Joy that just... look, the dialogue is stupid, the art looks like a DeviantArt fever dream from 2010, and I've played through the beach area six times just to see if the new area past it has more of those cutscenes.
It's a mess. The shiny hunting mechanic barely works even after they patched it. The music is some fanmade Pokemon remix that gets stuck in your head like a parasite. I wish the boss fights let you run away still, but they changed that for some reason.
I just wanted to see the Eevee animation, man.
⏰
👁 14.2K
★★★☆☆
Pussymon 20
Pussymon episode 20, right. I fired it up on a shitty laptop that wheezes when you open more than two tabs and honestly the whole thing runs smooth as butter which is more than I can say for some triple A garbage I paid sixty bucks for last month. The teleport system they added, you just click it from your bag and bam you're at the volcano. No walking. I forgot I had it for like twenty minutes and kept trudging through the same forest path three times before I remembered. That's on me though.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
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👁 5.7K
★★★★☆