Say Yes v0.1
Matthew is a bit of a mess, and honestly that makes him hot in a weird way. Fresh grad, no clue what to do, absolutely overwhelmed by daddy issues and pressure, then suddenly you drop into his head like some horny guardian angel with an agenda. You’re not just clicking through his story, you’re literally steering his thoughts, poking at his fears, dangling pleasure in front of him like a carrot while the whole “save humanity” thing sits in the background going hello, remember me. One moment you’re having a serious talk with him about what it even means to choose something freely, next moment you’re pushing him to say yes to a girl who is clearly trouble, just because you want to see how far he’ll go when his dick is making the decisions instead of his brain.
The sci‑fi angle isn’t just some lasers and space wallpaper either, it feels more like you’re a strange higher being that can be both kind and a complete bastard at the same time. You flirt with him without ever really being on screen, which is kinda fucked up and kinda hot. Telling him “trust me” while you line him up for a threesome, watching him hesitate, then finally give in and grab those hips like he’s been starving his whole life. The sex scenes go from tender “I want you to feel safe” to full on “shut up and take it” pretty fast if you push him there. There’s this one moment where you convince him that relaxing is part of the mission, and he ends up with a girl riding him slow on the couch while the TV shows news about the world going to shit. He’s moaning, sweat on his chest, and in the corner the headline is literally talking about collapse. That contrast sticks in the head more than any cheap porn loop.
Not everything hits perfect though. Sometimes he overthinks in huge text blocks when all you want is to pull someone’s panties aside and get on with it. There’s a choice where you just want to say “yeah sure, let’s fuck”, but the option is written like some philosophy homework and you kind of roll your eyes. Still, when the visuals line up just right, the bodies look good enough that you forget you were annoyed five seconds ago. I liked how some of the girls don’t instantly act like brainless sex toys, they argue, they doubt, and when you finally talk Matthew into crossing a line with them, it feels dirty in a very human way. You watch him slide a hand under a shirt, fingers brushing nipple, her breathing changing, and in the back of your mind you know this might screw up his future, his morals, his “save the world” plan, but you press continue anyway. And that tiny guilt mixed with arousal, that’s where this game actually gets interesting. It’s not just about how many positions you can unlock, it’s about you slowly realizing you’re enjoying breaking this boy while pretending to guide him. Which, to be honest, says as much about the player as it does about poor Matthew.
The sci‑fi angle isn’t just some lasers and space wallpaper either, it feels more like you’re a strange higher being that can be both kind and a complete bastard at the same time. You flirt with him without ever really being on screen, which is kinda fucked up and kinda hot. Telling him “trust me” while you line him up for a threesome, watching him hesitate, then finally give in and grab those hips like he’s been starving his whole life. The sex scenes go from tender “I want you to feel safe” to full on “shut up and take it” pretty fast if you push him there. There’s this one moment where you convince him that relaxing is part of the mission, and he ends up with a girl riding him slow on the couch while the TV shows news about the world going to shit. He’s moaning, sweat on his chest, and in the corner the headline is literally talking about collapse. That contrast sticks in the head more than any cheap porn loop.
Not everything hits perfect though. Sometimes he overthinks in huge text blocks when all you want is to pull someone’s panties aside and get on with it. There’s a choice where you just want to say “yeah sure, let’s fuck”, but the option is written like some philosophy homework and you kind of roll your eyes. Still, when the visuals line up just right, the bodies look good enough that you forget you were annoyed five seconds ago. I liked how some of the girls don’t instantly act like brainless sex toys, they argue, they doubt, and when you finally talk Matthew into crossing a line with them, it feels dirty in a very human way. You watch him slide a hand under a shirt, fingers brushing nipple, her breathing changing, and in the back of your mind you know this might screw up his future, his morals, his “save the world” plan, but you press continue anyway. And that tiny guilt mixed with arousal, that’s where this game actually gets interesting. It’s not just about how many positions you can unlock, it’s about you slowly realizing you’re enjoying breaking this boy while pretending to guide him. Which, to be honest, says as much about the player as it does about poor Matthew.
⏰
👁 175
★★★★★
RWBY DAY OUT v1.0
This thing feels like someone took a horny RWBY Discord server chat, smashed it into Ren’Py, and hit “fuck it, good enough.” And weirdly, that’s kinda the charm. You’re not dealing with slick corporate porn here. It’s Ruby and Cardin in a messy little fantasy romance that should not work at all, but you sit there clicking like a raccoon in a trash can anyway. The writing swings all over the place: sometimes it’s sweet “shy girl with her first real crush,” sometimes it’s “oh, Cardin is absolutely rearranging her inside that Beacon dorm bed” and the text really leans into it, spelling out every wet sound like the dev had Pornhub open on one monitor and Ren’Py on the other. There’s this one scene where Ruby is trying to be all serious about her feelings and within like ten lines she is on her knees, drool on her chin, begging him not to stop. That tonal whiplash? Honestly felt like some of the hookups at my events. One moment deep emotional talk, next moment someone is grinding on a folding chair.
The pacing is like a half-drunk house party where the snacks run out but the booze doesn’t. Early on, the story toys with the whole “is this romance or is this just Cardin using her” thing, and if you know RWBY canon you keep going “no way she’d fall for this guy.” And then you click through a few more screens and she’s pressed against the wall, panties around her thigh, gasping his name with that kind of desperate little whine that makes you shift in your chair. The moaning audio carries more weight than it should. It’s not studio quality, you can literally hear that slight home-recording vibe, but when Ruby starts letting out those shaky little cries and the text mentions her legs trembling while he pushes in deeper, it suddenly feels way more obscene than it has any right to be. There’s this bed scene where she’s trying to keep quiet, biting into the pillow, and the game keeps flipping between her thoughts about how wrong it is and then describing exactly how her body is clenching around him. Honestly, kind of hot in that “this is almost too personal” way, even if a couple of lines sound like they came from a Wattpad account that got banned three times.
And yet, for every filthy detail that hits just right, there’s a tiny thing that pokes your brain. The UI is there, it functions, but that textbox color? I keep thinking about it and I wish it was different, even if it never will be. Some lines feel like the dev just let an AI autocomplete, like mid-sex Ruby suddenly drops a weirdly formal line that nobody with a dick inside them would say. The parody angle shows up mostly in how off-brand everything feels, like this is Beacon in some horny parallel universe where everyone’s moral compass is slightly broken. Still, when Cardin grabs her by the hips and slams into her from behind, making her yelp and stutter through his name, it absolutely sells the fantasy. There’s a moment where she’s sore, cheeks flushed, hair all messy, but still climbing back onto his lap because she “needs it again” even though she can barely sit. That kind of detail feels oddly specific, like the dev was remembering something way too clearly. It’s clumsy, shameless, way too focused on this one wrong-but-right ship, and somehow that makes it hit harder than it should. I closed the tab once, then opened it again on Chrome because I wanted to replay that one corridor scene where he corners her and murmurs in her ear while she tries not to moan loud enough for teammates to hear. I’m not proud of that. But I’m also not going to pretend it didn’t happen.
The pacing is like a half-drunk house party where the snacks run out but the booze doesn’t. Early on, the story toys with the whole “is this romance or is this just Cardin using her” thing, and if you know RWBY canon you keep going “no way she’d fall for this guy.” And then you click through a few more screens and she’s pressed against the wall, panties around her thigh, gasping his name with that kind of desperate little whine that makes you shift in your chair. The moaning audio carries more weight than it should. It’s not studio quality, you can literally hear that slight home-recording vibe, but when Ruby starts letting out those shaky little cries and the text mentions her legs trembling while he pushes in deeper, it suddenly feels way more obscene than it has any right to be. There’s this bed scene where she’s trying to keep quiet, biting into the pillow, and the game keeps flipping between her thoughts about how wrong it is and then describing exactly how her body is clenching around him. Honestly, kind of hot in that “this is almost too personal” way, even if a couple of lines sound like they came from a Wattpad account that got banned three times.
And yet, for every filthy detail that hits just right, there’s a tiny thing that pokes your brain. The UI is there, it functions, but that textbox color? I keep thinking about it and I wish it was different, even if it never will be. Some lines feel like the dev just let an AI autocomplete, like mid-sex Ruby suddenly drops a weirdly formal line that nobody with a dick inside them would say. The parody angle shows up mostly in how off-brand everything feels, like this is Beacon in some horny parallel universe where everyone’s moral compass is slightly broken. Still, when Cardin grabs her by the hips and slams into her from behind, making her yelp and stutter through his name, it absolutely sells the fantasy. There’s a moment where she’s sore, cheeks flushed, hair all messy, but still climbing back onto his lap because she “needs it again” even though she can barely sit. That kind of detail feels oddly specific, like the dev was remembering something way too clearly. It’s clumsy, shameless, way too focused on this one wrong-but-right ship, and somehow that makes it hit harder than it should. I closed the tab once, then opened it again on Chrome because I wanted to replay that one corridor scene where he corners her and murmurs in her ear while she tries not to moan loud enough for teammates to hear. I’m not proud of that. But I’m also not going to pretend it didn’t happen.
⏰
👁 319
★★★☆☆
Lust Goddess
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And with "switches", we suggest "that they become supah revealing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
⏰
👁 99.5K
★★★★★
Crave Flesh v1.0
There’s this thing the game does right away that I actually respect: it doesn’t pretend you’re a hero. You’re just a messy, horny, slightly broken person thrown into a gothic hellhole where every shadow either wants to kill you or fuck you or both at the same time. The “survival horror” part actually matters, not just in the jump scare way, but in the “ok, if I follow my dick here, I might end up chained to a wall with some demon girl sucking my soul out through my spine” way. First time I got that “choose to hide or follow the moaning” prompt, I obviously followed the moaning. Of course the corridor was lit in that sick red and the sound design was wet as hell. And yeah, it was worth it, but I walked away from that scene with my health wrecked, sanity lower, and a mark on my body that keeps showing up in later scenes. That mark is like this little dev note written on your skin: “you’re horny, I know, you will suffer for it.” Sexy punishment, basically.
What I really liked is how it lets you lean into being submissive, dominant, or that chaotic horny survivor that just flips depending on who’s in front of you. One moment I’m pinning a possessed priestess to the altar, hand at her throat while she’s whispering this prayer that sounds more like begging for dick than religion, and the very next route dump I’m the one on my knees in some filthy crypt, forced to “pay” a demon guard with my mouth so he lets me pass. It’s not just “pick dom option, get dom scene” either. If you act like a ruthless bastard earlier, some characters remember that and push back. I had a run where I kept choosing the arrogant, aggressive replies and finally one of the demon twins snapped, took control mid-sex scene and basically used me like a toy until my character passes out. That reversal felt earned. Annoying and hot. Like a bad ex that knows your buttons too well.
Small thing that irritated me: the text choice boxes are too close to the bottom and on Chrome mobile I kept hitting the damn navigation UI when I just wanted to pick the option about biting the nun’s thigh. It pulled me out of the moment every time but I kept playing anyway because the pacing of sex and horror is like watching a slow car crash in latex. Half of the nudity is filthy, sweaty, scratches-on-your-back kind, but then you get this scene in a candlelit library where a demon boy with white eyes reads your mind while fingering you under a table, and you forget you were even supposed to be scared. Or bisexual tension hits out of nowhere: you walk into a ritual chamber, there’s this couple, one demon, one human, and instead of choosing who to fuck, the game lets you slide right into a threeway that still somehow keeps the occult vibe going. I kept telling myself “ok, this time I’ll actually try to survive, not just chase every hot body,” then the UI pops a new corrupted choice in red text and, of course, I click it like an idiot. And the worst part is that the game knows. It keeps asking what you crave, like some smug supernatural therapist who gets paid in your orgasms and bad decisions.
What I really liked is how it lets you lean into being submissive, dominant, or that chaotic horny survivor that just flips depending on who’s in front of you. One moment I’m pinning a possessed priestess to the altar, hand at her throat while she’s whispering this prayer that sounds more like begging for dick than religion, and the very next route dump I’m the one on my knees in some filthy crypt, forced to “pay” a demon guard with my mouth so he lets me pass. It’s not just “pick dom option, get dom scene” either. If you act like a ruthless bastard earlier, some characters remember that and push back. I had a run where I kept choosing the arrogant, aggressive replies and finally one of the demon twins snapped, took control mid-sex scene and basically used me like a toy until my character passes out. That reversal felt earned. Annoying and hot. Like a bad ex that knows your buttons too well.
Small thing that irritated me: the text choice boxes are too close to the bottom and on Chrome mobile I kept hitting the damn navigation UI when I just wanted to pick the option about biting the nun’s thigh. It pulled me out of the moment every time but I kept playing anyway because the pacing of sex and horror is like watching a slow car crash in latex. Half of the nudity is filthy, sweaty, scratches-on-your-back kind, but then you get this scene in a candlelit library where a demon boy with white eyes reads your mind while fingering you under a table, and you forget you were even supposed to be scared. Or bisexual tension hits out of nowhere: you walk into a ritual chamber, there’s this couple, one demon, one human, and instead of choosing who to fuck, the game lets you slide right into a threeway that still somehow keeps the occult vibe going. I kept telling myself “ok, this time I’ll actually try to survive, not just chase every hot body,” then the UI pops a new corrupted choice in red text and, of course, I click it like an idiot. And the worst part is that the game knows. It keeps asking what you crave, like some smug supernatural therapist who gets paid in your orgasms and bad decisions.
⏰
👁 75
★★★★★
Inflatawitch v1.0
Foggy forest, quiet as hell, and you’re lost with a hard-on you don’t want to admit you have. That’s pretty much the mood here. The trees feel wrong in that fairy-tale way, like they’re watching, but not in a horror movie thing, more like they’re just waiting for you to do something stupid and horny. Then this witch shows up, and she doesn’t look like the usual “I cast fireball” witch. She’s got that lazy smile that says she already knows what you’re going to click, and she smells like a toy store mixed with a bath bomb shop. Latex, sugar, soap, that weird clean-but-not-innocent vibe. The game doesn’t rush to shout what you’re in for, but yeah, if you’re into inflatables and transformation and that floaty, rubbery ownership of a body that stops being flesh and turns into a damn balloon, it hits that itch pretty directly.
The cool part is how low-key everything starts. It’s just you poking around her little forest corner, clicking stuff, poking at bottles, weird trinkets, that sort of thing. Half of it feels like background junk until you notice something reacts if you try again, or if you did another scene before. There was this moment where I accidentally triggered a change too early, and my character’s body started filling out, tight and squeaky, and I actually paused, staring at my screen like, “ok, I did not expect it to jump to that this fast.” The game is short, yeah, but it doesn’t waste your kinks. The inflation is not just “you get bigger.” It’s that slow, pressurised feeling in the text and art, the witch teasing you, almost casual about turning your body into her private float, testing how much air or magic you can hold. She treats the whole thing like a cozy craft project, while you’re the one struggling with how round you’re getting. It’s a weird mix of mystery and fetish, and I like that it doesn’t apologize for it even once. You’re not playing a hero, you’re playing a future decoration, and she knows it way before you do.
The forest itself is small, but it feels like one of those “hidden room” games where there’s always one last strange item you haven’t clicked in the right order. I spent way too long clicking the same damn stump because I was convinced it had a secret, and honestly I’m still annoyed it didn’t. But while I was being stubborn, I kept noticing little reactions: the witch’s comments changing, the way she hints at other “guests” she inflated before, maybe still around, maybe not in the shape you expect. There’s magic everywhere, but it’s that squishy, rubber-magic. You’re not slinging spells; you’re more like the spell result. A toy, a trophy, an experiment. The furry angle sneaks in too, with those hints that your body isn’t only filling with air, it’s shifting into something cutesy, animal-ish, then more object than creature. Ears, tail, then plastic sheen, then hollow. It’s honestly hot as hell if you’re into losing control and becoming a thing instead of a person. And the best part, or the worst, depending on your brain, is that the witch never seems cruel. She’s playful, almost seasonal, like some twisted holiday hostess inviting you to become part of the decorations, tucked between the trees, gleaming under moonlight, filled tight and waiting. You kind of know from the beginning this forest is not a place you walk out of on your own feet. You’re rolling, floating, squeaking your way out, if you leave at all.
The cool part is how low-key everything starts. It’s just you poking around her little forest corner, clicking stuff, poking at bottles, weird trinkets, that sort of thing. Half of it feels like background junk until you notice something reacts if you try again, or if you did another scene before. There was this moment where I accidentally triggered a change too early, and my character’s body started filling out, tight and squeaky, and I actually paused, staring at my screen like, “ok, I did not expect it to jump to that this fast.” The game is short, yeah, but it doesn’t waste your kinks. The inflation is not just “you get bigger.” It’s that slow, pressurised feeling in the text and art, the witch teasing you, almost casual about turning your body into her private float, testing how much air or magic you can hold. She treats the whole thing like a cozy craft project, while you’re the one struggling with how round you’re getting. It’s a weird mix of mystery and fetish, and I like that it doesn’t apologize for it even once. You’re not playing a hero, you’re playing a future decoration, and she knows it way before you do.
The forest itself is small, but it feels like one of those “hidden room” games where there’s always one last strange item you haven’t clicked in the right order. I spent way too long clicking the same damn stump because I was convinced it had a secret, and honestly I’m still annoyed it didn’t. But while I was being stubborn, I kept noticing little reactions: the witch’s comments changing, the way she hints at other “guests” she inflated before, maybe still around, maybe not in the shape you expect. There’s magic everywhere, but it’s that squishy, rubber-magic. You’re not slinging spells; you’re more like the spell result. A toy, a trophy, an experiment. The furry angle sneaks in too, with those hints that your body isn’t only filling with air, it’s shifting into something cutesy, animal-ish, then more object than creature. Ears, tail, then plastic sheen, then hollow. It’s honestly hot as hell if you’re into losing control and becoming a thing instead of a person. And the best part, or the worst, depending on your brain, is that the witch never seems cruel. She’s playful, almost seasonal, like some twisted holiday hostess inviting you to become part of the decorations, tucked between the trees, gleaming under moonlight, filled tight and waiting. You kind of know from the beginning this forest is not a place you walk out of on your own feet. You’re rolling, floating, squeaking your way out, if you leave at all.
⏰
👁 189
★★★★★
Meet your private AI girlfriend: chat now (18+)
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⏰
👁 99.4K
★★★★★