Hokage's Adopted Son v0.7
I don’t know if this one wants to be heartfelt or horny first, because it keeps confusing me in the best way. You start as some quiet kid tossed under this giant village shadow - yeah, the Hokage’s mansion, not exactly cozy décor - but when the nights stretch too long, that’s when things really spark. It’s got that weird warmth like you’ve accidentally wandered into someone else’s memories: a slice of calm life and then suddenly you’re watching Hinata bend forward across a training bench, slow enough that your heartbeat starts syncing with the animation loop. Her voice acting isn’t afraid of silence either; she lets you hear her breathe, which somehow hits harder than any line she murmurs. I keep getting distracted by her hands though - they move with these strangely delicate motions, rough callouses meeting soft skin, totally believable she'd knock a guy senseless and still touch him like that after.
Most of the moments slide between tender and ridiculous. Shizune tries to mother you one second (that tea scene!) and ten lines later she’s doing something that would get her banned from a medical tent forever. The art swings slightly inconsistent but the imperfections almost help - it feels drawn by someone who’s sweating through the same fantasies you’re supposed to. I caught myself rewinding Naomi’s smirk just because it felt too alive, as if the coder accidentally recorded a real girl’s micro‑expression. The whole story pretends it’s about recovery and peace after the war, but honestly it’s more about how the human body looks when it finally stops pretending to be polite. A couple bugs killed the mood once (Hinata’s eyes froze wide open mid‑moan, nightmare fuel), yet even that glitch felt weirdly intimate - like breaking the illusion without ruining desire.
The only thing missing is smell - everyone feels tangible except the scent part, though maybe that’s for DLC. Or maybe it’s better this way, because sometimes when you linger on Shiho’s lines about experiments, you realize you’re not supposed to need every sense simulated. I kept thinking “this shouldn’t work,” then going back again, grinning at my own hypocrisy. Anyway, whatever they patch next, I kinda hope they don’t fix the awkward pauses - they sound too real to lose.
Most of the moments slide between tender and ridiculous. Shizune tries to mother you one second (that tea scene!) and ten lines later she’s doing something that would get her banned from a medical tent forever. The art swings slightly inconsistent but the imperfections almost help - it feels drawn by someone who’s sweating through the same fantasies you’re supposed to. I caught myself rewinding Naomi’s smirk just because it felt too alive, as if the coder accidentally recorded a real girl’s micro‑expression. The whole story pretends it’s about recovery and peace after the war, but honestly it’s more about how the human body looks when it finally stops pretending to be polite. A couple bugs killed the mood once (Hinata’s eyes froze wide open mid‑moan, nightmare fuel), yet even that glitch felt weirdly intimate - like breaking the illusion without ruining desire.
The only thing missing is smell - everyone feels tangible except the scent part, though maybe that’s for DLC. Or maybe it’s better this way, because sometimes when you linger on Shiho’s lines about experiments, you realize you’re not supposed to need every sense simulated. I kept thinking “this shouldn’t work,” then going back again, grinning at my own hypocrisy. Anyway, whatever they patch next, I kinda hope they don’t fix the awkward pauses - they sound too real to lose.
⏰
👁 34.5K
💬 5
★★★☆☆
NPC Tales: The Shopkeeper v0.39.5
Man, this is one weird fucking tech demo that somehow manages to be both frustrating and oddly compelling at the same time. You're basically this dude wandering around what feels like a broken RPG where everyone's stuck in NPC mode - they just stand there doing their programmed routines until you click the right spots or say the magic words. But here's where it gets interesting: you can bypass all that bullshit and just... do stuff to them anyway. The elf chick by the fountain? She'll keep talking about fetch quests while you're literally groping her tits. It's like the game world doesn't give a shit about consent mechanics, which is both the whole point and kinda unsettling if you think about it too hard.
The art's decent enough - nothing groundbreaking but the monster girls look fuckable and the animations don't make your eyes bleed. There's this one scene with a demon girl where she's going through her dialogue tree about needing rare herbs while you're balls deep in her ass, and she just keeps talking like nothing's happening. It's absurd but somehow works? The oral scenes are probably the best animated ones, especially when you get the exhibitionism stuff going in the town square. Everyone just walks by like it's Tuesday. Actually, wait - I think I complained about the dialogue being repetitive but honestly some of the NPC responses when you interrupt their scripts are pretty funny.
Look, it's clearly unfinished and rough around the edges. The point-and-click interface feels clunky sometimes, and there's this annoying bug where characters get stuck mid-animation. But there's something genuinely unique about the whole "reality doesn't apply to the player" concept that kept me clicking around longer than I expected. It's like playing god in the horniest possible way, which... yeah, that's probably the appeal right there.
The art's decent enough - nothing groundbreaking but the monster girls look fuckable and the animations don't make your eyes bleed. There's this one scene with a demon girl where she's going through her dialogue tree about needing rare herbs while you're balls deep in her ass, and she just keeps talking like nothing's happening. It's absurd but somehow works? The oral scenes are probably the best animated ones, especially when you get the exhibitionism stuff going in the town square. Everyone just walks by like it's Tuesday. Actually, wait - I think I complained about the dialogue being repetitive but honestly some of the NPC responses when you interrupt their scripts are pretty funny.
Look, it's clearly unfinished and rough around the edges. The point-and-click interface feels clunky sometimes, and there's this annoying bug where characters get stuck mid-animation. But there's something genuinely unique about the whole "reality doesn't apply to the player" concept that kept me clicking around longer than I expected. It's like playing god in the horniest possible way, which... yeah, that's probably the appeal right there.
⏰
👁 9.3K
💬 5
★★★★☆
Aeon’s Echo
Feast your eyes on Hentai artwork in the form of amazing 2D uncensored animations! With a wide variety, going from MILFs to insatiable college girls to offer, Heavy Metal Babes is sure to satisfy all of your kinkiest desires. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
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⏰
👁 8K
★★★★★
Beast Control v4.3.0
Beast Boy's always been the comic relief of the Titans, right? Well, this visual novel takes that green shapeshifter and throws him into situations where his animal instincts aren't exactly PG-rated anymore. The whole "embracing his animal side" thing gets pretty literal when you're making choices about how far he'll push his powers with the ladies around him. And by ladies, I mean basically every female character from DC you can think of - Harley Quinn's there doing her crazy thing, Supergirl's got that innocent act going until she doesn't, and don't even get me started on what happens when Poison Ivy shows up. The corruption mechanics work through Beast Boy's transformations, where different animal forms unlock different... let's call them "interaction options" with each character.
What caught me off guard was how the game handles the power dynamics. Sometimes Beast Boy's the one calling the shots, using his abilities to get what he wants, but then you'll hit a scene where someone like Catwoman flips the script entirely and suddenly he's the one getting dominated. The lactation scenes with Power Girl were completely unexpected - like, who thought of that combination? But somehow it works in this weird universe they've created. The AI-generated artwork is hit or miss though, sometimes the proportions get absolutely ridiculous even by comic book standards, and Beast Boy's face occasionally looks like he's having an existential crisis mid-transformation.
The multiple endings thing is where it gets interesting because your choices about which animal forms to use actually matter for the story branches. Go full predator mode and you get the darker corruption routes, stick to gentler animals and you unlock the more romantic paths. Though honestly, the line between "romantic" and "completely fucked up" gets pretty blurry when tentacles are involved. The Raven storyline especially goes places that made me question my own kinks, but in a good way? Maybe? Look, if you're into transformation stuff and DC parodies, just prepare for some wild rides.
What caught me off guard was how the game handles the power dynamics. Sometimes Beast Boy's the one calling the shots, using his abilities to get what he wants, but then you'll hit a scene where someone like Catwoman flips the script entirely and suddenly he's the one getting dominated. The lactation scenes with Power Girl were completely unexpected - like, who thought of that combination? But somehow it works in this weird universe they've created. The AI-generated artwork is hit or miss though, sometimes the proportions get absolutely ridiculous even by comic book standards, and Beast Boy's face occasionally looks like he's having an existential crisis mid-transformation.
The multiple endings thing is where it gets interesting because your choices about which animal forms to use actually matter for the story branches. Go full predator mode and you get the darker corruption routes, stick to gentler animals and you unlock the more romantic paths. Though honestly, the line between "romantic" and "completely fucked up" gets pretty blurry when tentacles are involved. The Raven storyline especially goes places that made me question my own kinks, but in a good way? Maybe? Look, if you're into transformation stuff and DC parodies, just prepare for some wild rides.
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⏰
👁 23.7K
💬 5
★★★★☆
Meet your private AI girlfriend: chat now (18+)
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👁 7K
★★★★★
Reluctant Heroes v0.2
You’re this freshly graduated hero kid at U.A., but it doesn’t feel like shiny heroic future at all. It feels like hanging backstage in a strip club dressing room, still in costume, still sweating glitter, but the show’s over and now all the real shit happens. Principal gives you this “secret mission” and smiles like a manager who knows damn well you’re going to break every rule he just pretended to explain. Your quirk is stupid strong, perfect for fighting villains… or for peeking, teasing, touching where you really, absolutely, totally shouldn’t.
The whole thing plays like a messy dating sim and a sandbox had a baby with a horny fanfic. One moment you’re walking around the school corridors, same old U.A. uniforms and doors and boring hero talk. Next thing, you’re alone on a training field with Ochaco, she’s stretching, her shirt riding up, and the camera just loves her tits and that ass. She’s talking about becoming a pro hero, and in my head I’m already planning a burlesque routine: pink lights, zero gravity pasties, her floating slowly out of her clothes while the crowd loses its mind. The game lets you be polite and romantic, or you just… lean in, test the waters, “accidentally” brush against her curves and see how far your quirk and a bit of groping can go before she blushes or snaps.
Then there’s Jiro, and I swear I misremembered her name twice while playing, I kept calling her “Kyomi” in my notes. She’s this cool, low-key girl, headphones, attitude, but the way the scenes are drawn, you can’t miss how soft she looks under the punk vibe. I had this idea in my head of a slow striptease to bass-heavy rock, her jack plugs trailing down like suspenders, but the game goes instead for something more intimate. Tiny room, lights low, her teasing you with that deadpan sarcasm while your hands travel way too far under her clothes. It’s not subtle. Nothing here is subtle. And still, sometimes the pacing drags, like when you’re trying to find the right place to click in the sandbox and you just want to skip straight to Midnight bending over a desk in that skin-tight latex, giving “teacher-student conference” a whole different meaning. I swear I spent longer looking for one dialogue trigger than I ever spent rehearsing a fan dance.
Mirko is a whole different beast. Literally. I see her and my brain goes “this is not a hero, this is a headliner in a rabbit-themed cabaret.” Those muscles, those thighs, those ears, that attitude. In my routine version she’d stomp on stage, grab a chair, sit on it backwards and grind on it like it owed her rent. In the game, when you finally get a private moment with her, the vibe is wild and physical. She teases you, calls you out, gets in your face. You try to keep it romantic and the script almost lets you… then the art just zooms straight into her big tits and tight ass and suddenly romance is wrestling. I loved it and still kinda hated how fast things escalated, but anyway. Rumi doesn’t do half-measures.
The voyeurism angle sneaks up on you. First it’s “oops, you walked past the changing room at the wrong time”, then later you’re lingering on windows, peeping at shower steam and silhouettes, heartbeat racing like you’re doing something very illegal. And you are, to be honest. Some scenes feel like you’re the pervy stagehand watching from behind the curtains while the girls change costumes, not knowing you’re there. As a dancer, I got this weird guilty thrill, because it really captures that feeling of eyes on skin, of power in being looked at… even if here the player is the one stealing the look. There is romance, cute moments, walking through the school talking about futures and dreams, and somehow five minutes later your hands are full of big tits or you’re pressing some flustered, wide-eyed girl against the wall and whispering what you want to do to her.
The art is pure 2D fan-fantasy, not “professional anime studio” level but dirty enough to feel fun. Sometimes a pose looks a little off and I laughed, then two clicks later I’m staring at Mirko’s sweaty abs like I never saw abs before. The game lets you flirt, grope, push your luck, and your quirk becomes this excuse for every bad thought you ever had while watching the show. Is it refined? No. Parts feel awkward, some dialogues made me roll my eyes, and I still don’t know why one scene with Kendo broke on me and sent me back to the hallway like I’d been kicked out of the club for touching the dancer. But then I see Midnight leaning over, breasts about to spill, playful smile promising trouble, and suddenly I forgive a lot. Not everything. But a lot.
The whole thing plays like a messy dating sim and a sandbox had a baby with a horny fanfic. One moment you’re walking around the school corridors, same old U.A. uniforms and doors and boring hero talk. Next thing, you’re alone on a training field with Ochaco, she’s stretching, her shirt riding up, and the camera just loves her tits and that ass. She’s talking about becoming a pro hero, and in my head I’m already planning a burlesque routine: pink lights, zero gravity pasties, her floating slowly out of her clothes while the crowd loses its mind. The game lets you be polite and romantic, or you just… lean in, test the waters, “accidentally” brush against her curves and see how far your quirk and a bit of groping can go before she blushes or snaps.
Then there’s Jiro, and I swear I misremembered her name twice while playing, I kept calling her “Kyomi” in my notes. She’s this cool, low-key girl, headphones, attitude, but the way the scenes are drawn, you can’t miss how soft she looks under the punk vibe. I had this idea in my head of a slow striptease to bass-heavy rock, her jack plugs trailing down like suspenders, but the game goes instead for something more intimate. Tiny room, lights low, her teasing you with that deadpan sarcasm while your hands travel way too far under her clothes. It’s not subtle. Nothing here is subtle. And still, sometimes the pacing drags, like when you’re trying to find the right place to click in the sandbox and you just want to skip straight to Midnight bending over a desk in that skin-tight latex, giving “teacher-student conference” a whole different meaning. I swear I spent longer looking for one dialogue trigger than I ever spent rehearsing a fan dance.
Mirko is a whole different beast. Literally. I see her and my brain goes “this is not a hero, this is a headliner in a rabbit-themed cabaret.” Those muscles, those thighs, those ears, that attitude. In my routine version she’d stomp on stage, grab a chair, sit on it backwards and grind on it like it owed her rent. In the game, when you finally get a private moment with her, the vibe is wild and physical. She teases you, calls you out, gets in your face. You try to keep it romantic and the script almost lets you… then the art just zooms straight into her big tits and tight ass and suddenly romance is wrestling. I loved it and still kinda hated how fast things escalated, but anyway. Rumi doesn’t do half-measures.
The voyeurism angle sneaks up on you. First it’s “oops, you walked past the changing room at the wrong time”, then later you’re lingering on windows, peeping at shower steam and silhouettes, heartbeat racing like you’re doing something very illegal. And you are, to be honest. Some scenes feel like you’re the pervy stagehand watching from behind the curtains while the girls change costumes, not knowing you’re there. As a dancer, I got this weird guilty thrill, because it really captures that feeling of eyes on skin, of power in being looked at… even if here the player is the one stealing the look. There is romance, cute moments, walking through the school talking about futures and dreams, and somehow five minutes later your hands are full of big tits or you’re pressing some flustered, wide-eyed girl against the wall and whispering what you want to do to her.
The art is pure 2D fan-fantasy, not “professional anime studio” level but dirty enough to feel fun. Sometimes a pose looks a little off and I laughed, then two clicks later I’m staring at Mirko’s sweaty abs like I never saw abs before. The game lets you flirt, grope, push your luck, and your quirk becomes this excuse for every bad thought you ever had while watching the show. Is it refined? No. Parts feel awkward, some dialogues made me roll my eyes, and I still don’t know why one scene with Kendo broke on me and sent me back to the hallway like I’d been kicked out of the club for touching the dancer. But then I see Midnight leaning over, breasts about to spill, playful smile promising trouble, and suddenly I forgive a lot. Not everything. But a lot.
⏰
👁 8.9K
💬 5
★★★★☆