End of Summer
The acorn counter hit 47 and she pulled her top over her head, tits bouncing free in the park sunlight. No bra, obviously. I nearly dropped my mouse. This isn't some slow burn visual novel, it's a twitchy little arcade catcher where you move a basket left and right under an oak tree while acorns fall and a goddamn squirrel also grabs them. If the squirrel gets more than you, no strip. Simple. Brutal. I lost three rounds in a row because that furry little shit has aimbot reflexes.
The blonde is a real model, not drawn, which makes the whole thing feel like a weird fever dream you'd have after scrolling too much on a certain kind of site. She starts in a sundress, then it's the top, then the skirt, then panties. Each stage is just a static photo with her smiling like she's at a family barbecue, except her tits are out. The contrast is hilarious and hot at the same time. You're not doing anything skillful, just moving a basket and cursing at a squirrel. But the payoff is her standing there in nothing but a tan line, and honestly? Worth it.
The outdoor setting is nice, last day of summer vibe, golden light through leaves. But the hitbox on the acorns is janky as hell. Sometimes they pass right through the basket. I'd be at 30 acorns, squirrel at 29, and then three acorns clip through and I lose. Rage inducing. Still, I kept going back. The final stage, she's fully nude except for a tiny pair of panties she hooks her thumbs into. You don't see everything, but you see enough. For a browser game with no install, it's a solid five minutes of dumb fun. The squirrel can eat my ass.
The blonde is a real model, not drawn, which makes the whole thing feel like a weird fever dream you'd have after scrolling too much on a certain kind of site. She starts in a sundress, then it's the top, then the skirt, then panties. Each stage is just a static photo with her smiling like she's at a family barbecue, except her tits are out. The contrast is hilarious and hot at the same time. You're not doing anything skillful, just moving a basket and cursing at a squirrel. But the payoff is her standing there in nothing but a tan line, and honestly? Worth it.
The outdoor setting is nice, last day of summer vibe, golden light through leaves. But the hitbox on the acorns is janky as hell. Sometimes they pass right through the basket. I'd be at 30 acorns, squirrel at 29, and then three acorns clip through and I lose. Rage inducing. Still, I kept going back. The final stage, she's fully nude except for a tiny pair of panties she hooks her thumbs into. You don't see everything, but you see enough. For a browser game with no install, it's a solid five minutes of dumb fun. The squirrel can eat my ass.
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π 3.2K
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Doors
The mom's sprite has this weird thing where her eyes don't quite track right during the dinner scene. It's like she's looking at something just past your shoulder the whole time you're trying to have this heavy conversation about the adoption papers you found. That bugged me more than it should have, probably because the rest of the CG hentai stuff is actually pretty decent when it finally shows up. Not mind blowing, but the artist knows what they're doing with the curves and the expressions when clothes start coming off.
You're the oldest son, three adopted siblings, happy family, then bam, some event kicks off and suddenly everyone's got secrets. The step fantasy angle is obvious from the jump, you don't need a detective badge to see where things are heading with the middle sister especially. She keeps finding reasons to be in your room. Late. Asking weird questions about whether you ever thought about what it'd be like if you weren't really siblings. The choice system pops up during these moments and honestly half the options feel like they're just flavor text, the story railroads you toward the reveals regardless. I picked the "resist" path twice and still ended up in the same bedroom confrontation.
The mystery part is where it gets messy. There's this whole dark secret about your real parents that's supposed to be shocking but the pacing is so rushed you barely have time to process one revelation before another one drops. The relationship mechanics are there, you can favor certain siblings, but it's like the game forgets about that halfway through and just does its own thing. The visual novel format means you're clicking through a lot of text, some of it's actually well written, some of it reads like it was translated through three different languages before landing in English. The stepmom's dialogue especially has this stilted quality that makes her sound like a robot trying to seduce you.
I kept playing though. The scenes with the youngest sister had this uncomfortable tension that worked, the kind where you know you shouldn't but the game's dangling the choice in front of you anyway. There's a moment in the attic that actually made me pause and think about what I was clicking. Not because it was hot, but because the secret you uncover there reframes every interaction you've had up to that point. Then the game just moves on like it didn't just drop that bombshell and you're back to deciding which sibling to visit at night. The tonal whiplash is real. One minute you're unraveling your entire identity, the next you're picking dialogue options to get the stepsister out of her clothes. Not complaining exactly, just saying the game doesn't seem to know what it wants to be.
You're the oldest son, three adopted siblings, happy family, then bam, some event kicks off and suddenly everyone's got secrets. The step fantasy angle is obvious from the jump, you don't need a detective badge to see where things are heading with the middle sister especially. She keeps finding reasons to be in your room. Late. Asking weird questions about whether you ever thought about what it'd be like if you weren't really siblings. The choice system pops up during these moments and honestly half the options feel like they're just flavor text, the story railroads you toward the reveals regardless. I picked the "resist" path twice and still ended up in the same bedroom confrontation.
The mystery part is where it gets messy. There's this whole dark secret about your real parents that's supposed to be shocking but the pacing is so rushed you barely have time to process one revelation before another one drops. The relationship mechanics are there, you can favor certain siblings, but it's like the game forgets about that halfway through and just does its own thing. The visual novel format means you're clicking through a lot of text, some of it's actually well written, some of it reads like it was translated through three different languages before landing in English. The stepmom's dialogue especially has this stilted quality that makes her sound like a robot trying to seduce you.
I kept playing though. The scenes with the youngest sister had this uncomfortable tension that worked, the kind where you know you shouldn't but the game's dangling the choice in front of you anyway. There's a moment in the attic that actually made me pause and think about what I was clicking. Not because it was hot, but because the secret you uncover there reframes every interaction you've had up to that point. Then the game just moves on like it didn't just drop that bombshell and you're back to deciding which sibling to visit at night. The tonal whiplash is real. One minute you're unraveling your entire identity, the next you're picking dialogue options to get the stepsister out of her clothes. Not complaining exactly, just saying the game doesn't seem to know what it wants to be.
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π 4.1K
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The Blackout
The first CG hits you like a truck, not because it's particularly well drawn, but because it's so aggressively unpolished you can't look away. The Blackout doesn't give a shit about your expectations. You're some student who faceplants on concrete for no reason, and now you're stuck in a mystery that feels like someone threw a visual novel into a blender with a fever dream. The art has this rough, almost sketchy quality, like the artist was rushing to get to the good parts. And honestly? The good parts are what you're here for.
The hentai scenes don't bother with subtlety. One minute you're piecing together why your memories are Swiss cheese, the next you're balls deep in a classmate who might know more than she's letting on. The dialogue during these moments reads like it was translated through three different languages and then back through Google Translate circa 2012. "Your thing is making my inside happy" is an actual line I screenshotted. It's terrible. I loved it. The student tag gets stretched thin here, everyone looks about five years older than they should, but the fantasy elements keep things interesting enough that you forgive the jank. There's this one scene with a girl who has heterochromia, and the way the CG renders her eyes makes her look like she's having a stroke, but the position is so absurdly hot you just roll with it.
The mystery plot is actually trying, which is almost annoying. Like, I'm here to crank one out, not solve why I blacked out near a convenience store. But then the game drops this twist about your identity being fabricated, and suddenly you're clicking through text faster because you genuinely want to know what the fuck is going on. The adventure tag carries weight here, choices branch in ways that affect which girls you can pursue, though the "puzzles" are mostly just clicking the obvious thing. Replay value comes from seeing all the CGs, which range from "did a human draw this" to "okay that's actually pretty good." The password system for extras is some 2005 Newgrounds energy and I respect it. Just don't expect the visuals to ever stop looking like they were made in MS Paint by someone who was very, very horny.
The hentai scenes don't bother with subtlety. One minute you're piecing together why your memories are Swiss cheese, the next you're balls deep in a classmate who might know more than she's letting on. The dialogue during these moments reads like it was translated through three different languages and then back through Google Translate circa 2012. "Your thing is making my inside happy" is an actual line I screenshotted. It's terrible. I loved it. The student tag gets stretched thin here, everyone looks about five years older than they should, but the fantasy elements keep things interesting enough that you forgive the jank. There's this one scene with a girl who has heterochromia, and the way the CG renders her eyes makes her look like she's having a stroke, but the position is so absurdly hot you just roll with it.
The mystery plot is actually trying, which is almost annoying. Like, I'm here to crank one out, not solve why I blacked out near a convenience store. But then the game drops this twist about your identity being fabricated, and suddenly you're clicking through text faster because you genuinely want to know what the fuck is going on. The adventure tag carries weight here, choices branch in ways that affect which girls you can pursue, though the "puzzles" are mostly just clicking the obvious thing. Replay value comes from seeing all the CGs, which range from "did a human draw this" to "okay that's actually pretty good." The password system for extras is some 2005 Newgrounds energy and I respect it. Just don't expect the visuals to ever stop looking like they were made in MS Paint by someone who was very, very horny.
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π 9.2K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your lovely warriors, the more their corporal appearance switches. And by "switches", we suggest "that they become supah unveiling, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or, you knowthat anything is holding your focus.
Play with the #1 greatest sex game in the world. Exactly why wait around? It's free-for-all!
Play with the #1 greatest sex game in the world. Exactly why wait around? It's free-for-all!
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π 12.9K
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The Pilot
The audio mix in The Pilot is a goddamn mess and I can't stop thinking about it. Not the music, that's whatever, some generic space opera swells that feel like they were ripped from a royalty free library titled Star Conflict or something. I'm talking about the wet sounds. The squelch. There's this one scene with Hera, not even the main event, just a quiet moment in the cockpit after a mission debrief, and the sound designer decided her lekku needed a texture. When she shifts in her seat, there's this faint, almost sticky noise, like a damp towel being slowly peeled off a tile floor. It's wrong. It's not how skin on leather sounds. But it stuck with me more than any of the actual sex scenes, which is a problem.
The sex scenes themselves, the CG hentai stuff, are fine I guess. Liara shows up, because of course she does, it's a Mass Effect grab bag in here. Her voice direction is bizarre, all breathy and detached, like she's reading a grocery list while someone fumbles with her biotic amp off screen. The animation loops are stiff, the usual three frame pump cycle, but the foley work is where it gets unhinged. There's a moment where the rebel pilot, your generic self insert, gets a handjob and the sound is less skin on skin and more like someone is aggressively stirring a bowl of cold mac and cheese. I actually paused and checked if another app was playing audio in the background. I checked my phone. Nope, just the game's commitment to making every physical interaction sound like a plumbing issue.
The choice mechanics are there, you click, the story lurches forward. Something about Rogue Squadron and finding answers. I forgot what the question was. The visual novel bits between the alien encounters are padded with so much silence you'd think your sound card died. Then suddenly, a door whooshes open with a sound effect straight out of a 90s Star Wars game, the exact same one from Dark Forces when a blast door opens on the Death Star plans level. It's so jarring it loops back around to being the most authentic part of the whole parody. I wish they'd spent half as much time on the dialogue mix as they did on making sure you can hear every individual finger unstick from a Twi'lek's hip. They won't fix it, obviously. But that mac and cheese sound is going to live in my head rent free.
The sex scenes themselves, the CG hentai stuff, are fine I guess. Liara shows up, because of course she does, it's a Mass Effect grab bag in here. Her voice direction is bizarre, all breathy and detached, like she's reading a grocery list while someone fumbles with her biotic amp off screen. The animation loops are stiff, the usual three frame pump cycle, but the foley work is where it gets unhinged. There's a moment where the rebel pilot, your generic self insert, gets a handjob and the sound is less skin on skin and more like someone is aggressively stirring a bowl of cold mac and cheese. I actually paused and checked if another app was playing audio in the background. I checked my phone. Nope, just the game's commitment to making every physical interaction sound like a plumbing issue.
The choice mechanics are there, you click, the story lurches forward. Something about Rogue Squadron and finding answers. I forgot what the question was. The visual novel bits between the alien encounters are padded with so much silence you'd think your sound card died. Then suddenly, a door whooshes open with a sound effect straight out of a 90s Star Wars game, the exact same one from Dark Forces when a blast door opens on the Death Star plans level. It's so jarring it loops back around to being the most authentic part of the whole parody. I wish they'd spent half as much time on the dialogue mix as they did on making sure you can hear every individual finger unstick from a Twi'lek's hip. They won't fix it, obviously. But that mac and cheese sound is going to live in my head rent free.
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π 19.6K
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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π 12.1K
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Summer Heat
The framing device is a summer school photography course, and honestly, the camera mechanics feel like a leftover from a different game. You snap shots, get a little pop-up about composition or whatever, and then the actual content is just a standard visual novel with hentai CGs. The romance paths are straightforward, no real branching beyond picking which girl to follow for a scene. I spent way too long trying to get a good shot of the teacher's ass during a lecture, thinking it would unlock something, but no, it's just a minigame with no teeth. Classic.
The art is decent, that hand-drawn look with thick lines and shiny skin, very mid-2000s eroge. The summer setting means lots of sweat and swimsuits, which the CGs lean into hard. There's one scene with a girl on a rooftop at dusk, her uniform half off, and the lighting is actually kind of beautiful. Then the next scene is a blowjob in a supply closet that looks like it was traced from a different artist. The inconsistency bugs me more than it should.
The writing is pure wish fulfillment. Your character is a boring nice guy who somehow attracts every woman in a five-mile radius. The dialogue is stilted, like it was translated by someone who learned English from a textbook but never heard a real conversation. Still, some of the dirty talk lands because it's so blunt. One girl says "put it in already" and the game just does it, no fade to black, no cutaway. You get the full CG sequence.
Summer Heat is fine if you want to click through some pretty pictures and don't care about story. The photography gimmick is dead weight.
Dare to play it alone, or invite company?
The art is decent, that hand-drawn look with thick lines and shiny skin, very mid-2000s eroge. The summer setting means lots of sweat and swimsuits, which the CGs lean into hard. There's one scene with a girl on a rooftop at dusk, her uniform half off, and the lighting is actually kind of beautiful. Then the next scene is a blowjob in a supply closet that looks like it was traced from a different artist. The inconsistency bugs me more than it should.
The writing is pure wish fulfillment. Your character is a boring nice guy who somehow attracts every woman in a five-mile radius. The dialogue is stilted, like it was translated by someone who learned English from a textbook but never heard a real conversation. Still, some of the dirty talk lands because it's so blunt. One girl says "put it in already" and the game just does it, no fade to black, no cutaway. You get the full CG sequence.
Summer Heat is fine if you want to click through some pretty pictures and don't care about story. The photography gimmick is dead weight.
Dare to play it alone, or invite company?
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π 12.3K
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Manila Shaw: Blackmail's Obsession
A corrupt cop fetish dressed up as a hentai visual novel, and honestly I'm not even mad at how cheap the whole setup feels. Manila Shaw is the kind of by-the-book officer you've seen in a dozen doujins, complete with that tight uniform that the CG art lingers on just a bit too long. The convenience store opening is so barebones it's almost avant-garde, a whole life changing encounter sparked by some shady dude noticing her struggling to pay rent. That's it. That's the catalyst. One scene and suddenly Manila's entire moral compass gets recalibrated.
The corruption route moves fast, maybe too fast. One minute she's busting shoplifters, the next she's taking demands from a guy whose name I've already forgotten. The branching detective elements are there, I guess, but the investigation gameplay is just clicking through dialogue options that all lead to the same place, her uniform getting progressively more undone. The blackmail mechanic? Barely a mechanic. More like a narrative excuse. And yet the CG hentai drops at a good pace, enough to keep me clicking. The artist clearly understood the assignment, Manila's expressions shift from stern anger to something glassier, more vacant, with each scene. It's fucked up but effective.
The whole good cop to bad cop arc is less a slow descent and more like someone tripped and fell down an entire staircase. No nuance, just pure id-tapping scenario logic. I kept thinking about that old Saints Row mission where you choose between good and bad, except here there's never really a choice. Oh and the police station backgrounds? Reused constantly. The captain's office appears in three different contexts and I'm supposed to pretend it's new. Whatever. The criminal underworld is about as threatening as a wet napkin. But then Manila's on her knees and suddenly I'm having trouble caring about worldbuilding consistency. There's a specific image, about four scenes in, where the dialogue gets particularly nasty and the CG actually made me pause. Not because it was shocking, but because the game had finally committed to its own premise. Most of these titles chicken out halfway. This one does not.
The corruption route moves fast, maybe too fast. One minute she's busting shoplifters, the next she's taking demands from a guy whose name I've already forgotten. The branching detective elements are there, I guess, but the investigation gameplay is just clicking through dialogue options that all lead to the same place, her uniform getting progressively more undone. The blackmail mechanic? Barely a mechanic. More like a narrative excuse. And yet the CG hentai drops at a good pace, enough to keep me clicking. The artist clearly understood the assignment, Manila's expressions shift from stern anger to something glassier, more vacant, with each scene. It's fucked up but effective.
The whole good cop to bad cop arc is less a slow descent and more like someone tripped and fell down an entire staircase. No nuance, just pure id-tapping scenario logic. I kept thinking about that old Saints Row mission where you choose between good and bad, except here there's never really a choice. Oh and the police station backgrounds? Reused constantly. The captain's office appears in three different contexts and I'm supposed to pretend it's new. Whatever. The criminal underworld is about as threatening as a wet napkin. But then Manila's on her knees and suddenly I'm having trouble caring about worldbuilding consistency. There's a specific image, about four scenes in, where the dialogue gets particularly nasty and the CG actually made me pause. Not because it was shocking, but because the game had finally committed to its own premise. Most of these titles chicken out halfway. This one does not.
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π 8.7K
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Vae Victis - Khan
Karder Dal-Arouya is a mess. I mean that as a compliment, mostly. The art looks like someone drew it on a napkin during a particularly horny history lecture, lines all shaky and proportions that shift between scenes like the artist forgot what a human body looks like. But that's the charm, right? It's got that raw, unpolished energy that makes you feel like you stumbled onto someone's private sketchbook. The queen mother, that absolute bitch, she's rendered with these sharp, angular strokes that make her look perpetually pissed off, which fits because she stole the whole damn kingdom. Karder himself, though, sometimes his face just... melts. One panel he's a determined exiled prince, next panel he's a blob with eyes.
The battles. Oh god, the battles. They're these weird little visual novel segments where you pick a move and then the screen does this janky shake effect that I think is supposed to be impactful but just makes me laugh every time. There's this one fight against a former friend, a knight lady with armor that covers absolutely nothing important, and the dialogue is so melodramatic I had to screenshot it. "You dare raise a blade to your rightful sovereign?" and she's like "I serve the crown, not the man" and then they just... stare at each other. For like three text boxes. The sexual tension could power a small city.
Then suddenly there's a lesbian scene between two side characters I barely remember meeting and it's surprisingly tender? The writing for that part feels like a completely different person took over, all soft focus and gentle touches, while the gay content with Karder and his old war buddy is all rough and desperate and full of terrible decisions. The violence is cartoonish, limbs go flying with a wet slap sound effect that's way too loud. I wish the game would pick a tone and stick with it, but also I don't. The whiplash is the whole experience. The throne room at the end, when you finally confront the queen mother, has this one CG where her expression is genuinely unsettling, like she knows something you don't, and it's stuck in my head for days now. Not because it's good art. Because it's weird art. And weird sticks.
The battles. Oh god, the battles. They're these weird little visual novel segments where you pick a move and then the screen does this janky shake effect that I think is supposed to be impactful but just makes me laugh every time. There's this one fight against a former friend, a knight lady with armor that covers absolutely nothing important, and the dialogue is so melodramatic I had to screenshot it. "You dare raise a blade to your rightful sovereign?" and she's like "I serve the crown, not the man" and then they just... stare at each other. For like three text boxes. The sexual tension could power a small city.
Then suddenly there's a lesbian scene between two side characters I barely remember meeting and it's surprisingly tender? The writing for that part feels like a completely different person took over, all soft focus and gentle touches, while the gay content with Karder and his old war buddy is all rough and desperate and full of terrible decisions. The violence is cartoonish, limbs go flying with a wet slap sound effect that's way too loud. I wish the game would pick a tone and stick with it, but also I don't. The whiplash is the whole experience. The throne room at the end, when you finally confront the queen mother, has this one CG where her expression is genuinely unsettling, like she knows something you don't, and it's stuck in my head for days now. Not because it's good art. Because it's weird art. And weird sticks.
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π 7.1K
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Tricks of 2
The card flip mechanic is janky as hell and I love it. You're not playing poker here, this is a stripped down memory game where you match cards to make two stacked blondes lose their clothes. The "tricks" are just matching pairs. Miss a match and the AI opponent gets to peel off your digital dignity or whatever. Hit it right and that tight black dress on the real model starts sliding down. The physics don't exist, the animation is basically a slideshow of a woman taking off a bra, but my god the tension when you're one wrong click away from losing your streak.
The brunette has this smirk that makes you want to win just to wipe it off her face. Or put something else there. Both models are clearly shot on a cheap backdrop, probably in someone's apartment with a ring light from Amazon. The graininess actually adds to the whole unpolished charm. Like finding a dirty magazine in the woods. You know it's trash but you're still looking.
Completely forgot what I was doing halfway through a round because the blonde's tits are genuinely spectacular and the game knows it. It lingers on the reveal frames way longer than necessary. Not complaining. The card designs are ugly as sin though, some generic clip art nonsense that looks like it was made in MS Paint during a lunch break. And the sound, holy shit, the sound. Just turn your volume off. It's a two second loop of what might be elevator jazz or a cat walking on a keyboard, I couldn't tell.
There's no threesome ending by the way. Don't get excited. You strip them both and then... nothing. Just a loop. Missed opportunity for a victory screen that actually rewards your degeneracy. A DLC with some actual payoff would fix this immediately. As is, it's a decent five minute distraction that I've already opened three times today.
The brunette has this smirk that makes you want to win just to wipe it off her face. Or put something else there. Both models are clearly shot on a cheap backdrop, probably in someone's apartment with a ring light from Amazon. The graininess actually adds to the whole unpolished charm. Like finding a dirty magazine in the woods. You know it's trash but you're still looking.
Completely forgot what I was doing halfway through a round because the blonde's tits are genuinely spectacular and the game knows it. It lingers on the reveal frames way longer than necessary. Not complaining. The card designs are ugly as sin though, some generic clip art nonsense that looks like it was made in MS Paint during a lunch break. And the sound, holy shit, the sound. Just turn your volume off. It's a two second loop of what might be elevator jazz or a cat walking on a keyboard, I couldn't tell.
There's no threesome ending by the way. Don't get excited. You strip them both and then... nothing. Just a loop. Missed opportunity for a victory screen that actually rewards your degeneracy. A DLC with some actual payoff would fix this immediately. As is, it's a decent five minute distraction that I've already opened three times today.
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π 3.9K
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Wings of Silicon
Boss is in a meeting for another 20 minutes so here I am on my phone pretending to check emails. Wings of Silicon. Right. It's one of those hentai visual novels where you're some graphic designer dude who moved to this tech hub called Silicon Gorge. The name alone made me roll my eyes but whatever, I was bored.
The plot is basically you meet a hot woman and then you meet her aunt who is somehow even hotter. Classic setup. The aunt has these massive tits that the CGs spend an uncomfortable amount of time focusing on. Like there's this one scene where she's leaning over a table explaining something about the city and the angle is just... yeah. I kept clicking forward. The writing tries to be clever about the whole "soap opera" thing but honestly it's just an excuse to have you bounce between the younger woman and her aunt. The dialogue is stilted in that way where you can tell it was written by someone who's never actually heard two humans talk to each other. At one point the aunt says something like "Oh my, you're quite the strapping young designer" and I nearly closed the tab.
The art style is that overly smooth CG look where everyone's skin is too shiny. The aunt character especially looks like she's been oiled up for a photoshoot at all times. There's this one scene in a kitchen that I won't describe in detail but let's just say they really wanted you to appreciate the physics. The younger woman is fine I guess but her character model has this dead-eyed stare that makes every intimate scene feel like she's dissociating. Maybe that's intentional commentary on tech industry burnout? Probably not.
I do like that there's actual choices that matter. I accidentally got the bad ending where everything falls apart and honestly it was kind of funny. The game takes itself so seriously that watching it all crumble felt earned. The music loops are whatever. I muted it after 5 minutes. There's this weird thing where the text sometimes refers to the city as "Silicon Gorge" and other times just "the Gorge" like we're supposed to think it's cool. It's not. Anyway boss is back gotta go.
The plot is basically you meet a hot woman and then you meet her aunt who is somehow even hotter. Classic setup. The aunt has these massive tits that the CGs spend an uncomfortable amount of time focusing on. Like there's this one scene where she's leaning over a table explaining something about the city and the angle is just... yeah. I kept clicking forward. The writing tries to be clever about the whole "soap opera" thing but honestly it's just an excuse to have you bounce between the younger woman and her aunt. The dialogue is stilted in that way where you can tell it was written by someone who's never actually heard two humans talk to each other. At one point the aunt says something like "Oh my, you're quite the strapping young designer" and I nearly closed the tab.
The art style is that overly smooth CG look where everyone's skin is too shiny. The aunt character especially looks like she's been oiled up for a photoshoot at all times. There's this one scene in a kitchen that I won't describe in detail but let's just say they really wanted you to appreciate the physics. The younger woman is fine I guess but her character model has this dead-eyed stare that makes every intimate scene feel like she's dissociating. Maybe that's intentional commentary on tech industry burnout? Probably not.
I do like that there's actual choices that matter. I accidentally got the bad ending where everything falls apart and honestly it was kind of funny. The game takes itself so seriously that watching it all crumble felt earned. The music loops are whatever. I muted it after 5 minutes. There's this weird thing where the text sometimes refers to the city as "Silicon Gorge" and other times just "the Gorge" like we're supposed to think it's cool. It's not. Anyway boss is back gotta go.
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π 13.3K
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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Hentai Games
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π 11.2K
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