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Gay Porn Games

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AI JERK OFF
House of Morecock in Moby Beefstick 1
⏰   👁 8.2K ★★★☆☆
3.9 5.0 44
Dark-hued eye for the homo man
⏰   👁 20.1K ★★★☆☆
3.6 5.0 80
My Personal Driver
⏰   👁 36.3K ★★★☆☆
3.6 5.0 150
Lust Goddess
⏰  👁 39.6K ★★★★★
Midnight Fireworks
⏰   👁 40.2K ★★★★☆
4.1 5.0 93
Meet your private AI girlfriend: chat now (18+)
⏰  👁 39K ★★★★★
That's all we got for now, suggesting related items:
I have spent way too much time digging through these pages trying to find good gay sex games that actually run without crashing my browser. It is hit or miss honestly. Some of them are amazing and you can tell the artist really cares about anatomy and sweat and all those little details that make it hot. But then others look like they were made in five minutes with stick figures. Okay, not stick figures, but bad 3D models where the hands clip through the body. That drives me crazy. I saw a hand go right through a guy's chest yesterday and it just looked painful, not sexy. But when you find the good ones, it is worth it. I found this visual novel style one where you are a manager of a boy band. It was ridiculous. The outfits were so sparkly and tight. I played it for hours just to unlock the scene in the dressing room. It took too long to get there though. Too much talking about music contracts. Who cares about the contracts?

The thing about gay Hentai Games on this site is that the tags are sometimes wrong. You click on something thinking it is going to be hardcore and it is just a lot of teasing and then the screen fades to black. I hate the fade to black. Show us everything or don't bother making the game. I want to see exactly what is happening. But most of the time it is uncensored here, which is good. In my country they blur everything out and it is like looking at pixel soup. Here you can see the art clearly. I wish the sound effects were better though. Half the time it sounds like someone slapping a wet towel on the floor. It is very unsexy. I usually just turn the sound off and listen to music instead. It is better that way so you don't get startled by a sudden loud noise.

One specific thing that bothers me is the dialogue choices. They give you two options and both lead to the same result. Why give me a choice if I am going to end up in the bedroom anyway? Just take me there. I guess it is the illusion of choice. I played one where if you said "no" the game just ended. That was actually funny. I sat there looking at the "Game Over" screen feeling stupid. I reloaded and clicked "yes" immediately. The scene after that was pretty intense, lots of different angles you could switch between. I like when they let you control the camera speed. It makes it feel more interactive. Sometimes the camera gets stuck behind a lamp or a chair though, which is just bad design. Why put a lamp there? Move the furniture out of the way so I can see the action. It is simple logic. But the developers probably don't think about furniture placement when they are animating the characters. They just want to get the game out. I respect the hustle I guess.
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