Slave Lords Of The Galaxy 1.0.1
The first time the galaxy map opens up I just sat there staring at the star systems. Not because it's pretty, it's actually kind of janky looking, but because I realized I could just... go. No hand holding. I picked a random planet and immediately got my ass handed to me by some slaver gang I wasn't leveled for. Had to reload. That's the whole vibe of this thing honestly, it's been cooking since 2017 and you can feel those years in how the systems pile up on each other. The quest log has this flashing yellow button that I completely missed for like twenty minutes of clicking around the talk menu like an idiot. I kept trying to click on the slavegirl's portrait thinking that would trigger something but nope, just the big obvious QUEST button I was blind to.
The management side is where my brain gets stuck in optimization loops. You're training these girls, breaking them in, assigning tasks, and the numbers go up. Dopamine hits. But then you take them into combat scenarios and suddenly all that training matters in ways the tutorial never explains. I had this one slave who was maxed out in obedience but her combat stats were garbage so she just kept getting stunned every fight. Useless in a scrap but great for the brothel income. The sex scenes are written with this weird mix of clinical detail and genuine heat, like someone describing a medical procedure they're really into. There's a scene early on with the first slave where the power dynamic shifts and the game doesn't make a big deal about it but I noticed.
The vengeance plot is whatever, standard revenge stuff, but I keep forgetting about it because I'm too busy trying to figure out the economy. Credits are tight early on and I spent way too long grinding the same dungeon just to afford upgrades. The galaxy feels big but empty in spots, like there's supposed to be more there. Some planets just have nothing on them yet. Been playing this on and off and I still haven't touched half the content because I keep restarting to try different training approaches. The Patreon stuff pops up but it's not aggressive about it.
The management side is where my brain gets stuck in optimization loops. You're training these girls, breaking them in, assigning tasks, and the numbers go up. Dopamine hits. But then you take them into combat scenarios and suddenly all that training matters in ways the tutorial never explains. I had this one slave who was maxed out in obedience but her combat stats were garbage so she just kept getting stunned every fight. Useless in a scrap but great for the brothel income. The sex scenes are written with this weird mix of clinical detail and genuine heat, like someone describing a medical procedure they're really into. There's a scene early on with the first slave where the power dynamic shifts and the game doesn't make a big deal about it but I noticed.
The vengeance plot is whatever, standard revenge stuff, but I keep forgetting about it because I'm too busy trying to figure out the economy. Credits are tight early on and I spent way too long grinding the same dungeon just to afford upgrades. The galaxy feels big but empty in spots, like there's supposed to be more there. Some planets just have nothing on them yet. Been playing this on and off and I still haven't touched half the content because I keep restarting to try different training approaches. The Patreon stuff pops up but it's not aggressive about it.
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π 78.9K
π¬ 3
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D uncensored animations! With a wide variety, going from MILFs to crazy schoolgirls to offer, Heavy Metal Babes is sure to satisfy all of your kinkiest desires. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
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π 18.5K
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Furry Beach Club
What even IS this game. I spent twenty minutes just... walking on the beach, poking at crabs. Not a metaphor. Actual crabs. The pixel art is crunchy in a way that feels less "deliberately retro" and more "someone learned RPG Maker last Tuesday and had a vision." A weird, horny vision.
The dialogue reads like it was run through three different translators and then edited by a horny possum. You'll be talking to a wolf girl in a bikini and she'll drop a line so bizarrely poetic you forget you're supposed to be trying to get into her pixelated pants. "The waves carry the screams of forgotten coconuts," she says. What does that even mean. I failed her quest three times because I kept picking the joke answers. The sex scenes unlock with a suddenness that made me spill my drink. One minute you're collecting seashells for a sad fox lady, the next it's a full anatomical diagram rendered with the confidence of someone who has definitely seen a real body but maybe only once. The April 2021 update apparently added "plot options" which is generous. There's a plot in the same way there's a plot in a dream you have after eating bad gas station sushi. It holds together as long as you don't examine it too closely. And there's this one minigame where you mix drinks that's infuriating. The timing window is absurd. Why is the mixology the hardest part of the furry fucking simulator. I'm still thinking about the rabbit with the eyepatch. She never explained the eyepatch. Nobody asked about the eyepatch. That's the kind of narrative commitment I respect. File size is criminal for what it is. Runs smooth though.
The dialogue reads like it was run through three different translators and then edited by a horny possum. You'll be talking to a wolf girl in a bikini and she'll drop a line so bizarrely poetic you forget you're supposed to be trying to get into her pixelated pants. "The waves carry the screams of forgotten coconuts," she says. What does that even mean. I failed her quest three times because I kept picking the joke answers. The sex scenes unlock with a suddenness that made me spill my drink. One minute you're collecting seashells for a sad fox lady, the next it's a full anatomical diagram rendered with the confidence of someone who has definitely seen a real body but maybe only once. The April 2021 update apparently added "plot options" which is generous. There's a plot in the same way there's a plot in a dream you have after eating bad gas station sushi. It holds together as long as you don't examine it too closely. And there's this one minigame where you mix drinks that's infuriating. The timing window is absurd. Why is the mixology the hardest part of the furry fucking simulator. I'm still thinking about the rabbit with the eyepatch. She never explained the eyepatch. Nobody asked about the eyepatch. That's the kind of narrative commitment I respect. File size is criminal for what it is. Runs smooth though.
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π 8.6K
π¬ 3
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Contact
So I'm clicking through this thing, Contact, right, and the whole setup is Mike goes to his grandma's for summer. Classic. But the old lady's store is falling apart and she's, you know, getting up there. So Mike decides to fix her life by, get this, reconnecting her with old friends. And by reconnect I mean he's out there on a quest to, uh, service the entire neighborhood. The first time you see the grandma character model I actually laughed, she's got these proportions that are just... someone on the art team has a very specific thing for older women and they are not subtle about it. The CG scenes pop up and it's like, okay, we're doing this now. Full penetration with a lady who should be discussing arthritis medication. No buildup, just bam, here's a wrinkly tit.
The shop mechanic is there, you click around, sell some items, whatever. Honestly I spent more time trying to figure out why the inventory screen has that weird lag than actually caring about the money. Then Mike's like, time to visit Mrs. Patterson from down the street. She used to bake cookies with grandma. Now she's bent over a kitchen counter with her skirt up. The dialogue is so deadpan about it too. "I haven't felt this young in years," she says, while Mike is just plowing away with the same blank expression he has in every single scene. Wish they'd given him different faces, but they won't.
There's this whole relationship web thing with the friends but it's basically just a checklist of who you've banged. Got a little obsessed with completing it, not gonna lie. The teen tag is there because I think Mike is supposed to be young, but he looks like a 30 year old accountant. And the visual novel parts between the sex are so dry, just people talking about the store inventory and then suddenly someone's top is off. My favorite part is when you unlock a scene with the grandma herself and the game treats it like this big emotional moment, like you've finally helped her truly live again or some shit. Meanwhile I'm just sitting there wondering if the developer's mom knows what he does for a living. The art is unpolished in a way that circles back around to being fascinating, like you can see where they spent all their time and it wasn't on the backgrounds, that's for sure.
The shop mechanic is there, you click around, sell some items, whatever. Honestly I spent more time trying to figure out why the inventory screen has that weird lag than actually caring about the money. Then Mike's like, time to visit Mrs. Patterson from down the street. She used to bake cookies with grandma. Now she's bent over a kitchen counter with her skirt up. The dialogue is so deadpan about it too. "I haven't felt this young in years," she says, while Mike is just plowing away with the same blank expression he has in every single scene. Wish they'd given him different faces, but they won't.
There's this whole relationship web thing with the friends but it's basically just a checklist of who you've banged. Got a little obsessed with completing it, not gonna lie. The teen tag is there because I think Mike is supposed to be young, but he looks like a 30 year old accountant. And the visual novel parts between the sex are so dry, just people talking about the store inventory and then suddenly someone's top is off. My favorite part is when you unlock a scene with the grandma herself and the game treats it like this big emotional moment, like you've finally helped her truly live again or some shit. Meanwhile I'm just sitting there wondering if the developer's mom knows what he does for a living. The art is unpolished in a way that circles back around to being fascinating, like you can see where they spent all their time and it wasn't on the backgrounds, that's for sure.
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π 14.7K
π¬ 3
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CREATE YOUR AI BITCH
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π 18K
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Shinobi: Forged Bonds
I got a thing for Shizune. Don't ask me why, something about the quiet ones with glasses, you know? This game, Shinobi Forged Bonds, it's like someone took a Naruto fanfic from 2007 and said "yes, let's make this but with less polish than a rock." The art is... there. Sometimes Tsunade looks like Tsunade, other times she looks like someone described her over a bad phone connection. But the boobs are big. They got that right.
Woke up in the village, classic amnesia start. Lady Tsunade found me, and suddenly I'm doing quests and talking to kunoichi. The dialogue is weird, like someone ran it through google translate twice and then just shrugged. Ino says something about flowers and then five seconds later we're... you know. The transitions are so sudden I laughed. Not complaining though. The scenes with Sakura, she's got this expression that's supposed to be shy but looks more like she's calculating tax returns. Still hot somehow? I don't understand my own brain.
Wish there was more Hinata content. She's barely there and when she is, it's over so fast. Like ordering a pizza and getting one slice. The quest system is whatever, click here, go there, but honestly I'm just clicking to get to the next scene. Shizune has a moment with some medical tools that I won't forget. Tsunade's scenes are what you'd expect, lots of authority and then not so much authority. The whole "something happened while you were unconscious" plot thread gets dropped harder than my motivation on a Monday. But I keep playing. Send help. Or don't. I need to see if Tenten gets more screen time later.
Woke up in the village, classic amnesia start. Lady Tsunade found me, and suddenly I'm doing quests and talking to kunoichi. The dialogue is weird, like someone ran it through google translate twice and then just shrugged. Ino says something about flowers and then five seconds later we're... you know. The transitions are so sudden I laughed. Not complaining though. The scenes with Sakura, she's got this expression that's supposed to be shy but looks more like she's calculating tax returns. Still hot somehow? I don't understand my own brain.
Wish there was more Hinata content. She's barely there and when she is, it's over so fast. Like ordering a pizza and getting one slice. The quest system is whatever, click here, go there, but honestly I'm just clicking to get to the next scene. Shizune has a moment with some medical tools that I won't forget. Tsunade's scenes are what you'd expect, lots of authority and then not so much authority. The whole "something happened while you were unconscious" plot thread gets dropped harder than my motivation on a Monday. But I keep playing. Send help. Or don't. I need to see if Tenten gets more screen time later.
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π 22.4K
π¬ 3
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Bad Santa XXXmas Tale
The whole thing runs on a weird arcade loop where you bounce Santa between a bar and a brothel, and honestly the jank is the point. You got this old man with a gut, red coat, and a face like he just remembered he left the sleigh in a tow zone. The redhead at the counter has tits that would make a physics engine file a restraining order. Every time you click her, the game does this little stutter, like it's embarrassed to load the next frame. I respect that.
The quest structure is basically: drink, stumble, pay, repeat. There's a moment where Santa blacks out and wakes up in a hallway with one boot missing. No explanation. The elf at the door just says "again?" and you have to click through three dialogue boxes of him being passive aggressive. I spent way too long trying to find the missing boot. It's not in the game. That's not a bug, it's a mood.
For a parody of Christmas burnout, it nails the specific despair of a man who peaked in December and now just wants to feel something. The humor is dumb but honest. The brothel scenes are static images with looping animations, and the sound design is just... a jingle bell that plays at the worst possible moments. I laughed, then felt weird, then clicked again.
Best Use of a Santa Hat as a Load Bearing Garment. That's my mock award. Because the hat stays on through everything. Even when the rest of the outfit is gone, the hat remains. That's commitment. Or laziness. Either way, it works.
The quest structure is basically: drink, stumble, pay, repeat. There's a moment where Santa blacks out and wakes up in a hallway with one boot missing. No explanation. The elf at the door just says "again?" and you have to click through three dialogue boxes of him being passive aggressive. I spent way too long trying to find the missing boot. It's not in the game. That's not a bug, it's a mood.
For a parody of Christmas burnout, it nails the specific despair of a man who peaked in December and now just wants to feel something. The humor is dumb but honest. The brothel scenes are static images with looping animations, and the sound design is just... a jingle bell that plays at the worst possible moments. I laughed, then felt weird, then clicked again.
Best Use of a Santa Hat as a Load Bearing Garment. That's my mock award. Because the hat stays on through everything. Even when the rest of the outfit is gone, the hat remains. That's commitment. Or laziness. Either way, it works.
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π 25.1K
π¬ 2
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Escape from Sex-Island
The arrow keys. That's what I keep coming back to. Up, down, left, right. My fingers cramping after twenty minutes of trying to dodge a slime thing that moves like it's lagging on purpose. The hitboxes are a mystery, some kind of ancient secret nobody bothered to document. I died six times to the same floating eyeball creature because I couldn't tell if my attack connected or if it was just scratching its own cornea.
The setup is whatever. Plane crash, sex island, everything wants to fuck the survivor. Standard stuff you'd find on some forgotten corner of newgrounds or buried on itch.io. But here's the thing. The enemies don't always attack. Sometimes they just... hover there. Menacingly. Like they're judging your life choices. And you have to figure out the rhythm, the timing, when to stab and when to backpedal like a coward. I spent way too long on the beach section because a crab creature kept clipping through a rock and I couldn't reach it but it could definitely reach me. That crab haunts my dreams now.
The creatures themselves. There's variety, I'll give it that. Some are vaguely pony shaped if you squint and have brain damage, others are just blobs with intentions. The explicit content triggers when they catch you, obviously, and it's about as polished as the rest of the experience. Janky animations, weird sound loops that cut off mid moan. I laughed at one point when a tentacle thing clipped through the protagonist's torso and just vibrated there like a confused massage wand. I wish the game had actual attack feedback, a flash, a sound, anything. But it won't get that. These things never do.
What surprised me was how the jank became part of the appeal. Like watching a car crash where the cars are horny monsters. You stop caring about winning and start exploring just to see what weird shit happens next. The island itself is barely held together with digital duct tape but that's almost charming. Almost. I still don't know what half the "characteristics" are supposed to mean. Drake? Is that a dragon thing? A rapper reference? The game sure as hell won't explain.
The setup is whatever. Plane crash, sex island, everything wants to fuck the survivor. Standard stuff you'd find on some forgotten corner of newgrounds or buried on itch.io. But here's the thing. The enemies don't always attack. Sometimes they just... hover there. Menacingly. Like they're judging your life choices. And you have to figure out the rhythm, the timing, when to stab and when to backpedal like a coward. I spent way too long on the beach section because a crab creature kept clipping through a rock and I couldn't reach it but it could definitely reach me. That crab haunts my dreams now.
The creatures themselves. There's variety, I'll give it that. Some are vaguely pony shaped if you squint and have brain damage, others are just blobs with intentions. The explicit content triggers when they catch you, obviously, and it's about as polished as the rest of the experience. Janky animations, weird sound loops that cut off mid moan. I laughed at one point when a tentacle thing clipped through the protagonist's torso and just vibrated there like a confused massage wand. I wish the game had actual attack feedback, a flash, a sound, anything. But it won't get that. These things never do.
What surprised me was how the jank became part of the appeal. Like watching a car crash where the cars are horny monsters. You stop caring about winning and start exploring just to see what weird shit happens next. The island itself is barely held together with digital duct tape but that's almost charming. Almost. I still don't know what half the "characteristics" are supposed to mean. Drake? Is that a dragon thing? A rapper reference? The game sure as hell won't explain.
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π 25.1K
π¬ 2
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Secrets of Heaven
I keep thinking about the shower scene. Not because it's hot, it's actually kind of awkward, but because that's where everything starts. You wake up, head pounding, and there's a blonde just standing there in your bathroom like she owns the place. No memory of how she got there. No memory of anything really. The game doesn't explain much, just drops you into this hungover detective story where you're the mystery.
The blonde has big tits, obviously. That's not a complaint, just stating facts. What's weird is how the game treats nudity like it's no big deal. Characters just... exist without clothes sometimes. Not in a creepy way, more like the world forgot to render their outfits and nobody cares. I spent twenty minutes wandering the city trying to piece together last night, talking to girls who definitely know more than they're saying. The dialogue choices actually matter, which surprised me. Pick the wrong thing and you miss entire scenes. I had to replay a section three times because I kept pissing off this one character by being too direct. She'd just walk away and that thread was gone.
The art style is rough. Like someone drew it on their phone during lunch breaks. But somehow that makes the explicit stuff hit different? When a character finally gets naked after all that awkward conversation, it feels earned in a way that polished porn games never do. The story keeps dangling these fragments of memory, and honestly I still don't know what happened that night. Maybe I missed a key choice somewhere. The quest structure is loose, almost too loose, I wandered into areas that clearly weren't meant for early game and the difficulty just spikes without warning. But that blonde from the shower keeps showing up, and every time she does I learn something new about what I might have done. Or not done. The game loves leaving you uncertain.
The blonde has big tits, obviously. That's not a complaint, just stating facts. What's weird is how the game treats nudity like it's no big deal. Characters just... exist without clothes sometimes. Not in a creepy way, more like the world forgot to render their outfits and nobody cares. I spent twenty minutes wandering the city trying to piece together last night, talking to girls who definitely know more than they're saying. The dialogue choices actually matter, which surprised me. Pick the wrong thing and you miss entire scenes. I had to replay a section three times because I kept pissing off this one character by being too direct. She'd just walk away and that thread was gone.
The art style is rough. Like someone drew it on their phone during lunch breaks. But somehow that makes the explicit stuff hit different? When a character finally gets naked after all that awkward conversation, it feels earned in a way that polished porn games never do. The story keeps dangling these fragments of memory, and honestly I still don't know what happened that night. Maybe I missed a key choice somewhere. The quest structure is loose, almost too loose, I wandered into areas that clearly weren't meant for early game and the difficulty just spikes without warning. But that blonde from the shower keeps showing up, and every time she does I learn something new about what I might have done. Or not done. The game loves leaving you uncertain.
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π 15K
π¬ 2
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Dream Job Season 2: Gig 4
Jainaβs face is doing this thing where her eyes donβt quite track and the mascara smudges like sheβs been crying but maybe thatβs just the βreal modelβ texture not loading right. Dream Job series, right, same setup, click the tasks, watch the dildo come out, except this time the pickup section is bugged and she keeps standing there in her bedroom with the same blank stare like Windows XP shutting down. I think I broke the quest progression because I touched myself during the tutorial, I dunno.
The Blonde. The Big Boobs. Listed like that, like ingredients on a cereal box that definitely isnβt nutritious. And the video clips, good lord. Itβs like someone filmed a VHS tape off a 2004 flip phone and then ran it through a blender with a bag of gravel. Thatβs probably the aesthetic? βDeliberately unpolishedβ is the theme of this whole rant, and baby, this game is a whole unvarnished floor you get splinters from. You click the scene and it makes a sound like a dial-up modem being sacrificed. Haunting. Actually hotter than some triple-A erotic titles Iβve paid for but donβt tell my bank account.
Then she just, poof, glitched out of her own solo scene halfway through. Became a floating pair of tits for two seconds. GONE. I was laughing so hard I forgot how this connects to the other Dream Job games. Thereβs no point. No ending screen to validate my choices. Just a busted audio loop of a vibrator that sounds more like a distressed lawnmower. Who needs the pretty ones when this model looks at you with the dead-inside energy of someone whoβs seen the backrooms and only charges 4.99 for the tour. Absolute madness. Five stars for giving me a weird nightmare.
The Blonde. The Big Boobs. Listed like that, like ingredients on a cereal box that definitely isnβt nutritious. And the video clips, good lord. Itβs like someone filmed a VHS tape off a 2004 flip phone and then ran it through a blender with a bag of gravel. Thatβs probably the aesthetic? βDeliberately unpolishedβ is the theme of this whole rant, and baby, this game is a whole unvarnished floor you get splinters from. You click the scene and it makes a sound like a dial-up modem being sacrificed. Haunting. Actually hotter than some triple-A erotic titles Iβve paid for but donβt tell my bank account.
Then she just, poof, glitched out of her own solo scene halfway through. Became a floating pair of tits for two seconds. GONE. I was laughing so hard I forgot how this connects to the other Dream Job games. Thereβs no point. No ending screen to validate my choices. Just a busted audio loop of a vibrator that sounds more like a distressed lawnmower. Who needs the pretty ones when this model looks at you with the dead-inside energy of someone whoβs seen the backrooms and only charges 4.99 for the tour. Absolute madness. Five stars for giving me a weird nightmare.
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π 46.4K
π¬ 2
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The Bitcher
You know that thing where you boot up a game and the first NPC you meet has a portrait that looks like it was drawn on a napkin during a bumpy bus ride? That's the energy here, and honestly it's kind of the point. Geralt, sorry, "the hero," stands there with his sword and this expression like he just remembered he left the oven on. The whole opening village scene is just him walking around asking people if they've seen monsters while the dialogue boxes have more typos than a YouTube comment section. It sets the expectation perfectly: this is going to be janky as hell and it doesn't care.
The quest design is basically "go here, kill that, get reward," but sometimes the reward is a witch who wants to sit on your face. There's this one merchant woman near the swamp area, I spent way too long trying to figure out if her stock refreshes because I kept clicking on her by accident while trying to buy potions. She doesn't sell anything useful, just some herbs and a rusty dagger, but her dialogue changes after you do a certain quest and suddenly she's talking about how lonely she is running the stall all day. The transition is so abrupt it's almost art. One minute you're comparing sword stats, the next her tits are out and the game's like "well, here we go." The sex scenes have this weird rhythm where the text describes something incredibly specific, like the exact way someone's fingers curl, but the visual is just two sprites overlapping while a sound effect that I swear is from a 2004 Flash game plays on loop.
The multiple endings thing is real, I got one where the hero just... leaves? Like, rides off on his horse while some lady yells at him from a tower. No resolution, no credits, just a text box saying "The End" and then the title screen. I laughed for a solid minute. The lesbian tag is mostly for a side quest with two elves in a forest clearing, and the writing there actually tries harder than anywhere else in the game, like the dev had a favorite. The parody elements are so surface level it's almost charming, like someone described The Witcher to a friend who then described it to another friend who then made this game. There's a magic system I never fully understood because the tutorial pop up was in broken English and disappeared before I could read it. Something about signs and mana but I just hit things with the sword mostly. The swamp hag scene will probably stick with me longer than anything from actual RPGs I've played this year, not because it's hot but because her dialogue is so unhinged. She calls you a "meat man" and then the screen fades to black and you hear squelching. What does that mean? I don't know. I don't want to know. I've already started a second playthrough.
The quest design is basically "go here, kill that, get reward," but sometimes the reward is a witch who wants to sit on your face. There's this one merchant woman near the swamp area, I spent way too long trying to figure out if her stock refreshes because I kept clicking on her by accident while trying to buy potions. She doesn't sell anything useful, just some herbs and a rusty dagger, but her dialogue changes after you do a certain quest and suddenly she's talking about how lonely she is running the stall all day. The transition is so abrupt it's almost art. One minute you're comparing sword stats, the next her tits are out and the game's like "well, here we go." The sex scenes have this weird rhythm where the text describes something incredibly specific, like the exact way someone's fingers curl, but the visual is just two sprites overlapping while a sound effect that I swear is from a 2004 Flash game plays on loop.
The multiple endings thing is real, I got one where the hero just... leaves? Like, rides off on his horse while some lady yells at him from a tower. No resolution, no credits, just a text box saying "The End" and then the title screen. I laughed for a solid minute. The lesbian tag is mostly for a side quest with two elves in a forest clearing, and the writing there actually tries harder than anywhere else in the game, like the dev had a favorite. The parody elements are so surface level it's almost charming, like someone described The Witcher to a friend who then described it to another friend who then made this game. There's a magic system I never fully understood because the tutorial pop up was in broken English and disappeared before I could read it. Something about signs and mana but I just hit things with the sword mostly. The swamp hag scene will probably stick with me longer than anything from actual RPGs I've played this year, not because it's hot but because her dialogue is so unhinged. She calls you a "meat man" and then the screen fades to black and you hear squelching. What does that mean? I don't know. I don't want to know. I've already started a second playthrough.
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π 18.6K
π¬ 2
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Free AI Clothes Remover
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π 17.5K
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