Vega Hunters [v 10.5]
Mildred got that look, the one where she knows you could space her and nobody would file the paperwork. I keep coming back to her intro scene, not for the tits though those are fine, but because the voice line about the docking fee being "negotiable" lives in my skull rent free. This whole thing is a Dranock bounty hunt for some chick called Bloody Otter, but honestly the plot is just a clothesline to hang fuck scenes on. You fly around, talk to rebel girls, and every single one of them is horny in a way that makes zero tactical sense. I love it.
The alien tag is doing heavy lifting. You got the weird skin, the claws, the whole "I am a dangerous predator" energy, but then the dialogue options are like "ask about her day" or "grab her by the throat." The seduce mechanic is basically a minigame where you pick the least unhinged thing to say and she acts like you just recited poetry. I once picked the option that said "I smell your heat" and she laughed. Laughed. Then we fucked in a cargo hold next to a crate labeled "biohazard." The humor is accidental half the time, which makes it better.
Combat is just clicking through text, no real challenge. I wish there was more actual bounty hunting, like tracking someone across three systems instead of just landing and getting your dick wet. But then again the scene with the twin hunters near the asteroid bar, the one where you can choose which sister goes first, that made me forget the missing gameplay loop entirely. The art is rough, no polish, but the faces are expressive in a way that sticks. I still don't know what a Dranock is supposed to be biologically and at this point I'm afraid to ask.
The alien tag is doing heavy lifting. You got the weird skin, the claws, the whole "I am a dangerous predator" energy, but then the dialogue options are like "ask about her day" or "grab her by the throat." The seduce mechanic is basically a minigame where you pick the least unhinged thing to say and she acts like you just recited poetry. I once picked the option that said "I smell your heat" and she laughed. Laughed. Then we fucked in a cargo hold next to a crate labeled "biohazard." The humor is accidental half the time, which makes it better.
Combat is just clicking through text, no real challenge. I wish there was more actual bounty hunting, like tracking someone across three systems instead of just landing and getting your dick wet. But then again the scene with the twin hunters near the asteroid bar, the one where you can choose which sister goes first, that made me forget the missing gameplay loop entirely. The art is rough, no polish, but the faces are expressive in a way that sticks. I still don't know what a Dranock is supposed to be biologically and at this point I'm afraid to ask.
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π 28.6K
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Folks With Black Cocks
The face in the puddle is doing all the heavy lifting.
I spent maybe twenty minutes just zooming in on that one blondeβs expression during the "recruitment" scene. It's a Men in Black parody, right, so you got the suits and the shades, but here we got Men With Black Cocks, which, okay, the title is basically the entire joke. But that face. Itβs stretched into this perfect, plastic grimace of comic overstimulation. The rest of the art is deliberately shit. Like, intentionally broken Flash-era scribbles that make you feel like youβre clicking through a corrupted Newgrounds toon from 2003. The sound design is basically a single wet, slapping track that loops with all the grace of a car alarm. Itβs not so bad itβs good, itβs so bad it becomes something you study, like a weird growth.
The thing is, it remembers itβs a parody. Youβre not just banging Tommy Lee Jones, youβre dealing with a plot that drags in the A-Team van and a KITT cameo that makes zero sense. I laughed out loud when a character from Different Strokes just materialized, delivering a line so flat it looped back to being avant-garde comedy. The sex sequences are purely mechanical, just a mess of oversized parts clicking together like lego bricks. The game calls her Charlie the 50 Foot Cum Guzzling Whore, and sheβs just this massive, mostly static image where the animator clearly gave up on the legs. You just click the big cock and it vibrates.
The reading minigame is broken. I think itβs a bug.
I wish the neuralyzer joke actually did something to the interface. You get an item that literally wipes memory and itβs just a C- animation that triggers the next scene, instead of, I dunno, scrambling the menu text or deleting your save file for a laugh. That was a missed trick. This whole thing runs on a kind of raw, unpolished horny energy that refuses to let you know if the jokes were intentional or if the developer just crashed into a perfect deadpan delivery. I can't even call it a game, itβs more like a rickety slideshow glued together with cum and old TVO rerun references. Itβs a fascinating disaster.
I spent maybe twenty minutes just zooming in on that one blondeβs expression during the "recruitment" scene. It's a Men in Black parody, right, so you got the suits and the shades, but here we got Men With Black Cocks, which, okay, the title is basically the entire joke. But that face. Itβs stretched into this perfect, plastic grimace of comic overstimulation. The rest of the art is deliberately shit. Like, intentionally broken Flash-era scribbles that make you feel like youβre clicking through a corrupted Newgrounds toon from 2003. The sound design is basically a single wet, slapping track that loops with all the grace of a car alarm. Itβs not so bad itβs good, itβs so bad it becomes something you study, like a weird growth.
The thing is, it remembers itβs a parody. Youβre not just banging Tommy Lee Jones, youβre dealing with a plot that drags in the A-Team van and a KITT cameo that makes zero sense. I laughed out loud when a character from Different Strokes just materialized, delivering a line so flat it looped back to being avant-garde comedy. The sex sequences are purely mechanical, just a mess of oversized parts clicking together like lego bricks. The game calls her Charlie the 50 Foot Cum Guzzling Whore, and sheβs just this massive, mostly static image where the animator clearly gave up on the legs. You just click the big cock and it vibrates.
The reading minigame is broken. I think itβs a bug.
I wish the neuralyzer joke actually did something to the interface. You get an item that literally wipes memory and itβs just a C- animation that triggers the next scene, instead of, I dunno, scrambling the menu text or deleting your save file for a laugh. That was a missed trick. This whole thing runs on a kind of raw, unpolished horny energy that refuses to let you know if the jokes were intentional or if the developer just crashed into a perfect deadpan delivery. I can't even call it a game, itβs more like a rickety slideshow glued together with cum and old TVO rerun references. Itβs a fascinating disaster.
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π 2.9K
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Lust Goddess
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π 10.3K
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Rogue Courier Vignette 1
The opening cinematic has this weird zoom on a planet that looks like a bruised testicle, and then Kouia just sort of floats there with her tits out. Not complaining, just noting the priorities. The game calls itself an adventure but it's really a menu clicking simulator where you bounce between star systems hoping the RNG gives you a lewd scene instead of another generic space battle. I spent way too long trying to figure out if the "rodue courier" tag meant I was supposed to deliver packages or if that was a typo for something dirtier. Still not sure.
The fight system is basically rock paper scissors with lasers, and half the time I won I got a static image of some alien chick with three boobs. Which is fine, I guess, but the animation quality swings wildly. One scene had this whole fluid tentacle thing going on, next scene looked like someone drew it on a napkin during lunch break. The sci-fi setting means they can justify any fetish as "alien biology" which is either lazy or genius depending on how horny you are.
There's this one character, some blue skinned space dominatrix, who shows up like twice and then just vanishes from the plot. No resolution. I kept waiting for her to come back and nothing. That's the whole game honestly, a bunch of half finished threads and then suddenly you're fighting the final boss because the resource counter hit a number. The sex is there, it's frequent enough, but the "dark past to darker future" stuff is just text boxes between fap material. If you're into hentai and don't mind clicking through ten minutes of space menus for thirty seconds of animated alien titties, this'll do. If you want an actual game, maybe look elsewhere.
The fight system is basically rock paper scissors with lasers, and half the time I won I got a static image of some alien chick with three boobs. Which is fine, I guess, but the animation quality swings wildly. One scene had this whole fluid tentacle thing going on, next scene looked like someone drew it on a napkin during lunch break. The sci-fi setting means they can justify any fetish as "alien biology" which is either lazy or genius depending on how horny you are.
There's this one character, some blue skinned space dominatrix, who shows up like twice and then just vanishes from the plot. No resolution. I kept waiting for her to come back and nothing. That's the whole game honestly, a bunch of half finished threads and then suddenly you're fighting the final boss because the resource counter hit a number. The sex is there, it's frequent enough, but the "dark past to darker future" stuff is just text boxes between fap material. If you're into hentai and don't mind clicking through ten minutes of space menus for thirty seconds of animated alien titties, this'll do. If you want an actual game, maybe look elsewhere.
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π 5.5K
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CREATE YOUR AI BITCH
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π 9.4K
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GH: Earth and Sky Deluxe
My collection log is a mess of sticky notes and half erased pencil marks. 63 regulars, 9 legendaries, 7 hidden girls. The Earth and Sky areas finally stitched together in this full version, though the dev calls it 90% done and honestly you can feel that in the little things. Some battle transitions just sort of happen without much fanfare and the audio cuts in weird, like someone remembered sound design halfway through a zone. But none of that matters when you corner a legendary in the steampunk quarter and her defeat portrait loads with that specific expression. You know the one. Where the fantasy armor is barely hanging on and her eyes go half lidded. The tactics layer is simple grid positioning stuff, nothing that'll challenge Fire Emblem veterans, but the real strategy is figuring out which encounters trigger which CGs because the game sure won't tell you. Found a hidden girl purely by backtracking through a foggy forest area I'd cleared ages ago. No indicator, no hint. Just there. My heart did that stupid flutter thing.
The art situation is complicated. Most of it's borrowed from around the internet, the dev's upfront about that in the disclaimer, and it shows in the inconsistency. One battle you're facing a gorgeous hentai piece with perfect linework and the next girl looks like she wandered in from a different game entirely. The graphics got lowered to 80% quality which I guess helps blend things but also makes some of the spicier details a little muddy. Why would you do that to the legendary girls specifically. There's this one sky area encounter with mechanical wings and copper tubing everywhere, proper steampunk aesthetic, and her defeat scene is genuinely hot until you notice the compression artifacts on her thighs. Still saved the screenshot though. What does that say about me.
The sci-fi zone has these floating platforms that mess with the tactics formula in ways the fantasy section never attempts. Wish the whole game committed to that kind of mechanical variety instead of frontloading the interesting stuff. But then I found another hidden girl behind a waterfall that I swear wasn't interactable on my first pass and suddenly I'm three hours deeper with a half finished HOF document open in Notepad. The Newgrounds mail feedback thing feels charmingly ancient. Like sending a letter to a wizard who might grant your wish if you phrase it right.
The art situation is complicated. Most of it's borrowed from around the internet, the dev's upfront about that in the disclaimer, and it shows in the inconsistency. One battle you're facing a gorgeous hentai piece with perfect linework and the next girl looks like she wandered in from a different game entirely. The graphics got lowered to 80% quality which I guess helps blend things but also makes some of the spicier details a little muddy. Why would you do that to the legendary girls specifically. There's this one sky area encounter with mechanical wings and copper tubing everywhere, proper steampunk aesthetic, and her defeat scene is genuinely hot until you notice the compression artifacts on her thighs. Still saved the screenshot though. What does that say about me.
The sci-fi zone has these floating platforms that mess with the tactics formula in ways the fantasy section never attempts. Wish the whole game committed to that kind of mechanical variety instead of frontloading the interesting stuff. But then I found another hidden girl behind a waterfall that I swear wasn't interactable on my first pass and suddenly I'm three hours deeper with a half finished HOF document open in Notepad. The Newgrounds mail feedback thing feels charmingly ancient. Like sending a letter to a wizard who might grant your wish if you phrase it right.
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π 2.4K
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City Hunters - Pursue Files
I keep clicking through the dialogue and the skip button is right there, big and obvious, like the dev knew half of us just want the good stuff. City Hunters. What a mess. The future is neon smeared across a dirty window and everyoneβs got cybernetic bits hanging out. The art looks like someone splattered CG renders onto a canvas and then rubbed some of it off with a thumb. Deliberately unpolished, yeah, but it works. It feels like a fever dream I had after scrolling through a certain booru site for three hours.
The plot is something about a ruined planet and hunters, I think. I read the first few text boxes, something about a girl with a gun and a bad attitude, then I just started hammering the skip button. Found a scene with her and some tentacle thing in an alley. The anatomy is all wrong, limbs bending where they shouldnβt, but the wet sounds they describe in the text are nasty in the best way. Thereβs another scene with a different hunter, a redhead, getting double teamed by two guys with metal arms. The writing for that one is surprisingly filthy, like the translator just gave up on being polite and let the filth flow. I wish the sound effects were more than just a looping wet squelch, but they wonβt be.
About ten scenes total. I found seven before I got bored and closed the tab. The visual novel part is bare bones, just static images that change expression sometimes. The scifi setting is just an excuse for glowing tattoos and weird dicks, which is fine. I was playing this on my laptop while waiting for a render in Blender to finish, and the whole thing crashed my browser once. Not the gameβs fault, probably, but it added to the whole grimy experience. The fantastic tag is a lie, itβs just hentai logic. One minute youβre talking about a bounty, the next a girl is getting her circuits fried by a monster with three tongues. No transition. I forgot what I was talking about. The replay value is just clicking through to see the scenes you missed, which is what the gallery mode is for, I guess. Itβs a splatter of ideas, some hit, most miss, but the ones that hit leave a stain.
The plot is something about a ruined planet and hunters, I think. I read the first few text boxes, something about a girl with a gun and a bad attitude, then I just started hammering the skip button. Found a scene with her and some tentacle thing in an alley. The anatomy is all wrong, limbs bending where they shouldnβt, but the wet sounds they describe in the text are nasty in the best way. Thereβs another scene with a different hunter, a redhead, getting double teamed by two guys with metal arms. The writing for that one is surprisingly filthy, like the translator just gave up on being polite and let the filth flow. I wish the sound effects were more than just a looping wet squelch, but they wonβt be.
About ten scenes total. I found seven before I got bored and closed the tab. The visual novel part is bare bones, just static images that change expression sometimes. The scifi setting is just an excuse for glowing tattoos and weird dicks, which is fine. I was playing this on my laptop while waiting for a render in Blender to finish, and the whole thing crashed my browser once. Not the gameβs fault, probably, but it added to the whole grimy experience. The fantastic tag is a lie, itβs just hentai logic. One minute youβre talking about a bounty, the next a girl is getting her circuits fried by a monster with three tongues. No transition. I forgot what I was talking about. The replay value is just clicking through to see the scenes you missed, which is what the gallery mode is for, I guess. Itβs a splatter of ideas, some hit, most miss, but the ones that hit leave a stain.
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π 4.2K
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Thorne
Right away the thing that hits you is how the game doesn't give a shit about looking pretty. It's got that Lesson of Passion jank, you know the one, where the UI feels like it was built in a single afternoon after a bender. Thorne, or Solver, whatever he calls himself, moves like a mannequin with a grudge. The latex outfits on the women have this weird shine that doesn't quite match the grimy cyberpunk alleyways. It's like someone took a perfectly good dark future, all neon and decay, and then just smeared vaseline on the lens. And honestly, I'm kind of here for it. The whole thing feels like a fever dream you'd have after falling asleep watching a bootleg of Blade Runner.
The plot is this noir soup. You're a fixer, a solver of problems, which mostly means clicking on things and watching people talk in that stilted, translated way. There's a moment early on where a client, this woman wrapped in what I can only describe as tactical latex, offers you a job. The dialogue is pure cheese, something about a missing person and a megacorp. But then the scene shifts and she's just... there, fully nude, the hentai anatomy doing that thing where gravity is a suggestion. The transition is so abrupt I actually snorted. One minute it's hardboiled detective talk, the next it's a full spread. The game has no chill, zero. It forgets it's supposed to be a quest, a mystery, and just throws tits at the screen. And I'm not complaining, exactly, it's just that the nudity feels less like a reward and more like a glitch in the matrix.
The scifi setting is actually the best part, when the game remembers it exists. There's this one screen, a market in the post apocalypse ruins, with these holographic ads flickering. For a second, the atmosphere is thick enough to cut. Then you click on a door and bam, another sex scene that starts with no buildup. The replayability is weird. You come back not for the story, which is a tangled mess, but to see what other bizarre, unpolished corner the game will throw at you. It's like a car crash where the airbags are boobs. I never did figure out what the main quest was supposed to be. Something about a data chip? I got distracted by a scene involving a character who was basically just a pair of legs in a dark room. The whole thing is a beautiful disaster.
The plot is this noir soup. You're a fixer, a solver of problems, which mostly means clicking on things and watching people talk in that stilted, translated way. There's a moment early on where a client, this woman wrapped in what I can only describe as tactical latex, offers you a job. The dialogue is pure cheese, something about a missing person and a megacorp. But then the scene shifts and she's just... there, fully nude, the hentai anatomy doing that thing where gravity is a suggestion. The transition is so abrupt I actually snorted. One minute it's hardboiled detective talk, the next it's a full spread. The game has no chill, zero. It forgets it's supposed to be a quest, a mystery, and just throws tits at the screen. And I'm not complaining, exactly, it's just that the nudity feels less like a reward and more like a glitch in the matrix.
The scifi setting is actually the best part, when the game remembers it exists. There's this one screen, a market in the post apocalypse ruins, with these holographic ads flickering. For a second, the atmosphere is thick enough to cut. Then you click on a door and bam, another sex scene that starts with no buildup. The replayability is weird. You come back not for the story, which is a tangled mess, but to see what other bizarre, unpolished corner the game will throw at you. It's like a car crash where the airbags are boobs. I never did figure out what the main quest was supposed to be. Something about a data chip? I got distracted by a scene involving a character who was basically just a pair of legs in a dark room. The whole thing is a beautiful disaster.
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π 3.5K
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Cybergenic 1: Prequel
The whole thing feels like someone ripped a page from a William Gibson novel and then spilled lube all over it. Cybergenic, this prequel thing, it's got that grimy neon future vibe but it's running in a browser window on my phone while I'm on the toilet. The setup is simple, your flight engineer is done, wants to retire planetside, so you gotta find a replacement. That's where Stella comes in. And Stella, she's got this look, right? Like a 90s anime OVA character who knows exactly what she's doing. The art isn't trying to be hyper-polished, it's got this deliberate roughness, like a sketch that got colored in a hurry but somehow it works better because of that. The jank is the aesthetic.
Met her in some docking bay bar that reminded me of the cantina from that old point-and-click Space Quest, but instead of buying drinks you're just clicking through dialogue trees that feel like they were translated through three different languages before landing in English. There's this one moment where she leans in and the text box just says something like "your proximity makes my circuits warm" and I actually snorted. But then the scene shifts and suddenly she's pulling down her suit and the whole tone changes. The explicit stuff is there, no fade to black bullshit, but it's framed in this weirdly mechanical way, like you're watching two androids figure out what genitals are for. Which, given the cybergenic tag, might actually be the point.
Spent way too long trying to figure out if the background hum was supposed to be the ship's engine or just a looping audio file that was slightly corrupted. Probably both. The game doesn't explain half its mechanics, you just sort of poke at the screen until something happens. At one point I accidentally closed the tab and had to start over because there's no save system, or if there is I couldn't find it. The whole experience is like finding a dusty floppy disk in a second-hand store and just running it, not knowing what you'll get. The adventure part is mostly just clicking on Stella in different locations, and the hentai scenes unlock in a way that feels almost accidental. Like you tripped into pornography. Which, honestly, is more honest than most games that pretend there's a deep plot. There isn't. It's about banging the new engineer in space. And the prequel setup means you already know where this is going, or you don't, and it doesn't matter.
Met her in some docking bay bar that reminded me of the cantina from that old point-and-click Space Quest, but instead of buying drinks you're just clicking through dialogue trees that feel like they were translated through three different languages before landing in English. There's this one moment where she leans in and the text box just says something like "your proximity makes my circuits warm" and I actually snorted. But then the scene shifts and suddenly she's pulling down her suit and the whole tone changes. The explicit stuff is there, no fade to black bullshit, but it's framed in this weirdly mechanical way, like you're watching two androids figure out what genitals are for. Which, given the cybergenic tag, might actually be the point.
Spent way too long trying to figure out if the background hum was supposed to be the ship's engine or just a looping audio file that was slightly corrupted. Probably both. The game doesn't explain half its mechanics, you just sort of poke at the screen until something happens. At one point I accidentally closed the tab and had to start over because there's no save system, or if there is I couldn't find it. The whole experience is like finding a dusty floppy disk in a second-hand store and just running it, not knowing what you'll get. The adventure part is mostly just clicking on Stella in different locations, and the hentai scenes unlock in a way that feels almost accidental. Like you tripped into pornography. Which, honestly, is more honest than most games that pretend there's a deep plot. There isn't. It's about banging the new engineer in space. And the prequel setup means you already know where this is going, or you don't, and it doesn't matter.
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π 16K
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Uprise v0.1.0 [WIP]
The strategy layer actually works, which surprised me more than the tits. And there are plenty of those, bouncing around on redhead commander types while I'm trying to figure out whether to reinforce the eastern ridge or push for the spice fields. Priorities, right?
Uprise throws you into this dune-blasted sci-fi mess as Adal, some duke's kid who just inherited a planet called Albion and an instant war with Emperor Ramarg. The tutorial dumps a lot of RTS and TBS mechanics on you without much handholding. Lost my first two harvesters to sandworm attacks because I was staring at the advisor character's chest instead of the minimap. No regrets. The erotic content isn't just slapped on, it's woven into the campaign structure, though the triggers feel random sometimes. One minute I'm plotting supply lines, next minute there's a hentai scene with the imperial envoy that I definitely didn't earn through any strategic brilliance.
Music loops are surprisingly not annoying, which is rare for a Patreon early build. The artwork has that slightly inconsistent quality where some character portraits look professional and others feel like they were finished during a lunch break. But the redhead strategist, whatever her name is, she's rendered with the kind of attention that suggests the artist had clear favorites. Can't blame them. The fantasy elements mix weirdly with the sci-fi setting, like someone couldn't decide between Dune and a generic RPG, so they just said fuck it and used both.
Wish the UI didn't fight me every time I try to select multiple units near the edge of the screen. That won't get fixed probably, it's one of those engine quirks that just becomes part of the game's personality. The Patreon page promises imports and cheats and android versions, which sounds great until you realize you're essentially paying for a game that might never leave alpha. But the core loop of managing territory while occasionally unlocking adult content has this grimy appeal that keeps me clicking next turn. Like playing Civilization but with actual civilization-ending threats and also animated boobs. The emperor keeps sending these threatening messages and I keep ignoring them to optimize my mining operations. That's probably not the intended narrative experience but whatever, the spice must flow or however that meme goes.
Uprise throws you into this dune-blasted sci-fi mess as Adal, some duke's kid who just inherited a planet called Albion and an instant war with Emperor Ramarg. The tutorial dumps a lot of RTS and TBS mechanics on you without much handholding. Lost my first two harvesters to sandworm attacks because I was staring at the advisor character's chest instead of the minimap. No regrets. The erotic content isn't just slapped on, it's woven into the campaign structure, though the triggers feel random sometimes. One minute I'm plotting supply lines, next minute there's a hentai scene with the imperial envoy that I definitely didn't earn through any strategic brilliance.
Music loops are surprisingly not annoying, which is rare for a Patreon early build. The artwork has that slightly inconsistent quality where some character portraits look professional and others feel like they were finished during a lunch break. But the redhead strategist, whatever her name is, she's rendered with the kind of attention that suggests the artist had clear favorites. Can't blame them. The fantasy elements mix weirdly with the sci-fi setting, like someone couldn't decide between Dune and a generic RPG, so they just said fuck it and used both.
Wish the UI didn't fight me every time I try to select multiple units near the edge of the screen. That won't get fixed probably, it's one of those engine quirks that just becomes part of the game's personality. The Patreon page promises imports and cheats and android versions, which sounds great until you realize you're essentially paying for a game that might never leave alpha. But the core loop of managing territory while occasionally unlocking adult content has this grimy appeal that keeps me clicking next turn. Like playing Civilization but with actual civilization-ending threats and also animated boobs. The emperor keeps sending these threatening messages and I keep ignoring them to optimize my mining operations. That's probably not the intended narrative experience but whatever, the spice must flow or however that meme goes.
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π 1.8K
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LUST VESSEL
Space trucking has never been this sexually frustrating. The ship hums, some alien babe is giving you that look near the airlock, and the dialogue wheel pops up with options that all feel like they were translated through three different languages before landing here. You know the one, the "pickup" system where you cycle through responses hoping your broken charisma stat will somehow unlock her zero-G pants.
I spent twenty minutes farming affection points with Zara, this blue-skinned officer who speaks in clipped sentences about the cargo manifest. My choices were basically "be cool" or "be weird" with no subtlety between. The hentai scenes unlock eventually, and I gotta say, the interracial angle here isn't just human-on-alien, it's like the artist kept forgetting which species had what parts halfway through. One minute she's got antennae, next panel they're gone. Continuity errors that'd make you laugh if you weren't already clicking through for the money shot. The choice system matters about as much as your actual space navigation, which is none. You pick a star, it goes there, someone talks, you pick a line, boobs happen.
What surprises me is how the dating sim structure actually works better than the sci-fi wrapper. You're managing this weird affection meter that resets for reasons the game never explains. Maybe it's a feature? Maybe it's bugged. Don't care anymore. Some of the static CGs are genuinely hot if you ignore how the human protagonist looks like he's made of melted candles. I just wish there was more variation in the loop. Pickup line, fade to black, pickup line, fade to black. My brain started filling in better conversations myself during the loading screens. The whole thing feels like it was coded in a weekend by someone who really wanted to draw alien tits but had to justify it with a space map.
There's one scene with the rival captain that almost gets creative with low-gravity positions. Almost. Then the text box just says "You spend the night together" and skips to morning. Why even set it in space if you're not going to use the gimmick? Missed opportunity that'll never get patched. Back to work now, my actual job boss is walking past. Just know what you're getting into.
I spent twenty minutes farming affection points with Zara, this blue-skinned officer who speaks in clipped sentences about the cargo manifest. My choices were basically "be cool" or "be weird" with no subtlety between. The hentai scenes unlock eventually, and I gotta say, the interracial angle here isn't just human-on-alien, it's like the artist kept forgetting which species had what parts halfway through. One minute she's got antennae, next panel they're gone. Continuity errors that'd make you laugh if you weren't already clicking through for the money shot. The choice system matters about as much as your actual space navigation, which is none. You pick a star, it goes there, someone talks, you pick a line, boobs happen.
What surprises me is how the dating sim structure actually works better than the sci-fi wrapper. You're managing this weird affection meter that resets for reasons the game never explains. Maybe it's a feature? Maybe it's bugged. Don't care anymore. Some of the static CGs are genuinely hot if you ignore how the human protagonist looks like he's made of melted candles. I just wish there was more variation in the loop. Pickup line, fade to black, pickup line, fade to black. My brain started filling in better conversations myself during the loading screens. The whole thing feels like it was coded in a weekend by someone who really wanted to draw alien tits but had to justify it with a space map.
There's one scene with the rival captain that almost gets creative with low-gravity positions. Almost. Then the text box just says "You spend the night together" and skips to morning. Why even set it in space if you're not going to use the gimmick? Missed opportunity that'll never get patched. Back to work now, my actual job boss is walking past. Just know what you're getting into.
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π 10.4K
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Free AI Clothes Remover
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π 8.6K
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