TROLLBUSTERS
The troll in this game has a serious logistics problem and I can't stop thinking about it. Three girls wander into his cave, classic setup, but the way the whole slave system works here is just... the guy has no organizational skills whatsoever. You're clicking through these quests trying to get the girls into various situations and half the time I'm sitting there wondering who's managing the cave while all this is happening. Does he have a schedule? A rotation? The adventures tag is doing a lot of heavy lifting because most of what you do is poke around the same few cave rooms hoping a new scene triggers.
The hentai art is deliberately rough. Not in a charming way exactly, more like someone drew it during a very specific mood and refused to clean up the lines afterward. There's this one scene with the redhead that I kept coming back to not because it was hot but because her expression changes three times in four frames and none of them match what the text says is happening. It's like watching a bootleg anime where the dub and subtitles are fighting each other. I spent way too long trying to figure out if that was intentional or just sloppy.
The trolls themselves. Look. They're trolls. The game doesn't pretend otherwise and neither should you. If you're the type who's spent time on certain image boards arguing about monster design philosophy, you'll find things to appreciate here. The corruption arc moves fast, maybe too fast, there's no real resistance from the girls after the first couple scenes and that takes some of the tension out. But then again if you're playing something called Trollbusters you probably weren't here for a slow burn character study. The slave mechanics unlock in a weird order too, you get access to stuff that should logically come later way before the basic scenes finish playing out. Made me feel like I'd skipped a chapter somewhere.
The hentai art is deliberately rough. Not in a charming way exactly, more like someone drew it during a very specific mood and refused to clean up the lines afterward. There's this one scene with the redhead that I kept coming back to not because it was hot but because her expression changes three times in four frames and none of them match what the text says is happening. It's like watching a bootleg anime where the dub and subtitles are fighting each other. I spent way too long trying to figure out if that was intentional or just sloppy.
The trolls themselves. Look. They're trolls. The game doesn't pretend otherwise and neither should you. If you're the type who's spent time on certain image boards arguing about monster design philosophy, you'll find things to appreciate here. The corruption arc moves fast, maybe too fast, there's no real resistance from the girls after the first couple scenes and that takes some of the tension out. But then again if you're playing something called Trollbusters you probably weren't here for a slow burn character study. The slave mechanics unlock in a weird order too, you get access to stuff that should logically come later way before the basic scenes finish playing out. Made me feel like I'd skipped a chapter somewhere.
β°
π 71.5K
π¬ 2
β
β
β
ββ
Yag World Venture Game
The whole thing feels like someone drew it on a napkin during a boring meeting. Lines are shaky, colors bleed outside the borders, and the characters have this dead-eyed stare that somehow makes everything hornier. Don't ask me why. There's this one guy, the bartender I think, whose left pec is noticeably larger than his right and I couldn't stop looking at it. Not in a hot way. Well, maybe a little.
You click around a map picking where to go and then you're just reading walls of text. Actual walls. The grammar is all over the place, typos everywhere, and sometimes the dialogue options don't match what your character actually says. I picked "maybe later" and my dude straight up propositioned a sailor for a quickie behind the docks. No warning, no buildup, just dick out in the text box. The adventure tag is doing some heavy lifting here because you're mostly just guessing which response leads to the porn. There's over twelve characters supposedly but I kept running into the same three guys no matter where I clicked. The blacksmith with the weirdly detailed ballsack, some twink who won't stop talking about his ex, and a mysterious cloaked figure who turned out to be the blacksmith again but with a hood on. I'm not even joking.
The sex scenes trigger suddenly and the writing during them gets weirdly poetic compared to the rest of the game. Like someone copy-pasted from their private stash of erotica. Lots of throbbing members and velvet heat, that kind of thing. One scene involved a candle and some wax that appeared out of nowhere and I still don't know if that was a bug or a feature. The sound effects are just stock noises that don't match anything. A door creak during a blowjob, what sounds like a cat yowling during the climax. I laughed so hard I had to close the tab. Then opened it again because honestly the absurdity is the appeal. It's a mess but it's a horny mess that knows what it is.
You click around a map picking where to go and then you're just reading walls of text. Actual walls. The grammar is all over the place, typos everywhere, and sometimes the dialogue options don't match what your character actually says. I picked "maybe later" and my dude straight up propositioned a sailor for a quickie behind the docks. No warning, no buildup, just dick out in the text box. The adventure tag is doing some heavy lifting here because you're mostly just guessing which response leads to the porn. There's over twelve characters supposedly but I kept running into the same three guys no matter where I clicked. The blacksmith with the weirdly detailed ballsack, some twink who won't stop talking about his ex, and a mysterious cloaked figure who turned out to be the blacksmith again but with a hood on. I'm not even joking.
The sex scenes trigger suddenly and the writing during them gets weirdly poetic compared to the rest of the game. Like someone copy-pasted from their private stash of erotica. Lots of throbbing members and velvet heat, that kind of thing. One scene involved a candle and some wax that appeared out of nowhere and I still don't know if that was a bug or a feature. The sound effects are just stock noises that don't match anything. A door creak during a blowjob, what sounds like a cat yowling during the climax. I laughed so hard I had to close the tab. Then opened it again because honestly the absurdity is the appeal. It's a mess but it's a horny mess that knows what it is.
β°
π 58.7K
π¬ 5
β
β
β
ββ
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D uncensored animations! With a wide diversity, going from MILFs to ultra-kinky college girls to offer, Heavy Metal Babes is sure to sate all of your kinkiest desires. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
Play the #1 best sex game on the planet. Why wait? It is free!
Play the #1 best sex game on the planet. Why wait? It is free!
β°
π 3.5K
β
β
β
β
β
The Legend of Krystal
The whole thing runs in a browser tab, which feels appropriate for something this disposable. You pick between three characters, though calling them "characters" is generous. It's more like three different JPEGs with the same set of holes. Princess Peach is there, Link is there for some reason, and Krystal from Star Fox because why not. The furry tag makes sense now. Nobody talks about how weird it is that Krystal keeps showing up in these things twenty years later. Some corners of the internet just decided she's eternal.
The actual interaction is clicking blue hexagons. That's it. Click the hexagon, the scene advances. Click another, something else happens. There's no game here, not really. It's a slideshow with extra steps. But I kept clicking anyway, which says something about either the design or my brain chemistry. Probably both. The parody aspect is doing heavy lifting because without recognizing these characters from actual games, you're just watching generic cartoon people do increasingly explicit things. The hentai tag applies loosely. It's more like someone's first Flash project from 2006 that somehow survived into the modern era.
The adventure tag is a lie. There's no adventure. There's barely progression. Just hexagons and holes. I spent way too long on the third scene with Peach because the positioning made no anatomical sense and I couldn't stop staring at it. Not in a hot way. More like watching a car crash where everyone's naked. The sad endings enjoyer in me wishes there was some kind of narrative collapse or emotional devastation, but no. It just ends when the hexagons run out. Which is its own kind of sad, I guess.
The actual interaction is clicking blue hexagons. That's it. Click the hexagon, the scene advances. Click another, something else happens. There's no game here, not really. It's a slideshow with extra steps. But I kept clicking anyway, which says something about either the design or my brain chemistry. Probably both. The parody aspect is doing heavy lifting because without recognizing these characters from actual games, you're just watching generic cartoon people do increasingly explicit things. The hentai tag applies loosely. It's more like someone's first Flash project from 2006 that somehow survived into the modern era.
The adventure tag is a lie. There's no adventure. There's barely progression. Just hexagons and holes. I spent way too long on the third scene with Peach because the positioning made no anatomical sense and I couldn't stop staring at it. Not in a hot way. More like watching a car crash where everyone's naked. The sad endings enjoyer in me wishes there was some kind of narrative collapse or emotional devastation, but no. It just ends when the hexagons run out. Which is its own kind of sad, I guess.
β°
π 50.6K
π¬ 1
β
β
β
β
β
The Veteran of Enthusiasm - 1st alpha instalment v0.8
The first thing that hits you is the resolution. 896x630. Who the fuck decided that? It's like peeping through a keyhole at a succubus orgy, and not in a sexy way. The full size is locked behind their website, a patron bribe before you've even seen if Lust can get her demonic rocks off properly. And she does try, bless her pixelated heart. There's this one scene early on, a tentacle thing in what I think is supposed to be a slimy hell-pit, where the animation is just a looping jitter but the sound design is this wet, slapping mess that somehow works. I was disgusted and weirdly into it.
The combat is turn based, violent they said. My first fight was against a slime that looked like a melted gummy bear. Lust has a 'seduce' ability that, when it lands, triggers a short, explicit loop. It's hot for exactly two seconds before you realize you've seen the same three frames and the enemy's health bar barely moved. Then the slime crits and your demon is face down in the dirt. There's no real punishment, you just respawn, but the loading hiccup between realms made me think my browser died. I spent way too long trying to figure out if the 'evolving characters' tag meant their tits get bigger or they get new dialogue. I still don't know. The dialogue is... it's there. A lot of 'I will drain your mortal essence' stuff that feels like it was run through a translator twice. The 2nd circle of hell apparently has a grammar problem.
It's an alpha, they're very clear about that. Glitches are a feature. I had Lust's torso detach from her legs during a victory pose, floating there like a horny ghost. I reported it. I felt like a beta tester for a porn game, which is a new low or high, I can't decide. The Patron only content is dangled everywhere, locked doors in the hub world that whisper 'give us money to see the real filth'. It's a bold strategy. The core loop is fuck, fight, glitch, repeat. And I did repeat it, for an hour, chasing that one decent animation I found. The legend here isn't lust, it's the quest for a version that doesn't feel like it's held together with demonic cum and hope. The adventure tag is doing a lot of heavy lifting. It's more of a stumble through hell's waiting room.
The combat is turn based, violent they said. My first fight was against a slime that looked like a melted gummy bear. Lust has a 'seduce' ability that, when it lands, triggers a short, explicit loop. It's hot for exactly two seconds before you realize you've seen the same three frames and the enemy's health bar barely moved. Then the slime crits and your demon is face down in the dirt. There's no real punishment, you just respawn, but the loading hiccup between realms made me think my browser died. I spent way too long trying to figure out if the 'evolving characters' tag meant their tits get bigger or they get new dialogue. I still don't know. The dialogue is... it's there. A lot of 'I will drain your mortal essence' stuff that feels like it was run through a translator twice. The 2nd circle of hell apparently has a grammar problem.
It's an alpha, they're very clear about that. Glitches are a feature. I had Lust's torso detach from her legs during a victory pose, floating there like a horny ghost. I reported it. I felt like a beta tester for a porn game, which is a new low or high, I can't decide. The Patron only content is dangled everywhere, locked doors in the hub world that whisper 'give us money to see the real filth'. It's a bold strategy. The core loop is fuck, fight, glitch, repeat. And I did repeat it, for an hour, chasing that one decent animation I found. The legend here isn't lust, it's the quest for a version that doesn't feel like it's held together with demonic cum and hope. The adventure tag is doing a lot of heavy lifting. It's more of a stumble through hell's waiting room.
β°
π 31.5K
β
β
β
ββ
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
β°
π 3.3K
β
β
β
β
β
Escape from Sex-Island
The arrow keys. That's what I keep coming back to. Up, down, left, right. My fingers cramping after twenty minutes of trying to dodge a slime thing that moves like it's lagging on purpose. The hitboxes are a mystery, some kind of ancient secret nobody bothered to document. I died six times to the same floating eyeball creature because I couldn't tell if my attack connected or if it was just scratching its own cornea.
The setup is whatever. Plane crash, sex island, everything wants to fuck the survivor. Standard stuff you'd find on some forgotten corner of newgrounds or buried on itch.io. But here's the thing. The enemies don't always attack. Sometimes they just... hover there. Menacingly. Like they're judging your life choices. And you have to figure out the rhythm, the timing, when to stab and when to backpedal like a coward. I spent way too long on the beach section because a crab creature kept clipping through a rock and I couldn't reach it but it could definitely reach me. That crab haunts my dreams now.
The creatures themselves. There's variety, I'll give it that. Some are vaguely pony shaped if you squint and have brain damage, others are just blobs with intentions. The explicit content triggers when they catch you, obviously, and it's about as polished as the rest of the experience. Janky animations, weird sound loops that cut off mid moan. I laughed at one point when a tentacle thing clipped through the protagonist's torso and just vibrated there like a confused massage wand. I wish the game had actual attack feedback, a flash, a sound, anything. But it won't get that. These things never do.
What surprised me was how the jank became part of the appeal. Like watching a car crash where the cars are horny monsters. You stop caring about winning and start exploring just to see what weird shit happens next. The island itself is barely held together with digital duct tape but that's almost charming. Almost. I still don't know what half the "characteristics" are supposed to mean. Drake? Is that a dragon thing? A rapper reference? The game sure as hell won't explain.
The setup is whatever. Plane crash, sex island, everything wants to fuck the survivor. Standard stuff you'd find on some forgotten corner of newgrounds or buried on itch.io. But here's the thing. The enemies don't always attack. Sometimes they just... hover there. Menacingly. Like they're judging your life choices. And you have to figure out the rhythm, the timing, when to stab and when to backpedal like a coward. I spent way too long on the beach section because a crab creature kept clipping through a rock and I couldn't reach it but it could definitely reach me. That crab haunts my dreams now.
The creatures themselves. There's variety, I'll give it that. Some are vaguely pony shaped if you squint and have brain damage, others are just blobs with intentions. The explicit content triggers when they catch you, obviously, and it's about as polished as the rest of the experience. Janky animations, weird sound loops that cut off mid moan. I laughed at one point when a tentacle thing clipped through the protagonist's torso and just vibrated there like a confused massage wand. I wish the game had actual attack feedback, a flash, a sound, anything. But it won't get that. These things never do.
What surprised me was how the jank became part of the appeal. Like watching a car crash where the cars are horny monsters. You stop caring about winning and start exploring just to see what weird shit happens next. The island itself is barely held together with digital duct tape but that's almost charming. Almost. I still don't know what half the "characteristics" are supposed to mean. Drake? Is that a dragon thing? A rapper reference? The game sure as hell won't explain.
β°
π 25.1K
π¬ 2
β
β
β
ββ
Mind Conquest 0.05
The UI overhaul nearly broke me. Not in a hot way. Things moved around, buttons Iβd memorized vanished, and I spent ten minutes trying to figure out where the hell the Gate upgrade screen went. Itβs in Kingdom Management now, obviously. Once that clicked, I was back to being a disembodied psychic parasite riding shotgun in some ambitious sorceressβs skull, which is exactly the kind of setup that keeps me refreshing these Patreon builds at weird hours.
The possession dynamic isnβt just flavor text. Youβre constantly negotiating with Terri, and the mind control tag earns its place through how you chip away at her resistance. Early on, I failed a food theft roll and got a scene where she snaps back, reminding me Iβm technically dead and clinging to her neurons. Humiliating. Then I successfully interrogated Sophie and unlocked a scene that made me put my phone down for a second. Face down, ass up, the whole psychic domination angle making it feel earned rather than just another gallery unlock. The facial expression updates are subtle but doing a lot of heavy lifting during those moments.
Starland and Magi Co kingdoms add actual strategic layers I wasnβt expecting. Two sub-cities each, resource management, attack formulas that got tweaked in ways Iβm still not fully grasping. Iron theft has a fail scene now thatβs honestly better than some of the success ones. Laurieβs interrogation felt rushed compared to Azureβs, but Azureβs sex scene afterwards made up for it. The hypno content walks a fine line and I get why Patreonβs being weird about it, which is a whole other conversation.
Sometimes I forget Iβm supposed to be conquering the world because Iβm too busy grinding Gate upgrades just to see what new dialogue triggers. Thatβs probably the point. The game knows what youβre here for and makes you work for it.
The possession dynamic isnβt just flavor text. Youβre constantly negotiating with Terri, and the mind control tag earns its place through how you chip away at her resistance. Early on, I failed a food theft roll and got a scene where she snaps back, reminding me Iβm technically dead and clinging to her neurons. Humiliating. Then I successfully interrogated Sophie and unlocked a scene that made me put my phone down for a second. Face down, ass up, the whole psychic domination angle making it feel earned rather than just another gallery unlock. The facial expression updates are subtle but doing a lot of heavy lifting during those moments.
Starland and Magi Co kingdoms add actual strategic layers I wasnβt expecting. Two sub-cities each, resource management, attack formulas that got tweaked in ways Iβm still not fully grasping. Iron theft has a fail scene now thatβs honestly better than some of the success ones. Laurieβs interrogation felt rushed compared to Azureβs, but Azureβs sex scene afterwards made up for it. The hypno content walks a fine line and I get why Patreonβs being weird about it, which is a whole other conversation.
Sometimes I forget Iβm supposed to be conquering the world because Iβm too busy grinding Gate upgrades just to see what new dialogue triggers. Thatβs probably the point. The game knows what youβre here for and makes you work for it.
β°
π 18.1K
β
β
β
ββ
Pussymon 14
Sometimes a game just knows what it is. Pussymon doesn't pretend, it's a furry fuckfest wrapped in a monster catching shell and I'm honestly surprised how much the battle changes matter. The new elemental chart with 9 types? Actually makes you think now, not just spam the strongest move. Caught a fire type early, got wrecked by some water pussymon in area 3 because I'm stupid and didn't check the chart in my bag. The bag rework is clean too, you can see all the stats and even name your creatures now. Named mine "FluffyButt" and the game just rolls with it, shows up in battle and everything.
The new hunt system means you're not just grinding the same thing over and over. Same species can pop up in different areas with alternate levels and ranks, three levels and three ranks for now. Found a rank 3 grass type hiding in one of the ten new areas and it absolutely demolished my team. Potions help, three types usable in and out of battle which saves so much backtracking. And there's a teleport skill at level 2, back to base, so you're not walking everywhere like some kind of animal. The save anywhere option in the bag should've been there from the start but whatever it's here now.
The spicy content... look, 66 original pussymon and 11 new animations this update including one easter egg. The animations aren't polished, the art feels like something from newgrounds circa 2008 but that's almost the charm? It's rough in a way that feels deliberate, like the creator knows exactly what corner of the internet this lives in. The furry designs range from kinda hot to what the fuck is that, and I respect the commitment. There's a new easter egg you can replay after finding it which is nice because usually these things are one and done. The story... exists. It's there. You're not here for the story.
Wish the rank system went deeper, three ranks feels like a tease. More interactions with already released pussymon would be good, the creator mentioned that's coming but who knows when. The battle interface is cleaner now but still janky in ways that'll never get fixed probably. That's fine. It's not trying to be AAA, it's trying to be a horny rpg with 66 monsters and monthly updates from someone who clearly gives a shit. The patreon has cheats apparently. Might check that out.
The new hunt system means you're not just grinding the same thing over and over. Same species can pop up in different areas with alternate levels and ranks, three levels and three ranks for now. Found a rank 3 grass type hiding in one of the ten new areas and it absolutely demolished my team. Potions help, three types usable in and out of battle which saves so much backtracking. And there's a teleport skill at level 2, back to base, so you're not walking everywhere like some kind of animal. The save anywhere option in the bag should've been there from the start but whatever it's here now.
The spicy content... look, 66 original pussymon and 11 new animations this update including one easter egg. The animations aren't polished, the art feels like something from newgrounds circa 2008 but that's almost the charm? It's rough in a way that feels deliberate, like the creator knows exactly what corner of the internet this lives in. The furry designs range from kinda hot to what the fuck is that, and I respect the commitment. There's a new easter egg you can replay after finding it which is nice because usually these things are one and done. The story... exists. It's there. You're not here for the story.
Wish the rank system went deeper, three ranks feels like a tease. More interactions with already released pussymon would be good, the creator mentioned that's coming but who knows when. The battle interface is cleaner now but still janky in ways that'll never get fixed probably. That's fine. It's not trying to be AAA, it's trying to be a horny rpg with 66 monsters and monthly updates from someone who clearly gives a shit. The patreon has cheats apparently. Might check that out.
β°
π 11.5K
β
β
β
ββ
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
π
AI tool
Hentai Games
β°
π 2.3K
β
β
β
β
β
Karyukai Part 1
I keep coming back to this one even though the translation is a mess and half the scenes feel like they were written by someone who learned English from a phrasebook. There's something about Akimi's journey that hooks me. She's fresh out of college, lands in Japan, and immediately gets thrown into this geisha training with her host Enako. The setup is basically an excuse for sexual awakening content but honestly the cultural framing gives it more texture than most games in this space.
The hint system is weirdly integrated. You literally type JAPAN into the game and it gives you clues. Found that by accident when I was frustrated with a puzzle and just started typing random words. The puzzles themselves aren't hard but the interface makes them feel harder than they are. I wish the dev had spent more time on the UI instead of whatever they were doing with the sound design which is basically nonexistent. But then again the rough edges kind of work for the atmosphere. It feels like finding someone's personal project, not a polished product.
The sexual content builds slowly which I appreciate. Enako teaching Akimi to embrace her body, the gradual shedding of inhibitions. There's this one scene where they're practicing traditional movements and it turns into something else entirely. The writing during intimate moments is surprisingly direct. No flowery metaphors, just explicit descriptions of what's happening. The brunette protagonist has these moments of hesitation that feel genuine before she gives in. Some scenes drag though. The pacing is all over the place and there's a section in the middle where nothing happens for what feels like forever. But when it hits, it hits. The geisha aesthetic adds this layer of ritual and performance to the encounters that you don't get in typical adult games. Makes everything feel more charged somehow.
The hint system is weirdly integrated. You literally type JAPAN into the game and it gives you clues. Found that by accident when I was frustrated with a puzzle and just started typing random words. The puzzles themselves aren't hard but the interface makes them feel harder than they are. I wish the dev had spent more time on the UI instead of whatever they were doing with the sound design which is basically nonexistent. But then again the rough edges kind of work for the atmosphere. It feels like finding someone's personal project, not a polished product.
The sexual content builds slowly which I appreciate. Enako teaching Akimi to embrace her body, the gradual shedding of inhibitions. There's this one scene where they're practicing traditional movements and it turns into something else entirely. The writing during intimate moments is surprisingly direct. No flowery metaphors, just explicit descriptions of what's happening. The brunette protagonist has these moments of hesitation that feel genuine before she gives in. Some scenes drag though. The pacing is all over the place and there's a section in the middle where nothing happens for what feels like forever. But when it hits, it hits. The geisha aesthetic adds this layer of ritual and performance to the encounters that you don't get in typical adult games. Makes everything feel more charged somehow.
β°
π 7K
β
β
β
β
β
Pussymon: Scene 41
The first time DASH does that thing with her tail, I actually laughed out loud. Not because it's funny, but because it's so fucking absurd and hot at the same time. She's this electric type Pussymon, right, and the animation just... commits. Fully. No half measures. That's rare in these parody games, usually they get shy halfway through a scene and the sprite just vibrates awkwardly. Not here.
Halloween town is where most of this update lives, and honestly I got lost for like twenty minutes just clicking on pumpkins. Not even a quest, just pumpkins. The new side stuff with Valentina caught me off guard because I was supposed to be looking for princess Babette but instead I'm three dialogue choices deep in something way more interesting. The writing has this weird rhythm where a character will say something genuinely intriguing about the Hydragodon lore and then immediately follow it with the most degenerate proposition. It works. The 700 lines of text don't feel like padding, they feel like someone actually enjoying their own story. Bridget's new scenes are... look, I have a type, and the game knows it.
Five bosses this time and I cheesed two of them with the same strategy from the previous episode, which still works. Not complaining. The cheat manager in the special edition is basically required if you're here for the animations and not the monster battling, though I respect anyone who grinds it out legit. 36 new animations is a lot, and some of the new Pussymon designs are genuinely creative, like they stopped trying to just be "pokemon but with tits" and started doing their own thing. The two mysterious characters they tease are probably going to be in the next update and I'm already annoyed I have to wait. One of them has this silhouette that's just... yeah. I'll be back next month.
Halloween town is where most of this update lives, and honestly I got lost for like twenty minutes just clicking on pumpkins. Not even a quest, just pumpkins. The new side stuff with Valentina caught me off guard because I was supposed to be looking for princess Babette but instead I'm three dialogue choices deep in something way more interesting. The writing has this weird rhythm where a character will say something genuinely intriguing about the Hydragodon lore and then immediately follow it with the most degenerate proposition. It works. The 700 lines of text don't feel like padding, they feel like someone actually enjoying their own story. Bridget's new scenes are... look, I have a type, and the game knows it.
Five bosses this time and I cheesed two of them with the same strategy from the previous episode, which still works. Not complaining. The cheat manager in the special edition is basically required if you're here for the animations and not the monster battling, though I respect anyone who grinds it out legit. 36 new animations is a lot, and some of the new Pussymon designs are genuinely creative, like they stopped trying to just be "pokemon but with tits" and started doing their own thing. The two mysterious characters they tease are probably going to be in the next update and I'm already annoyed I have to wait. One of them has this silhouette that's just... yeah. I'll be back next month.
β°
π 4.1K
β
β
β
ββ