Elana Champion of Lust [Beta 1.8]
I keep thinking about that one NPC in the village, the one with the impossibly wide hips and a dialogue tree that feels like it was written by someone who's never actually spoken to another human being. She asks you to find a lost crystal, standard fetch quest nonsense, but the way her breasts are rendered, they don't quite obey the laws of physics. They sort of hover, like they're trying to escape her chest. I spent an embarrassing amount of time just rotating the camera, trying to figure out if it was a bug or a feature. It's both, probably.
The whole game is like that. You wander through these drained magic fields, and the lore says the sources are gone because of greedy gods, which is honestly a pretty good metaphor for the hentai genre itself. We've mined this territory so thoroughly. The combat is button-mashy and the exploration is just clicking on sparkly things, but then you trigger a scene with a forest spirit and suddenly there's this surprisingly tender moment where she's teaching you an old spell, and her fingers are tracing patterns on your character's palm, and the writing actually lands. The tentacle stuff later feels obligatory, like someone checked a box. I wish they'd leaned harder into the melancholy of a world without wonder, instead of just using it as a backdrop for the usual positions.
The art style is that specific kind of unpolished where the linework is shaky but the coloring is weirdly competent, like someone spent all their skill points on shading fluids and nothing else. There's a scene in a ruined temple where the anatomy goes completely off the rails, a leg bending in a way that made me wince, but the character's expression is so perfectly desperate that I didn't care. You know that meme about the horse drawing that's half photorealistic and half stick figure? It's that, but with pussy. The sound design is mostly just wet slaps and the same three moan samples on loop, and one of them has a weird echo that makes it sound like it was recorded in a bathroom. I can't unhear it.
The whole game is like that. You wander through these drained magic fields, and the lore says the sources are gone because of greedy gods, which is honestly a pretty good metaphor for the hentai genre itself. We've mined this territory so thoroughly. The combat is button-mashy and the exploration is just clicking on sparkly things, but then you trigger a scene with a forest spirit and suddenly there's this surprisingly tender moment where she's teaching you an old spell, and her fingers are tracing patterns on your character's palm, and the writing actually lands. The tentacle stuff later feels obligatory, like someone checked a box. I wish they'd leaned harder into the melancholy of a world without wonder, instead of just using it as a backdrop for the usual positions.
The art style is that specific kind of unpolished where the linework is shaky but the coloring is weirdly competent, like someone spent all their skill points on shading fluids and nothing else. There's a scene in a ruined temple where the anatomy goes completely off the rails, a leg bending in a way that made me wince, but the character's expression is so perfectly desperate that I didn't care. You know that meme about the horse drawing that's half photorealistic and half stick figure? It's that, but with pussy. The sound design is mostly just wet slaps and the same three moan samples on loop, and one of them has a weird echo that makes it sound like it was recorded in a bathroom. I can't unhear it.
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π 4.5K
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Aeonβs Echo
Feast your eyes on Hentai artwork in the form of amazing 2D animations! With a wide variety, going from MILFs to insane schoolgirls to offer, Heavy Metal Babes is sure to satisfy all of your most kinky desires. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
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π 3.7K
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Pussymon 15
I still remember the exact moment Lizardish hit level 10 and that new animation unlocked. Not because it was particularly polished, but because the whole thing felt like finding a dirty magazine in the woods. That specific kind of janky, handmade filth that somehow works better than anything slick ever could.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
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π 4.7K
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π 3.6K
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Pussymon 31
You ever mod a sprite and realize the original artist left a weird seam? That's this whole game's energy. Not a bug, a feature. Pussymon episode 31, right? So I'm poking through the assets, trying to fix the walk cycle for Lizardish, and the tail rigging is a nightmare. Someone just parented it to the spine with zero weight painting. Looks like a wet noodle during the new animations. And there's 27 of those, by the way.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
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π 8K
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Pussymon Ten
The Pussymon Hunter Society has a real problem with paperwork. I spent maybe twenty minutes just reading lore dumps in the new hub area, and I'm not even mad about it. This monthly update is the one year anniversary version, and the dev basically said "no battles this time, go nuts." So it's a free hunt across 14 areas, which sounds like a lazy excuse until you realize there are 37 of these creatures to catch. 37. That's a lot of pussy.
The catching mechanic is just the old bump into them thing, but now every single one has a clean and a cum version animation card. I found this one Pussymon in the swamp area, looked like a goth catgirl with extra bits, and the cum animation actually has, like, physics? The sound design is new too, which caught me off guard. Original music and moans and squelches. I had my volume up because I forgot what kind of game this is. My neighbor definitely heard something.
The interface changed. I don't like the new font. It's too round. But the story actually goes somewhere now, with more about the Hunter Society and why we're all out here collecting these things. There's a whole section where an NPC explains the breeding history of a specific Pussymon type and I zoned out thinking about whether the dev has a biology degree. Probably not. The free hunt structure means you can sequence break like crazy, just wander into high level zones and get jumpscared by animations you weren't ready for. Which is the point, I guess. Still no actual taming mechanics yet, that's next month apparently. This update is just pure collection and vibes and cum variants. Works for me.
The catching mechanic is just the old bump into them thing, but now every single one has a clean and a cum version animation card. I found this one Pussymon in the swamp area, looked like a goth catgirl with extra bits, and the cum animation actually has, like, physics? The sound design is new too, which caught me off guard. Original music and moans and squelches. I had my volume up because I forgot what kind of game this is. My neighbor definitely heard something.
The interface changed. I don't like the new font. It's too round. But the story actually goes somewhere now, with more about the Hunter Society and why we're all out here collecting these things. There's a whole section where an NPC explains the breeding history of a specific Pussymon type and I zoned out thinking about whether the dev has a biology degree. Probably not. The free hunt structure means you can sequence break like crazy, just wander into high level zones and get jumpscared by animations you weren't ready for. Which is the point, I guess. Still no actual taming mechanics yet, that's next month apparently. This update is just pure collection and vibes and cum variants. Works for me.
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π 4.4K
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The Agency
Fucking hell, another office sim where you're some hotshot PR guy named Morgan. The whole setup is peak Lesson of Passion energy, you know the drill. Surrounded by models who apparently can't afford clothes that fit, gotta close a deal with some R'n'B singer. Standard Tuesday.
The quest structure is basically sneaking around this office trying to get into someone's pants while also, I guess, doing your job? The explore bits have you clicking on doors and desks like you're playing a very horny hidden object game. What gets me is how the dialogue trees work. You pick some smooth line and Morgan delivers it with the confidence of a guy who's never been told no. The dating mechanics are paper thin but honestly that's not why anyone's here. There's this one scene with the assistant where the whole thing derails into something that'd get HR called in seventeen different languages. The 3d models have that specific jank that somehow makes everything funnier. Like, these characters are supposed to be super hot babes but sometimes they emote like malfunctioning animatronics. I keep coming back to how the game handles the "deal" part of the plot. You're supposed to be this high class agent but the actual work stuff is just a flimsy excuse to bounce between cubicles. The model quality varies wildly too. Some characters look almost decent and then someone else walks in looking like they were rendered on a calculator. Wish the R'n'B singer had more screen time but whatever, the game's clearly got other priorities. The whole thing feels like someone described a porno plot to an AI and then animated the result. Not complaining exactly. Just observing. The replay value is... look, you'll see everything worth seeing in about twenty minutes but you'll probably run through it twice anyway because that one scene with the redhead doesn't unlock unless you pick the dumbest dialogue option first. Classic.
The quest structure is basically sneaking around this office trying to get into someone's pants while also, I guess, doing your job? The explore bits have you clicking on doors and desks like you're playing a very horny hidden object game. What gets me is how the dialogue trees work. You pick some smooth line and Morgan delivers it with the confidence of a guy who's never been told no. The dating mechanics are paper thin but honestly that's not why anyone's here. There's this one scene with the assistant where the whole thing derails into something that'd get HR called in seventeen different languages. The 3d models have that specific jank that somehow makes everything funnier. Like, these characters are supposed to be super hot babes but sometimes they emote like malfunctioning animatronics. I keep coming back to how the game handles the "deal" part of the plot. You're supposed to be this high class agent but the actual work stuff is just a flimsy excuse to bounce between cubicles. The model quality varies wildly too. Some characters look almost decent and then someone else walks in looking like they were rendered on a calculator. Wish the R'n'B singer had more screen time but whatever, the game's clearly got other priorities. The whole thing feels like someone described a porno plot to an AI and then animated the result. Not complaining exactly. Just observing. The replay value is... look, you'll see everything worth seeing in about twenty minutes but you'll probably run through it twice anyway because that one scene with the redhead doesn't unlock unless you pick the dumbest dialogue option first. Classic.
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π 4.5K
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Pussymon 16
The sleep instead of faint mechanic is doing a lot of heavy lifting here, and I respect that. Episode 16 drops you into eight new areas with eight new Pussymon, and the side quest only triggers if you actually rest, which is such a weirdly specific gate that I almost missed it entirely. Almost. The quest log is cleaner now, and there are ten new animations, six skills, and some interface changes that make the whole thing feel less like a fever dream and more like a game with actual bones.
But the pacing. God. It's like someone threw a party and forgot to invite the guests until hour three. You wander, you grind, you sleep, you wake up, and suddenly there's a side quest with tips that read like a cryptic text from a friend who's bad at directions. The new interactions are fine, the new items are fine, but the story beats arrive like a bus that only stops if you faint in battle. Which is a choice. A deliberate, unpolished choice that I both hate and secretly admire.
The new Pussymon designs are hit or miss. One of them looks like a rejected mascot from a cereal commercial, and another one made me genuinely uncomfortable in a way I can't explain. The animations are smoother than before, but some of them cut off at the worst possible moment, like a sneeze that never comes. If you're here for the explicit stuff, it's there, it's messy, and it's occasionally interrupted by a menu redesign that makes no sense.
Pro tip: don't skip sleeping. Ever. Even if you think you're fine. The game punishes impatience in ways that feel personal. And when you finally get to the new areas, take your time. The best moments are hidden behind the dumbest choices.
But the pacing. God. It's like someone threw a party and forgot to invite the guests until hour three. You wander, you grind, you sleep, you wake up, and suddenly there's a side quest with tips that read like a cryptic text from a friend who's bad at directions. The new interactions are fine, the new items are fine, but the story beats arrive like a bus that only stops if you faint in battle. Which is a choice. A deliberate, unpolished choice that I both hate and secretly admire.
The new Pussymon designs are hit or miss. One of them looks like a rejected mascot from a cereal commercial, and another one made me genuinely uncomfortable in a way I can't explain. The animations are smoother than before, but some of them cut off at the worst possible moment, like a sneeze that never comes. If you're here for the explicit stuff, it's there, it's messy, and it's occasionally interrupted by a menu redesign that makes no sense.
Pro tip: don't skip sleeping. Ever. Even if you think you're fine. The game punishes impatience in ways that feel personal. And when you finally get to the new areas, take your time. The best moments are hidden behind the dumbest choices.
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π 3.7K
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Pussymon 20
Pussymon episode 20, right. I fired it up on a shitty laptop that wheezes when you open more than two tabs and honestly the whole thing runs smooth as butter which is more than I can say for some triple A garbage I paid sixty bucks for last month. The teleport system they added, you just click it from your bag and bam you're at the volcano. No walking. I forgot I had it for like twenty minutes and kept trudging through the same forest path three times before I remembered. That's on me though.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
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π 5.7K
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Pussymon 2
I don't know what I expected from something called Pussymon but here we are, scrolling through animated sexcards of creatures that are definitely not Pokemon, nope, no copyright lawyers here. The whole thing is a furry fever dream wrapped in an RPG shell that barely holds together. You explore, you collect these things, you do the obvious. It's unpolished as hell, menus look like they were designed by someone who just discovered Photoshop yesterday, and the English is so broken it wraps around to being charming. Like reading a menu at a back alley restaurant where you just point at pictures and hope for the best.
The new update adds eight animated sexcards and honestly the animations are janky but in a way that works. Looping gifs that feel like they were made with love and zero budget. One easter egg I stumbled on by accident, some hidden scene that made me laugh out loud. The game knows exactly what it is. No pretensions. You're not here for deep storytelling or balanced combat, you're here to see what happens when you catch them all in the most degenerate way possible. The furry tag is doing heavy lifting, some designs are genuinely creative, others look like someone's first DeviantArt upload from 2007. That inconsistency is almost the point.
Wish the exploration had more meat to it. Right now it's just clicking through screens until something happens, no real sense of discovery beyond what new creature pops up next. But then again I spent way too long just looking at the animations so maybe that's the whole point and I'm overthinking it. The patreon stuff is there if you want cheats or whatever, I didn't bother. The game runs in browser which is convenient, no downloads, no fuss, just open and descend into horny chaos. Some of the sound effects are weirdly loud compared to everything else. Made me jump once. Not in a good way. Anyway the pussymon designs keep getting weirder and I respect that commitment to the bit.
The new update adds eight animated sexcards and honestly the animations are janky but in a way that works. Looping gifs that feel like they were made with love and zero budget. One easter egg I stumbled on by accident, some hidden scene that made me laugh out loud. The game knows exactly what it is. No pretensions. You're not here for deep storytelling or balanced combat, you're here to see what happens when you catch them all in the most degenerate way possible. The furry tag is doing heavy lifting, some designs are genuinely creative, others look like someone's first DeviantArt upload from 2007. That inconsistency is almost the point.
Wish the exploration had more meat to it. Right now it's just clicking through screens until something happens, no real sense of discovery beyond what new creature pops up next. But then again I spent way too long just looking at the animations so maybe that's the whole point and I'm overthinking it. The patreon stuff is there if you want cheats or whatever, I didn't bother. The game runs in browser which is convenient, no downloads, no fuss, just open and descend into horny chaos. Some of the sound effects are weirdly loud compared to everything else. Made me jump once. Not in a good way. Anyway the pussymon designs keep getting weirder and I respect that commitment to the bit.
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π 11.2K
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Free AI Clothes Remover
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Hentai Games
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π 3.4K
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Eros Alliance [Alpha v1.4.0]
The inventory screen is a crime against interface design. R key brings up this clunky grid that looks like someone's first Unity project, and half the items have icons so vague you'll spend actual minutes squinting at what might be a grenade or a space potato. I love it. There's something refreshing about a hentai game that doesn't bother polishing the parts you're supposedly not here for.
You're a mercenary captain doing... something on a space station. Competing with other groups. Gaining influence. The plot is basically a thin excuse to wander around pressing Space on everything that looks interactive, which is how I accidentally triggered a scene with what I thought was a navigation console. Turns out some of the crew have very creative ideas about workplace bonding. The controls are WASD, numbers for dialogue choices, standard stuff that works fine until you clip through a wall and end up floating in the void of space. Happened twice. No idea if it's a bug or a feature.
The art during the explicit scenes has that specific jank quality where anatomy occasionally defies physics in ways that make you tilt your head like a confused dog. One character's chest moved independently of her torso and I couldn't stop laughing. But here's the thing, the writing during these moments is surprisingly committed. Whoever wrote the dialogue for the rival mercenary leader's "negotiation" scene was definitely enjoying themselves. It's the kind of over-the-top filth that loops back around to being entertaining.
The station itself is mostly empty corridors and identical rooms, but there's this one hidden area behind a cargo container that leads to a zero-gravity encounter. Took me forever to find it because the interact prompt only appears at a specific angle. The walkthrough help code thing in the description probably explains it but I refuse to use guides for porn games out of principle.
You're a mercenary captain doing... something on a space station. Competing with other groups. Gaining influence. The plot is basically a thin excuse to wander around pressing Space on everything that looks interactive, which is how I accidentally triggered a scene with what I thought was a navigation console. Turns out some of the crew have very creative ideas about workplace bonding. The controls are WASD, numbers for dialogue choices, standard stuff that works fine until you clip through a wall and end up floating in the void of space. Happened twice. No idea if it's a bug or a feature.
The art during the explicit scenes has that specific jank quality where anatomy occasionally defies physics in ways that make you tilt your head like a confused dog. One character's chest moved independently of her torso and I couldn't stop laughing. But here's the thing, the writing during these moments is surprisingly committed. Whoever wrote the dialogue for the rival mercenary leader's "negotiation" scene was definitely enjoying themselves. It's the kind of over-the-top filth that loops back around to being entertaining.
The station itself is mostly empty corridors and identical rooms, but there's this one hidden area behind a cargo container that leads to a zero-gravity encounter. Took me forever to find it because the interact prompt only appears at a specific angle. The walkthrough help code thing in the description probably explains it but I refuse to use guides for porn games out of principle.
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π 4.1K
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