My Brothel [v 0.10]
The whole thing feels like someone took a spreadsheet and accidentally spilled horny all over it. You're running a brothel, right, but the real game is juggling Bernadette's attitude. She's your secretary, a blonde with resting bitch face and a clipboard, and honestly I spent more time trying to figure out her mood swings than managing the actual girls. The inventory system is a mess. I had three bottles of cheap perfume and a rusty knife for like, an in-game week, and no clear idea what to do with them. Then some gang member kicks the door in and suddenly it's a fighting minigame. The combat is janky as hell, your guy moves like he's wading through soup, but landing a punch has this crunchy sound effect that's weirdly satisfying.
The map exploration is where things get properly unhinged. You wander around this pixelated town and stumble into dating sim territory with zero warning. One minute you're buying supplies, next you're in a full conversation tree with a girl who might join your roster. The dialogue reads like it was translated through three different languages and then proofread by a horny AI. "Your eyes are like stars that make my heart do the boom boom." I'm not making that up. But somehow, that jank is the charm. It's so earnest in its messiness that you can't help but click the next option.
The explicit stuff is... there. It's functional. The scenes unlock in this weirdly paced drip feed, and the blonde secretary's route is locked behind some obscure business milestone I still haven't hit. I keep getting distracted by the fighting. The gang members respawn too fast, and once you aggro them they just keep coming, which is annoying when you're trying to check on your inventory of, I don't know, scented candles or whatever. The whole thing is a fever dream of mismatched mechanics. I'd pay for a DLC that just lets me fire Bernadette and run the place with the fighting system alone. Or a DLC that explains what the perfume actually does. I still don't know.
The map exploration is where things get properly unhinged. You wander around this pixelated town and stumble into dating sim territory with zero warning. One minute you're buying supplies, next you're in a full conversation tree with a girl who might join your roster. The dialogue reads like it was translated through three different languages and then proofread by a horny AI. "Your eyes are like stars that make my heart do the boom boom." I'm not making that up. But somehow, that jank is the charm. It's so earnest in its messiness that you can't help but click the next option.
The explicit stuff is... there. It's functional. The scenes unlock in this weirdly paced drip feed, and the blonde secretary's route is locked behind some obscure business milestone I still haven't hit. I keep getting distracted by the fighting. The gang members respawn too fast, and once you aggro them they just keep coming, which is annoying when you're trying to check on your inventory of, I don't know, scented candles or whatever. The whole thing is a fever dream of mismatched mechanics. I'd pay for a DLC that just lets me fire Bernadette and run the place with the fighting system alone. Or a DLC that explains what the perfume actually does. I still don't know.
⏰
👁 45.3K
💬 1
★★★☆☆
Sim Brothel
I spent way too long just staring at the character creator. Not because it's deep, it's barely functional honestly, but because I was trying to make a Belldandy that didn't look like she'd been through a blender. The art is that specific kind of janky where sometimes a girl's expression will just freeze mid-blink and she looks possessed. It's not good. I love it.
The core loop is pimping out anime goddesses. You train them, upgrade their... skills, and then sell their services to weirdly specific clients. There's this one guy who only wants girls dressed as cats. Another who pays double if they cry. The game doesn't judge, it just gives you the money. I found myself getting weirdly strategic about who I assigned to what room. The dungeon theme section costs a fortune but the return on investment is insane once you've got a girl with high pain tolerance stats.
The relationship management caught me off guard. You have to actually talk to them or they'll run away. I lost my best earner, Urd, because I forgot to check on her for three in-game days. She just vanished. No warning, no goodbye, just an empty slot where she used to be. I had to bribe a cop that same afternoon because apparently my "influence" wasn't high enough yet. The game doesn't explain any of this. You just fail and figure it out.
The sex scenes are functional. There's a lot of them but they're all kind of the same after a while. The toys add some variety but the animations loop awkwardly. Sometimes a girl's head will clip through a wall and you just have to pretend you didn't see it. The writing during these moments is surprisingly decent though, way better than the rest of the game's text. Whoever wrote the dirty dialogue was having a good time.
I keep coming back to it even though half the systems barely work. The city influence mechanic is completely opaque. I still don't know what triggers new events. But there's something about slowly building this terrible little empire that scratches an itch. Maybe I just like seeing the numbers go up.
The core loop is pimping out anime goddesses. You train them, upgrade their... skills, and then sell their services to weirdly specific clients. There's this one guy who only wants girls dressed as cats. Another who pays double if they cry. The game doesn't judge, it just gives you the money. I found myself getting weirdly strategic about who I assigned to what room. The dungeon theme section costs a fortune but the return on investment is insane once you've got a girl with high pain tolerance stats.
The relationship management caught me off guard. You have to actually talk to them or they'll run away. I lost my best earner, Urd, because I forgot to check on her for three in-game days. She just vanished. No warning, no goodbye, just an empty slot where she used to be. I had to bribe a cop that same afternoon because apparently my "influence" wasn't high enough yet. The game doesn't explain any of this. You just fail and figure it out.
The sex scenes are functional. There's a lot of them but they're all kind of the same after a while. The toys add some variety but the animations loop awkwardly. Sometimes a girl's head will clip through a wall and you just have to pretend you didn't see it. The writing during these moments is surprisingly decent though, way better than the rest of the game's text. Whoever wrote the dirty dialogue was having a good time.
I keep coming back to it even though half the systems barely work. The city influence mechanic is completely opaque. I still don't know what triggers new events. But there's something about slowly building this terrible little empire that scratches an itch. Maybe I just like seeing the numbers go up.
⏰
👁 43.3K
★★★☆☆
SimBro [v 2.6]
The whole thing runs like a slideshow made by someone who just discovered RPG Maker last Tuesday. You know the look. Menus that feel like Excel spreadsheets, character portraits that shift size between scenes, and a battle system that is literally just rock paper scissors but with moaning. I spent twenty minutes trying to figure out why my best earner, a catgirl named Mochi, kept losing to johns with a “dominance rating” of 3. Turns out the shower I installed was facing the wrong wall according to some hidden feng shui mechanic the tutorial never mentions.
The story bits are genuinely unhinged in a way I respect. One storyline involves a rival agency run by a woman who is literally just a floating torso with arms, and you defeat her through a series of increasingly unhinged text message battles. The writing flips between shockingly sincere moments about sex work and then a scene where a client turns into a tentacle monster because you forgot to upgrade the mood lighting. The humor lands maybe half the time, but when it does it’s that specific kind of “I can’t believe they animated that” laugh. Voice acting is nonexistent except for one single sound effect of a squeaky bed that plays at random intervals even during dramatic dialogue.
Managing the actual escort service is where the game almost becomes something. You hire girls with stats like Technique and Empathy, send them on dates, deal with the fallout when a client gets too attached. There’s a weirdly compelling loop of reinvesting cash into themed rooms, a dungeon room costs way too much for what it does by the way. The erotic scenes are static hentai images with sliding text boxes, nothing fancy, but the situations escalate so fast you forget the jank. One moment you’re negotiating a price, the next the entire screen is just pink filter and gasping. It’s a mess. I kept playing. The battle system still makes no sense.
The story bits are genuinely unhinged in a way I respect. One storyline involves a rival agency run by a woman who is literally just a floating torso with arms, and you defeat her through a series of increasingly unhinged text message battles. The writing flips between shockingly sincere moments about sex work and then a scene where a client turns into a tentacle monster because you forgot to upgrade the mood lighting. The humor lands maybe half the time, but when it does it’s that specific kind of “I can’t believe they animated that” laugh. Voice acting is nonexistent except for one single sound effect of a squeaky bed that plays at random intervals even during dramatic dialogue.
Managing the actual escort service is where the game almost becomes something. You hire girls with stats like Technique and Empathy, send them on dates, deal with the fallout when a client gets too attached. There’s a weirdly compelling loop of reinvesting cash into themed rooms, a dungeon room costs way too much for what it does by the way. The erotic scenes are static hentai images with sliding text boxes, nothing fancy, but the situations escalate so fast you forget the jank. One moment you’re negotiating a price, the next the entire screen is just pink filter and gasping. It’s a mess. I kept playing. The battle system still makes no sense.
⏰
👁 184.8K
💬 1
★★★★☆
Aeon’s Echo
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👁 24.4K
★★★★★
Strumpets: The Adult Brothel Game [v 2.64]
You know what cracks me up about these brothel sims. Everyone always chasing the perfect stats, grinding gold like little worker bees, hitting those number thresholds to unlock the next badly translated sex scene. Me, I spent twenty minutes figuring out if the hair color slider actually changes anything in the client’s preference or if that whole “customize” tag is just a sticker on the box. It’s a sticker. Nothing you pick matters except the numerical training level, just pump those numbers up and the same pixel dude will pay extra for a girl with neon green skin as he would for the default one.
Got stuck for a real minute on the upgrade path for the basic room, needed some kind of stain remover item that wasn’t in the shop and the tooltip was just garbled text left over from a different RPG maker asset pack. Someone on the TFGames forum patched a fix for it with a script edit though, the real mvp there. Without it you just hit a wall where you’re selling low tier girls forever and the whole management loop falls apart because you can’t unlock the better training minigames which are just clicking rapidly on a target. The “adventure” tag is straight up lying, the only adventure is navigating the broken inventory system.
Pure romance seeking is basically an explicit route skip here, which is fine by me. Not interested in the wishy washy dates and gift giving in other sims. Here you cut straight to training a girl in specific acts, renting her out to a faceless client, and the screen shakes and a generic moan plays. The TPG bit is basically you just building a stable of workers, maxing their efficiency in a few different kinks you assign them to through a menu. Want someone specialized in the oiled up “royal treatment” for higher tips? Got a button for that. The hentai art is surprisingly decent for a project this buggy, thick lines and proper anatomy that doesn’t look like it was drawn by an alien’s idea of a human, but the number of repeating loops during the actual animated parts is a crime. And you can’t rotate the preview in the dress up screen, just stuck looking at the same profile, which is a minor complaint that I will now hold against the creator forever.
Got stuck for a real minute on the upgrade path for the basic room, needed some kind of stain remover item that wasn’t in the shop and the tooltip was just garbled text left over from a different RPG maker asset pack. Someone on the TFGames forum patched a fix for it with a script edit though, the real mvp there. Without it you just hit a wall where you’re selling low tier girls forever and the whole management loop falls apart because you can’t unlock the better training minigames which are just clicking rapidly on a target. The “adventure” tag is straight up lying, the only adventure is navigating the broken inventory system.
Pure romance seeking is basically an explicit route skip here, which is fine by me. Not interested in the wishy washy dates and gift giving in other sims. Here you cut straight to training a girl in specific acts, renting her out to a faceless client, and the screen shakes and a generic moan plays. The TPG bit is basically you just building a stable of workers, maxing their efficiency in a few different kinks you assign them to through a menu. Want someone specialized in the oiled up “royal treatment” for higher tips? Got a button for that. The hentai art is surprisingly decent for a project this buggy, thick lines and proper anatomy that doesn’t look like it was drawn by an alien’s idea of a human, but the number of repeating loops during the actual animated parts is a crime. And you can’t rotate the preview in the dress up screen, just stuck looking at the same profile, which is a minor complaint that I will now hold against the creator forever.
⏰
👁 171.7K
💬 4
★★★☆☆
CREATE YOUR AI BITCH
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👁 23.6K
★★★★★
SimBro
I spent twenty minutes trying to figure out why my new hire, a girl with tits like fucking watermelons, kept crying in the break room. Her stats were tanking. Energy zero. Morale a flat line. I checked the finances, the schedule, everything. Turns out I forgot to buy a fucking couch. That's SimBro. It's a brothel manager where the spreadsheets matter as much as the spread legs.
The core loop is hiring these recognizable game characters, if you squint you'll know them, and putting them to work. You balance their energy, their skills, their willingness to do increasingly depraved acts. The economic side is weirdly tight for a game that's deliberately rough around the edges. You're juggling upkeep, wages, and upgrading the dump into something less dumpy. Then there's the turn based combat. Yeah. You take your whores on quests. It's jarring. One minute you're setting a work schedule for a blowjob specialist, the next she's casting a spell against a slime. It unlocks stuff, new characters, features. The disconnect is almost charming.
The art is unpolished. Not in a stylish way, just unfinished. Some scenes are hot, the big tit tag is not lying, but others feel like placeholder sketches. The writing is functional, gets you to the next explicit scene. I got stuck for an hour because a quest trigger didn't fire. The dev blog has a million version numbers, so it's alive, but it's a hobby project and feels it. You'll be clicking through menus and suddenly a hardcore scene pops up and you remember why you're here. It's a mess. A horny, ambitious mess where you can lose track of time optimizing a slut's stamina just to see a new animation. I still don't know if the couch actually fixed her morale or if she just needed a day off. I never checked back.
The core loop is hiring these recognizable game characters, if you squint you'll know them, and putting them to work. You balance their energy, their skills, their willingness to do increasingly depraved acts. The economic side is weirdly tight for a game that's deliberately rough around the edges. You're juggling upkeep, wages, and upgrading the dump into something less dumpy. Then there's the turn based combat. Yeah. You take your whores on quests. It's jarring. One minute you're setting a work schedule for a blowjob specialist, the next she's casting a spell against a slime. It unlocks stuff, new characters, features. The disconnect is almost charming.
The art is unpolished. Not in a stylish way, just unfinished. Some scenes are hot, the big tit tag is not lying, but others feel like placeholder sketches. The writing is functional, gets you to the next explicit scene. I got stuck for an hour because a quest trigger didn't fire. The dev blog has a million version numbers, so it's alive, but it's a hobby project and feels it. You'll be clicking through menus and suddenly a hardcore scene pops up and you remember why you're here. It's a mess. A horny, ambitious mess where you can lose track of time optimizing a slut's stamina just to see a new animation. I still don't know if the couch actually fixed her morale or if she just needed a day off. I never checked back.
⏰
👁 35K
💬 1
★★★★☆
Space Brothel [v 1.4f]
You know what the worst part of running a space brothel is? The accounting. I'm not even joking. I spent like twenty minutes trying to figure out why my profit margins were garbage only to realize I'd been paying three different alien girls to just... stand there. In the hallway. Not working. Just vibing. Classic management simulator brain rot.
The game throws you into this neon soaked futuristic city where you're basically a pimp with a spreadsheet. You recruit these alien girls, each with their own... specialties, and then match them to clients who have very specific tastes. Some want tentacle stuff, some want the classic humanoid experience, whatever. The humor is actually decent, like the writing doesn't take itself seriously at all. There's this one client who's just a floating gas cloud and I still don't understand the logistics of that encounter but the game just rolls with it. You test the girls yourself too, which is where the hentai scenes come in. The art is deliberately rough around the edges, like someone drew it during a fever dream, but honestly that adds to the charm. Or maybe I'm just coping.
The economic side gets weirdly addictive. You're upgrading rooms, managing stamina, dealing with alien STDs I think? There's a mechanic where girls can get burned out and you have to rotate them but the UI for that is buried in like three menus. Why. Also the translation has some moments where you can tell it wasn't done by a native speaker, which I actually find endearing. Reminds me of old flash games on Newgrounds where you'd get gems like "you are win" after completing a level. The whole thing runs in browser so no downloads, just click and suddenly you're exploiting intergalactic labor laws. Wait I forgot to mention the robot girl. She's my favorite. Her dialogue is just binary code sometimes and I respect that commitment to the bit.
The game throws you into this neon soaked futuristic city where you're basically a pimp with a spreadsheet. You recruit these alien girls, each with their own... specialties, and then match them to clients who have very specific tastes. Some want tentacle stuff, some want the classic humanoid experience, whatever. The humor is actually decent, like the writing doesn't take itself seriously at all. There's this one client who's just a floating gas cloud and I still don't understand the logistics of that encounter but the game just rolls with it. You test the girls yourself too, which is where the hentai scenes come in. The art is deliberately rough around the edges, like someone drew it during a fever dream, but honestly that adds to the charm. Or maybe I'm just coping.
The economic side gets weirdly addictive. You're upgrading rooms, managing stamina, dealing with alien STDs I think? There's a mechanic where girls can get burned out and you have to rotate them but the UI for that is buried in like three menus. Why. Also the translation has some moments where you can tell it wasn't done by a native speaker, which I actually find endearing. Reminds me of old flash games on Newgrounds where you'd get gems like "you are win" after completing a level. The whole thing runs in browser so no downloads, just click and suddenly you're exploiting intergalactic labor laws. Wait I forgot to mention the robot girl. She's my favorite. Her dialogue is just binary code sometimes and I respect that commitment to the bit.
⏰
👁 14.7K
★★★★☆
Free AI Clothes Remover
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👁 22.6K
★★★★★
Strumpets
The orc girl costs 40 gold and her stats are terrible but she does this thing where her tongue splits. Not like a lizard, more like a wet fork. Watched that animation loop maybe twenty times before I realized my income had tanked because nobody was working the streets. The brothel sat empty. Classic.
This is basically Excel with nipples. You start with one elf who looks perpetually confused and you send her to stand under a streetlamp. Money trickles in. You buy a second girl, maybe a catgirl if you’re boring, then a third, and suddenly you’re juggling stamina bars and upgrade paths like some kind of degenerate logistics coordinator. The sim part is honestly more involved than the lewd part, which is backwards from what you’d expect. The blowjob animations unlock early and they’re fine, I guess, but the real dopamine hit is when you finally afford the “royal suite” upgrade and your earnings per minute jump by 15%. That’s the actual porn here. Spreadsheets getting fucked.
Economy breaks around midgame if you focus on the dark elf and ignore everything else. She generates so much passive income that the whole management layer collapses into a waiting game. I spent twenty minutes just clicking “collect” while staring at her portrait, which is detailed but weirdly proportioned, like someone traced a doujin cover from memory. The RPG tag is a lie, there’s no roleplaying, no story, just numbers going up and clothes coming off in that specific order. You’re not a pimp, you’re an accountant with a sex dungeon. And yet. And yet I optimized that dungeon for three straight sessions before remembering I could have just watched actual hentai instead of grinding for the privilege. The fantasy tag doing a lot of heavy lifting here, mostly in the “fantasy of owning property” sense.
This is basically Excel with nipples. You start with one elf who looks perpetually confused and you send her to stand under a streetlamp. Money trickles in. You buy a second girl, maybe a catgirl if you’re boring, then a third, and suddenly you’re juggling stamina bars and upgrade paths like some kind of degenerate logistics coordinator. The sim part is honestly more involved than the lewd part, which is backwards from what you’d expect. The blowjob animations unlock early and they’re fine, I guess, but the real dopamine hit is when you finally afford the “royal suite” upgrade and your earnings per minute jump by 15%. That’s the actual porn here. Spreadsheets getting fucked.
Economy breaks around midgame if you focus on the dark elf and ignore everything else. She generates so much passive income that the whole management layer collapses into a waiting game. I spent twenty minutes just clicking “collect” while staring at her portrait, which is detailed but weirdly proportioned, like someone traced a doujin cover from memory. The RPG tag is a lie, there’s no roleplaying, no story, just numbers going up and clothes coming off in that specific order. You’re not a pimp, you’re an accountant with a sex dungeon. And yet. And yet I optimized that dungeon for three straight sessions before remembering I could have just watched actual hentai instead of grinding for the privilege. The fantasy tag doing a lot of heavy lifting here, mostly in the “fantasy of owning property” sense.
⏰
👁 49K
💬 1
★★★★☆
Space Brothel
A patch from some rando called AndiJN. 2017. That tells you everything about this beautiful mess right there. Space Brothel isn't a game, it's a digital artifact, a glitchy time capsule from when Flash was dying and nobody cared about polish. You run a whorehouse in Future City, servicing tired space farers with a stable of alien and hentai girls. The economic management is supposed to be the core, but honestly the real gameplay is wrestling with the bugs. The tutorial would freeze if you breathed wrong. Starting a new game let you buy upgrades before the game even explained what a dock was. It's like the code itself is drunk.
The erotic content is there, crude and functional. Click a girl, assign her to a customer, watch a static image wiggle. No animation to speak of, just a jpeg and some text. And yet. There's a specific kind of horny desperation in these old management sims. You're staring at a spreadsheet of alien pussy, trying to figure out if a Zorblaxian gives better returns than a catgirl from Neo Tokyo, all while a timer ticks down. The stamina glitches meant your best earner could suddenly collapse from exhaustion for no reason. A customer would walk in right at closing time and the whole game would shit itself. BizarroJoe found that one. A hero.
Spent way too long trying to minmax the starting cash. Version 01f bumped it to 20,000 units, which feels generous until you realize Dock 2 has an 80% whore appearance chance and you're bleeding money on empty rooms. The dev's patch notes are more entertaining than the actual sex scenes, full of typos and that specific tone of someone learning to code in real time. "Lots to be learned from making mistakes and emerge better than before!" he writes, after bricking everyone's save file. Respect. Don't expect to get off unless spreadsheets and broken triggers are your kink. The alien visitors not clearing cash bug was never fully fixed. Some say they're still there, in Dock 3, holding their units, waiting. The game's free. You get what you pay for, and also less.
The erotic content is there, crude and functional. Click a girl, assign her to a customer, watch a static image wiggle. No animation to speak of, just a jpeg and some text. And yet. There's a specific kind of horny desperation in these old management sims. You're staring at a spreadsheet of alien pussy, trying to figure out if a Zorblaxian gives better returns than a catgirl from Neo Tokyo, all while a timer ticks down. The stamina glitches meant your best earner could suddenly collapse from exhaustion for no reason. A customer would walk in right at closing time and the whole game would shit itself. BizarroJoe found that one. A hero.
Spent way too long trying to minmax the starting cash. Version 01f bumped it to 20,000 units, which feels generous until you realize Dock 2 has an 80% whore appearance chance and you're bleeding money on empty rooms. The dev's patch notes are more entertaining than the actual sex scenes, full of typos and that specific tone of someone learning to code in real time. "Lots to be learned from making mistakes and emerge better than before!" he writes, after bricking everyone's save file. Respect. Don't expect to get off unless spreadsheets and broken triggers are your kink. The alien visitors not clearing cash bug was never fully fixed. Some say they're still there, in Dock 3, holding their units, waiting. The game's free. You get what you pay for, and also less.
⏰
👁 8.5K
★★★☆☆
Bad Santa XXXmas Tale
The whole thing runs on a weird arcade loop where you bounce Santa between a bar and a brothel, and honestly the jank is the point. You got this old man with a gut, red coat, and a face like he just remembered he left the sleigh in a tow zone. The redhead at the counter has tits that would make a physics engine file a restraining order. Every time you click her, the game does this little stutter, like it's embarrassed to load the next frame. I respect that.
The quest structure is basically: drink, stumble, pay, repeat. There's a moment where Santa blacks out and wakes up in a hallway with one boot missing. No explanation. The elf at the door just says "again?" and you have to click through three dialogue boxes of him being passive aggressive. I spent way too long trying to find the missing boot. It's not in the game. That's not a bug, it's a mood.
For a parody of Christmas burnout, it nails the specific despair of a man who peaked in December and now just wants to feel something. The humor is dumb but honest. The brothel scenes are static images with looping animations, and the sound design is just... a jingle bell that plays at the worst possible moments. I laughed, then felt weird, then clicked again.
Best Use of a Santa Hat as a Load Bearing Garment. That's my mock award. Because the hat stays on through everything. Even when the rest of the outfit is gone, the hat remains. That's commitment. Or laziness. Either way, it works.
The quest structure is basically: drink, stumble, pay, repeat. There's a moment where Santa blacks out and wakes up in a hallway with one boot missing. No explanation. The elf at the door just says "again?" and you have to click through three dialogue boxes of him being passive aggressive. I spent way too long trying to find the missing boot. It's not in the game. That's not a bug, it's a mood.
For a parody of Christmas burnout, it nails the specific despair of a man who peaked in December and now just wants to feel something. The humor is dumb but honest. The brothel scenes are static images with looping animations, and the sound design is just... a jingle bell that plays at the worst possible moments. I laughed, then felt weird, then clicked again.
Best Use of a Santa Hat as a Load Bearing Garment. That's my mock award. Because the hat stays on through everything. Even when the rest of the outfit is gone, the hat remains. That's commitment. Or laziness. Either way, it works.
⏰
👁 25.1K
💬 2
★★★☆☆