TOTG: Brugeria Grondes Brothel (Alpha 1)
Grondes is back from whatever mess happened with Eriddini Deepforged and she's got a pub. Not just any pub, her dead granddad's place, and the first thing she does is decide nah, this isn't a pub anymore. It's a brothel now. The pixel art is rough, like someone made it in MS Paint while distracted, and the sex scenes? There are no images. Literally none. The devs straight up admit they can't draw and are begging for an illustrator in the game's description. Bold move.
The whole thing runs on arrow keys and Z to confirm, X to cancel. You're managing this dive bar turned whorehouse, fixing broken floorboards, upgrading to a dance floor because apparently that's what high class means in Brugeria. There's a cheat chest with 2500 gold and 100 beer just sitting there, which I obviously used because grinding repairs without it felt like watching paint dry. Clients shuffle in between 7 and 20, and you can offer sex services right away. Hired one waitress after patching up the walls. She wants daily pay. The nerve.
The menu system is a mess. Press Esc when you're doing nothing to access it, which took me an embarrassing amount of clicking to figure out. Sound levels are adjustable in options, but the music loops are so short I turned that off fast. There's supposed to be bandit encounters coming, monthly taxes, debt penalties that game over you, more workers, bathroom upgrades, a love story with some childhood friend named Saron. None of that's in yet. What's here is a skeleton of a brothel sim with placeholder everything and a weird charm that comes from two guys who clearly love RPGs but can't draw tits to save their lives. The Patreon link is right there if you want to fund their art crisis.
The whole thing runs on arrow keys and Z to confirm, X to cancel. You're managing this dive bar turned whorehouse, fixing broken floorboards, upgrading to a dance floor because apparently that's what high class means in Brugeria. There's a cheat chest with 2500 gold and 100 beer just sitting there, which I obviously used because grinding repairs without it felt like watching paint dry. Clients shuffle in between 7 and 20, and you can offer sex services right away. Hired one waitress after patching up the walls. She wants daily pay. The nerve.
The menu system is a mess. Press Esc when you're doing nothing to access it, which took me an embarrassing amount of clicking to figure out. Sound levels are adjustable in options, but the music loops are so short I turned that off fast. There's supposed to be bandit encounters coming, monthly taxes, debt penalties that game over you, more workers, bathroom upgrades, a love story with some childhood friend named Saron. None of that's in yet. What's here is a skeleton of a brothel sim with placeholder everything and a weird charm that comes from two guys who clearly love RPGs but can't draw tits to save their lives. The Patreon link is right there if you want to fund their art crisis.
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π 9.2K
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Space Brothel
A patch from some rando called AndiJN. 2017. That tells you everything about this beautiful mess right there. Space Brothel isn't a game, it's a digital artifact, a glitchy time capsule from when Flash was dying and nobody cared about polish. You run a whorehouse in Future City, servicing tired space farers with a stable of alien and hentai girls. The economic management is supposed to be the core, but honestly the real gameplay is wrestling with the bugs. The tutorial would freeze if you breathed wrong. Starting a new game let you buy upgrades before the game even explained what a dock was. It's like the code itself is drunk.
The erotic content is there, crude and functional. Click a girl, assign her to a customer, watch a static image wiggle. No animation to speak of, just a jpeg and some text. And yet. There's a specific kind of horny desperation in these old management sims. You're staring at a spreadsheet of alien pussy, trying to figure out if a Zorblaxian gives better returns than a catgirl from Neo Tokyo, all while a timer ticks down. The stamina glitches meant your best earner could suddenly collapse from exhaustion for no reason. A customer would walk in right at closing time and the whole game would shit itself. BizarroJoe found that one. A hero.
Spent way too long trying to minmax the starting cash. Version 01f bumped it to 20,000 units, which feels generous until you realize Dock 2 has an 80% whore appearance chance and you're bleeding money on empty rooms. The dev's patch notes are more entertaining than the actual sex scenes, full of typos and that specific tone of someone learning to code in real time. "Lots to be learned from making mistakes and emerge better than before!" he writes, after bricking everyone's save file. Respect. Don't expect to get off unless spreadsheets and broken triggers are your kink. The alien visitors not clearing cash bug was never fully fixed. Some say they're still there, in Dock 3, holding their units, waiting. The game's free. You get what you pay for, and also less.
The erotic content is there, crude and functional. Click a girl, assign her to a customer, watch a static image wiggle. No animation to speak of, just a jpeg and some text. And yet. There's a specific kind of horny desperation in these old management sims. You're staring at a spreadsheet of alien pussy, trying to figure out if a Zorblaxian gives better returns than a catgirl from Neo Tokyo, all while a timer ticks down. The stamina glitches meant your best earner could suddenly collapse from exhaustion for no reason. A customer would walk in right at closing time and the whole game would shit itself. BizarroJoe found that one. A hero.
Spent way too long trying to minmax the starting cash. Version 01f bumped it to 20,000 units, which feels generous until you realize Dock 2 has an 80% whore appearance chance and you're bleeding money on empty rooms. The dev's patch notes are more entertaining than the actual sex scenes, full of typos and that specific tone of someone learning to code in real time. "Lots to be learned from making mistakes and emerge better than before!" he writes, after bricking everyone's save file. Respect. Don't expect to get off unless spreadsheets and broken triggers are your kink. The alien visitors not clearing cash bug was never fully fixed. Some say they're still there, in Dock 3, holding their units, waiting. The game's free. You get what you pay for, and also less.
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π 8.5K
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Adult Money: Brothel
Alright so the whole deals simple. Men come in, see big boobs, get happy, drop money. Your job? Upgrade shit and watch the cash roll. Game never pretends to be more than that and honestly, thank fuck. Got tired of these porn games trying to have like a tragic backstory. Just let me run a brothel dude.
The animations right now are three poses. Three. Which is not a lot but theres something kinda zen about clicking upgrade over and over while some pixel lady bounces. Bought the second worker yesterday and the random differences actually surprised me, different skin tones and hair and clothes. Felt like a real manager for a second, had to resist the urge to make a spreadsheet. Failed that urge. Made the spreadsheet anyway. Why am i like this.
The right side upgrades unlock poses and workers. Straightforward grind but weirdly addictive. Like a cookie clicker except the cookies are tits. Soundtrack is just... there. Sometimes i forget it exists and then it loops and im like oh right, this is happening. Wish there was a mute button already but apparently thats coming next version. Also where the hell is the dirtiness mechanic. Description mentions rooms getting dirty and cleaning them but its not in yet. Clicked everywhere like an idiot for five minutes. Just want my shitty brothel to feel lived in you know. Little grimy. Character.
Oh theres gonna be censored stripes too in the next update which is hilarious. Imagine paying to remove pixels from pixels. Peak capitalism. Workers will have skills and fatigue and youll pay them a percentage. Could actually get complicated which i both dread and need. Current game is brain off mode but i think im gonna miss that when suddenly my top girl needs a nap and refuses to work. Already stressed about managing imaginary schedules.
The animations right now are three poses. Three. Which is not a lot but theres something kinda zen about clicking upgrade over and over while some pixel lady bounces. Bought the second worker yesterday and the random differences actually surprised me, different skin tones and hair and clothes. Felt like a real manager for a second, had to resist the urge to make a spreadsheet. Failed that urge. Made the spreadsheet anyway. Why am i like this.
The right side upgrades unlock poses and workers. Straightforward grind but weirdly addictive. Like a cookie clicker except the cookies are tits. Soundtrack is just... there. Sometimes i forget it exists and then it loops and im like oh right, this is happening. Wish there was a mute button already but apparently thats coming next version. Also where the hell is the dirtiness mechanic. Description mentions rooms getting dirty and cleaning them but its not in yet. Clicked everywhere like an idiot for five minutes. Just want my shitty brothel to feel lived in you know. Little grimy. Character.
Oh theres gonna be censored stripes too in the next update which is hilarious. Imagine paying to remove pixels from pixels. Peak capitalism. Workers will have skills and fatigue and youll pay them a percentage. Could actually get complicated which i both dread and need. Current game is brain off mode but i think im gonna miss that when suddenly my top girl needs a nap and refuses to work. Already stressed about managing imaginary schedules.
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π 43.2K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And from "switches", we suggest "that they become supah unveiling, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, which means it is possible to keep concentrating on your win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game on the planet. Exactly why wait around? It is free-for-all!
Play with the #1 finest sex game on the planet. Exactly why wait around? It is free-for-all!
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π 34.6K
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Puppets Inc. 0.1.2
The Ren'Py engine chokes on this one in browser, stuttering like a cheap webcam feed whenever the puppet assembly screen loads. F11 fullscreen helps but the frame pacing still hiccups on my mid range laptop. PC build probably runs cleaner but I'm not paying a patreon just to test that.
Puppet Inc drops you into a brothel management loop where you build human-like robots from familiar hentai archetypes. The customization is deeper than expected, sliders for everything from chassis curves to voice pitch. You're not just picking a skin, you're tuning a product. The parody angle lands somewhere between creepy and hilarious depending on which character you're frankensteining together. One moment I'm adjusting a robot's hip width, next I'm realizing the face is basically a bootleg of some anime girl I've seen on rule34. The game knows what it is.
Sound design is basically nonexistent. No voice acting despite the voice pitch slider, just ambient brothel noise that loops badly. The moans are stock audio clips that cut off mid breath. It's the kind of unpolished that makes you wish the dev spent less time on the robot nipple physics and more on basic audio mixing. But then you catch a puppet glitching through the bed during a scene and honestly it adds to the janky charm. The hentai tag is doing heavy lifting here, the explicit content is there but the animations feel like a flipbook made by someone who learned rigging from YouTube tutorials. Still, there's something addictive about optimizing your robot lineup for maximum profit. The brothel sim mechanics are thin but functional, upgrade paths are linear, and the puppet interactions get repetitive fast. I keep coming back though, mostly to see what broken character I can assemble next. The game's a mess but it's my kind of mess.
Puppet Inc drops you into a brothel management loop where you build human-like robots from familiar hentai archetypes. The customization is deeper than expected, sliders for everything from chassis curves to voice pitch. You're not just picking a skin, you're tuning a product. The parody angle lands somewhere between creepy and hilarious depending on which character you're frankensteining together. One moment I'm adjusting a robot's hip width, next I'm realizing the face is basically a bootleg of some anime girl I've seen on rule34. The game knows what it is.
Sound design is basically nonexistent. No voice acting despite the voice pitch slider, just ambient brothel noise that loops badly. The moans are stock audio clips that cut off mid breath. It's the kind of unpolished that makes you wish the dev spent less time on the robot nipple physics and more on basic audio mixing. But then you catch a puppet glitching through the bed during a scene and honestly it adds to the janky charm. The hentai tag is doing heavy lifting here, the explicit content is there but the animations feel like a flipbook made by someone who learned rigging from YouTube tutorials. Still, there's something addictive about optimizing your robot lineup for maximum profit. The brothel sim mechanics are thin but functional, upgrade paths are linear, and the puppet interactions get repetitive fast. I keep coming back though, mostly to see what broken character I can assemble next. The game's a mess but it's my kind of mess.
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π 39.6K
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SimBro [v 2.6]
The whole thing runs like a slideshow made by someone who just discovered RPG Maker last Tuesday. You know the look. Menus that feel like Excel spreadsheets, character portraits that shift size between scenes, and a battle system that is literally just rock paper scissors but with moaning. I spent twenty minutes trying to figure out why my best earner, a catgirl named Mochi, kept losing to johns with a βdominance ratingβ of 3. Turns out the shower I installed was facing the wrong wall according to some hidden feng shui mechanic the tutorial never mentions.
The story bits are genuinely unhinged in a way I respect. One storyline involves a rival agency run by a woman who is literally just a floating torso with arms, and you defeat her through a series of increasingly unhinged text message battles. The writing flips between shockingly sincere moments about sex work and then a scene where a client turns into a tentacle monster because you forgot to upgrade the mood lighting. The humor lands maybe half the time, but when it does itβs that specific kind of βI canβt believe they animated thatβ laugh. Voice acting is nonexistent except for one single sound effect of a squeaky bed that plays at random intervals even during dramatic dialogue.
Managing the actual escort service is where the game almost becomes something. You hire girls with stats like Technique and Empathy, send them on dates, deal with the fallout when a client gets too attached. Thereβs a weirdly compelling loop of reinvesting cash into themed rooms, a dungeon room costs way too much for what it does by the way. The erotic scenes are static hentai images with sliding text boxes, nothing fancy, but the situations escalate so fast you forget the jank. One moment youβre negotiating a price, the next the entire screen is just pink filter and gasping. Itβs a mess. I kept playing. The battle system still makes no sense.
The story bits are genuinely unhinged in a way I respect. One storyline involves a rival agency run by a woman who is literally just a floating torso with arms, and you defeat her through a series of increasingly unhinged text message battles. The writing flips between shockingly sincere moments about sex work and then a scene where a client turns into a tentacle monster because you forgot to upgrade the mood lighting. The humor lands maybe half the time, but when it does itβs that specific kind of βI canβt believe they animated thatβ laugh. Voice acting is nonexistent except for one single sound effect of a squeaky bed that plays at random intervals even during dramatic dialogue.
Managing the actual escort service is where the game almost becomes something. You hire girls with stats like Technique and Empathy, send them on dates, deal with the fallout when a client gets too attached. Thereβs a weirdly compelling loop of reinvesting cash into themed rooms, a dungeon room costs way too much for what it does by the way. The erotic scenes are static hentai images with sliding text boxes, nothing fancy, but the situations escalate so fast you forget the jank. One moment youβre negotiating a price, the next the entire screen is just pink filter and gasping. Itβs a mess. I kept playing. The battle system still makes no sense.
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π 184.8K
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Space Brothel [v 1.4f]
You know what the worst part of running a space brothel is? The accounting. I'm not even joking. I spent like twenty minutes trying to figure out why my profit margins were garbage only to realize I'd been paying three different alien girls to just... stand there. In the hallway. Not working. Just vibing. Classic management simulator brain rot.
The game throws you into this neon soaked futuristic city where you're basically a pimp with a spreadsheet. You recruit these alien girls, each with their own... specialties, and then match them to clients who have very specific tastes. Some want tentacle stuff, some want the classic humanoid experience, whatever. The humor is actually decent, like the writing doesn't take itself seriously at all. There's this one client who's just a floating gas cloud and I still don't understand the logistics of that encounter but the game just rolls with it. You test the girls yourself too, which is where the hentai scenes come in. The art is deliberately rough around the edges, like someone drew it during a fever dream, but honestly that adds to the charm. Or maybe I'm just coping.
The economic side gets weirdly addictive. You're upgrading rooms, managing stamina, dealing with alien STDs I think? There's a mechanic where girls can get burned out and you have to rotate them but the UI for that is buried in like three menus. Why. Also the translation has some moments where you can tell it wasn't done by a native speaker, which I actually find endearing. Reminds me of old flash games on Newgrounds where you'd get gems like "you are win" after completing a level. The whole thing runs in browser so no downloads, just click and suddenly you're exploiting intergalactic labor laws. Wait I forgot to mention the robot girl. She's my favorite. Her dialogue is just binary code sometimes and I respect that commitment to the bit.
The game throws you into this neon soaked futuristic city where you're basically a pimp with a spreadsheet. You recruit these alien girls, each with their own... specialties, and then match them to clients who have very specific tastes. Some want tentacle stuff, some want the classic humanoid experience, whatever. The humor is actually decent, like the writing doesn't take itself seriously at all. There's this one client who's just a floating gas cloud and I still don't understand the logistics of that encounter but the game just rolls with it. You test the girls yourself too, which is where the hentai scenes come in. The art is deliberately rough around the edges, like someone drew it during a fever dream, but honestly that adds to the charm. Or maybe I'm just coping.
The economic side gets weirdly addictive. You're upgrading rooms, managing stamina, dealing with alien STDs I think? There's a mechanic where girls can get burned out and you have to rotate them but the UI for that is buried in like three menus. Why. Also the translation has some moments where you can tell it wasn't done by a native speaker, which I actually find endearing. Reminds me of old flash games on Newgrounds where you'd get gems like "you are win" after completing a level. The whole thing runs in browser so no downloads, just click and suddenly you're exploiting intergalactic labor laws. Wait I forgot to mention the robot girl. She's my favorite. Her dialogue is just binary code sometimes and I respect that commitment to the bit.
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π 14.7K
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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π 34.4K
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Brothel Empire
You know whatβs weird about Brothel Empire? The way the pixel people just stand there. Perfectly still. Like little horny statues waiting for you to click on them. And then suddenly theyβre doing this jerky little animation and I swear the first time I saw it I laughed so hard I nearly closed the tab. Not the reaction you want from a sex game, probably.
But I kept playing. Something about the messy charm of it. Orochy, the dev, basically admits itβs a work in progress and you can feel that everywhere. The world map is this weird patchwork of zones that donβt quite connect right, and the βmissionsβ are basically just fetch quests with extra steps. But thereβs this one character, I wonβt spoil which, who has a dialogue tree that actually surprised me. Most of them are just βyes mistressβ or whatever but this one had a little arc about why she ended up in the brothel and I found myself actually reading instead of skipping to the sex scenes. The sex scenes themselves are... fine? Theyβre visualized, which is more than some sim games bother with, but the loop is always the same. Click, moan, repeat. The descision trees Orochy promises arenβt there yet for most characters, so youβre mostly just managing a fantasy brothel with the depth of a puddle.
But the expansion thing, the βalways in expansionβ bit from the description, thatβs where the weird community stuff comes in. People are already modding in custom outfits and scenarios on the forums and some of it is genuinely unhinged. Someone made a whole new district based on a fever dream about tentacle logistics. No, really. The base game is this scrappy little management sim where you hire workers and upgrade rooms and try not to think about the economics of it all, but the mods are where the real filth lives. The main story is barely there, just enough to give you an excuse to keep clicking, and the world doesnβt feel βaliveβ yet no matter what the store page says. Still. Something about watching my little brothel grow, even with the janky animations and the placeholder text that sometimes appears in the middle of a scene, kept me coming back. Not because itβs good exactly. Because itβs trying something and failing in interesting ways. And sometimes thatβs hotter than polish.
But I kept playing. Something about the messy charm of it. Orochy, the dev, basically admits itβs a work in progress and you can feel that everywhere. The world map is this weird patchwork of zones that donβt quite connect right, and the βmissionsβ are basically just fetch quests with extra steps. But thereβs this one character, I wonβt spoil which, who has a dialogue tree that actually surprised me. Most of them are just βyes mistressβ or whatever but this one had a little arc about why she ended up in the brothel and I found myself actually reading instead of skipping to the sex scenes. The sex scenes themselves are... fine? Theyβre visualized, which is more than some sim games bother with, but the loop is always the same. Click, moan, repeat. The descision trees Orochy promises arenβt there yet for most characters, so youβre mostly just managing a fantasy brothel with the depth of a puddle.
But the expansion thing, the βalways in expansionβ bit from the description, thatβs where the weird community stuff comes in. People are already modding in custom outfits and scenarios on the forums and some of it is genuinely unhinged. Someone made a whole new district based on a fever dream about tentacle logistics. No, really. The base game is this scrappy little management sim where you hire workers and upgrade rooms and try not to think about the economics of it all, but the mods are where the real filth lives. The main story is barely there, just enough to give you an excuse to keep clicking, and the world doesnβt feel βaliveβ yet no matter what the store page says. Still. Something about watching my little brothel grow, even with the janky animations and the placeholder text that sometimes appears in the middle of a scene, kept me coming back. Not because itβs good exactly. Because itβs trying something and failing in interesting ways. And sometimes thatβs hotter than polish.
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π 27.2K
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Brothel 34
this thing is basically a spreadsheet with tits. you got your little brothel and you click to make numbers go up. buy a girl, she's got stats i guess, put her to work, money comes in. the whole loop is just watching bars fill and clicking upgrade. it's like someone took cookie clicker and said what if the cookies were hentai girls with dead eyes.
the art is deliberately shit in a way that wraps back around to being almost charming. like a middle schooler's notebook margins but with more visible labia. every character has that same vacant expression whether they're supposedly moaning or just standing there. the animation, if you can call it that, is two frames on loop. a tween of a png sliding up and down. i laughed out loud the first time i saw the "climax" effect which is just the screen flashing white for half a second. no sound. nothing. just flash. bang. done. back to the management screen.
and yet i kept clicking. that's the insidious part. the management layer is barebones but functional. you buy upgrades that make numbers bigger so you can buy more girls who make numbers bigger. there's some xp system that unlocks new positions or whatever but it's all just window dressing for the core loop of number go up. the brothel theme is paper thin. you're not managing anything really, just assigning bodies to slots. the strategy tag is a lie. there's no strategy. you just buy the most expensive thing you can afford and wait. i tabbed out to watch youtube and came back to enough gold to buy three more workers. that's the whole game. it's an idle game wearing a trench coat made of poorly drawn boobs.
the fantasy tag is doing a lot of heavy lifting too. elves with comically large ears that clip through their own hair. some demon girl whose horns look like they were added in ms paint after the fact. it's all very "first time opening a drawing tablet" energy. and somehow that's the appeal. this isn't trying to be good. it's trying to be horny and it fails at that too but in a way that's almost hypnotic. like watching a car crash where all the drivers are naked anime women with anatomy that defies several laws of physics.
the art is deliberately shit in a way that wraps back around to being almost charming. like a middle schooler's notebook margins but with more visible labia. every character has that same vacant expression whether they're supposedly moaning or just standing there. the animation, if you can call it that, is two frames on loop. a tween of a png sliding up and down. i laughed out loud the first time i saw the "climax" effect which is just the screen flashing white for half a second. no sound. nothing. just flash. bang. done. back to the management screen.
and yet i kept clicking. that's the insidious part. the management layer is barebones but functional. you buy upgrades that make numbers bigger so you can buy more girls who make numbers bigger. there's some xp system that unlocks new positions or whatever but it's all just window dressing for the core loop of number go up. the brothel theme is paper thin. you're not managing anything really, just assigning bodies to slots. the strategy tag is a lie. there's no strategy. you just buy the most expensive thing you can afford and wait. i tabbed out to watch youtube and came back to enough gold to buy three more workers. that's the whole game. it's an idle game wearing a trench coat made of poorly drawn boobs.
the fantasy tag is doing a lot of heavy lifting too. elves with comically large ears that clip through their own hair. some demon girl whose horns look like they were added in ms paint after the fact. it's all very "first time opening a drawing tablet" energy. and somehow that's the appeal. this isn't trying to be good. it's trying to be horny and it fails at that too but in a way that's almost hypnotic. like watching a car crash where all the drivers are naked anime women with anatomy that defies several laws of physics.
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π 91.4K
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Free AI Clothes Remover
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π 33.8K
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SimBro
I spent twenty minutes trying to figure out why my new hire, a girl with tits like fucking watermelons, kept crying in the break room. Her stats were tanking. Energy zero. Morale a flat line. I checked the finances, the schedule, everything. Turns out I forgot to buy a fucking couch. That's SimBro. It's a brothel manager where the spreadsheets matter as much as the spread legs.
The core loop is hiring these recognizable game characters, if you squint you'll know them, and putting them to work. You balance their energy, their skills, their willingness to do increasingly depraved acts. The economic side is weirdly tight for a game that's deliberately rough around the edges. You're juggling upkeep, wages, and upgrading the dump into something less dumpy. Then there's the turn based combat. Yeah. You take your whores on quests. It's jarring. One minute you're setting a work schedule for a blowjob specialist, the next she's casting a spell against a slime. It unlocks stuff, new characters, features. The disconnect is almost charming.
The art is unpolished. Not in a stylish way, just unfinished. Some scenes are hot, the big tit tag is not lying, but others feel like placeholder sketches. The writing is functional, gets you to the next explicit scene. I got stuck for an hour because a quest trigger didn't fire. The dev blog has a million version numbers, so it's alive, but it's a hobby project and feels it. You'll be clicking through menus and suddenly a hardcore scene pops up and you remember why you're here. It's a mess. A horny, ambitious mess where you can lose track of time optimizing a slut's stamina just to see a new animation. I still don't know if the couch actually fixed her morale or if she just needed a day off. I never checked back.
The core loop is hiring these recognizable game characters, if you squint you'll know them, and putting them to work. You balance their energy, their skills, their willingness to do increasingly depraved acts. The economic side is weirdly tight for a game that's deliberately rough around the edges. You're juggling upkeep, wages, and upgrading the dump into something less dumpy. Then there's the turn based combat. Yeah. You take your whores on quests. It's jarring. One minute you're setting a work schedule for a blowjob specialist, the next she's casting a spell against a slime. It unlocks stuff, new characters, features. The disconnect is almost charming.
The art is unpolished. Not in a stylish way, just unfinished. Some scenes are hot, the big tit tag is not lying, but others feel like placeholder sketches. The writing is functional, gets you to the next explicit scene. I got stuck for an hour because a quest trigger didn't fire. The dev blog has a million version numbers, so it's alive, but it's a hobby project and feels it. You'll be clicking through menus and suddenly a hardcore scene pops up and you remember why you're here. It's a mess. A horny, ambitious mess where you can lose track of time optimizing a slut's stamina just to see a new animation. I still don't know if the couch actually fixed her morale or if she just needed a day off. I never checked back.
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π 35.1K
π¬ 1
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