Pussymon 31
You ever mod a sprite and realize the original artist left a weird seam? That's this whole game's energy. Not a bug, a feature. Pussymon episode 31, right? So I'm poking through the assets, trying to fix the walk cycle for Lizardish, and the tail rigging is a nightmare. Someone just parented it to the spine with zero weight painting. Looks like a wet noodle during the new animations. And there's 27 of those, by the way.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
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π 8K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your lovely warriors, the more their corporal appearance switches. And with "switches", we suggest "that they become supah unsheathing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or, you knowthat anything is holding your focus.
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
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π 5.3K
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Inviting RPG
The first time I got Annaβs clothes off, the little pixel sprite just stood there, tits out, and the game asked me to click a rhythm minigame that felt like someone ported a broken Guitar Hero controller to a mouse. I failed. She laughed. I lost 10 health. Something about that moment, the tinny loop of what I think is a royalty free jazz track skipping every 11 seconds, it stuck with me. The sex scenes are these crude, almost collage like things where body parts donβt quite align, and the βhard sexβ tag manifests as a frantic clicking sequence that makes your wrist ache. Itβs not hot. Itβs hypnotic, like watching a screensaver from 1998 that suddenly decides to show a close up of a nipple.
Youβve got 120 days to grind strength, intellect, and cash so you can, I donβt know, unlock the right to see these three womenβs static, big titted anime portraits in a state of undress. The ring gives strength on specific days, the library gives intellect, and work gives money except on weekends because even in a fantasy about fucking, you donβt get overtime. I spent a whole in game week just punching at the ring and reading books, my health bar a sliver of red, because I forgot the hospital existed. The game doesnβt remind you. It just lets you collapse. I respect that. The βanimeβ style is doing a lot of heavy lifting here, itβs more like someoneβs first DeviantArt upload got turned into a UI. The sound is a single, compressed breath of a woman that plays on a loop during the minigame, and itβs timed wrong, so it often sighs right after youβve already finished clicking.
I wish the library had a different book cover. Itβs been the same blue square for 40 days. I wonβt get into how the money system seems to cap at a number that makes no sense for the items you donβt buy. Thereβs no inventory. You just are rich or you arenβt. The whole thing runs on a kind of dream logic where a girl will suddenly hate you because you didnβt go to the ring on a Thursday. Itβs a calendar management sim for people who find spreadsheets arousing. The contradiction is that I kept playing, not to see the final, clumsily animated climax, but to see if the jazz track would ever loop correctly. It didnβt.
Youβve got 120 days to grind strength, intellect, and cash so you can, I donβt know, unlock the right to see these three womenβs static, big titted anime portraits in a state of undress. The ring gives strength on specific days, the library gives intellect, and work gives money except on weekends because even in a fantasy about fucking, you donβt get overtime. I spent a whole in game week just punching at the ring and reading books, my health bar a sliver of red, because I forgot the hospital existed. The game doesnβt remind you. It just lets you collapse. I respect that. The βanimeβ style is doing a lot of heavy lifting here, itβs more like someoneβs first DeviantArt upload got turned into a UI. The sound is a single, compressed breath of a woman that plays on a loop during the minigame, and itβs timed wrong, so it often sighs right after youβve already finished clicking.
I wish the library had a different book cover. Itβs been the same blue square for 40 days. I wonβt get into how the money system seems to cap at a number that makes no sense for the items you donβt buy. Thereβs no inventory. You just are rich or you arenβt. The whole thing runs on a kind of dream logic where a girl will suddenly hate you because you didnβt go to the ring on a Thursday. Itβs a calendar management sim for people who find spreadsheets arousing. The contradiction is that I kept playing, not to see the final, clumsily animated climax, but to see if the jazz track would ever loop correctly. It didnβt.
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π 9.8K
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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π 4.7K
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Pussymon 4
Alright, so this Pussymon thing. It's an RPG Maker joint, you know the type, but the whole gimmick is catching these... creatures. And the sex cards. The animated ones. That's the pull, right? I spent way too long in the first forest just grinding encounters because the dev patched the wild AI to be more aggressive. Says so in the notes. They attack more now. Which is fine, I guess, if you want the game to be harder, but I was just trying to see the new interface. The inventory screen actually works now, you can see your items and skills without squinting. That's a genuine improvement.
The skill system for unlocking areas is weird. You don't talk to some NPC anymore, you just... use a skill on the map. Like, you learn "Cut" or whatever and then you walk up to a bush and press the button. It's more direct, I suppose. But I wandered around for fifteen minutes because I forgot I even had the damn skill. The map design doesn't exactly scream "use your new ability here." There's a spot near the second town, a weird looking tree, and I just walked past it five times. My fault? Probably. But still.
The new Pussymons. Ten of them. Some are furry bait, obviously. A bunny one with proportions that defy physics. The sex cards are what you're here for. The animations are... look, they're not winning any awards for smoothness, but the scenes are explicit. No fade to black, no coy bullshit. You beat a wild Pussymon and you get a card. The bunny one's card is... enthusiastic. Lots of bouncing. The sound design is just stock squelching, which is hilarious. Honestly, the whole thing feels like a fever dream coded in a basement, and the patreon link is right there in the menu, no shame. I respect the hustle. The FAQ for future updates isn't in yet, so who knows where this trainwreck is heading next. Probably more bunnies.
The skill system for unlocking areas is weird. You don't talk to some NPC anymore, you just... use a skill on the map. Like, you learn "Cut" or whatever and then you walk up to a bush and press the button. It's more direct, I suppose. But I wandered around for fifteen minutes because I forgot I even had the damn skill. The map design doesn't exactly scream "use your new ability here." There's a spot near the second town, a weird looking tree, and I just walked past it five times. My fault? Probably. But still.
The new Pussymons. Ten of them. Some are furry bait, obviously. A bunny one with proportions that defy physics. The sex cards are what you're here for. The animations are... look, they're not winning any awards for smoothness, but the scenes are explicit. No fade to black, no coy bullshit. You beat a wild Pussymon and you get a card. The bunny one's card is... enthusiastic. Lots of bouncing. The sound design is just stock squelching, which is hilarious. Honestly, the whole thing feels like a fever dream coded in a basement, and the patreon link is right there in the menu, no shame. I respect the hustle. The FAQ for future updates isn't in yet, so who knows where this trainwreck is heading next. Probably more bunnies.
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π 14.9K
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Lesson of Passion Extended
Aria Giovanni. Yeah, that Aria Giovanni. The one from the old forums, the alt model with the impossible curves. And here she is, pixelated into a biology teacher who apparently needs to be conquered through a rigorous self improvement schedule. The premise is pure Lesson of Passion madness, the kind of logic that only exists in these early 2000s flash games. You're a student, she's the teacher, and you have 100 days to make her fall in love with you by, uh, grinding stats.
The whole thing is a stat management sim disguised as a dating RPG. You click around a shitty map, go to the gym to raise your strength, study in the library to boost intelligence, and there's this weird potency mechanic that I guess is your sexual stamina? The game never really explains it, just throws a number at you and expects you to know. The dialogue is translated through a woodchipper, sentences that feel like they were run through Babelfish three times and then typed with boxing gloves. "You have to work over Your potency." Thanks, I'll get right on that. The exams every second Monday are these bizarre multiple choice things about biology that don't matter because the real test is whether your stats are high enough to trigger the next scene with her. I spent thirty days just pumping iron and reading books, becoming the most overqualified virgin in the school, and she still looked at me like I was a bug.
The VIP tag is there because there's a paywall, obviously. Classic Lesson of Passion move. You get a taste of the grind and then bam, unlock the good stuff for credits. The scenes with Aria are... well, they're there. Big boobs tag doing heavy lifting, literally. The art is that specific era of digital airbrush where everyone looks slightly greasy. I wish there was more actual interaction instead of just watching numbers go up until a flag trips. But then again, the monotony of clicking "Go to Gym" forty times has its own hypnotic charm. It's a museum piece of horny game design, a relic from when "dating sim" meant spreadsheet with tits. And honestly? I kept playing. Not because it's good, but because it's so aggressively, unapologetically itself. Aria Giovanni's pixelated gaze judging my low potency score. What a time capsule.
The whole thing is a stat management sim disguised as a dating RPG. You click around a shitty map, go to the gym to raise your strength, study in the library to boost intelligence, and there's this weird potency mechanic that I guess is your sexual stamina? The game never really explains it, just throws a number at you and expects you to know. The dialogue is translated through a woodchipper, sentences that feel like they were run through Babelfish three times and then typed with boxing gloves. "You have to work over Your potency." Thanks, I'll get right on that. The exams every second Monday are these bizarre multiple choice things about biology that don't matter because the real test is whether your stats are high enough to trigger the next scene with her. I spent thirty days just pumping iron and reading books, becoming the most overqualified virgin in the school, and she still looked at me like I was a bug.
The VIP tag is there because there's a paywall, obviously. Classic Lesson of Passion move. You get a taste of the grind and then bam, unlock the good stuff for credits. The scenes with Aria are... well, they're there. Big boobs tag doing heavy lifting, literally. The art is that specific era of digital airbrush where everyone looks slightly greasy. I wish there was more actual interaction instead of just watching numbers go up until a flag trips. But then again, the monotony of clicking "Go to Gym" forty times has its own hypnotic charm. It's a museum piece of horny game design, a relic from when "dating sim" meant spreadsheet with tits. And honestly? I kept playing. Not because it's good, but because it's so aggressively, unapologetically itself. Aria Giovanni's pixelated gaze judging my low potency score. What a time capsule.
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π 29.6K
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Pussymon Ten
The Pussymon Hunter Society has a real problem with paperwork. I spent maybe twenty minutes just reading lore dumps in the new hub area, and I'm not even mad about it. This monthly update is the one year anniversary version, and the dev basically said "no battles this time, go nuts." So it's a free hunt across 14 areas, which sounds like a lazy excuse until you realize there are 37 of these creatures to catch. 37. That's a lot of pussy.
The catching mechanic is just the old bump into them thing, but now every single one has a clean and a cum version animation card. I found this one Pussymon in the swamp area, looked like a goth catgirl with extra bits, and the cum animation actually has, like, physics? The sound design is new too, which caught me off guard. Original music and moans and squelches. I had my volume up because I forgot what kind of game this is. My neighbor definitely heard something.
The interface changed. I don't like the new font. It's too round. But the story actually goes somewhere now, with more about the Hunter Society and why we're all out here collecting these things. There's a whole section where an NPC explains the breeding history of a specific Pussymon type and I zoned out thinking about whether the dev has a biology degree. Probably not. The free hunt structure means you can sequence break like crazy, just wander into high level zones and get jumpscared by animations you weren't ready for. Which is the point, I guess. Still no actual taming mechanics yet, that's next month apparently. This update is just pure collection and vibes and cum variants. Works for me.
The catching mechanic is just the old bump into them thing, but now every single one has a clean and a cum version animation card. I found this one Pussymon in the swamp area, looked like a goth catgirl with extra bits, and the cum animation actually has, like, physics? The sound design is new too, which caught me off guard. Original music and moans and squelches. I had my volume up because I forgot what kind of game this is. My neighbor definitely heard something.
The interface changed. I don't like the new font. It's too round. But the story actually goes somewhere now, with more about the Hunter Society and why we're all out here collecting these things. There's a whole section where an NPC explains the breeding history of a specific Pussymon type and I zoned out thinking about whether the dev has a biology degree. Probably not. The free hunt structure means you can sequence break like crazy, just wander into high level zones and get jumpscared by animations you weren't ready for. Which is the point, I guess. Still no actual taming mechanics yet, that's next month apparently. This update is just pure collection and vibes and cum variants. Works for me.
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π 4.4K
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Smash Town: Seductive RPG 2
Right so the stat screen in this thing is a mess. I mean that in the best way. You got your usual RPG numbers, strength, charisma, whatever, but then there's a bar just labeled "Game" and I still don't know what it does. I pumped it to 47 and a girl at the library just started talking about her ex boyfriend unprompted. No fade to black, no reward, just a full minute of text about some guy named Derek who works in finance. I had to close the tab and walk around my apartment.
The core loop is you grind stats to unlock sex scenes with women scattered around a tiny city map. The bar, the gym, the park. Standard pickup artist simulator stuff but the translation is so broken it wraps back around to being art. You read a book titled "How to Talk" and your intelligence goes up by one. You sleep in your bed and the text just says "You are not tired but you sleep anyway." Felt that in my soul. The women all have these massive, absurdly proportioned chests that clip through their own arms when they gesture. One of them requires level 20 confidence and when you finally hit it she just says "ok" and the scene triggers. No buildup. Just "ok" and then the explicit stuff happens with these dead eyed character models that stare directly at the camera the whole time.
I wish the gym minigame wasn't just clicking a button. You click the bench press and a number goes up. That's it. No animation, no sound. Just number go up, neuron activation. I clicked it four hundred times. My character is now a god of lifting and women in the bar still tell me I look like I play video games. The self awareness is painful. There's a nightclub that's always "closed for renovation" and I keep checking it every time I play even though I know it'll never open. That's on me.
The core loop is you grind stats to unlock sex scenes with women scattered around a tiny city map. The bar, the gym, the park. Standard pickup artist simulator stuff but the translation is so broken it wraps back around to being art. You read a book titled "How to Talk" and your intelligence goes up by one. You sleep in your bed and the text just says "You are not tired but you sleep anyway." Felt that in my soul. The women all have these massive, absurdly proportioned chests that clip through their own arms when they gesture. One of them requires level 20 confidence and when you finally hit it she just says "ok" and the scene triggers. No buildup. Just "ok" and then the explicit stuff happens with these dead eyed character models that stare directly at the camera the whole time.
I wish the gym minigame wasn't just clicking a button. You click the bench press and a number goes up. That's it. No animation, no sound. Just number go up, neuron activation. I clicked it four hundred times. My character is now a god of lifting and women in the bar still tell me I look like I play video games. The self awareness is painful. There's a nightclub that's always "closed for renovation" and I keep checking it every time I play even though I know it'll never open. That's on me.
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π 10.6K
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Pussymon 25
Bro i can't, the battle screen just melted my brain for a sec. There's a Pussymon called something like a bipedal lioness with flames for a mane and you initiate a catch sequence and it's just... the sprite turns around and bends over, pixel art glistening with a level of detail that's frankly way too much for a supposed monster capture rpg. I sat there clicking the same berry item five times just to see the animation loop. My phone almost slipped out of my hand from the grease. The dev says the story was rushed this update but honestly who is here for the dialogue about some weird prophecy on an island. That's not a real complaint.
The game is basically a fever dream stitched together in RPG Maker where you island hop, do quests for these flirty NPCs like Valentina or Bridget, and beat up wild creatures. The twist and we all know the twist is that after a fight instead of just fainting the Pussymon get very... compliant. 26 new animations added, I noticed especially with the slime types. The way the slime girl jiggles in the victory screen looks like a water balloon fighting for its life inside a ziplock bag. Physics are jank but dedicated. Dumped all my currency on accessories that don't even boost stats they just change the post-battle poses. That's a good investment.
Exploring the new Mysterious Island area I found a side quest where you deliver a letter and end up in a tent with three bunny-type Pussymon and no, it's not a team stacking bonus. The UI is clunky as hell, I fat fingered the flee button and missed out on a hidden variant that glows purple. I yelled. The furry tag is strong here, if you don't like snouts and tails maybe stick to the human NPC scenes. I need a cigarette and I don't even smoke. The cheat manager is locked behind the special edition which is a dick move but I get it, art takes funding.
The game is basically a fever dream stitched together in RPG Maker where you island hop, do quests for these flirty NPCs like Valentina or Bridget, and beat up wild creatures. The twist and we all know the twist is that after a fight instead of just fainting the Pussymon get very... compliant. 26 new animations added, I noticed especially with the slime types. The way the slime girl jiggles in the victory screen looks like a water balloon fighting for its life inside a ziplock bag. Physics are jank but dedicated. Dumped all my currency on accessories that don't even boost stats they just change the post-battle poses. That's a good investment.
Exploring the new Mysterious Island area I found a side quest where you deliver a letter and end up in a tent with three bunny-type Pussymon and no, it's not a team stacking bonus. The UI is clunky as hell, I fat fingered the flee button and missed out on a hidden variant that glows purple. I yelled. The furry tag is strong here, if you don't like snouts and tails maybe stick to the human NPC scenes. I need a cigarette and I don't even smoke. The cheat manager is locked behind the special edition which is a dick move but I get it, art takes funding.
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π 4.8K
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Die 4 Glory
I can't remember the last time a Lesson of Passion joint made me laugh this much without even trying. The whole thing is this weird, horny quest game that feels like it was coded in a fever dream, and I mean that as the highest compliment. You're Drake, right? Supposed to be some big damn hero, but you're stuck in Brimstone, a village so boring it hurts. There's this elf girl in the tavern. No wait, she's not just in the tavern. The tavern is like the nexus of the entire game, a pixelated shithole where dreams go to die and also where you can apparently train your charisma by... looking at your own reflection? The logic is so beautifully broken.
The CG art though. Fucking hell. That's where they put all the budget and it shows in the most glorious way. Every elf and potential tavern whore is rendered with this glossy, almost plastic sheen that somehow makes the lewd scenes hit harder. It's like those old Newgrounds flash games but if someone actually learned how to draw anatomy, you know? The design isn't polished in a AAA way. It's deliberately unpolished in a way that makes the erotic bits feel more raw, less airbrushed. There's this one choice early on where you can try to peep on a bather, and the resulting scene is both incredibly explicit and framed so awkwardly it becomes art.
But then the RPG elements. Christ. The stats are there, the quests are there, but half the time you're clicking through dialogue that goes in circles. The fantasy adventure part feels like it was written by someone who once heard a description of a D&D session from a friend. I got stuck for ten minutes trying to figure out why my charisma wasn't high enough to talk to the elf, only to realize I had to fail a different quest first. Made no sense. Yet I kept playing. The brokenness becomes the appeal. Like watching a car crash where everyone's suddenly naked and into it.
The CG art though. Fucking hell. That's where they put all the budget and it shows in the most glorious way. Every elf and potential tavern whore is rendered with this glossy, almost plastic sheen that somehow makes the lewd scenes hit harder. It's like those old Newgrounds flash games but if someone actually learned how to draw anatomy, you know? The design isn't polished in a AAA way. It's deliberately unpolished in a way that makes the erotic bits feel more raw, less airbrushed. There's this one choice early on where you can try to peep on a bather, and the resulting scene is both incredibly explicit and framed so awkwardly it becomes art.
But then the RPG elements. Christ. The stats are there, the quests are there, but half the time you're clicking through dialogue that goes in circles. The fantasy adventure part feels like it was written by someone who once heard a description of a D&D session from a friend. I got stuck for ten minutes trying to figure out why my charisma wasn't high enough to talk to the elf, only to realize I had to fail a different quest first. Made no sense. Yet I kept playing. The brokenness becomes the appeal. Like watching a car crash where everyone's suddenly naked and into it.
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π 5.3K
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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AI tool
Hentai Games
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π 3.8K
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Pussymon 20
Pussymon episode 20, right. I fired it up on a shitty laptop that wheezes when you open more than two tabs and honestly the whole thing runs smooth as butter which is more than I can say for some triple A garbage I paid sixty bucks for last month. The teleport system they added, you just click it from your bag and bam you're at the volcano. No walking. I forgot I had it for like twenty minutes and kept trudging through the same forest path three times before I remembered. That's on me though.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
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π 5.7K
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