Pussymon 30
The first thing that hit me with this Pussymon episode 30 is how it feels like someone mashed horny fanfic with a corrupted Pokédex written by a cultist who forgot how shame works. You wander from map to map, chasing quests that pretend to be noble, but in the end it always circles back to the same sacred mission: find new monster girls, beat them up a bit, then fuck them senseless until they become part of your weird traveling harem. The mix of cute, absurd and pretty filthy is strong here. One minute you are clicking through goofy jokes and a badly spelled line about some “legendary” creature, the next you are balls-deep in a fluffy demon girl whose moans repeat in a loop like some hypnotic chant. I actually like that feeling. It is like Lovecraft, if instead of staring into the cosmic void and losing your sanity, you stare into a wet animated pussy and lose your dignity. Very similar effect on the soul, just more lube.
The new girls in this episode really lean into that twisted-parody thing. You see something that clearly riffs on a familiar monster type and your brain goes “aha, I know this species”, and then you notice the huge tits, the dripping slit, the expression that is half predatory and half “use me again”, and it becomes this uneasy blend of cute mascot and succubus. The so-called boss Pussymon has this presence that almost feels like a mini eldritch deity: it shows up, story text tries to hype it, then you slam through its HP bar and straight into an explicit scene that lasts longer than the actual fight. Some of the positions look borderline physically impossible, like the spine is made of tentacles that never finished loading, but honestly that just made me like it more. Reality bends a little and suddenly this shy forest creature is riding you in a way that would turn a real spine into soup. That is exactly the kind of unnatural geometry I expect from good cosmic smut. I do wish the sound effects didn’t cut in and out at random, because nothing kills the mood faster than going from sloppy wet noises to complete silence in the middle of a climax and then back to squelching like nothing happened. I kept thinking it was my browser or my shitty Bluetooth earbuds, but no, it is just the game being stubborn.
Story wise, it pretends to have a big quest line, with companions chatting and some “serious” moments, yet everything is really just connective tissue between the new scenes. I actually appreciate how shameless that is. You get a few lines about traveling to a new area, maybe a joke about some holiday or a bad pun that made me roll my eyes so hard I saw my own brain, then boom, another Pussymon spread open in front of you, begging for “training”. There is a kind of clumsy charm to the writing. English slips here and there, phrases hit a bit wrong, but that just makes it feel more raw to me, like reading a horny SCP entry translated three times through Google. I used the cheat manager after a while, because grinding the same battles for items got annoying, and with that thing on, the game turns into pure monster-girl sex tour. No shame. Just “okay, new map, who am I fucking here”. If I could beg for one improvement, I would ask for more truly monstrous designs, like give me a Pussymon whose mouth opens sideways or whose eyes multiply when she comes. The series keeps flirting with that eldritch line and then backs off into safe anime curves. Still, when that “legendary” bonus scene finally unlocked and the screen filled with this overpowered, dripping, half-divine creature staring at me like I was her next sacrifice, I forgot all my complaints for a moment and just let myself be taken into the warm, sticky void.
The new girls in this episode really lean into that twisted-parody thing. You see something that clearly riffs on a familiar monster type and your brain goes “aha, I know this species”, and then you notice the huge tits, the dripping slit, the expression that is half predatory and half “use me again”, and it becomes this uneasy blend of cute mascot and succubus. The so-called boss Pussymon has this presence that almost feels like a mini eldritch deity: it shows up, story text tries to hype it, then you slam through its HP bar and straight into an explicit scene that lasts longer than the actual fight. Some of the positions look borderline physically impossible, like the spine is made of tentacles that never finished loading, but honestly that just made me like it more. Reality bends a little and suddenly this shy forest creature is riding you in a way that would turn a real spine into soup. That is exactly the kind of unnatural geometry I expect from good cosmic smut. I do wish the sound effects didn’t cut in and out at random, because nothing kills the mood faster than going from sloppy wet noises to complete silence in the middle of a climax and then back to squelching like nothing happened. I kept thinking it was my browser or my shitty Bluetooth earbuds, but no, it is just the game being stubborn.
Story wise, it pretends to have a big quest line, with companions chatting and some “serious” moments, yet everything is really just connective tissue between the new scenes. I actually appreciate how shameless that is. You get a few lines about traveling to a new area, maybe a joke about some holiday or a bad pun that made me roll my eyes so hard I saw my own brain, then boom, another Pussymon spread open in front of you, begging for “training”. There is a kind of clumsy charm to the writing. English slips here and there, phrases hit a bit wrong, but that just makes it feel more raw to me, like reading a horny SCP entry translated three times through Google. I used the cheat manager after a while, because grinding the same battles for items got annoying, and with that thing on, the game turns into pure monster-girl sex tour. No shame. Just “okay, new map, who am I fucking here”. If I could beg for one improvement, I would ask for more truly monstrous designs, like give me a Pussymon whose mouth opens sideways or whose eyes multiply when she comes. The series keeps flirting with that eldritch line and then backs off into safe anime curves. Still, when that “legendary” bonus scene finally unlocked and the screen filled with this overpowered, dripping, half-divine creature staring at me like I was her next sacrifice, I forgot all my complaints for a moment and just let myself be taken into the warm, sticky void.
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👁 133.8K
💬 6
★★★☆☆
Pussymon 6
The whole thing runs on a kind of loose, horny logic that falls apart if you think about it for more than five seconds, but that's fine because you won't. You're too busy checking which new pussymon has the most ridiculous animation. The halloween update added original creatures instead of just reskins, and honestly some of them look like someone's fursona got drunk and wandered into a monster catcher. The sexcards are the real pull here. Eleven new animated ones. Some are genuinely creative, others feel like the artist ran out of poses and just flipped the canvas.
Combat got rebalanced but still feels like rock paper scissors with extra steps and a boner. There's an elemental chart coming next episode, which means the current battles are basically placeholder. You grind, you catch, you unlock a card, you move on. The story is bigger now, three endings, ten areas, achievements. But the grammar is rough. The dev admits it. English isn't their first language and it shows in every dialogue box. Not a dealbreaker for a game where the main goal is collecting naked creatures, but sometimes you'll read a line twice and still not know who's talking.
One small thing that bugs me. The new interface has a button that looks like it should open the map but actually opens the quest log. I clicked it wrong like six times. Never got fixed in this build. Whatever.
The bad ending is actually kind of funny if you're into that. The easter egg ending is just weird. Don't expect a coherent plot. Expect a lot of tits, some fur, and a battle system that's just there to slow you down between sexcards. It's messy, unpolished, and horny in a way that feels personal rather than corporate.
Combat got rebalanced but still feels like rock paper scissors with extra steps and a boner. There's an elemental chart coming next episode, which means the current battles are basically placeholder. You grind, you catch, you unlock a card, you move on. The story is bigger now, three endings, ten areas, achievements. But the grammar is rough. The dev admits it. English isn't their first language and it shows in every dialogue box. Not a dealbreaker for a game where the main goal is collecting naked creatures, but sometimes you'll read a line twice and still not know who's talking.
One small thing that bugs me. The new interface has a button that looks like it should open the map but actually opens the quest log. I clicked it wrong like six times. Never got fixed in this build. Whatever.
The bad ending is actually kind of funny if you're into that. The easter egg ending is just weird. Don't expect a coherent plot. Expect a lot of tits, some fur, and a battle system that's just there to slow you down between sexcards. It's messy, unpolished, and horny in a way that feels personal rather than corporate.
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👁 20.5K
★★★☆☆
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide diversity, going from MILFs to crazy students to offer, Heavy Metal Babes is sure to sate your kinkiest desires all. Get to know your companions inside and out by talking with them via the story. What finer thing to do than sexting and fucking?
Play the #1 best sex game on earth. Why wait? It really is free!
Play the #1 best sex game on earth. Why wait? It really is free!
⏰
👁 11.4K
★★★★★
The Agency
Fucking hell, another office sim where you're some hotshot PR guy named Morgan. The whole setup is peak Lesson of Passion energy, you know the drill. Surrounded by models who apparently can't afford clothes that fit, gotta close a deal with some R'n'B singer. Standard Tuesday.
The quest structure is basically sneaking around this office trying to get into someone's pants while also, I guess, doing your job? The explore bits have you clicking on doors and desks like you're playing a very horny hidden object game. What gets me is how the dialogue trees work. You pick some smooth line and Morgan delivers it with the confidence of a guy who's never been told no. The dating mechanics are paper thin but honestly that's not why anyone's here. There's this one scene with the assistant where the whole thing derails into something that'd get HR called in seventeen different languages. The 3d models have that specific jank that somehow makes everything funnier. Like, these characters are supposed to be super hot babes but sometimes they emote like malfunctioning animatronics. I keep coming back to how the game handles the "deal" part of the plot. You're supposed to be this high class agent but the actual work stuff is just a flimsy excuse to bounce between cubicles. The model quality varies wildly too. Some characters look almost decent and then someone else walks in looking like they were rendered on a calculator. Wish the R'n'B singer had more screen time but whatever, the game's clearly got other priorities. The whole thing feels like someone described a porno plot to an AI and then animated the result. Not complaining exactly. Just observing. The replay value is... look, you'll see everything worth seeing in about twenty minutes but you'll probably run through it twice anyway because that one scene with the redhead doesn't unlock unless you pick the dumbest dialogue option first. Classic.
The quest structure is basically sneaking around this office trying to get into someone's pants while also, I guess, doing your job? The explore bits have you clicking on doors and desks like you're playing a very horny hidden object game. What gets me is how the dialogue trees work. You pick some smooth line and Morgan delivers it with the confidence of a guy who's never been told no. The dating mechanics are paper thin but honestly that's not why anyone's here. There's this one scene with the assistant where the whole thing derails into something that'd get HR called in seventeen different languages. The 3d models have that specific jank that somehow makes everything funnier. Like, these characters are supposed to be super hot babes but sometimes they emote like malfunctioning animatronics. I keep coming back to how the game handles the "deal" part of the plot. You're supposed to be this high class agent but the actual work stuff is just a flimsy excuse to bounce between cubicles. The model quality varies wildly too. Some characters look almost decent and then someone else walks in looking like they were rendered on a calculator. Wish the R'n'B singer had more screen time but whatever, the game's clearly got other priorities. The whole thing feels like someone described a porno plot to an AI and then animated the result. Not complaining exactly. Just observing. The replay value is... look, you'll see everything worth seeing in about twenty minutes but you'll probably run through it twice anyway because that one scene with the redhead doesn't unlock unless you pick the dumbest dialogue option first. Classic.
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👁 4.5K
★★★★☆
Ibiza Nights
Right, so the ATM puzzle. Spent way too long there, poking at the screen like an idiot. There's this tiny orange question mark up top that I completely ignored for like five minutes. You hover over it and bam, the phone number appears, hyphens and all. Felt like a real dumbass but also, why hide it like that? The rest of the game is just clicking around a sunny Ibiza beach with two girls who are basically walking thirst traps. A brunette and a blonde, both with absolutely massive tits spilling out of bikinis that look painted on.
The whole thing has this rough, unpolished vibe that honestly adds to the charm. Like someone threw it together in a weekend after a messy breakup and just said "fuck it, here's some boobs." The dialogue is hilariously direct, no subtlety whatsoever. One minute you're applying sunscreen, the next she's asking if you want to see more. The transitions between scenes are janky as hell, sometimes you click and nothing happens, other times you skip three steps ahead. I wish the blonde had more scenes, she kinda fades into the background while the brunette hogs all the action. That won't change, I bet.
Exploring the beach areas is simple, just click hotspots. Found a hidden spot behind some rocks that triggered a scene I wasn't expecting. The sound design is... well, there isn't much. Just some generic waves and a weird squelching noise during the naughty bits that made me laugh out loud. Reminded me of those old Flash games on Newgrounds where you'd sneak around trying to see pixelated titties. This is basically that but with slightly better resolution and a lot more confidence. The "be careful, these girls are very hot" warning in the description is funny because yeah, they're hot, but also the game itself is about as subtle as a boner in sweatpants. You know exactly what you're getting into the second you see the loading screen.
The whole thing has this rough, unpolished vibe that honestly adds to the charm. Like someone threw it together in a weekend after a messy breakup and just said "fuck it, here's some boobs." The dialogue is hilariously direct, no subtlety whatsoever. One minute you're applying sunscreen, the next she's asking if you want to see more. The transitions between scenes are janky as hell, sometimes you click and nothing happens, other times you skip three steps ahead. I wish the blonde had more scenes, she kinda fades into the background while the brunette hogs all the action. That won't change, I bet.
Exploring the beach areas is simple, just click hotspots. Found a hidden spot behind some rocks that triggered a scene I wasn't expecting. The sound design is... well, there isn't much. Just some generic waves and a weird squelching noise during the naughty bits that made me laugh out loud. Reminded me of those old Flash games on Newgrounds where you'd sneak around trying to see pixelated titties. This is basically that but with slightly better resolution and a lot more confidence. The "be careful, these girls are very hot" warning in the description is funny because yeah, they're hot, but also the game itself is about as subtle as a boner in sweatpants. You know exactly what you're getting into the second you see the loading screen.
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👁 27.7K
★★★☆☆
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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👁 10.6K
★★★★★
Pussymon 2
I don't know what I expected from something called Pussymon but here we are, scrolling through animated sexcards of creatures that are definitely not Pokemon, nope, no copyright lawyers here. The whole thing is a furry fever dream wrapped in an RPG shell that barely holds together. You explore, you collect these things, you do the obvious. It's unpolished as hell, menus look like they were designed by someone who just discovered Photoshop yesterday, and the English is so broken it wraps around to being charming. Like reading a menu at a back alley restaurant where you just point at pictures and hope for the best.
The new update adds eight animated sexcards and honestly the animations are janky but in a way that works. Looping gifs that feel like they were made with love and zero budget. One easter egg I stumbled on by accident, some hidden scene that made me laugh out loud. The game knows exactly what it is. No pretensions. You're not here for deep storytelling or balanced combat, you're here to see what happens when you catch them all in the most degenerate way possible. The furry tag is doing heavy lifting, some designs are genuinely creative, others look like someone's first DeviantArt upload from 2007. That inconsistency is almost the point.
Wish the exploration had more meat to it. Right now it's just clicking through screens until something happens, no real sense of discovery beyond what new creature pops up next. But then again I spent way too long just looking at the animations so maybe that's the whole point and I'm overthinking it. The patreon stuff is there if you want cheats or whatever, I didn't bother. The game runs in browser which is convenient, no downloads, no fuss, just open and descend into horny chaos. Some of the sound effects are weirdly loud compared to everything else. Made me jump once. Not in a good way. Anyway the pussymon designs keep getting weirder and I respect that commitment to the bit.
The new update adds eight animated sexcards and honestly the animations are janky but in a way that works. Looping gifs that feel like they were made with love and zero budget. One easter egg I stumbled on by accident, some hidden scene that made me laugh out loud. The game knows exactly what it is. No pretensions. You're not here for deep storytelling or balanced combat, you're here to see what happens when you catch them all in the most degenerate way possible. The furry tag is doing heavy lifting, some designs are genuinely creative, others look like someone's first DeviantArt upload from 2007. That inconsistency is almost the point.
Wish the exploration had more meat to it. Right now it's just clicking through screens until something happens, no real sense of discovery beyond what new creature pops up next. But then again I spent way too long just looking at the animations so maybe that's the whole point and I'm overthinking it. The patreon stuff is there if you want cheats or whatever, I didn't bother. The game runs in browser which is convenient, no downloads, no fuss, just open and descend into horny chaos. Some of the sound effects are weirdly loud compared to everything else. Made me jump once. Not in a good way. Anyway the pussymon designs keep getting weirder and I respect that commitment to the bit.
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👁 11.2K
★★★★☆
Pussymon 31
You ever mod a sprite and realize the original artist left a weird seam? That's this whole game's energy. Not a bug, a feature. Pussymon episode 31, right? So I'm poking through the assets, trying to fix the walk cycle for Lizardish, and the tail rigging is a nightmare. Someone just parented it to the spine with zero weight painting. Looks like a wet noodle during the new animations. And there's 27 of those, by the way.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
But that's what I'm here for, isn't it? The Easter eggs in area 06, after the boss, they're tied to a time of day check. Sloppy conditional in the script, you can just set your system clock instead of waiting. Typical. One of them involves Valentina and a very specific use of her tongue that made me forget about the janky tail physics entirely. The dev said it's a "very enjoyable gift" and I mean, anatomically questionable but the tweening is smooth. Can't argue with 27 new loops. The reworked unfinished Pussymon, three of them, they finally have scenes. Not just placeholder grunts. Actual, you know, encounters. Lepllanny's new scene has this weird fog effect I had to disable in the code because it was tanking the framerate.
The boss joins your team later. That's a choice. 350 lines of text and I skimmed most of it, something about revelations. The real story is the modding potential. The folder structure is a disaster, texture atlases named "asdf2.png". So many unoptimized PNGs. But the core loop, catching and then watching, it's there. Just don't expect the dialogue to win any awards. Unless the award is for most creative use of the word "moist", which I think I saw. The cheat manager in the Special Edition is a joke, a simple bool toggle. I could've written that in my sleep.
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👁 8K
★★★☆☆
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
⏰
👁 10.2K
★★★★★
Eros Alliance [Alpha v1.4.0]
The inventory screen is a crime against interface design. R key brings up this clunky grid that looks like someone's first Unity project, and half the items have icons so vague you'll spend actual minutes squinting at what might be a grenade or a space potato. I love it. There's something refreshing about a hentai game that doesn't bother polishing the parts you're supposedly not here for.
You're a mercenary captain doing... something on a space station. Competing with other groups. Gaining influence. The plot is basically a thin excuse to wander around pressing Space on everything that looks interactive, which is how I accidentally triggered a scene with what I thought was a navigation console. Turns out some of the crew have very creative ideas about workplace bonding. The controls are WASD, numbers for dialogue choices, standard stuff that works fine until you clip through a wall and end up floating in the void of space. Happened twice. No idea if it's a bug or a feature.
The art during the explicit scenes has that specific jank quality where anatomy occasionally defies physics in ways that make you tilt your head like a confused dog. One character's chest moved independently of her torso and I couldn't stop laughing. But here's the thing, the writing during these moments is surprisingly committed. Whoever wrote the dialogue for the rival mercenary leader's "negotiation" scene was definitely enjoying themselves. It's the kind of over-the-top filth that loops back around to being entertaining.
The station itself is mostly empty corridors and identical rooms, but there's this one hidden area behind a cargo container that leads to a zero-gravity encounter. Took me forever to find it because the interact prompt only appears at a specific angle. The walkthrough help code thing in the description probably explains it but I refuse to use guides for porn games out of principle.
You're a mercenary captain doing... something on a space station. Competing with other groups. Gaining influence. The plot is basically a thin excuse to wander around pressing Space on everything that looks interactive, which is how I accidentally triggered a scene with what I thought was a navigation console. Turns out some of the crew have very creative ideas about workplace bonding. The controls are WASD, numbers for dialogue choices, standard stuff that works fine until you clip through a wall and end up floating in the void of space. Happened twice. No idea if it's a bug or a feature.
The art during the explicit scenes has that specific jank quality where anatomy occasionally defies physics in ways that make you tilt your head like a confused dog. One character's chest moved independently of her torso and I couldn't stop laughing. But here's the thing, the writing during these moments is surprisingly committed. Whoever wrote the dialogue for the rival mercenary leader's "negotiation" scene was definitely enjoying themselves. It's the kind of over-the-top filth that loops back around to being entertaining.
The station itself is mostly empty corridors and identical rooms, but there's this one hidden area behind a cargo container that leads to a zero-gravity encounter. Took me forever to find it because the interact prompt only appears at a specific angle. The walkthrough help code thing in the description probably explains it but I refuse to use guides for porn games out of principle.
⏰
👁 4.1K
★★★☆☆
Pussymon 16
The sleep instead of faint mechanic is doing a lot of heavy lifting here, and I respect that. Episode 16 drops you into eight new areas with eight new Pussymon, and the side quest only triggers if you actually rest, which is such a weirdly specific gate that I almost missed it entirely. Almost. The quest log is cleaner now, and there are ten new animations, six skills, and some interface changes that make the whole thing feel less like a fever dream and more like a game with actual bones.
But the pacing. God. It's like someone threw a party and forgot to invite the guests until hour three. You wander, you grind, you sleep, you wake up, and suddenly there's a side quest with tips that read like a cryptic text from a friend who's bad at directions. The new interactions are fine, the new items are fine, but the story beats arrive like a bus that only stops if you faint in battle. Which is a choice. A deliberate, unpolished choice that I both hate and secretly admire.
The new Pussymon designs are hit or miss. One of them looks like a rejected mascot from a cereal commercial, and another one made me genuinely uncomfortable in a way I can't explain. The animations are smoother than before, but some of them cut off at the worst possible moment, like a sneeze that never comes. If you're here for the explicit stuff, it's there, it's messy, and it's occasionally interrupted by a menu redesign that makes no sense.
Pro tip: don't skip sleeping. Ever. Even if you think you're fine. The game punishes impatience in ways that feel personal. And when you finally get to the new areas, take your time. The best moments are hidden behind the dumbest choices.
But the pacing. God. It's like someone threw a party and forgot to invite the guests until hour three. You wander, you grind, you sleep, you wake up, and suddenly there's a side quest with tips that read like a cryptic text from a friend who's bad at directions. The new interactions are fine, the new items are fine, but the story beats arrive like a bus that only stops if you faint in battle. Which is a choice. A deliberate, unpolished choice that I both hate and secretly admire.
The new Pussymon designs are hit or miss. One of them looks like a rejected mascot from a cereal commercial, and another one made me genuinely uncomfortable in a way I can't explain. The animations are smoother than before, but some of them cut off at the worst possible moment, like a sneeze that never comes. If you're here for the explicit stuff, it's there, it's messy, and it's occasionally interrupted by a menu redesign that makes no sense.
Pro tip: don't skip sleeping. Ever. Even if you think you're fine. The game punishes impatience in ways that feel personal. And when you finally get to the new areas, take your time. The best moments are hidden behind the dumbest choices.
⏰
👁 3.7K
★★★★☆
Pussymon 13
Brutemon Invasion, huh. The whole elemental chart thing got ripped out and I'm still mad about it because last month I had my team perfectly balanced for type advantages and now it's just... numbers. Pure raw numbers. But the new Pussymon animations are so fucking smooth that I forgot to be angry for like twenty minutes straight. There's this one capture scene with a ghost type that does this phasing trick during the struggle and I won't spoil it but let's just say the tentacle physics got an upgrade.
The quest structure is weirdly linear this time compared to the sandbox stuff from episode 12. You're basically funneled through eight new areas chasing Brutemon spawns and each zone has exactly one new creature to catch and one animation to unlock. Speedrunning the 100% gallery took me maybe two hours of resetting for optimal RNG on the boss fight because that bastard has a grab move that skips the whole corruption sequence if you don't break free fast enough. The cheat menu from Patreon lets you toggle invincibility which trivializes the combat but the real degenerates know you're here for the loss scenes anyway.
Speaking of Patreon, the $5 tier gives you a save file with all animations pre-unlocked and I wish I knew that before grinding the swamp area for the slime girl's third variant. The humor in the dialogue is hit or miss. Some NPCs reference 4chan greentexts and I cringed but then the rival character shows up with this deadpan delivery about "collecting them all" while gesturing at a pile of exhausted monster girls and I actually laughed. The story is setting up some big invasion arc that'll matter in future episodes apparently but right now it's mostly an excuse to chain encounters together. Not complaining. I'm here for the pixel titties and the completionist grind.
The quest structure is weirdly linear this time compared to the sandbox stuff from episode 12. You're basically funneled through eight new areas chasing Brutemon spawns and each zone has exactly one new creature to catch and one animation to unlock. Speedrunning the 100% gallery took me maybe two hours of resetting for optimal RNG on the boss fight because that bastard has a grab move that skips the whole corruption sequence if you don't break free fast enough. The cheat menu from Patreon lets you toggle invincibility which trivializes the combat but the real degenerates know you're here for the loss scenes anyway.
Speaking of Patreon, the $5 tier gives you a save file with all animations pre-unlocked and I wish I knew that before grinding the swamp area for the slime girl's third variant. The humor in the dialogue is hit or miss. Some NPCs reference 4chan greentexts and I cringed but then the rival character shows up with this deadpan delivery about "collecting them all" while gesturing at a pile of exhausted monster girls and I actually laughed. The story is setting up some big invasion arc that'll matter in future episodes apparently but right now it's mostly an excuse to chain encounters together. Not complaining. I'm here for the pixel titties and the completionist grind.
⏰
👁 11.6K
★★★☆☆